So it's the exact same plane, just with different fuel loads? That's really odd if so, though I can see why no one would notice it: you rarely spend all your fuel.
I'd say only give up if you feel like it's holding you back from other ideas, even then just shelf it and work on other projects. Maybe you'll come back and continue: in the end, it might just be worth it...
@TopMikeSadano If you want to increase the horsepower of the engine above the normal max, I highly recommend downloading a mod called Overload. This mod essentially allows you to xml mod parts within the game.
Make the leading edge of the wing first, using circular fuselages.
Then, make the top of the wing out of the same circular fuselages scaled to size.
Then make the bottom half flat, out of hard fuselages.
Make a fuselage that goes to a point, then make that the leading edge.
This is usually what I see happening for realistic aerofoils, it seems to work well. It'll require fine tuner of course (or the game's tweaker if you're ok with that) and maybe overload.
@StarKnight697 I don't see SR2 as a sequel to Simple Planes, rather a completely different game entirely. I don't see why the developers cannot work on Simple Planes and SR2 after SR2's release.
I'd personally love to see more optimisations, a wider variety of guns, better AI and smoke grenades. Oh and please let us remove the crosshair from cockpits...
When I read the title I thought you were talking about a council for Simple Planes.
Anyway, yeah I guess support for console would be nice, but at the current time, with the devs working on SR2, it's not likely they'd have time...
Ok so this isn't exactly ideal, however the only solution I could come up with was this (proof of concept). It is 4 VTOL nozzles which are set to 0 thrust, with 4 scaled down Blasto J15 engines inside them. The thrust of these engines is scaled up to match roughly the VTOL's. These engines can be set to different AGs, the only issue is the increase in fuel consumption. It may be a slightly cheaty fix, but it is my only solution.
@Awsomur This would be a good addition to the SPW, though you were probably way ahead of me in that thought...
Incredible! The writing in the cockpit must've taken a while?
@LiamW I would tell you a joke, but I'm afraid there'd be no reaction...
+1@StarKnight697 You didn't think there'd be actually useful info in the TMW, did you?
So it's the exact same plane, just with different fuel loads? That's really odd if so, though I can see why no one would notice it: you rarely spend all your fuel.
Cool, the wings do seem a bit short though.
Cockpit's gonna need a bit of cleaning... And the tail... And the gear... Yeah it's gonna be a lot of work...
I'd say only give up if you feel like it's holding you back from other ideas, even then just shelf it and work on other projects. Maybe you'll come back and continue: in the end, it might just be worth it...
Sun protection not included.
Still behind Smart Baby Shapes...
+2yes
@TopMikeSadano If you want to increase the horsepower of the engine above the normal max, I highly recommend downloading a mod called Overload. This mod essentially allows you to xml mod parts within the game.
plus
+1It looks amazing, though it's pretty rare to see a build this detailed use the game's landing gear!
A fine addition to my collection...
How many parts do you expect the finished car to have? 750 for the bare frame is incredible!
DC-10?
@RailfanEthan Sweet beans...?
+1Exactly 2400 parts...
+2Maximum satisfaction achieved
But who reads newspapers when I have this computer to do it for me?
+1The rear gunner gets his own air conditioning!
+1So from what I've seen:
Make the leading edge of the wing first, using circular fuselages.
Then, make the top of the wing out of the same circular fuselages scaled to size.
Then make the bottom half flat, out of hard fuselages.
Make a fuselage that goes to a point, then make that the leading edge.
This is usually what I see happening for realistic aerofoils, it seems to work well. It'll require fine tuner of course (or the game's tweaker if you're ok with that) and maybe overload.
The answer is Simple...
Could you please tell me what this improves over the original?
I'm curious as to what applications this would have.
+1@StarKnight697 Okay then, just I'd really hate to see Simple Planes abandoned if it is being replaced.
Your average economy class.
+1@Tazziedevil04 Congrats.
@Tazziedevil04 Sorry about the double post, my internet isn't that great right now.
Who knew something so cute could be so deadly?
'tis a fine 'stache.
+1@StarKnight697 I don't see SR2 as a sequel to Simple Planes, rather a completely different game entirely. I don't see why the developers cannot work on Simple Planes and SR2 after SR2's release.
I'd personally love to see more optimisations, a wider variety of guns, better AI and smoke grenades. Oh and please let us remove the crosshair from cockpits...
I'm assuming then planes with creators that are 'anonymous' could not be assigned to a creator?
+2@Minecraftpoweer I believe this is the stage 2 not the stage 1. The stage 2 did not have an auto loader, though it may have a semi as you stated.
+1@DemonSniper8 I think so :(
It's pretty good! I'd just really like to be able to turn it on and off.
It wouldn't hurt to have more, so I guess that's a fine idea with me.
@FalconGT12 I believe it's meant to mirror their name...
When you run out of ideas...
Must've been an interesting sight for the F 15 pilots...
When I read the title I thought you were talking about a council for Simple Planes.
+1Anyway, yeah I guess support for console would be nice, but at the current time, with the devs working on SR2, it's not likely they'd have time...
The fact that the part count isn't quite 500 annoys me...
+1Otherwise incredible! You did a great job on the interior.
Cool, the new (ish) gyros are pretty useful.
I will help too if you'd like.
@WarHawk95 Without other engines as in my solution, no I don't think it is possible.
It actually looks real!
While we're at it, why not be able to add custom sounds?
+7Ok so this isn't exactly ideal, however the only solution I could come up with was this (proof of concept). It is 4 VTOL nozzles which are set to 0 thrust, with 4 scaled down Blasto J15 engines inside them. The thrust of these engines is scaled up to match roughly the VTOL's. These engines can be set to different AGs, the only issue is the increase in fuel consumption. It may be a slightly cheaty fix, but it is my only solution.
So I'm assuming the problem's still present, and that you want the vtol engines to be activated by AG 1-4 separately. I'll give it a shot.