@Rymanx03 I spawned on map car and trailer together. Trailer connected to truck. I drived on high speed and I checked(press) all activation groups. ag5 - it's a fold trailer coupling & ag5 - it's a opened trailer doors. Knocking sounds the trailer is detached from the car and drives to the side of the road. I turn the camera - there is no trailer. Where the trailer? ha ha!
The end. :D
@Rymanx03 Thanks! I couldn't understand what purpose the trailer's needed. Maybe it was a cargo space, or civilian camper, or flatbed.... idk. So, it's a fast assembly(build).
Tell me please, which car is it for? & for which preferable purpose it?
@SilverStar Yeah, wooden logs too long, but I do not know of a map where there are still similar logs.
I am thinking of creating a crane on this base of the truck - the telescopic arm would have been good.
Exactly! Add a "damperMultiplier" - this is what is my missing. Thanks!
@Nikitian can you use attachment editor screen? (two sockets icon)
Hinge rotator - it has two attachment points. Top and lowest points*. Your rotator is connected to the fuselages only through the lowest point. Connect the upper point (manually) to the upper fuselage, and the lower point to the lower fuselage (mudguard).
@APERSON24 improving your skills you can do better than me :)
exhaust system/
Base: standart "Blasto VTOL" & "VTOL Nozzle".
in XML Editor:
1'st: [Part] change the weight and size (as we need it).
2'nd: VTOL Nozzle > [EngineTrustPort]/exhaustScale - change the overall size of the flame (10,10,10 or 20,20,10 - for example).
3'rd: VTOL Nozzle > [InputController]/ input - None (Or "Disabled" in standart PartProperties).
Further it is very difficult:
Choose a Blasto VTOL > XML Editor > [Engine]/ powerMultiplier = 0, exhaustScale similar to VTOL Nozzle.
Right there > [InputController] / adjust the minimum and maximum (-0,5 & 0.5) Next: input = clamp01(Brake - clamp01(smooth(Brake * 5 - 4, 1)))(GS>10) + clamp01(GS>40) (Pitch <= 0.5)
Just copy and paste this code or try to change it "experimentally".
@Shanethepain1 move the zero mobility rotators up. In other words - swap the positions of the vertical "stick" and the rotator (0 * ). Apply the mobility of this rotator (90 *).
@Rymanx03 I spawned on map car and trailer together. Trailer connected to truck. I drived on high speed and I checked(press) all activation groups. ag5 - it's a fold trailer coupling & ag5 - it's a opened trailer doors. Knocking sounds the trailer is detached from the car and drives to the side of the road. I turn the camera - there is no trailer. Where the trailer? ha ha!
The end. :D
@Rymanx03 I haven't guessed the overall size this car. it's my mistake. He's looks good even without a trailer yet
P.S. I didn't understand the question at the your text end.
@Rymanx03 ag5 to tuck away the hitch & to open rear doors in a trailer :D
@Rymanx03 awesome car!
@Rymanx03 yeah, I'm installed the test-engine in the support leg. Just remove him or mini wheels.
Ok, waiting your 90's pickup truck. :)
@Rymanx03 Thanks! I couldn't understand what purpose the trailer's needed. Maybe it was a cargo space, or civilian camper, or flatbed.... idk. So, it's a fast assembly(build).
Tell me please, which car is it for? & for which preferable purpose it?
@Rymanx03 there is a "challenge" tag. Maybe more people will see your challenge.
Thanks for all Votes!
@Intorcompanies double click on the fuselage block. All settings are there. The sizes, corners, rise & run angle.
You have a good chassis. but some of the roof elements look like plasticine.
https://www.simpleplanes.com/a/Oors76/intor-listeric-fuselage-roof
Why are you using blocks only? There is a fuselages.
@SilverStar Yeah, wooden logs too long, but I do not know of a map where there are still similar logs.
I am thinking of creating a crane on this base of the truck - the telescopic arm would have been good.
Exactly! Add a "damperMultiplier" - this is what is my missing. Thanks!
Thanks for all Votes!
@SilverStar thanks!
@Rymanx03 the first two questions are no longer relevant. You have already been answered.
Yes, sure. Extreme test - extreme bang. He's not rugged :D
@Nikitian auto-connect sometimes does not work well with resized parts.
Did it manually connect out well?
@MrGreen 😄 ok, i will create a special "underwater" version.
Coming soon 👌
@Nikitian can you use attachment editor screen? (two sockets icon)
Hinge rotator - it has two attachment points. Top and lowest points*. Your rotator is connected to the fuselages only through the lowest point. Connect the upper point (manually) to the upper fuselage, and the lower point to the lower fuselage (mudguard).
@Nikitian just reconnect the mudflaps using the connection editor
@NOTREALCARMANUFACTURER when you publish "someone's model" with your customize - it's a succesor (your model). My post in this case is a predecessor.
Simplified:
My post > you download this post > your modifications & customize > publication. [Auto credit] Based on (player nickname)
@NOTREALCARMANUFACTURER yes, sure.
Save as predecessor / successor, ok?
@NOTREALCARMANUFACTURER what you mean?
Thanks for all votes!
@sgs515 constructive frame here from FR, but everything went wrong somewhere.
@MrGreen Aeroclub map
https://www.simpleplanes.com/Mods/View/1182036/Aeroclub
@teodor99 yes, i'm is already 6 months belated... :D
Make more tail wing & change roll to yaw with tail wing. Reduce aircraft weight to 5 tons (aircraft nose).
@Aileen everything is fine. You did a very good improve. I like it. :)
Move the engine to the front of the car.
@APERSON24 I can not know. I have a Windows tablet pc.
It's called a "Overload" Mod.
https://www.simpleplanes.com/Mods/View/524146/Overload
@APERSON24 improving your skills you can do better than me :)
exhaust system/
Base: standart "Blasto VTOL" & "VTOL Nozzle".
in XML Editor:
1'st: [Part] change the weight and size (as we need it).
2'nd: VTOL Nozzle > [EngineTrustPort]/exhaustScale - change the overall size of the flame (10,10,10 or 20,20,10 - for example).
3'rd: VTOL Nozzle > [InputController]/ input - None (Or "Disabled" in standart PartProperties).
Further it is very difficult:
Choose a Blasto VTOL > XML Editor > [Engine]/ powerMultiplier = 0, exhaustScale similar to VTOL Nozzle.
Right there > [InputController] / adjust the minimum and maximum (-0,5 & 0.5) Next: input = clamp01(Brake - clamp01(smooth(Brake * 5 - 4, 1)))(GS>10) + clamp01(GS>40) (Pitch <= 0.5)
Just copy and paste this code or try to change it "experimentally".
@RandomUser09 hah. Uppercase letters. Probably some three words?
After each letter it was necessary to put dots. It's shorthands*
@RandomUser09 ?
Description aka instruction:
AG1 - magnet;
AG2+VTOL - winch;
AG3+VTOL - tower horizontal turning;
AG4+Throttle - support legs & crane arm extension;
AG5 - lower winch.
Pitch&Roll for truck driving.
It was planned to create a rally car. [See predecessor. There is a rally chassis]. but in the end it is more "buggy car" than "rally".
¯_ (ツ) _/¯
@OPaiTaOn no. He's tank from NFS: Most Wanted Pepega edition
:D
@cat123 what are you speaking about? If you can create pixel arts and cars.... & you like to do it. Why not do this?
What is the 6 man crew for?
A mod "Tracks 2" is allowed? Or mods is not allowed?
@MVC On the design side? Or symmetry? or... what? ¯_ (ツ) _/¯
@MVC what do you mean?
@P7VDS Independent rear suspension? Try to create this. But sometimes there will be a rocking a car.
just now handling is good.*
1
Even with two steering wheels, it looks great anyway! I will wait for the final version.
My first attempt at creating custom screenshots...
@Shanethepain1 okay.
@Shanethepain1 move the zero mobility rotators up. In other words - swap the positions of the vertical "stick" and the rotator (0 * ). Apply the mobility of this rotator (90 *).
@Armyman03 wheels are almost ready. How to name a truck?
I don't think this is a serious rival to the Supex model. It's more of a hatchback with SUV features.
Need Description, please.
@MRpingouin yes, yes, I'm forgot about screenshots again. =D