1,958 DPain Comments

  • Vertical Speed Indicator (VSI) / Inclinometer 4.5 years ago

    @MrCacahuate The code you are referring to is the old one @Jamesplanesii used in his VSi but if you look into the comments I think he mentioned the new code with rate function aswell.

    +1
  • G Force Indicator Mk.I 4.6 years ago

    @Kweed10 Thanks a lot man

    +1
  • GR-NS 00 Shootja 4.6 years ago

    calling this incredible would be an understatement.

    +1
  • Heading Indicator Mk.I 4.7 years ago

    @asteroidbook345 In the legendary words of Jake Peralta "You cannot steal what is a gift."

    +1
  • Heading Indicator Mk.I 4.7 years ago

    @Mustang51 Thanks a ton :D

    +1
  • Thomas The Thermo-nuclear bomber 4.7 years ago

    @QingyuZhou what do you nean by a worm?

    +1
  • Thomas The Thermo-nuclear bomber 4.7 years ago

    @JamesBleriot Theres one inside the bombbay.

    +1
  • Vertical Speed Indicator (VSI) / Inclinometer 3.5 years ago

    @MrShenanigans yeah, this still works.

  • BMW E92 by FT 4.5 years ago

    @superTT Thats what brake vents/ side vents are for, side skirts are aerodynamic element that assist with ground effect.

  • BMW E92 by FT 4.5 years ago

    Sideskirts that remove hot air from brakes They do what now?

  • Custom Landing Gear Challenge 4.5 years ago

    Dude, atleast show people what they're making it for or some sort of specifications or its impossible to build just a "landing gear". There are lots and lots of types of landing gears

  • Tensegrity Table 4.5 years ago

    @SgtRXMT Sp rope is awsome when it comes to demonstrating irl rope physics.

  • Tensegrity Table 4.6 years ago

    @Gfishiest just simple physics.

  • Destroyer Helipad? 4.6 years ago

    No. But the landing is fun enough. get a small light stol aircraft. or try with a helicopter if you are skilled enough to pilot em. But I dont think it unlocks any new location.

  • XF-666X2 w/ Alicorn Skin 4.6 years ago

    Isnt EML or simply a railgun a completely ship/land based weapon system as it is physically way too big and consumes way too much power to be put on even a tank or a ground vehicle let alone an agile fighter jet?

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic Well then, atleast we tried right?

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic It bas 2 main problems as far as I can tell. It read out in the posetive direction pretty well for a while but as soon as you try to go the opposite direction from the begining it fails. And it looses calibration in about 180 - 260 degrees of hard turning. But other than that the code works perfectly.

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.6 years ago

    @SnoWFLakE0s I worked with the command afterwards to some extent and it shows omni directional GForce, so the G force maybe measurable but whether its negetive or not isnt atleast with only the GForce command.

  • Heading Indicator Mk.I 4.6 years ago

    If you are you are sure about it then this should be used, but I d suggest testing the smooth once yourself cause I couldnt get it to work

  • G Force Indicator Mk.I 4.6 years ago

    @Sadboye12 Thanks :D

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic or, you can just use "Time < 1" for activation and heading/180 for the input. Cause it doesnt need to go more than 180 degrees for the starting offset. And dude dont worry this isnt spam in anyway.

  • Pigpen....Butttt.... 4.6 years ago

    Damn bro!! Quarantine is hitting us hard, even the pigpen is starting to look hella thicc

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic Well if you can get outta the big sad then it would be a great help

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic I can though. The first or the spawn rotator can be deactivated with a time command, I can rig the rotator to deactivate after 2 seconds of loading up the level. But I am not sure if I have the knowledge to actually calculate the yaw rate and make it flat by deducting the roll and pitch values.

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic I didnt get offended or anything I am just trying to perfect the system, for instance it could use a seperate rotor to determine what direction it is facing when spawned and then the other motor takes over that calculates the diviation based on yaw rate

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.6 years ago

    @SnoWFLakE0s Is negetive G measurable with the GForce variable?

  • [v. 1.9.202] - Funky Trees Explanation Addendum 4.6 years ago

    @AntiAirNuri You didnt specify if the height is above sea level or ground level, if its totally automatic or a semi automatic with an automatic override system heres both with assuming its above ground level 300m:
    For a completely auto without manual control
    clamp01(altitudeAgl > 300) &
    clamp01(GS > 69.420)
    Here is one with the manual override:
    LandingGear | (clamp01(altitudeAgl > 300) &
    clamp01(GS > 69.420))

  • Heading Indicator Mk.I 4.6 years ago

    @Flightsonic wouldnt that only work then if you spawn in facing 0 degrees?

  • Heading Indicator Mk.I 4.7 years ago

    @jamesPLANESii Its based on a google image I found of a heading indicator. And the code is Heading/360 as the input, with min/max at -2/2.

  • Heading Indicator Mk.I 4.7 years ago

    @Flightsonic It just has to recalibrate at every 180 degrees. I am unsure if there is a way around it. If I find one I ll definetly implement it in the next version.

  • Cheack successors 4.7 years ago

    Okay so now you have the plane aswell

  • Thomas The Thermo-nuclear bomber 4.7 years ago

    @jamesPLANESii You have eyes like a hawk dont you? I have seen that video like a hundred times and I just realised that the plane was number 4, gordon, and the actual bomb was thomas. This makes so much more sense now

  • 5 Speed Manual Gear Lever (H) 4.7 years ago

    @MinecraftKidGuy It shifts automatically with change in ground speed

  • Double Pendulums 4.7 years ago

    @Natedog120705 Thanks :D

  • Color Pendulum! 4.7 years ago

    I made the same thing lol, I posted it like a week ago. I guess we both had the same idea at the same time 😂

  • 5 Speed Manual Gear Lever (H) 4.7 years ago

    @Sm10684 Thanks

  • AfunkyQuestion 4.7 years ago

    @TheKraken3 Making a speedo. Trying to make the spaghetti code a bit easier.