@SkullKid25 if you're having issues with the suspension as it comes you can go into the wheel's option menus and enable the suspension under "advanced"
@RocketPal they are able to lock, just when the front of the tank is facing the target
when you use the sight the camera view takes priority over the cockpit locking
@KONOJERRYDA what physics setting are you using? I mainly tested it on high and had no issues with exploding other than when the missiles are hit or when it hits the ground at a high speed
I've been having some lag spikes in the designer (though not too severe because I use a relatively small number of parts) but I just assumed it was because of the MP mod.
But then during actual gameplay my game runs fine.
@asteroidbook345 Thank you.
However, this only seems to work for input, while I require the whole gyro to turn on and off, through what I assume would be activationGroup
@L3FTxR1GHT yeah judging by the barriers the track is pretty thin
@AnderWorks the mod does let you have interleaving road wheels
+1🗿
@Cursedplanemanufactuer the video was published last year
+1@WaitBreadIsntAfruit thanks
@PapaKernels yep that's just what the original burnout 2 model looks like lol
+2@SkullKid25 if you're having issues with the suspension as it comes you can go into the wheel's option menus and enable the suspension under "advanced"
+1To quote the Ground School's teaching on inlets : "the air [is] magically directed to any engines"
@Volksgrenadier I based that part on the FW-190 C
@Dragorans I can neither confirm nor deny this.
+2what did you change?
@Kevito212 simpleplanes ai is very skillful 👍
+1If you are having issues with the wheels you can enable suspension for each one - this will stop clipping and potential stiffness issues
@RocketPal they are able to lock, just when the front of the tank is facing the target
when you use the sight the camera view takes priority over the cockpit locking
@KONOJERRYDA hmm ok i'll see what i can do
@KONOJERRYDA what physics setting are you using? I mainly tested it on high and had no issues with exploding other than when the missiles are hit or when it hits the ground at a high speed
+2@WowPlanes2ndAccount there are no mods
@ajanie06 that's a little too smooth and curved for me - sorry.
@Luckycolt20005 sure ok
its D Point#4348
@Funtimefoxy2005 got the side panel and handling pretty much down
@LotusCarsSub sure- I'll make a start on that after I finish the Nova.
@Chancey21 ill keep that in mind for my future builds - thanks for the feedback
@Chancey21 thanks👍
@Funtimefoxy2005 i have already begun building it
@Funtimefoxy2005 sure ill add it to my list
@isaacmimy12 activation groups
I've been having some lag spikes in the designer (though not too severe because I use a relatively small number of parts) but I just assumed it was because of the MP mod.
But then during actual gameplay my game runs fine.
@F104Deathtrap here it is.
Kris get the banana
+5unless you have the simple land mod its just the 5 islands and a disc of water that follows you forever
+2@Neenyboy thanks!
@asteroidbook345 Thank you.
However, this only seems to work for
input
, while I require the whole gyro to turn on and off, through what I assume would beactivationGroup
@Alta2809 I made the cockpit and gauges myself, I just disassembled other people's gauges to see how they worked and remade them differently.
+1@MrPorg137 Kermit the fraud
+3Can I type in the scale rather than using the buttons?
What is the minimum fuselage scale?