Darsa to @Mcllulen ; Information irrelevant, please restate your situation explicitly. Proposal : cut off your hand , if hand cannot be damaged ; break the Jar.
Special thanks to @mikiyo914 for his much appreciated presence and @Pianoman for his support. @JoddyFubuki788, here it is. improve on your Garuda Series! :)
Building a transformable VF-19 is a mentally demanding task. There are many setbacks and mistake I simply have to make. The platform, SimplePlanes, do not support stable and easy construction of such stuff. A fully transformable models will still require expertise in the walking mechanism, or it will be a boring standing model. This plane, if not, all planes, require a starting point at the nose, not the chest, or the proportion will be hard to manage. The "feel" won't be right.
Anyway, I'm looking forward to the SuperPack! About the exploding Issues, do you think that giving fuselage the property of "no collision = true" will help?
Is the current builds so far in SimplePlanes, planned to be integrate-able into SimpleRockets 2? Do you plan to add runways along with rocket launching grounds within the globe? What are the possibility of flying jet/space aircraft in this map and going to space if possible?
My first model took me 2 whole weeks to craft.
my second model took me 1 week to craft and experiment with.
This took me 1 day.
It's patience and interactions with different crafters/users that gave me insight to different techniques and understanding behind approaches. I took the initiative to ask people about their craft and listen to them, even pestering some of them.
This aircraft carrier took me 1 day because I didn't consider the proportion while crafting her. i believe that the proportions are the factors that took up most of the time due to trials and errors, with details coming second.
Do you mind if you can help me on the walking mechanism for Macross valkyrie styled aircraft in gerwalk mode? Do you also mind if we communicate via facebook, where it is easier to share informations.
@FuryionAircraft. It's all appreciated. Good thing are meant to fly. I simply chose the Aesthetic path out of Practicality. It's the price I have to pay for creating such craft with little understanding of in-game mechanism. Guess the truest way to know if a user is experienced in Simpleplane is not through the appearance of the craft, but rather how well he used and manipulate Gizmo.
@FuryionAircraft I'm not haha. I've experienced with Battleship Craft and Naval Craft for Six years. With the seventh being Blender and some Unity, I acquired some understanding regarding shapes and most importantly, regarding Boolean ; Variables and coding.
@spefyjerbf , is there any way in which we both can message regarding the understanding of Gizmo within the game? I wish to know more about the XML variables that reside with Gizmo, I wish to find out on the technique to improve their rigidity as of current.
@Z3RO I've updated my Profile. The Prototype for FGB transformation is the model which have no weight and is at the size when it was build, most suitable for adjustment. At http://www.simpleplanes.com/a/745h3P/Darsa-17A
@Z3RO
My first model, the Replica VF-19 Excalibur was made with Fighter-Gerwalk-Battleroid Transformation. The sole flaw is that it couldn't fly. I wish to look into the work of others and build newer craft that's more suitable for modification before coming back to it.
As usual, it's my upmost humble wishes to enjoy the game, while impressing the community.
Aircraft pitching upward violently and flipping upon take-off.
I've got enough of fixing that issues and placed mass scale "99" at the nose.
The Vector Thrusting , along with rear mounted forward swept wing, will naturally give rise to this issue.
If someone doesn't mind, I hope he can fix it and give me a copy and how to do it, so that I can make changes to a fully transformable model.
Why don't you try out naval craft, maybe it can help you out on the carrier project.
How's the progress. Haha
I will be more impressed if you obtain a similar level of quality while using far lesser block counts.
Oh. It come with a tail. ( ͡° ͜ʖ ͡°)
Make it fatter on the side haha
It's a whale. :)
The pilot seem to be too big.
You need to increase the mass of the balls to increase inertia.
@chancey21
We can talk more via Facebook ; join us.
“We evolve, beyond the person that we were a minute before. Little by little, we advance with each turn. That's how a drill works!” - Simon
Darsa to @Mcllulen ; Information irrelevant, please restate your situation explicitly. Proposal : cut off your hand , if hand cannot be damaged ; break the Jar.
Clean and smooth. Simple but good. That, I approve.
+1@BaconRoll I rushed through the Arm and Legs as I'm a bit fatigued. :)
Sometime, I always feel that that nose need a redesign :3
@MaximusTheMinimus
I can make anything, with time :)
@Mumpsy
That was eye opening ;)
@Tengam
I don't like beetle, they're scary. They certainly do.
It's very smooth and clean.
@freedompilot98 @Ariathe Danke!
@JohnnyBoythePilot Indeed it does.
@Z3RO
in "input" section via XML mod, write "Activate1" or "Activate2" or "Activate3" . Activate@ Case Sensitive.
@Z3RO Fine tuner ;)
this is great!
Special thanks to @mikiyo914 for his much appreciated presence and @Pianoman for his support. @JoddyFubuki788, here it is. improve on your Garuda Series! :)
Much better.
Building a transformable VF-19 is a mentally demanding task. There are many setbacks and mistake I simply have to make. The platform, SimplePlanes, do not support stable and easy construction of such stuff. A fully transformable models will still require expertise in the walking mechanism, or it will be a boring standing model. This plane, if not, all planes, require a starting point at the nose, not the chest, or the proportion will be hard to manage. The "feel" won't be right.
Anyway, I'm looking forward to the SuperPack! About the exploding Issues, do you think that giving fuselage the property of "no collision = true" will help?
I always come back to this for references when I'm stuck :3
That's truly something formidable. I'm awed by this build.
You need a better tool to express yourself better. A PC perhaps? :)
Sip tea
I expect no less from you :)
This is very Realistic. It totally feels like how it will look on War Thunder, and in real life.
Is the current builds so far in SimplePlanes, planned to be integrate-able into SimpleRockets 2? Do you plan to add runways along with rocket launching grounds within the globe? What are the possibility of flying jet/space aircraft in this map and going to space if possible?
@Botfinder
There's an Unlisted Mini Version 🙂
@Z3RO
I took your Space Carrier out for a spin with my Carrier. Your space Carrier is very detailed and well crafted.
As opposed to my carrier, in which I focus my most attention to the Bridge.
My first model took me 2 whole weeks to craft.
my second model took me 1 week to craft and experiment with.
This took me 1 day.
It's patience and interactions with different crafters/users that gave me insight to different techniques and understanding behind approaches. I took the initiative to ask people about their craft and listen to them, even pestering some of them.
This aircraft carrier took me 1 day because I didn't consider the proportion while crafting her. i believe that the proportions are the factors that took up most of the time due to trials and errors, with details coming second.
@DarthAbhinav
Time to choose between "oven maker' and "toy" hey ;)
Do you mind if you can help me on the walking mechanism for Macross valkyrie styled aircraft in gerwalk mode? Do you also mind if we communicate via facebook, where it is easier to share informations.
Darsa Approves :)
@FuryionAircraft. It's all appreciated. Good thing are meant to fly. I simply chose the Aesthetic path out of Practicality. It's the price I have to pay for creating such craft with little understanding of in-game mechanism. Guess the truest way to know if a user is experienced in Simpleplane is not through the appearance of the craft, but rather how well he used and manipulate Gizmo.
@FuryionAircraft I'm not haha. I've experienced with Battleship Craft and Naval Craft for Six years. With the seventh being Blender and some Unity, I acquired some understanding regarding shapes and most importantly, regarding Boolean ; Variables and coding.
@FuryionAircraft . Darsa's Luck is the secret :3
@spefyjerbf , is there any way in which we both can message regarding the understanding of Gizmo within the game? I wish to know more about the XML variables that reside with Gizmo, I wish to find out on the technique to improve their rigidity as of current.
@Z3RO I've updated my Profile. The Prototype for FGB transformation is the model which have no weight and is at the size when it was build, most suitable for adjustment. At http://www.simpleplanes.com/a/745h3P/Darsa-17A
Remind me of Caproni Ca.60 Transaereo, ain't it?
@Z3RO
My first model, the Replica VF-19 Excalibur was made with Fighter-Gerwalk-Battleroid Transformation. The sole flaw is that it couldn't fly. I wish to look into the work of others and build newer craft that's more suitable for modification before coming back to it.
As usual, it's my upmost humble wishes to enjoy the game, while impressing the community.
@Dllama4
Much Appreciated!
That's lot of hardwork placed on the Zimmerit
@Solarisaircraft
It got to fly and must fly. I am to make it fly.
@Z3RO
It's not the best, and is definitely not my best.
Appreciated with great regards.
@OverlordAeronautics2
Appreciated with humble gratitude.
WeSeekANARCHY
Aircraft pitching upward violently and flipping upon take-off.
I've got enough of fixing that issues and placed mass scale "99" at the nose.
The Vector Thrusting , along with rear mounted forward swept wing, will naturally give rise to this issue.
If someone doesn't mind, I hope he can fix it and give me a copy and how to do it, so that I can make changes to a fully transformable model.