Considering the fact that even with fuselage slicing I'm still hitting insane part counts, might as well finally start dabbling with these mod parts more :)
Oh... your issue for not finding any parts to take drag off is cause you have literally every part's "calculate drag" set to true. You get about the same result with how you did it compared to turning calculate drag off. But it's a lot simpler to tweak drag the second way. Just turn drag on for the nosecone/leading edges of the wings and whatnot so it's less of a headache. plus when you only turn down dragscale to 0 or something, the game still does the drag calculation for it, so the second way also reduces lag somewhat. Next time if you want, try that trick with the engines. The CF-105 I was working on has about the same drag count as this, but has a more realistic takeoff roll.
Just lower the drag then you can in turn lower the engine thrust, currently the acceleration is insane, it takes off in a fraction of the time and irl 940m distance the real one needs. A potentially helpful tip I have is to lower the engine powermultipler while increasing the engines max value. I did that on my CF-105.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Pnicks15 I believe 618kph at 3200m might be TAS not IAS, right now at 3000m you're doing over 710kmh, also for the wings, maybe try using unscaled wing that follow the outline of the actual wings instead of the 0.1 scale wing you have at the root of the wing.
I do enjoy me a nice Spitfire, the body is well done for under 350 parts. However it accelerates way too fast for a prop plane, it feels faster than even some of the most powerful jets. also it turns like it's on rails. I'm not sure how fast this particular Spitfire goes but it might be a good idea to tune down the engine and adjust the wings so it has a bit more character when it turns.
I have removed your post, at this point the continued posting of this is spam and really was never that funny.
4K Raytraced Shitpost
+6@EnzoDiazUnofficial you can't just tag me and expect me to read your brain lol
+1@VisionAviation I just upvote stuff I think looks neat, I wasn't aware that was a thing, not since I've joined anyway
@VisionAviation I wasn't... aware that it would mean I would be tagged on the final...
@VisionAviation Why'd you tag me
@EnzoDiazUnofficial Hmm? Whats up
@VisionAviation No
@Mlancer yes
Considering the fact that even with fuselage slicing I'm still hitting insane part counts, might as well finally start dabbling with these mod parts more :)
+7E
+1k
k
Hmmmm clickbait hmm?
@SimplyPlain hmmm I might be a little stupid, just woke up lmao
@SimplyPlain yes, I'm not quite sure how it works exactly but you are able to update the XML without making a new upload.
+2now this is epic, I absolutely love the cockpit. Small problem however, the "decorational" part of the bomb doesn't seem to detach :(
+3@tucan 1.11 has in fact, not made my part count smaller, but rather make even more detailed and part heavy builds.
+4@2Papi2Chulo I intend to
+1Finally, some good food
Oh no, anyway
+2Thanks, I hate it
+1peepopogwow?
+5While I'm not one to deny that the meme's funny, I'm going to have to take it down for the multiple rules it breaks here.
Oh this shi cute, maybe it would've been cuted with a rounded vertical stab but I enjoy this.
+1Very clean looking ship :)
+3Now that's a name I haven't seen in eons
+4Looks kinda trash, wonder who made it
+49looks and flies pretty nice but it could look a lot better if you did away with the rounded circular trailing edges.
+2Done
+5 social credit
+7Honestly, I don't think I could have made a better DHC-1 if I tried, Good job!
+4inb4 the mobile comments
It's me, the serial downloader
@BaconEggs No, what are you talking about.
+5Your post has been removed because it appears to have broken the website rules. You can read them here
@Planebuilder1010 Based
@WhyBreadSoFattning honestly me neither, I just turn it off with my first part and try to keep using that/ copying it.
Oh... your issue for not finding any parts to take drag off is cause you have literally every part's "calculate drag" set to true. You get about the same result with how you did it compared to turning calculate drag off. But it's a lot simpler to tweak drag the second way. Just turn drag on for the nosecone/leading edges of the wings and whatnot so it's less of a headache. plus when you only turn down dragscale to 0 or something, the game still does the drag calculation for it, so the second way also reduces lag somewhat. Next time if you want, try that trick with the engines. The CF-105 I was working on has about the same drag count as this, but has a more realistic takeoff roll.
+1Just lower the drag then you can in turn lower the engine thrust, currently the acceleration is insane, it takes off in a fraction of the time and irl 940m distance the real one needs. A potentially helpful tip I have is to lower the engine powermultipler while increasing the engines max value. I did that on my CF-105.
+2@WhyBreadSoFattning I was not aware that 400kmh was that fast for a mach capable jet lol.
I pitched downwards and my head popped off
+1Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Oh ho what's this
+7Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Pnicks15 I believe 618kph at 3200m might be TAS not IAS, right now at 3000m you're doing over 710kmh, also for the wings, maybe try using unscaled wing that follow the outline of the actual wings instead of the 0.1 scale wing you have at the root of the wing.
I do enjoy me a nice Spitfire, the body is well done for under 350 parts. However it accelerates way too fast for a prop plane, it feels faster than even some of the most powerful jets. also it turns like it's on rails. I'm not sure how fast this particular Spitfire goes but it might be a good idea to tune down the engine and adjust the wings so it has a bit more character when it turns.
@Sm10684 I don't have the ability to do that but I believe the devs might
I perma banned the account, I've sent a message to the devs about trying a more permanent fix to these new accounts so tgang tight I guess.
@SheriffHackdogMCPE nah he assembled it himself so it won't break, he's Swedish so he gets a boost.
+2