awesome changes@AndroidUser015 yeah it is pretty hard to get the scale 100% right now, will be easier when it can be tested in vr. One thing that helps with scaling is that a fuselage with a length of 2 is 1m irl so to scale things properly in-game you take the irl length in meters and double it
it would be really cool it this was able to be picked up and aimed (have it not be attached to cockpit and give grabby handles) also idk if it was in scale since it's like more than twice my height in vr lol
I tried this out in vr, was pretty fun but had a few issues.
The camera is way too low down so the chair is inside of your chest, also the gun can't actually be moved I think the connections are messed up? Maybe it's attached to another object? Because it IS attached to a control base so you'd think it would work
while I don't have the other issues like you I did randomly get a bug where when designer suite mod is enabled I can't see the box around text labels, there wasn't even an update to the game it just randomly started happening
whenever one of the mods gets added to the game they always leave out a few crucial features that mean you need to keep the mod installed (for example finetuner mods scale tool)
I still use designersuite for it's better blueprint controls and being able to save multiple presets, plus the connection tools are better
@Lunify most of the really useful ones are packaged with the game, they just need to be enabled. I don't really use any other mods for building other than, Overload, Designer Suite and fine-tuner(for resizing stuff)
looks really nice, if you're worried about the scale being off you can actually use the Fine tuner mod to scale it down. You can then do that by:
- opening the fine tuner mod
- click on Scale Tool
- unselecting "scale selected parts" and making sure "relative scale" is selected
I'd recommend figuring out how much smaller you need to make it first so divide the length you want it to be by it's current length
yeah the problem is there's no way for the ai to know which activation group controls the bay doors, if you set the doors to open when a weapon is selected it would probably work
yeah landing gear can be pretty finicky, you need to have your rotators attached a certain way or it'll break the physics
it's kinda hard to explain how to fix it in a comment, but if you link me an unlisted build I could try and see if I could fix it
I think you posted it twice by accident
I've now updated this download to the fixed version
awesome changes@AndroidUser015 yeah it is pretty hard to get the scale 100% right now, will be easier when it can be tested in vr. One thing that helps with scaling is that a fuselage with a length of 2 is 1m irl so to scale things properly in-game you take the irl length in meters and double it
awesome changes
@AvalonIndustries that'll be cool,
+1it's difficult to get everything right since spvr isn't publicly available
it would be really cool it this was able to be picked up and aimed (have it not be attached to cockpit and give grabby handles) also idk if it was in scale since it's like more than twice my height in vr lol
I tried this out in vr, was pretty fun but had a few issues.
+1The camera is way too low down so the chair is inside of your chest, also the gun can't actually be moved I think the connections are messed up? Maybe it's attached to another object? Because it IS attached to a control base so you'd think it would work
nvrmind the link is dead
clicky
@exosuit you can change the "reset" button for zoom mod with "00 mod settings" it's probs just on ctrl by default
I haven't tested zoom with ocean mod since ocean mod will crash my game after 1.11
while I don't have the other issues like you I did randomly get a bug where when designer suite mod is enabled I can't see the box around text labels, there wasn't even an update to the game it just randomly started happening
whenever one of the mods gets added to the game they always leave out a few crucial features that mean you need to keep the mod installed (for example finetuner mods scale tool)
+5I still use designersuite for it's better blueprint controls and being able to save multiple presets, plus the connection tools are better
@V seems like kind of an oversight, maybe they could bind it to using three fingers instead of two
on pc they recently added holding shift down to slow your camera down to 10% for zooming and panning idk if there's anything like that on mobile
+33 or 4
from the thumbnail I thought this was P-body from portal 2
+1darn you! :(
congrats on banana
+1@jamesPLANESii
german corsair figurine
+17@Kaim109 eeuuhhhhhhh....umm..
Sam wins
@WhyBreadSoFattning well yeah ofc, get with the program gluten
man that sucks, sorry to hear
I try to upload unlisted versions of all my builds just in case anything ever happens
oh dang, this looks really nice! is this fictional or based off anything?
@CC1010 of course..SO THE SOCKS MUST HAVE BEEN THE BUTTONS ALL ALONG!
HOW DIDN'T I THINK OF THIS SOONER!!?
@CC1010 wait do the..PANTS HAVE BUTTONS???!N?
@CC1010 YOU COULD BE RIGHT
VOLCANICASH IS PLAYING 4D CHESS OUT HERE GODXGBDAMNIT!!
@WhyBreadSoFattning THIS IS A VERY IMPORTANT QUESTION DILOPH
@CC1010 BUT THEN WHY WOULD THEY MENTION A SHIRT?!
Nice! Having these code generators is always really great, but what actually is ILS? I'm a noob at aviation terms
@Lunify most of the really useful ones are packaged with the game, they just need to be enabled. I don't really use any other mods for building other than, Overload, Designer Suite and fine-tuner(for resizing stuff)
the front of the cowling looks like a face
epic
oh no..
@CC1010 maybe they do mean a t-shirt and the plane just has more than 0 buttons
bee
the wings look almost iridescent, it's a nice effect
those slides are too good lol
def gonna try this out in vr tmrw
ah, so this is what you're busy testing in vr
looks really nice, if you're worried about the scale being off you can actually use the Fine tuner mod to scale it down. You can then do that by:
- opening the fine tuner mod
- click on Scale Tool
- unselecting "scale selected parts" and making sure "relative scale" is selected
I'd recommend figuring out how much smaller you need to make it first so divide the length you want it to be by it's current length
best cheese fighter on the site, hands down
+1oh.
+3yeah the problem is there's no way for the ai to know which activation group controls the bay doors, if you set the doors to open when a weapon is selected it would probably work
lies
if you wanted it to match the curve of the wing you could also try making it with fuselage slice
yeah landing gear can be pretty finicky, you need to have your rotators attached a certain way or it'll break the physics
+2it's kinda hard to explain how to fix it in a comment, but if you link me an unlisted build I could try and see if I could fix it
looks nice
+1so smooth
+1make an account at gravatar.com and add a profile pic there, you then add it to simpleplanes.com under: View Profile>manage account
three way switches is def something I hope gets added
+3clicky