@CptJacobson Yeah, so I'm traveling a lot now which means my computer with all my cool models are at home, so now I need to learn how to rebuild things again on mobile.
@AtlasSP Probably soon, heading back home tomorrow. Once I have access to my real computer, I can start making the artwork. Will start a new post soon so we can start hashing out the rules.
@CptJacobson well it floats, hovers and fly like a finished plane. Main empahsis on the thing was it's ability to double as a rescue ship, and carrier capabilities so it can function as both a coast guard and naval vessel as well as fit happily under the carrier deck. At this point it's installing all the fancy stuff like seats, computers, which takes time. Luckily I've spent the semester designing space ships in Starmade, so I have a good idea of how it'll look.
@AtlasSP I'm back, sorry guys, believe it or not, in the real world I work as a Satellite Communication specialist for emergency response teams, so I get dragged out to pretty remote locations where signals don't exist, and make them exist. A little taste of the real EchoWhiskey. @AtlasSP thank you for taking over while I was away. Still technically away (ironically the satellite communication expert is the only one working without signal), but found enough signal to get a quick message out. Lastly, thank you all for making the TD challenge possible. Sorry I wasn't really here for this one. I'll probably host another when I get back in a week.
@Alienbeef0421 Sorry, no Missles. I respect your input and though there are prop planes with missles it'd be a really short flight. The main goal of a TD challenge, especially with prop planes is how well you can engineer something, not necessarily building a replica. Which means things like engines, wing placement, weight distribution and how well it deals with damage plays a role in how well it can take down an opponent in close quarters combat. Though I respect your input, like with @belugasub challenge, finding a loophole does not necessarily mean it'll still fly (no pun intended).
@Syabil it's cool, it's an ongoing series I have so I'll let you know when the next one is up. The prop plane challenge is going on till the 15th of June
I want to thank the community for their great approval and upvotes for this build. This dirt circle with cannons sticking out if it played a huge role in my interest in planes as a child. I never really had an interest in gigantic, borderline war crime flak cannons rail guns that shot down planes, but its kind of funny to think how those go hand in hand.
@MintLynx Good point, I'm actually working on an updated version with more detail. So if anything else I'll get a chance to test out the theory. I'll have one less cannon on the new build so I can save in parts there, cannon 4 won't do anything like the source material, and I'll have to build a debris wall, but I'll have to play around with the XML side. Plus after playing around with a cannon the firing mechanism could be simpler. Thanks for the advice though.
@Simpleplaner656 will do, this one is more of a proof of concept. Next step is to get the part count down and refine the controls. I wanted mobile friendly but I'm starting to think that might not be possible.
@ViciousTNT It will probably slice it in half, where the real Stonhedge is like a hammer that makes things go boom this one is more like a Katana, what ever it hits it goes through, though doing drive by's with turret mounted on ships is fun.
@Carbonfox1 I know but in this universe they got the insurance policy for cannon 4 in the event of a astroid debris, and there was a sale on cannons so they bought 8 instead of 7.
@P0TET0Z well next step is figuring how I can have the AI operate the cannons. Don't get me wrong if you fly in front of the cannon it will start shooting, but I might have to figure out how to make the gun track targets.
@0n33 it's more the power to weight ratio that might need adjustment than anything else. Did you set the engine power to level to 5 on the overload mod? If that's the case you may have set the engine power too high. Everything else sounds good but if you want to post it so I can take a look at it your more than welcome to.
@BdidiCorps of course, If you want to run one too, just let me know. I can show you how to manage one, but at some point I'm planning an OP over the top tournament.
@CptJacobson coming along pretty well, I got the fuselage built now I'm building the interior. The new version is a carrier based coast guard plane with VTOL and amphibious abilities. A lot going on but the test model has been fun to fly.
Cool design, great color scheme, just a little recommendation, definitely not to take away from the design, but you could use a tricycle landing gear configuration. Front gear on the main body as far forward as possible, and two on each fuselage. It should help out with the take off and minimize the tendency to nose dive, but more importantly cut some weight, which will help you out in the turns, probably cut a good 500lbs.
@Mickk well you can really ramp up the power with the new specs so the freedom is definitely their. Will be cool to see what you can do with the upgrades.
@BlackhattAircraft yes, they were decorative for exhaust, and it also had XML guns for shell effect. I checked the code on it. As long as it doesn't produce and thrust or damage, they are okay. It's was a good fight, and @AWESOMENESS360 had a really good design too. Both aircraft put up a great fight. If I recall one round you turned the other plane into a fireball.
@BlackhattAircraft yeah I did, everyone did a pretty good job in my opinion. I really liked this design too, very classic build. You probably can make a high detailed remake.
@ProjectTank If you got something that works go for it, I'm definitely good for prebuilt designs in this competition. It's the best way to build a better jet. Thrust vectoring can be a pain with AI but if you can make it work it is a scary plane to fly against. Some of my designs use the Yaw, Pitch and Roll functions for thrust vectoring. The AI can fly it so it's doable, it may just take some tuning.
@CptJacobson hey man, thanks
@CptJacobson Yeah, so I'm traveling a lot now which means my computer with all my cool models are at home, so now I need to learn how to rebuild things again on mobile.
@AtlasSP Probably soon, heading back home tomorrow. Once I have access to my real computer, I can start making the artwork. Will start a new post soon so we can start hashing out the rules.
+1@AtlasSP Well deserved, and well earned.
+2@CptJacobson well it floats, hovers and fly like a finished plane. Main empahsis on the thing was it's ability to double as a rescue ship, and carrier capabilities so it can function as both a coast guard and naval vessel as well as fit happily under the carrier deck. At this point it's installing all the fancy stuff like seats, computers, which takes time. Luckily I've spent the semester designing space ships in Starmade, so I have a good idea of how it'll look.
@P0TET0Z hey thanks, and I'm happy the community had some fun with it. Really enjoyed the competition.
Perfect, just what I was looking for, a simple, yet accurate F-15 Eagle.
@AtlasSP I'm back, sorry guys, believe it or not, in the real world I work as a Satellite Communication specialist for emergency response teams, so I get dragged out to pretty remote locations where signals don't exist, and make them exist. A little taste of the real EchoWhiskey. @AtlasSP thank you for taking over while I was away. Still technically away (ironically the satellite communication expert is the only one working without signal), but found enough signal to get a quick message out. Lastly, thank you all for making the TD challenge possible. Sorry I wasn't really here for this one. I'll probably host another when I get back in a week.
+1Definitely more aggressive looking
@AtlasSP There's till the end of today, so there's still time.
+2@TyDillon13GEICO just be sure to give us a link, Simple Planes isn't exactly user friendly sometimes.
@Alienbeef0421 Sorry, no Missles. I respect your input and though there are prop planes with missles it'd be a really short flight. The main goal of a TD challenge, especially with prop planes is how well you can engineer something, not necessarily building a replica. Which means things like engines, wing placement, weight distribution and how well it deals with damage plays a role in how well it can take down an opponent in close quarters combat. Though I respect your input, like with @belugasub challenge, finding a loophole does not necessarily mean it'll still fly (no pun intended).
+1Hey @AtlasSP, thanks for your work on this, awesome job as always.
@Syabil it's cool, it's an ongoing series I have so I'll let you know when the next one is up. The prop plane challenge is going on till the 15th of June
@Syabil June 1st, so tomorrow
@Strikefighter04 It actually might be perfect for my VTOL Aircraft as long as I told in my wings during landing.
+1I want to thank the community for their great approval and upvotes for this build. This dirt circle with cannons sticking out if it played a huge role in my interest in planes as a child. I never really had an interest in gigantic, borderline war crime flak cannons rail guns that shot down planes, but its kind of funny to think how those go hand in hand.
+1@MintLynx Good point, I'm actually working on an updated version with more detail. So if anything else I'll get a chance to test out the theory. I'll have one less cannon on the new build so I can save in parts there, cannon 4 won't do anything like the source material, and I'll have to build a debris wall, but I'll have to play around with the XML side. Plus after playing around with a cannon the firing mechanism could be simpler. Thanks for the advice though.
@Simpleplaner656 will do, this one is more of a proof of concept. Next step is to get the part count down and refine the controls. I wanted mobile friendly but I'm starting to think that might not be possible.
@ViciousTNT It will probably slice it in half, where the real Stonhedge is like a hammer that makes things go boom this one is more like a Katana, what ever it hits it goes through, though doing drive by's with turret mounted on ships is fun.
@Carbonfox1 Awesome, thanks I just saw it now.
@Carbonfox1 I know but in this universe they got the insurance policy for cannon 4 in the event of a astroid debris, and there was a sale on cannons so they bought 8 instead of 7.
@Tessemi thank you very much for the spotlight.
@P0TET0Z well next step is figuring how I can have the AI operate the cannons. Don't get me wrong if you fly in front of the cannon it will start shooting, but I might have to figure out how to make the gun track targets.
Hmmm... Ya know, I haven't tried it out yet... I guess the next step is to start shooting at it.
Hey just a quick question, are replicas allowed?
@Vanilla1c3 it's cool, if anything else just post a link in the comments so @AtlasSP can find it. I took a look at it, nice work.
@0n33 it's more the power to weight ratio that might need adjustment than anything else. Did you set the engine power to level to 5 on the overload mod? If that's the case you may have set the engine power too high. Everything else sounds good but if you want to post it so I can take a look at it your more than welcome to.
@AtlasSP I know, we'll see how many planes we got come June 1
+1So basically we need to build something for target practice?
@Mickk unfortunately no it can add an unfair advantage.
@BdidiCorps of course, If you want to run one too, just let me know. I can show you how to manage one, but at some point I'm planning an OP over the top tournament.
@Strikefighter04 Thanks, and thanks for the Spotlight
@CptJacobson coming along pretty well, I got the fuselage built now I'm building the interior. The new version is a carrier based coast guard plane with VTOL and amphibious abilities. A lot going on but the test model has been fun to fly.
@winterro cool, re-design as many times as you need. There still a good two weeks left to build and tweek.
Cool design, great color scheme, just a little recommendation, definitely not to take away from the design, but you could use a tricycle landing gear configuration. Front gear on the main body as far forward as possible, and two on each fuselage. It should help out with the take off and minimize the tendency to nose dive, but more importantly cut some weight, which will help you out in the turns, probably cut a good 500lbs.
@Mickk yes I upgraded the power you can use so it's a power to weight of 1. I figured a strategy was weight. So contestants can build heavier crafts.
Ya know, I'm starting to see a theme here.
@winterro you can always re-enter new designs.
@winterro just one, but I recommend having them fight each other and see who wins.
@Simplemike ah... Clever camouflage
+1You'll definitely get catch air in the turns. Good stability with the dihedrals too.
Nice, really like the design. It's like a very intimidating P-38.
@pura one thing I noticed from the last competition, engines tends to be shot off. So you might want to use more than one.
@Mickk well you can really ramp up the power with the new specs so the freedom is definitely their. Will be cool to see what you can do with the upgrades.
Personal favorite too, like the jet. Now we need someone to post an F-16 and we can have a little rivalry.
@BlackhattAircraft by the way, that dogfight was the highlight of the challenge.
@BlackhattAircraft yes, they were decorative for exhaust, and it also had XML guns for shell effect. I checked the code on it. As long as it doesn't produce and thrust or damage, they are okay. It's was a good fight, and @AWESOMENESS360 had a really good design too. Both aircraft put up a great fight. If I recall one round you turned the other plane into a fireball.
@BlackhattAircraft yeah I did, everyone did a pretty good job in my opinion. I really liked this design too, very classic build. You probably can make a high detailed remake.
@ProjectTank If you got something that works go for it, I'm definitely good for prebuilt designs in this competition. It's the best way to build a better jet. Thrust vectoring can be a pain with AI but if you can make it work it is a scary plane to fly against. Some of my designs use the Yaw, Pitch and Roll functions for thrust vectoring. The AI can fly it so it's doable, it may just take some tuning.