My two cents: if you choose to place two elevators on an aircraft (one forward, one aft), it is a good idea to invert the forward elevator so it produces lift, while the rear on spoils lift, or produces down force depending on the effectiveness. This creates a fulcrum in the aircraft's lift allowing it to pivot at a specific point; usually the mean of lift and weight. If both elevators are spoiling lift, the aircrafts fulcum become the whole section between each pitch surface which creates a lot of drag and counteracts a portion of the lift effectiveness. Blah blah blah, right? Point being, I would place your forward lifting surface in between your cockpit and engine nacelles (main wing) and invert the movement so the pitch surface produces lift. This would increase pitch authority quite. Sorry for the novel ;)
Thit is one interesting apprach to a control surface free aircraft. The design is very inventive and the mechanized movements are awesome. Control surface free sircraft are tough to build, here's one I built a few months ago: PY-9MX 'Lunayre
@Valkyrie
I updated the description. To build a plane capable of delivering these containers without stoping the aircraft. The plane must be able to fly and land with and without the container(s). Landing gear isn't required, meaning you don't need to touch down, but the containers must be able to survive the delivery.
Absolutely awesome build! The aircraft carries the weight with ease and is extremely stable. It could use a bigger chuck of power, but is realistically equipped for a WWII era bomber with this much mass. Great job!
@zackattack316
The idea would be to see how many you could deliver in one run. I'm working on a large plane with a rotator system similar to a WWII bomber. The container survival is the problem at this point.
The engines of your aircraft are clearly modified to 4700rpm, 2700rpm is default max. It's not hard to check. If you're using another users motors, make sure they didn't modify them.
@DatsunEngineeringCompany
I'm sure one of these graphics jockies could whip you up the livery for you, but I imagine it would be mostly body paint modification. I'm not so sure about the ugly new yellow though ;)
@Tully2001
I've seen a few rare builds where that works for some reason. I've always chalked it up to the engine thrust keeping the nose down, or a couple of hefty canards producing down force. It's always fun to mess with the SimplPlanes physics engine.
Just had to report 4 friggin rip off artist this morning. I guess I didn't realize the problem had gotten this bad. I've built and uploaded over 100 original creations, not one is based off another builder's work. Not sure why anybody would want to copy, what's the point?
Ah, the million dollar question. A couple of tips:
-You want to build an aircraft where the center of mass, thrust and lift points are very close to eachother. Just remeber that mass must be at least slightly forward of lift or the plane will be uncontrollable.
-All lifting and control surfaces must very exaggersted and large. This creates a few issues because lsrge wings don't like to go fast and stay attatched, also large wings slow roll and pitch properties. One solution is stacking smaller wings (i.e. biplane wings and hor-stabs). This allows the aircraft to produce tons of lift and control input without sacrificing agility.
-Keep it simple stupid ;) The more complicated the aircraft is the more trouble the AI will have controlling it. Powerful engines and simple construction, that's the ticket.
-Test, test and test again. Test your aircraft under AI control... a lot... and make small adjustments until you start completing the course. Then test some more while making even smaller adjustments until you see the performance you are looking for.
-Lastly, look at what other people are building and cultivate some ideas. Low hanging fruit all over the site, just make sure you build from scratch or it won't be accepted in a tourny.
I built this for Shark Tooth but I'll be running a my Reef Skimmyr because it's more consistant:
https://www.simpleplanes.com/a/eGmg6O/PY-T44-Reef-Walker
Almost all of these items can be created in game, and those that can't can be xml moddified. Have a look around at other builder's creations, there are plenty of parts that can be borrowed if you don't want to modify yourself ( just remember to give props where props are due).
Great job!
Part glider, part WWII bomber. Very nice.
Mini (scaled) rotators, thats the key. Great build though.
@AntiSphere
Upload?
Don't rip off airplanes. This is not your build.
@Valkyrie
Any airport. It's just for fun, rules are meant to be lax.
You need to stop copying other builder's aircraft.
@GriffithAir
Not one thing, like almost of of "their" builds.
My two cents: if you choose to place two elevators on an aircraft (one forward, one aft), it is a good idea to invert the forward elevator so it produces lift, while the rear on spoils lift, or produces down force depending on the effectiveness. This creates a fulcrum in the aircraft's lift allowing it to pivot at a specific point; usually the mean of lift and weight. If both elevators are spoiling lift, the aircrafts fulcum become the whole section between each pitch surface which creates a lot of drag and counteracts a portion of the lift effectiveness. Blah blah blah, right? Point being, I would place your forward lifting surface in between your cockpit and engine nacelles (main wing) and invert the movement so the pitch surface produces lift. This would increase pitch authority quite. Sorry for the novel ;)
Cool build, keep 'em coming.
Main thruster is set for group 3 and it takes some practice to takeoff VTOL effectively, but it's a great build. Well done!
Great build!
Thit is one interesting apprach to a control surface free aircraft. The design is very inventive and the mechanized movements are awesome. Control surface free sircraft are tough to build, here's one I built a few months ago:
PY-9MX 'Lunayre
Great idea, but it needs some work. Keep 'em coming.
WM Delivery Service
@Valkyrie
I updated the description. To build a plane capable of delivering these containers without stoping the aircraft. The plane must be able to fly and land with and without the container(s). Landing gear isn't required, meaning you don't need to touch down, but the containers must be able to survive the delivery.
Absolutely awesome build! The aircraft carries the weight with ease and is extremely stable. It could use a bigger chuck of power, but is realistically equipped for a WWII era bomber with this much mass. Great job!
Squageheimer's Submission
Myster Container Challenge
@zackattack316
The idea would be to see how many you could deliver in one run. I'm working on a large plane with a rotator system similar to a WWII bomber. The container survival is the problem at this point.
Wow, you build some dangerous shhch... aircraft, well done. Keep 'em coming.
Nice one! Keep building mate.
WTF are you going on about?
You should set your aircraft cockpit as primary and delete the unused cockpit section. Otherwise, pretty cool build. Keep 'em coming.
Looks great! Keep 'em coming.
Keep building, you've got some good ideas.
Keep building ;)
Looks great! Blended bodies are difficult to get right.
The Half-Life Junker revamp! Awesome
That's because it's a cool plane ;)
Unlikely
The engines of your aircraft are clearly modified to 4700rpm, 2700rpm is default max. It's not hard to check. If you're using another users motors, make sure they didn't modify them.
@dogspit
Thank you! I was goofing off really, and it just worked out.
@DatsunEngineeringCompany
I'm sure one of these graphics jockies could whip you up the livery for you, but I imagine it would be mostly body paint modification. I'm not so sure about the ugly new yellow though ;)
@Tully2001
I've seen a few rare builds where that works for some reason. I've always chalked it up to the engine thrust keeping the nose down, or a couple of hefty canards producing down force. It's always fun to mess with the SimplPlanes physics engine.
Loop
YES! IT WORKED. Thanks @Tully2001
@Tully2001
Thanks. I haven't figured out hyperlinking yet.
Just had to report 4 friggin rip off artist this morning. I guess I didn't realize the problem had gotten this bad. I've built and uploaded over 100 original creations, not one is based off another builder's work. Not sure why anybody would want to copy, what's the point?
What did you change?
Looks great. See it at Shark Tooth ;)
Ah, so you're a design thief.
How is this one different than the original?
Ah, the million dollar question. A couple of tips:
-You want to build an aircraft where the center of mass, thrust and lift points are very close to eachother. Just remeber that mass must be at least slightly forward of lift or the plane will be uncontrollable.
-All lifting and control surfaces must very exaggersted and large. This creates a few issues because lsrge wings don't like to go fast and stay attatched, also large wings slow roll and pitch properties. One solution is stacking smaller wings (i.e. biplane wings and hor-stabs). This allows the aircraft to produce tons of lift and control input without sacrificing agility.
-Keep it simple stupid ;) The more complicated the aircraft is the more trouble the AI will have controlling it. Powerful engines and simple construction, that's the ticket.
-Test, test and test again. Test your aircraft under AI control... a lot... and make small adjustments until you start completing the course. Then test some more while making even smaller adjustments until you see the performance you are looking for.
-Lastly, look at what other people are building and cultivate some ideas. Low hanging fruit all over the site, just make sure you build from scratch or it won't be accepted in a tourny.
I built this for Shark Tooth but I'll be running a my Reef Skimmyr because it's more consistant:
https://www.simpleplanes.com/a/eGmg6O/PY-T44-Reef-Walker
There are quite a few 747s of varying quality already uploaded. Just give it a search.
I already built one, and it flies about as well as the original:
https://www.simpleplanes.com/a/wsVlNc/Curtiss-Wright-XP-55-Ascender
PAINT! The paint options need an upgrade stat!
Almost all of these items can be created in game, and those that can't can be xml moddified. Have a look around at other builder's creations, there are plenty of parts that can be borrowed if you don't want to modify yourself ( just remember to give props where props are due).
Cool story bro.
Even better, just deactivate the suspension all together.
@CL4TRP
Oh... why... does... everything... end... with...?