someday the developer will come up with the idea of optimizing these buildings and will introduce the ability to create your own tracks as a separate model (compile). Nice work ;)
Dude, explain to me, I just can't figure out what else to do. I made a tank and at the review it twitches (always on the left), either a sloth or a support roller. Already even took parts from another machine and the same thing. Moreover, the caterpillar, also on the left, begins to wobble. On the previous car, everything is fine, although there are no differences. How can I fix it?https://www.simpleplanes.com/a/XDU7Aq/Platform-t-72
Are there lags in the game when the caterpillar moves? It's just that my lags go all the way when the caterpillar moves. I thought it was all about the frequency of rotation of the rotors, but I did not understand what the reason for the lags was.
One more question, about the third-person camera, for some reason it moved to the stern of the car, although the cabin itself or the controller is in the front. I can't change the focus in any way.And yes, I put an upvote, but the site crashes with an error and a link of a problem on the server))
Dude, this is a really cool idea with tracks for further types of vehicles. Now I'm building the Soviet T-34 myself and I can't stop rejoicing. Thank you!
@Gestour I don’t know what to do anymore, I reinstalled the unit for the 2022 version and in the end the same thing. There was also a problem with the new package from the game folder, he does not read it, and the old one is also saved through debugging.
now this is coming out
NullReferenceException: Object reference not set to an instance of an object
Jundroo.SimplePlanes.ModTools.Editor.ModBuilderWindowPlugin.UpdateXRRendering() (at <f13cd46d8efb4877904cc9c6331a5cb7>:0)
@Gestour The point here is different. So it turns out that after this, the mod that is saved (it says debug mod ), in the game can be activated, but not displayed (if this mod is a map)
@Gestour what now is that after create mod
System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneWindows64 platform. Various failures might follow.
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAndSaveProjectAssemblies (UnityEditor.BuildTarget,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundle (UnityEditor.BuildTarget,bool,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundles (string,UnityEditor.BuildTarget[],bool)
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod (Jundroo.ModTools.Core.ModTargetPlatform,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
@RomanoMilos the fact of the matter is that physics is already at high settings) It’s just that before that I did another building and there I had the same situation, the wheels were bobbing back and forth, again, only on the surface of objects .. I fixed it myself, I don’t know how, either the matter is in a decrease in mass, or in a collision, although there was a mass much larger than the current one.
tell me why, when driving, the wheels of the car twitch back and forth with great frequency, but only on the surface of the runway or the road, but not on the surface of the map itself (sand, earth)?
What is the map in the background? Is it possible to download it? Why I ask, because I myself can not create in unity 3d, the program does not accept a resource pack, it gives an error.
@DmItRiYNCFWM Can you tell me how this can be done? I'm just for the fact that in the future it will be possible to combine many parts into one array and a single
@PilotRoazille yes, almost half a month spent
+3M1120 HEMTT Load Handling System ,maybe
+2On your computer, it accelerates above 18 km / h and the caterpillar does not jump?
+1Like Polar Express
+1I still don’t understand why the track rollers climb out of the track when turning, especially the first and last?
+1Tank tracks without mods?Cool.
+1@femboykiller0w0 Just Cause 3
+1ОБЖ одобряет!)
+1@DatRoadTrainGuy19 then you need lead panels instead of windows :))
+1Now we still need to add Buran, then it will be great!
+1What's that map on ambient?
@Akunbackupdulu How do this? Steam version
Control lever-4 what is this? I can't download
someday the developer will come up with the idea of optimizing these buildings and will introduce the ability to create your own tracks as a separate model (compile). Nice work ;)
Can you upload a mod to this site that won't let me in as it's a dangerous resource?
Dude, explain to me, I just can't figure out what else to do. I made a tank and at the review it twitches (always on the left), either a sloth or a support roller. Already even took parts from another machine and the same thing. Moreover, the caterpillar, also on the left, begins to wobble. On the previous car, everything is fine, although there are no differences. How can I fix it?https://www.simpleplanes.com/a/XDU7Aq/Platform-t-72
If you want to do better, do it yourself :)
@realSavageMan can I use your aircraft for my designs and their subsequent uploading to the site?
@zzh070323 high physic was run already
Are there lags in the game when the caterpillar moves? It's just that my lags go all the way when the caterpillar moves. I thought it was all about the frequency of rotation of the rotors, but I did not understand what the reason for the lags was.
But, this make more lags in game.
Hey!Hey!!Whats?how to remove the safety on my weapon?))
One more question, about the third-person camera, for some reason it moved to the stern of the car, although the cabin itself or the controller is in the front. I can't change the focus in any way.And yes, I put an upvote, but the site crashes with an error and a link of a problem on the server))
@yasaxi I wanted to ask why, when the tank moves with the additional help of a jet engine, the tank hull leans forward and not backward?
Dude, this is a really cool idea with tracks for further types of vehicles. Now I'm building the Soviet T-34 myself and I can't stop rejoicing. Thank you!
This bus has a problem with mass, the engine is made of the heaviest element in the Universe)) In short, its rear is very heavy.
Круто, особенно шагающая камера) Спросить хотел, как ты сделал, чтобы диски на колёсах отдельно не ходили при неровностях?
好车 Ж)
@OkaNieba я даже на этот танк думал, что то на подобие щита сделать)
how did you make the camouflage for the plane?
@Gestour I don’t know what to do anymore, I reinstalled the unit for the 2022 version and in the end the same thing. There was also a problem with the new package from the game folder, he does not read it, and the old one is also saved through debugging.
@Gestour Use Save Mod (Windows/MacOS) is absent
now this is coming out
NullReferenceException: Object reference not set to an instance of an object
Jundroo.SimplePlanes.ModTools.Editor.ModBuilderWindowPlugin.UpdateXRRendering() (at <f13cd46d8efb4877904cc9c6331a5cb7>:0)
@Gestour The point here is different. So it turns out that after this, the mod that is saved (it says debug mod ), in the game can be activated, but not displayed (if this mod is a map)
@Gestour yes
@Gestour what now is that after create mod
System.Windows.Forms.dll assembly is referenced by user code, but is not supported on StandaloneWindows64 platform. Various failures might follow.
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAndSaveProjectAssemblies (UnityEditor.BuildTarget,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundle (UnityEditor.BuildTarget,bool,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:BuildAssetBundles (string,UnityEditor.BuildTarget[],bool)
Jundroo.ModTools.Editor.ModBuilderWindow:CompleteAndSaveMod (Jundroo.ModTools.Core.ModTargetPlatform,bool)
Jundroo.ModTools.Editor.ModBuilderWindow:OnGUI ()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
@RomanoMilos the fact of the matter is that physics is already at high settings) It’s just that before that I did another building and there I had the same situation, the wheels were bobbing back and forth, again, only on the surface of objects .. I fixed it myself, I don’t know how, either the matter is in a decrease in mass, or in a collision, although there was a mass much larger than the current one.
tell me why, when driving, the wheels of the car twitch back and forth with great frequency, but only on the surface of the runway or the road, but not on the surface of the map itself (sand, earth)?
Можете подсказать, как добавлять свои скриншоты для публикации техники?Can you tell me how to add screenshots for publication?
What is the map in the background? Is it possible to download it? Why I ask, because I myself can not create in unity 3d, the program does not accept a resource pack, it gives an error.
@IRJI 1060 gtx
@DmItRiYNCFWM конечно правильно написал)
@DmItRiYNCFWM Can you tell me how this can be done? I'm just for the fact that in the future it will be possible to combine many parts into one array and a single
UFO on second screenshot :)
How to publish a work that uses mods? The game writes that you need to turn off mods
@metaphysicalgnome эх, у вас хотя бы ездят, у нас уже лет 10 как вымерли.
@CoconutCraft Possibly increased mass. I edited the parts via the overload mod