@Bradford there's this XML guide and my simple airfoil. To connect control surfaces, optimally use hinge rotators, and set min input on flaps rotators to "0" so flaps can't extend the wrong way. Use scaled down wings inside those custom surfaces, as fuselages don't generate lift. Also, use Overload mod to take the full advantage of XML editing.
@WrightAirCo ![Text that nobody will see anyway](link to the image.jpg). Not link to the page containing image. Open image in the new tab and then take the link.
@Chancey21 it depends. You can buy it with a simpler instrument panel, or, as stated in description, with just half of the instrument panel. You don't need to go for $100,000 full G1000. Airframe is more expensive than Cessna 172 due to intensive use of composites, but shouldn't be much more expensive, as technologies of manufacturing composites are constantly bringing their price lower. The rest aren't expensive components, and are fairly standard among modern GA planes.
@randomusername nope. It takes a pretty hard pull on the yoke at rotation speed to get the nose off the ground. Then you maintain a 7-10° nose up until you are clear of the runway. Then you transition to level fligt as speed increases. And you use a lot of trim to negate "pitching issue", which is the very reason trim exists.
The part that the rotator is moving got attached to something else. Nudge the rotator and the part it moves away from the plane (use FineTuner so you don't miss the distance when you nudge it back), select the part, and shift+k it (it refreshes connections). Then nudge it back.
@randomusername what pitching issue? If you are referring to different lift at different speeds, that's how aerodynamics work. Symmetric wings don't create any lift at any speed unless they have some AoA, which is why you don't get different lift at different speeds. They are only good for stabilizers.
@ChallengerHellcat very easy to repair. I happen to live in the country that produced them, and there are still many of those on the road here. You can find spare parts anywhere, and the are easy to install.
Yugo is not the worst car in the world. There are even worse cars in that price range ($200 used, in working order). It's a basic car you buy for your kid to practice. Cheap to repair, easy to park, and it can keep going with half of its parts out of order. It has gained reputation of the worst car because it was compared to usual American cars (roomy, with big engines). It's a car you'd use in the 60s and 70s to go grocery shopping.
This is a very nice looking build for its part count, and for your level. However, it could use a few improvements. It drifts a lot when turning, which can be resolved by adding a large vertical stabilizer to act as keel, and it is too fast, which can be resolved by using a less powerful engine.
You can also limit gun depression by limiting the negative input on rotators. To do that, use Overload mod. Select the rotator, open Overload window (icon will be in the bottom right corner when you enable the mod), select input tab, and limit negative input from "-1" to "0".
Boom25s can't airburst. You can use rockets with reduced mass (for better acceleration) and adjusted self destruct timer (for airburst). Or use a wing gun in conjunction with WNP78s advanced targeting mod if you want to actually hit something.
Use "calculateDrag = False" attribute to reduce lag. That attribute removes drag calculation altogether from the part, requiring less processing power to compute it. Experiment with fuselage blocks to make complex shapes and insignias.
@ThePrototype I did not apply. I was selected, probably on recommendation from my friends who were already moderators. I did however want that position in order to better use my persuasion skills to help the community. Oh, and there is also a bit of prestige, and it was the only thing left for me to accomplish in the community.
@FastDan the one that looks like Short 360? It was made in very early beta (I was a beta tester) and it is just a proof that a plane can be made to look decent and function with SR2 parts and physics. It's not really good. I used sliders to control it, as keyboard is too inaccurate across its speed range.
@BogdanX
6: ugh... this one, I think. Not because it's my best ship, as it no longer is, but because of how much I enjoyed building it and coming up with ways to do things.
@BogdanX
1: C. Most definitely C. With a bit of A, as I lose motivation with replicas within seconds and working on them becomes extremely annoying.
2: I like both visuals and functionality. A perfectly flying potato is still a potato. However, a good looking build what doesn't work isn't good either. However, I make an exception for those builds I know required a lot of effort and/or have pushed the device of the builder so far he just couldn't work on it any more to make it perform properly.
3: I usually do a fair bit of research for every build. I like to make fictional but realistic builds.
4: I use Overload and Fine Tuner. A lot. And Smooth Designer by mushr0om. I use background mods when uploading.
5: I tend to focus on realistic look, without much eye candy stuff. I do however like to make those realistic details stand out a bit so they don't get missed.
Main gear seems to be too far back. It should be up to half a meter behind CoM. Control surfaces are way too far apart. Other than that, good looking build.
But, are you sure you want to go with another F-16? F-16 has some curves that would even be difficult for me. I suggest finding some plane whose shape is easier to manage.
@ChisP I did look at it the first time, but I was in a hurry and couldn't leave a comment.
Canopy is way too big. It should have been nudged much deeper into the fuselage. Main landing gear is too far back. Intake doesn't flow into the fuselage, spine doesn't rise towards the canopy, and overall shape is oversimplified. I know you can do far better than this.
@AudioDud3 you do understand that moderators will still have access to your account, will compare suspicious planes, and remove copies, right? Just because your account is gone doesn't mean rules don't apply.
@Kimcotupan15 sure. If you find one matching the requirements. For example, Tecnam P2006T.
+1@Bradford there's this XML guide and my simple airfoil. To connect control surfaces, optimally use hinge rotators, and set min input on flaps rotators to "0" so flaps can't extend the wrong way. Use scaled down wings inside those custom surfaces, as fuselages don't generate lift. Also, use Overload mod to take the full advantage of XML editing.
+1@switdog08 yes. It says in requirements that XML editing is encouraged.
+1@WrightAirCo ![Text that nobody will see anyway](link to the image.jpg). Not link to the page containing image. Open image in the new tab and then take the link.
+1It's a Dyke Delta. There is information on it online.
+1Thanks for the entry.
+1You can design your own, smaller DHC-6-like plane.
+1@PointlessWhyshouldi you should use mass editing. If you are on iOS, you can steal my parts with edited mass and drag.
+1@jamesPLANESii yeah, I could accept it. Although, a bigger plane would be better.
+1@Kimcotupan15 excellent. Just make sure it follows the requirements.
+1@switdog08 I'm not expecting many interiors on this challenge. Can't wait to see your entry. Make sure to stick to requirements.
+1@BaconAircraft thanks. Yeah, I've noticed that wings are a bit thin, bu by that time it was too late to remake them.
+1@Chancey21 it depends. You can buy it with a simpler instrument panel, or, as stated in description, with just half of the instrument panel. You don't need to go for $100,000 full G1000. Airframe is more expensive than Cessna 172 due to intensive use of composites, but shouldn't be much more expensive, as technologies of manufacturing composites are constantly bringing their price lower. The rest aren't expensive components, and are fairly standard among modern GA planes.
+1@Chancey21 price would be higher than the price of Cessna 172, but still lower than Beechcraft Bonanza.
+1@randomusername that constant is the same for all planes? If not, how is it derived?
+1@randomusername where did you find 3.17? Yeah, I'm aware that stall speed is ridiculously low.
+1@ThomasVc I'm glad you like it.
+1@flyingsteve88 @Dllama4 thanks guys.
+1@randomusername nope. It takes a pretty hard pull on the yoke at rotation speed to get the nose off the ground. Then you maintain a 7-10° nose up until you are clear of the runway. Then you transition to level fligt as speed increases. And you use a lot of trim to negate "pitching issue", which is the very reason trim exists.
+1The part that the rotator is moving got attached to something else. Nudge the rotator and the part it moves away from the plane (use FineTuner so you don't miss the distance when you nudge it back), select the part, and shift+k it (it refreshes connections). Then nudge it back.
+1@randomusername what pitching issue? If you are referring to different lift at different speeds, that's how aerodynamics work. Symmetric wings don't create any lift at any speed unless they have some AoA, which is why you don't get different lift at different speeds. They are only good for stabilizers.
+1Just use custom control surfaces. Then you can set trimming rotator to whatever value you want.
+1@ChallengerHellcat very easy to repair. I happen to live in the country that produced them, and there are still many of those on the road here. You can find spare parts anywhere, and the are easy to install.
+1Yugo is not the worst car in the world. There are even worse cars in that price range ($200 used, in working order). It's a basic car you buy for your kid to practice. Cheap to repair, easy to park, and it can keep going with half of its parts out of order. It has gained reputation of the worst car because it was compared to usual American cars (roomy, with big engines). It's a car you'd use in the 60s and 70s to go grocery shopping.
+1This is a very nice looking build for its part count, and for your level. However, it could use a few improvements. It drifts a lot when turning, which can be resolved by adding a large vertical stabilizer to act as keel, and it is too fast, which can be resolved by using a less powerful engine.
+1You can also limit gun depression by limiting the negative input on rotators. To do that, use Overload mod. Select the rotator, open Overload window (icon will be in the bottom right corner when you enable the mod), select input tab, and limit negative input from "-1" to "0".
@Winstonlharambe cool. I'll spotlight it again. Maybe feature too.
+1@StressIOS no problem. You may also want to have mass of detail parts at "0" so they don't interfere with performance.
+1Boom25s can't airburst. You can use rockets with reduced mass (for better acceleration) and adjusted self destruct timer (for airburst). Or use a wing gun in conjunction with WNP78s advanced targeting mod if you want to actually hit something.
+1Use "calculateDrag = False" attribute to reduce lag. That attribute removes drag calculation altogether from the part, requiring less processing power to compute it. Experiment with fuselage blocks to make complex shapes and insignias.
+1Yes TA, we remember you. Have you moved to Discord with the rest of SPMC? I don't remember seeing you there.
+1@SuperSix because I can run those on my laptop.
+1@GeneralOliverVonBismarck there currently is no such rank. WNP78 checked that already.
+1@Chancey21 I wasn't aware of that. I thought people love bush planes.
+1@QingyuZhou Bogdan has already asked me that. Replics limit my freedom and I get annoyed quickly having to follow blueprints.
+1@randomusername from Kamaz dealership. I appreciate ruggedness of those monsters.
+1@ThePrototype I did not apply. I was selected, probably on recommendation from my friends who were already moderators. I did however want that position in order to better use my persuasion skills to help the community. Oh, and there is also a bit of prestige, and it was the only thing left for me to accomplish in the community.
+1@FastDan the one that looks like Short 360? It was made in very early beta (I was a beta tester) and it is just a proof that a plane can be made to look decent and function with SR2 parts and physics. It's not really good. I used sliders to control it, as keyboard is too inaccurate across its speed range.
+1@BogdanX well, if they do, shootdown of F-35 will be another historic event.
+1@BogdanX
+16: ugh... this one, I think. Not because it's my best ship, as it no longer is, but because of how much I enjoyed building it and coming up with ways to do things.
@BogdanX
1: C. Most definitely C. With a bit of A, as I lose motivation with replicas within seconds and working on them becomes extremely annoying.
2: I like both visuals and functionality. A perfectly flying potato is still a potato. However, a good looking build what doesn't work isn't good either. However, I make an exception for those builds I know required a lot of effort and/or have pushed the device of the builder so far he just couldn't work on it any more to make it perform properly.
3: I usually do a fair bit of research for every build. I like to make fictional but realistic builds.
4: I use Overload and Fine Tuner. A lot. And Smooth Designer by mushr0om. I use background mods when uploading.
5: I tend to focus on realistic look, without much eye candy stuff. I do however like to make those realistic details stand out a bit so they don't get missed.
Thanks for a nice set of questions :)
+1@RailfanEthan I have never considered that. One account is enough, and I've never felt a need to make an alt.
+1Main gear seems to be too far back. It should be up to half a meter behind CoM. Control surfaces are way too far apart. Other than that, good looking build.
+1I've been here for three years, and I'm pretty sure we're getting neither of these.
+1There are existing guns like that all over the site. Find the one you like and ask the maker for a permission to use it.
+1But, are you sure you want to go with another F-16? F-16 has some curves that would even be difficult for me. I suggest finding some plane whose shape is easier to manage.
+1@ChisP I did look at it the first time, but I was in a hurry and couldn't leave a comment.
+1Canopy is way too big. It should have been nudged much deeper into the fuselage. Main landing gear is too far back. Intake doesn't flow into the fuselage, spine doesn't rise towards the canopy, and overall shape is oversimplified. I know you can do far better than this.
Next, I'd like to see some custom control surfaces. If you don't know how to make them, here's an example with step by step walkthrough.
+1@MlgNoob the Empire State Building? It was obviously a copy of the one made by another user. Same part count, same size, same color.
+1You can take rotators with LG input from my builds. On iOS, you cannot make edits like that due to Apple policy preventing manual file editing.
+1@AudioDud3 you do understand that moderators will still have access to your account, will compare suspicious planes, and remove copies, right? Just because your account is gone doesn't mean rules don't apply.
+1