It's advisable to have a structural wing spanning most of the lenth of the ship, positioned vertically, and a rudded under the stern as a real ship would. Edit liftScale of the big wing ("keel") so it prevents drifting but not turning. Adjust liftScale of the rudder to get adequate turn radius.
If you'd like to learn more about shipbuilding techniques, you can find useful tutorials on PortSP Discord server. You can find a link in my bio.
This is a really nice ship for its part count. Keep up the good work.
@Noobslayer21 you managed to break two rules with one post. Political statements are not allowed on the site, and the thumbnail must depict the build itself, not what the build is supposed to look like. I suggest removing and reposting it with an appropriate thumbnail before the moderators get to it.
This is a beautifully modeled build, though I would suggest a few minor improvements. You can add audio = false to jointRotator tab in Overload to make rotators quiet. You can also add diffuseInertiaTensors = false to the end of the first paragraph of XML so that moving the ailerons doesn't shake the whole plane. It should look like this. And I think you have a bit too much pitch authority. That aside, I really enjoyed flying this plane around. Using cannons for Maxim machine guns is a great idea, and decals are beautiful.
Great work on the tracks. They held up great on some pretty rough terrain. The thingy looks amazing too. Only thing I'd suggest changing are turret inputs. You'd get much more accurate aiming with something like sum(Roll) for traverse. Oh, and maybe add a camera to the gunner's position so the gun can be aimed in first person. Still, amazing build. I had quite a bit of fun running it around Bandit airport.
This is an absolutely amazing build for a bronze level user. Some tweaks could improve its usability a bit, but nothing major. I'd suggest using roll for turning, since it doesn't appear to be used for anything else. That allows for much more accurate steering on PC, where we don't have those little thumb joysticks on screen to control yaw. I also suggest using input sum(Yaw) for the turret traverse. It's more intuitive.
I see the build has a lot of moving parts, proportion is good, and you even added cameras to everything important, which is something many experienced builders forget to do. Makes me wonder if you've had an account before of if this really is your first one.
Also, it would be a good idea to write which input and activation group does what so people can just jump in and use it without having to figure it out themselves. I still haven't figured out what group 1 and 2 do. It's best to write it in both the ingame instructions and the description.
There are also inputs that would allow Inferno missiles to pop up automatically when selected, and that would limit the top speed. I'll find them for you if you want.
@GabrielFangster70 It's just another "I'm leaving" posts by a user with fewer than a hundred followers with whom I've interacted once or twice. If I weren't tagged on it, I wouldn't have given it a second glance. If you didn't want my opinion, why tag me?
As for that build, I'm leaking it all over the place. I've even sent unlisted version to a few guys who want to learn how to build their own sailing ships. The whole thing actually began as a learning tool for age of sail hulls, funnily enough.
Not bad for a new guy. Proportion is way off, but that's usual for the first few builds. I suggest trying to match the blueprints of a real aircraft on your next build to get a sense of proportion and what goes where. You have a lot more details than is usual for new guys, and I can see you have spent some time and effort on this build. Here's a little tutorial for more realistic wings for when you feel comfortable enough to try slightly more advanced stuff. If you need any tips regarding the building, feel free to ask.
By the way, pictures in your description don't work because your formatting is wrong. It should be . Make sure the link is to the image itself (the one you get when you open the image in a new tab), and not a link to the page containing the image.
(edit)
I forgot to mention, it flies quite well. I enjoyed flying it. Cockpit layout is a bit unconventional, but I guess it works well with VR.
Beautiful build, though I'd suggest giving it a better set of wings. There's this trick with fuselage slicing that lets you build realistic wings quite easily.
Quit overreacting and keep building. When you feel like it, that is. This is not a job, it's a hobby. You spend time in it when you have spare time for it and when you have motivation and inspiration. Nobody's asking you to pump out a post every few days.
New game being in development doesn't mean the current one is suddenly any worse. It's not stopping me from attempting my most ambitious project yet.
@PlaneFun1 SimplePlanes 2 should be coming out this year. I think that might be worth coming back for. I'm glad to see you're still alive and taking some time for your hobbies.
@LonelySea22 remind me, are you in PortSP? If not, it's a discord server I run with some friends that is focused on ships, airships, seaplanes, and such. You can find a link to join in my bio. I think you'd fit right in.
Excellent build, both in terms of looks and in terms of performance. It lacks a bit of drag so it's quite reluctant to lose speed when landing, but other than that she was a pleasure to fly. Cockpit could use some work. I had a bit of trouble finding the switches in the dark. Overall a very nice plane.
@SPsidearm what? It's only 1.5k. That's mobile friendly these days ):
If you can't run it, ping me again tomorrow and I'll make a somewhat stripped down version.
@WritersCrusadersAirCo2 quit taking parts without credit. When people check three or four of your builds and not find any uncredited parts, they'll probably just find something else to be pissy about and you can continue your SP career without that nuisance.
You're good enough to not need to take parts, credit or no credit, so might as well stop doing it.
@GabrielFangster70 on one hand I'm glad I'm no longer a mod. On the other, I could have resolved the WCAC situation by now. It needs some actual attention from a mod who has patience to actually talk to people and to analyze the situation, and we don't seem to have one like that currently.
I've enabled 2FA. So far, it works. Verification mails arrive within seconds, codes work, and I'm not being constantly logged out on any of my devices.
@Spleeg1 to create new tags, you must be a moderator, as I was at the time when I made this post. I can no longer do it. If you have a suggestion for a few tags that you think people would use, feel free to ping one of the current moderators.
@XEPOH you don't have to upvote my build whenever I upvote yours. I upvote stuff I like, and you should only upvote stuff you really like. Upvotes are supposed to reward quality, not to be buddy tokens.
Amazing build. I love how you did the envelope, even though that would be more fitting for a fully rigid airship. Performance are great, with fairly natural acceleration and turning radius tight enough to be fun but not tight enough to be arcade-like. I guess that part count was the limiting factor for the interior.
I really enjoyed flying this thing and will add it to favorites for future use.
If you're looking for suggestions, I'd like to see you build one of the WW1 Zeppelins.
@ShinyGemsBro yup. Since the cannon with its many customization options was my idea, I was asked to provide a stock vehicle to demonstrate it. Turning my APC into a self-propelled mortar system was the best I could do in the short time I had.
@SPsidearm it wouldn't do anything. Skirt just traps a pocket of air between the hull and the ground. The air is leaking under it constantly.
Also, skirts are made of thick rubber. You'd need something sharper than a nail.
L1nus commented about how certain user stole his parts without credit again and how said user is using upvotes to harass L1nus with notifications despite the two having blocked each other. Having seen screenshots of all that transpired, L1nus's comments were true.
Apparently current mod team or a member of it interpreted that as name-calling or something and banned L1nus for a few days.
I'm not sure, however, why comment section on L1nus's latest post got nuked instead of comments that may be perceived as harmful being removed. Seems like an overkill on behalf of the mods, but I guess they must have their reasons.
I hope this helps clear things up a bit. Please don't cause any drama over this, there's enough of it around here already.
Amazing work. Really smooth, amazingly detailed, overall great build. I'm not much of a car guy, so I'm not a good judge of handling, but build-wise, it's amazing.
Boat looks and runs great. Simplistic but very fun build. It could use a few more details. Hull is really smooth.
Advice: write the damned description. It's not hard. At least some Wikipedia copy-paste and a list of controls.
Not bad, except for the description of the machine gun. 12.7x99 NATO (50.Cal BMG) and 12.7x108 (Soviet) are too different to fit into the same gun. You'd need to replace both the chamber and the bolt, and you would get worse-than normal performance with one or the other because rifling of the barrel is either optimized for lower velocity NATO round or higher velocity Soviet round.
Other than that, I love what you did with this old chassis.
Classic UR, making a ship with more parts than a real one would have XD
It looks beautiful. I suggest adding some more pictures for those who can't run it (which is most of us).
It's advisable to have a structural wing spanning most of the lenth of the ship, positioned vertically, and a rudded under the stern as a real ship would. Edit
liftScale
of the big wing ("keel") so it prevents drifting but not turning. AdjustliftScale
of the rudder to get adequate turn radius.If you'd like to learn more about shipbuilding techniques, you can find useful tutorials on PortSP Discord server. You can find a link in my bio.
This is a really nice ship for its part count. Keep up the good work.
+1@Noobslayer21 you managed to break two rules with one post. Political statements are not allowed on the site, and the thumbnail must depict the build itself, not what the build is supposed to look like. I suggest removing and reposting it with an appropriate thumbnail before the moderators get to it.
+1@Fillo5ophy anytime. Feel free to ping me for the full version.
This is a beautifully modeled build, though I would suggest a few minor improvements. You can add
audio = false
tojointRotator
tab in Overload to make rotators quiet. You can also adddiffuseInertiaTensors = false
to the end of the first paragraph of XML so that moving the ailerons doesn't shake the whole plane. It should look like this. And I think you have a bit too much pitch authority. That aside, I really enjoyed flying this plane around. Using cannons for Maxim machine guns is a great idea, and decals are beautiful.Great work on the tracks. They held up great on some pretty rough terrain. The thingy looks amazing too. Only thing I'd suggest changing are turret inputs. You'd get much more accurate aiming with something like
+3sum(Roll)
for traverse. Oh, and maybe add a camera to the gunner's position so the gun can be aimed in first person. Still, amazing build. I had quite a bit of fun running it around Bandit airport.Another amazing dieselpunk build.
+1Great build. Very fun to use. Machine guns are failing to lead the target properly, but all other weapons are absolutely devastating.
+3That's a very nice first post. Keep them coming.
Did you really build the whole thing all by your self?
Beautiful boat. Good work.
This is an absolutely amazing build for a bronze level user. Some tweaks could improve its usability a bit, but nothing major. I'd suggest using roll for turning, since it doesn't appear to be used for anything else. That allows for much more accurate steering on PC, where we don't have those little thumb joysticks on screen to control yaw. I also suggest using input
+2sum(Yaw)
for the turret traverse. It's more intuitive.I see the build has a lot of moving parts, proportion is good, and you even added cameras to everything important, which is something many experienced builders forget to do. Makes me wonder if you've had an account before of if this really is your first one.
Also, it would be a good idea to write which input and activation group does what so people can just jump in and use it without having to figure it out themselves. I still haven't figured out what group 1 and 2 do. It's best to write it in both the ingame instructions and the description.
There are also inputs that would allow Inferno missiles to pop up automatically when selected, and that would limit the top speed. I'll find them for you if you want.
@GabrielFangster70 It's just another "I'm leaving" posts by a user with fewer than a hundred followers with whom I've interacted once or twice. If I weren't tagged on it, I wouldn't have given it a second glance. If you didn't want my opinion, why tag me?
As for that build, I'm leaking it all over the place. I've even sent unlisted version to a few guys who want to learn how to build their own sailing ships. The whole thing actually began as a learning tool for age of sail hulls, funnily enough.
@JanissaryAviation sorry. I've fixed the link.
+1Not bad for a new guy. Proportion is way off, but that's usual for the first few builds. I suggest trying to match the blueprints of a real aircraft on your next build to get a sense of proportion and what goes where. You have a lot more details than is usual for new guys, and I can see you have spent some time and effort on this build.
Here's a little tutorial for more realistic wings for when you feel comfortable enough to try slightly more advanced stuff. If you need any tips regarding the building, feel free to ask.
By the way, pictures in your description don't work because your formatting is wrong. It should be

. Make sure the link is to the image itself (the one you get when you open the image in a new tab), and not a link to the page containing the image.(edit)
+1I forgot to mention, it flies quite well. I enjoyed flying it. Cockpit layout is a bit unconventional, but I guess it works well with VR.
Beautiful build, though I'd suggest giving it a better set of wings. There's this trick with fuselage slicing that lets you build realistic wings quite easily.
+2Quit overreacting and keep building. When you feel like it, that is. This is not a job, it's a hobby. You spend time in it when you have spare time for it and when you have motivation and inspiration. Nobody's asking you to pump out a post every few days.
New game being in development doesn't mean the current one is suddenly any worse. It's not stopping me from attempting my most ambitious project yet.
I'm going to have this 3D printed and go plow some fields.
@PlaneFun1 he deleted his account. Didn't even say goodbye.
@PlaneFun1 did you save any stuff from your old account? It might be nice to post a few if you still have them.
@YarisSedan it's fine. We were younger back then. Kids do dumb stuff. I did my share of stirring trouble too, back in a day.
@PlaneFun1 SimplePlanes 2 should be coming out this year. I think that might be worth coming back for. I'm glad to see you're still alive and taking some time for your hobbies.
Nice bird. Looks very dieselpunk.
@LonelySea22 remind me, are you in PortSP? If not, it's a discord server I run with some friends that is focused on ships, airships, seaplanes, and such. You can find a link to join in my bio. I think you'd fit right in.
+1Excellent build, both in terms of looks and in terms of performance. It lacks a bit of drag so it's quite reluctant to lose speed when landing, but other than that she was a pleasure to fly. Cockpit could use some work. I had a bit of trouble finding the switches in the dark. Overall a very nice plane.
+2@SPsidearm what? It's only 1.5k. That's mobile friendly these days ):
If you can't run it, ping me again tomorrow and I'll make a somewhat stripped down version.
@GabrielFangster70 actually, I think I've already talked to WCAC before about the issue. If he wants, he's free to contact me.
@GabrielFangster70 what needs explaining?
@WritersCrusadersAirCo2 quit taking parts without credit. When people check three or four of your builds and not find any uncredited parts, they'll probably just find something else to be pissy about and you can continue your SP career without that nuisance.
You're good enough to not need to take parts, credit or no credit, so might as well stop doing it.
@GabrielFangster70 on one hand I'm glad I'm no longer a mod. On the other, I could have resolved the WCAC situation by now. It needs some actual attention from a mod who has patience to actually talk to people and to analyze the situation, and we don't seem to have one like that currently.
@GabrielFangster70 and still going strong, I see. I'm glad I made the right decision.
I've enabled 2FA. So far, it works. Verification mails arrive within seconds, codes work, and I'm not being constantly logged out on any of my devices.
@Spleeg1 to create new tags, you must be a moderator, as I was at the time when I made this post. I can no longer do it. If you have a suggestion for a few tags that you think people would use, feel free to ping one of the current moderators.
@XEPOH you don't have to upvote my build whenever I upvote yours. I upvote stuff I like, and you should only upvote stuff you really like. Upvotes are supposed to reward quality, not to be buddy tokens.
Amazing work B!
+1Amazing build. I love how you did the envelope, even though that would be more fitting for a fully rigid airship. Performance are great, with fairly natural acceleration and turning radius tight enough to be fun but not tight enough to be arcade-like. I guess that part count was the limiting factor for the interior.
+4I really enjoyed flying this thing and will add it to favorites for future use.
If you're looking for suggestions, I'd like to see you build one of the WW1 Zeppelins.
@Boeing727200F it's a wheeled APC/IFV really. Your mods are fun.
@ShinyGemsBro yup. Since the cannon with its many customization options was my idea, I was asked to provide a stock vehicle to demonstrate it. Turning my APC into a self-propelled mortar system was the best I could do in the short time I had.
+2@Monarchii you're welcome (:
+1@SPsidearm it wouldn't do anything. Skirt just traps a pocket of air between the hull and the ground. The air is leaking under it constantly.
Also, skirts are made of thick rubber. You'd need something sharper than a nail.
Very nice naval subassembly.
L1nus commented about how certain user stole his parts without credit again and how said user is using upvotes to harass L1nus with notifications despite the two having blocked each other. Having seen screenshots of all that transpired, L1nus's comments were true.
Apparently current mod team or a member of it interpreted that as name-calling or something and banned L1nus for a few days.
I'm not sure, however, why comment section on L1nus's latest post got nuked instead of comments that may be perceived as harmful being removed. Seems like an overkill on behalf of the mods, but I guess they must have their reasons.
I hope this helps clear things up a bit. Please don't cause any drama over this, there's enough of it around here already.
+6Amazing work. Really smooth, amazingly detailed, overall great build. I'm not much of a car guy, so I'm not a good judge of handling, but build-wise, it's amazing.
Nice label.
+1Boat looks and runs great. Simplistic but very fun build. It could use a few more details. Hull is really smooth.
+1Advice: write the damned description. It's not hard. At least some Wikipedia copy-paste and a list of controls.
Not bad, except for the description of the machine gun. 12.7x99 NATO (50.Cal BMG) and 12.7x108 (Soviet) are too different to fit into the same gun. You'd need to replace both the chamber and the bolt, and you would get worse-than normal performance with one or the other because rifling of the barrel is either optimized for lower velocity NATO round or higher velocity Soviet round.
+1Other than that, I love what you did with this old chassis.
This reminds me of the stuff SledDriver used to build. It brings back memories.
+1@WinsWings tag me when it's out. I'm following you, but just in case. I'd hate to miss it.
+1@WinsWings I'm glad you like it. I'm still proud of this little thing.
+1@MAHADI thanks. It's a very unique boat. A bit narrow for its length, but otherwise very well done.
Classic UR, making a ship with more parts than a real one would have XD
+2It looks beautiful. I suggest adding some more pictures for those who can't run it (which is most of us).
@MarkMCraft I used to receive death threats. Not really hard, I'm good with people, but it could be really annoying at times.
+1