@JaphetSkie I understand your position, you just want to know. But try to consider everyone else for a minute. Imagine everybody in your position making posts like this, forever. It's only gonna die when people stop talking about it.
I use a very specific set of steps because that's what works for me, I think most good builders do it differently. I use a mod that lets me keep a blueprint in the background as I work.
FIRST, I look up the wingspan of what I will build. Then I build a rod with the exact length of the wingspan. Then I resize the blueprint image so the blueprint wingspan matches the wingspan rod.
Second, I throw away the wingspan rod. I build the shape of the fuselage to match the blueprint. Then I build the shape of the tail and the shape of the wings. There are all fuselage blocks, there is no engine/wing parts/ etc. at this point. I am careful to include all the control surfaces (ailerons, rudder, elevators, etc) but I do not use rotators yet. I am only making the shape of the airplane.
Third, I add in details like letters, numbers, paint patterns, cockpit interior. Stuff that doesn't move. (If there are moving cockpit parts, I add them in the next step)
Four, I finally add moving parts. I attach all the control surfaces to rotators, I install landing gear, interior moving parts, wing blocks and engines. I make sure nothing is bugged.
Five, I test takeoff, flight, weapons and landing. Landing is the most important because it tests how controllable your plane really is. This part takes a long time because I am careful to make sure the planes in-game top speed, stall speed, maneuverability etc. matches the real-life plane. I spend most of this time tweaking the drag, engine power, wing sizes, and control surfaces. It takes a long time. I also drop the plane from 25 feet above the pavement to make sure the landing gear doesn't snap off.
It's interesting how the Badger went from being overshadowed by every other Tupolev bomber as the Tu-16, to the most politically important bomber of 2020 as the H-6.
@ChrisChrisThePy I used to use them as autopilot back before mobile users had a built-in autopilot feature. The key is to be able to turn them on and off because they're really quite terrible for any kind of aggressive maneuvering.
@UtsuhoReiuji The relation between upvotes and downloads isn't always so clear cut. Due to the wild popularity of memes, s#!%-posts, and 3000 part builds, an increasing number of highly rated creations have very few downloads at all, sometimes fewer than their vote count. Also, a disturbing number of builders dont bother to test their creations adequately, resulting in beautiful planes that fly like office furniture.
It is true that upvotes are a great way to get exposure, and that exposure drives downloads. But creating something that plays as well as it looks is what will ultimately result in massive download counts over time.
@ChrisChrisThePy The gyro was literally designed for making VTOL aircraft and preventing them from flipping over. The reason Brian is having all this trouble with VTOL is probably because he isn't using one
@KnightOfRen They designed the whole plane more like a fighter than a bomber in order to reduce drag. That's the revised ductwork. Originally it had inlets like the F-4 Phantom. Inlet design is crucial for supersonic performance.
Have you considered using an analog rotator and piston system for this? 457 is a lot of parts, and having a single light moving around with a black background and a couple circles to mark distance would probably use fewer than 20 parts.
No disrespect, this is a staggering amount of effort and the result looks awesome.
Why are you still posting here after that stunt you pulled yesterday?
Make good airplanes that people enjoy flying.
+1POST OF THE WEEK
+6I hate beemers, but this is incredible.
@JaphetSkie Yes, exactly. Well said
@JaphetSkie I understand your position, you just want to know. But try to consider everyone else for a minute. Imagine everybody in your position making posts like this, forever. It's only gonna die when people stop talking about it.
Stio bringing it up. Seriously. Just #$%&ing stop.
Radio direction finder. Basically a radio that only comes in clear when it's pointed directly towards the transmitter. You use them to navigate.
+1HEY! You said you were gonna tell me when this beast was finished! Hahaha, congratulations on getting featured. You earned it!
@Inuyasha8215 Thanks for the spotlight man
+1@PlanePlaneThe66373637 Thanks! I did it for April Fools Day one year.
I downloaded the highest rated tank, painted it blue, deleted all the connection points and re-uploaded it as "winter camo."
It fell apart into a pile of confetti the moment anyone tried to drive it.
+8Dont.
+1I use a very specific set of steps because that's what works for me, I think most good builders do it differently. I use a mod that lets me keep a blueprint in the background as I work.
FIRST, I look up the wingspan of what I will build. Then I build a rod with the exact length of the wingspan. Then I resize the blueprint image so the blueprint wingspan matches the wingspan rod.
Second, I throw away the wingspan rod. I build the shape of the fuselage to match the blueprint. Then I build the shape of the tail and the shape of the wings. There are all fuselage blocks, there is no engine/wing parts/ etc. at this point. I am careful to include all the control surfaces (ailerons, rudder, elevators, etc) but I do not use rotators yet. I am only making the shape of the airplane.
Third, I add in details like letters, numbers, paint patterns, cockpit interior. Stuff that doesn't move. (If there are moving cockpit parts, I add them in the next step)
Four, I finally add moving parts. I attach all the control surfaces to rotators, I install landing gear, interior moving parts, wing blocks and engines. I make sure nothing is bugged.
Five, I test takeoff, flight, weapons and landing. Landing is the most important because it tests how controllable your plane really is. This part takes a long time because I am careful to make sure the planes in-game top speed, stall speed, maneuverability etc. matches the real-life plane. I spend most of this time tweaking the drag, engine power, wing sizes, and control surfaces. It takes a long time. I also drop the plane from 25 feet above the pavement to make sure the landing gear doesn't snap off.
+3@Skov07 glad to help
@Skov07 Click here
They're a cut above the usual stuff around here.
+4TEASERS HAVE PICTURES
@Skov07 There's a mod that let's you use screenshots, but it's only for PC
Welcome to PVO, comrade!
The main thumbnail doesn't do this justice. Awesome looking plane.
@Skov07 That really made my day, thanks for telling me!
It's interesting how the Badger went from being overshadowed by every other Tupolev bomber as the Tu-16, to the most politically important bomber of 2020 as the H-6.
+2@brians1209 build a gigantic tail, then use xml to srink it down to normal size
@brians1209 Sure thing. Congrats on your Harrier
+1@ChrisChrisThePy I used to use them as autopilot back before mobile users had a built-in autopilot feature. The key is to be able to turn them on and off because they're really quite terrible for any kind of aggressive maneuvering.
@UtsuhoReiuji Yes, as a generalized model your data should provide a useful amount of accuracy.
@UtsuhoReiuji The relation between upvotes and downloads isn't always so clear cut. Due to the wild popularity of memes, s#!%-posts, and 3000 part builds, an increasing number of highly rated creations have very few downloads at all, sometimes fewer than their vote count. Also, a disturbing number of builders dont bother to test their creations adequately, resulting in beautiful planes that fly like office furniture.
It is true that upvotes are a great way to get exposure, and that exposure drives downloads. But creating something that plays as well as it looks is what will ultimately result in massive download counts over time.
@ChrisChrisThePy The gyro was literally designed for making VTOL aircraft and preventing them from flipping over. The reason Brian is having all this trouble with VTOL is probably because he isn't using one
This is the first B-52 on this site that actually has the cockpit modelled properly. You've done a memorable job here and should be proud.
Is there some reason no one is talking about using a gyro?
Upvotes < Downloads
+1@Highground I wont rest until EVERYONE knows it
Here you go
You misspelled god.
+1Your design? No.
Our design.
[COMMUNISM INTENSIFIES]
+14Nice
I hate this, but it's the first time I've seen anything like it so you get an upvote.
This is surprisingly good work! Keep going, you've got talent
These are the worst screenshots I've seen in a long time. The boat looks pretty good tho. Good job!
KSP creations look like turds covered in grey spraypaint.
Yes, I got you covered.
Click here for a short tutorial on making wings.
@KnightOfRen Thank you
@KnightOfRen They designed the whole plane more like a fighter than a bomber in order to reduce drag. That's the revised ductwork. Originally it had inlets like the F-4 Phantom. Inlet design is crucial for supersonic performance.
+1Have you considered using an analog rotator and piston system for this? 457 is a lot of parts, and having a single light moving around with a black background and a couple circles to mark distance would probably use fewer than 20 parts.
No disrespect, this is a staggering amount of effort and the result looks awesome.
+11Can't they just edit the mod to only allow small explosions, or to automatically replace said explosives with vanilla weapons?
+7@MrSilverWolf I guess you might as well fly the best
Very smooth
I like your attention to details, especially texture
Excellent choice and brilliant execution! There are some gorgeous racers from this time period and you picked one of the best.