Just like many of today's fighter projects, the policy works mostly as follows:
1 - Data Platform - The plane needs to be able to be the forward eyes as well as able providing targeting data to its allies. Computation power and information are key to a successful aircraft.
2 - CHEAP - If a plane is ludicrously expensive, your only client is gonna be your country (ex. F-22). If you can sell it to your allies, you're guaranteed that many countries will take the plane for a bargain, and try their best to remain your allies through support.
3 - "Stealth" - This has taken a backseat in reality. These planes might have a smaller radar cross-section than previous generation fighters, but by no means are they F-117 stealthy. Because of improved radar technology and identification techniques have improved, it would COST MUCH MORE to develop a technology to counter the new radar (hence pointer 2)
4 - Manoeuvrability. Most of these planes have reached the apex of human limits when it comes to manoeuvrability. It makes no sense to make a plane so manoeuvrable that would kill its pilot with insane over-the-top G-limit rolls. Fly-by-wire can calculate the best limits in order to keep the pilot safe, but in which case, if you intend the make a flying-gymnastic machine, you would need to resort to UAVs instead.
These 4 pointers are the cornerstone to today's planes and dictate what kind of planes are considered "top-of-the-range". Be it the F-35, JF-17, SU-75, FC-31, Tejas, X-2, etc...
@asteroidbook345 The SU-39/ Su-25T is essentially a modified SU-25 Trainer (Like this one); but the Instructor pilot's seat had been replaced with electronics, radar and sophisiticated equipment.
@BeryllCorp Agreed. The way a 3d printer prints is kinda like a layered 2D printer over multiple layers, and since it uses plastic, it gives the ridged look all over. When you scale up the model it doesn't show as much, but the smaller it is, the more it shows.
Unfortunately some parts were a bit too thin (particularly wings) and sanding them might have damaged the parts. Something to consider if any of you are going to 3d print your planes.
@BagelPlane My friend made a fantastic job on it. He uses professional painting equipment to draw figurines of Warhammer and Dungeons and Dragons. So I left it up to him, and the results are really awesome!
@RandomUser09 It's supposed to be a blend of A-7 Corsair, A-4 Skyhawk, Fiat G.91... sort of.. Future details here But I have made considerable changes since.
@Droidy247 Not taking requests for the moment. Sorry. It is a very nice helicopter though I admit! Why not try building it yourself? It doesn't look too hard to build, or at least needs a bit of time to build right
As always, fantastic job! I would recommend using fusalage parts instead of panel parts for the bomb bay doors. That way it would give the plane a smoother look to it
I like the simplicity to it, and flies pretty smoothly!
For better realism, I suggest you fix up the following:
For trims, set the rotator input to "Pitch+Trim".
For flaps, Set the Control Surface to "clamp(VTOL,-1,0)"
Place the guns underneath the fusalage (as per the real thing)
Implement the airbrakes with slightly lower drag force.
@OPaiTaOn. I would suggest the following:
1 - TAKE YOUR TIME. More than upload the same plane every 2 steps, It would be more rewarding to submit when making major changes.
2 - Make your own wheels. This will look much better, and can help you with a smaller bottom-belly.
3- If you're gonna make a HUD or cockpit, I recommend going all the way. Passenger parts and all.
The following are personal ideas on how to make it look cooler:
4 - Scaling up to about 7m / 22ft long
5 - widen the wings about by an additional 1m / 3ft
6 - widen the tail exhaust part
7 - with regards to supports or weapon pylons, recommend you find real examples and try to replicate them.
8 - Maybe make your own weapons? A GBU bomb perhaps? Find some other people who made it already and put it in your design
The rest looks awesome as is... I like the overall shape! Good luck on your next update, looking forward ;)
Interesting design, handles pretty well, smooth flyer... Not a fan of the over-sized belly portion? (unless it was designed as a cargo hold of sorts)... Highly recommend you go all out on this plane! full on detail! (Did the same on a design of my own)
Congratulations @RamboJutter, this model has reached 2nd place in the Airfix competition!
Scoring:
personal preference - 4pts
challenge of build - 4pts
Smoothness - 6pts
game part efficiency - 5pts
pose complexity - 2pts
extra detail - 8pths
kit frame - 10pts
instructions - 25pts
Deductions:
-2 for propeller clipping
-2 for cockpit part clippings
-2 for Wheel arc clippings
This plane will not receive upvotes, because another plane has received a better scoring
@asteroidbook345 doesn't have to be perfect for the challenge. Doesn't mean you have to snip your plane in half. You can see the example I made to see what I mean
@gaw22pilot Also, if you (or anyone else) wished to modify the plane to make it a more stable version, please, by all means, go right ahead, modify and share the plane.
@gaw22pilot wierd.. I just downloaded and tested it a bit...
I haven't blown myself up with this model... Don't know how that could have happened :/
As for jiggly flight and automatic rolling, this tends to happen a lot with my planes when you use sharp controls (Example using the Keyboard instead of mouse or joystick), but if you use smooth controls, it flies like a charm.
By any chance, is your game running a little slower? It does tend to happen when your PC is finding difficulty processing the game. Especially when you're playing multiplayer and someone is using a plane with very large part count...
Gorgeous bomber! Keep it up!
+1Just like many of today's fighter projects, the policy works mostly as follows:
1 - Data Platform - The plane needs to be able to be the forward eyes as well as able providing targeting data to its allies. Computation power and information are key to a successful aircraft.
2 - CHEAP - If a plane is ludicrously expensive, your only client is gonna be your country (ex. F-22). If you can sell it to your allies, you're guaranteed that many countries will take the plane for a bargain, and try their best to remain your allies through support.
3 - "Stealth" - This has taken a backseat in reality. These planes might have a smaller radar cross-section than previous generation fighters, but by no means are they F-117 stealthy. Because of improved radar technology and identification techniques have improved, it would COST MUCH MORE to develop a technology to counter the new radar (hence pointer 2)
4 - Manoeuvrability. Most of these planes have reached the apex of human limits when it comes to manoeuvrability. It makes no sense to make a plane so manoeuvrable that would kill its pilot with insane over-the-top G-limit rolls. Fly-by-wire can calculate the best limits in order to keep the pilot safe, but in which case, if you intend the make a flying-gymnastic machine, you would need to resort to UAVs instead.
These 4 pointers are the cornerstone to today's planes and dictate what kind of planes are considered "top-of-the-range". Be it the F-35, JF-17, SU-75, FC-31, Tejas, X-2, etc...
+1Very nice! Keep it up!!!
+1If you wish to get rid of the gyro controls, ensure that the Weight balance of the heli is right under the main rotor.
nyyccee!!!
+1Now I can fly with this song!!!
+1Awesome plane!!! Keep it up :D
+1Nice plane as always.. wierd design though.. (personal tastes I suppose)
+1@ssenmodnar Not many people entered the competition. And it performed the best from the rest.... Pure chance xD
+1@asteroidbook345 The SU-39/ Su-25T is essentially a modified SU-25 Trainer (Like this one); but the Instructor pilot's seat had been replaced with electronics, radar and sophisiticated equipment.
+1@BeryllCorp Agreed. The way a 3d printer prints is kinda like a layered 2D printer over multiple layers, and since it uses plastic, it gives the ridged look all over. When you scale up the model it doesn't show as much, but the smaller it is, the more it shows.
Unfortunately some parts were a bit too thin (particularly wings) and sanding them might have damaged the parts. Something to consider if any of you are going to 3d print your planes.
+1@MemriNotTheNewsChannel look at previous comments for pics
+1@BagelPlane Very nice!
+1@BagelPlane My friend made a fantastic job on it. He uses professional painting equipment to draw figurines of Warhammer and Dungeons and Dragons. So I left it up to him, and the results are really awesome!
+1@RandomUser09 It's supposed to be a blend of A-7 Corsair, A-4 Skyhawk, Fiat G.91... sort of.. Future details here But I have made considerable changes since.
+1@OPaiTaOn glad you liked it - though I wish to have worked a bit more on the HUD and cockpit, but perhaps I will update it in the far future.
+1Very cool, always like flying this plane :D
+1@realSavageMan Unfortunately your AK-Vehicle uses Gyros for stability, which is against the rules of this challenge.
+1Awesome SU-24! Very good model! Keep up the good work!!
+1@UltimatePlayer123 lol my mistake xD
+1Did not expect to see this plane here!!!
+1Awesome as always! keep it up!!
+1@Lisagorekdimitri334hartkor Not taking requests for the moment. Sorry.
+1@natemomog This
@Droidy247 Not taking requests for the moment. Sorry. It is a very nice helicopter though I admit! Why not try building it yourself? It doesn't look too hard to build, or at least needs a bit of time to build right
+1As always, fantastic job! I would recommend using fusalage parts instead of panel parts for the bomb bay doors. That way it would give the plane a smoother look to it
+1That's a freaken awesome concept!!!!
+1Cool model! Much easier to handle than my Cessna 182S!
+1@EngineerOtaku Thanks for your input! Had this problem a few times or so in my previous models. Will take note on fixing it for future models :)
+1@MageMobius You can disable aircraft collisions, or set it up that you can't activate them till gears are up.
+1I like the simplicity to it, and flies pretty smoothly!
+1For better realism, I suggest you fix up the following:
For trims, set the rotator input to "Pitch+Trim".
For flaps, Set the Control Surface to "clamp(VTOL,-1,0)"
Place the guns underneath the fusalage (as per the real thing)
Implement the airbrakes with slightly lower drag force.
fun gunship!
+1Very nice!! Liked the HUD! Keep up the good work!!
+1@OPaiTaOn. I would suggest the following:
1 - TAKE YOUR TIME. More than upload the same plane every 2 steps, It would be more rewarding to submit when making major changes.
2 - Make your own wheels. This will look much better, and can help you with a smaller bottom-belly.
3- If you're gonna make a HUD or cockpit, I recommend going all the way. Passenger parts and all.
The following are personal ideas on how to make it look cooler:
4 - Scaling up to about 7m / 22ft long
5 - widen the wings about by an additional 1m / 3ft
6 - widen the tail exhaust part
7 - with regards to supports or weapon pylons, recommend you find real examples and try to replicate them.
8 - Maybe make your own weapons? A GBU bomb perhaps? Find some other people who made it already and put it in your design
The rest looks awesome as is... I like the overall shape! Good luck on your next update, looking forward ;)
+1Looks good! Keep it up!!
+1Interesting design, handles pretty well, smooth flyer... Not a fan of the over-sized belly portion? (unless it was designed as a cargo hold of sorts)... Highly recommend you go all out on this plane! full on detail! (Did the same on a design of my own)
+1Congratulations @RamboJutter, this model has reached 2nd place in the Airfix competition!
Scoring:
personal preference - 4pts
challenge of build - 4pts
Smoothness - 6pts
game part efficiency - 5pts
pose complexity - 2pts
extra detail - 8pths
kit frame - 10pts
instructions - 25pts
Deductions:
-2 for propeller clipping
-2 for cockpit part clippings
-2 for Wheel arc clippings
This plane will not receive upvotes, because another plane has received a better scoring
+1https://www.simpleplanes.com/a/85970g/No-Fuselage-Challenge-OPEN
+1Very nice flyer!! Keep up the good work :D
+1Looks awesome! Keep up the good work!
+1@Eeveemaybe sure! Looking forward :)
+1Flies like a beaut! You should consider making custom gears, that way it would look more fleshed out! Keep up the good work! :)
+1Very nice try! Keep up the good work!
+1@asteroidbook345 doesn't have to be perfect for the challenge. Doesn't mean you have to snip your plane in half. You can see the example I made to see what I mean
+1Such a nice flyer! Wonder if it's gonna show up in the Airfix challenge ( ͡° ͜ʖ ͡°)
+1Doesn't fly as smoothly as your other one. Funnily enough there was a rejected canard design in the original documentation
+1I made this project a while back myself. Your plane flies pretty smooth! Keep it up :)
+1Excellent Model!!! I will build it up tomorrow and will score it :)
+1I will reveal the score once the challenge ends
@Tang0five thanks for noticing, deadline extended.
+1@TheMitsuboshiBoi I'll be on and off - not anywhere close to how much I used to...
+1@gaw22pilot Also, if you (or anyone else) wished to modify the plane to make it a more stable version, please, by all means, go right ahead, modify and share the plane.
+1@gaw22pilot wierd.. I just downloaded and tested it a bit...
I haven't blown myself up with this model... Don't know how that could have happened :/
As for jiggly flight and automatic rolling, this tends to happen a lot with my planes when you use sharp controls (Example using the Keyboard instead of mouse or joystick), but if you use smooth controls, it flies like a charm.
By any chance, is your game running a little slower? It does tend to happen when your PC is finding difficulty processing the game. Especially when you're playing multiplayer and someone is using a plane with very large part count...
+1