You nailed the hull at your first time, mine is actually simple and plain, doesn't look good in short.
Design-wise,
• I liked the sharp hull, though, you can make the stern more rounded.
Functionality-wise,
• she rolls violently when you full traverse those 250mm guns either port or starboard (this may have been caused by the gyros' high speed and stability)
• The VTOL engine is not a bad choice, but it she became unstable when moving forward (just maintain the engine, no need to change)
My proposed corrections:
• You can reduce those gyros from a full 250% to 100% to prevent her from rolling violently
• Use those waterline fuselages as your main source of buoyancy. Put the buoyancy all the way to 100%
• Put those fuselages below the waterline to 0% buoyancy, but make sure to leave those fuselages at the front end and the back end to 40%, she'll sit in the water just right. (Otherwise, she'll drown)
• Still on the fuselages below the waterline. Put the fuel on 10% only each
• Make all the fuselages above the waterline to a full 100% buoyancy (though, this might not help or anything whatsoever)
• Add a structural wing on the stern of the ship, just put in inside the hull (above waterline) to maintain her stability upon moving forward. (Make the structural wing bigger)
After using your build for an hour, these are all the advice I can give you, they maintain the looks but they can provide better functionality and she leans slightly every turn (which I liked)
@MrCOPTY thanks man, and you're welcome :)
@V1PER5 read description :>
@Jasonquij11 read description
@AnderWorks @TRD6932 thanks guys!!
You nailed the hull at your first time, mine is actually simple and plain, doesn't look good in short.
Design-wise,
• I liked the sharp hull, though, you can make the stern more rounded.
Functionality-wise,
• she rolls violently when you full traverse those 250mm guns either port or starboard (this may have been caused by the gyros' high speed and stability)
• The VTOL engine is not a bad choice, but it she became unstable when moving forward (just maintain the engine, no need to change)
My proposed corrections:
• You can reduce those gyros from a full 250% to 100% to prevent her from rolling violently
• Use those waterline fuselages as your main source of buoyancy. Put the buoyancy all the way to 100%
• Put those fuselages below the waterline to 0% buoyancy, but make sure to leave those fuselages at the front end and the back end to 40%, she'll sit in the water just right. (Otherwise, she'll drown)
• Still on the fuselages below the waterline. Put the fuel on 10% only each
• Make all the fuselages above the waterline to a full 100% buoyancy (though, this might not help or anything whatsoever)
• Add a structural wing on the stern of the ship, just put in inside the hull (above waterline) to maintain her stability upon moving forward. (Make the structural wing bigger)
After using your build for an hour, these are all the advice I can give you, they maintain the looks but they can provide better functionality and she leans slightly every turn (which I liked)
Good job! Keep it up and happy building 😇
@KfcGaming yes
@Aviatorloke 01011001 01100101 01100001 01101000 00100000 01111001 01101111 01110101 00100000 01100100 01101001 01100100 00100000 01101100 01101111 01101100
@DameTheMobileFriendly I based it on FREMM yes
+1