What I think is needed is an 'ally' 'neutral' and 'enemy' AI. Neutral is default, but if hit by bullets will try and return fire (missile lock response is already in the game). Ally is exactly that, and could probably have the setting idea you have to get them in formation and such (being able to make your own custom one would be awesome). And enemy is just that. They're on the same team and won't just shoot at each other like the 'aggressive' setting does (as fun as it is to watch).
Now if they also include AI controlled turrets... I could have an awesome bomber formation defending against hordes of swarming enemy fighters. And potentially being capable of carrying little helpers into the fight. Or straight up proper flying aircraft carriers. Because flying aircraft carriers.
@WEAPONSMITH Alright. Straight ahead for 15 minutes. Let's see where that gets me. At least this bomber lives up to being called the 'Long Range Heavy Bomber'... And doubles as a maritime patrol craft. Also gonna be spamming that tab key on ground targets.
Your roll surfaces need to be on the ends of the wings for maximum effect. And you could make them bigger as well. (Go to the wing-edit tab in the builder and scroll down to 'control surface'. There's an 'edit shape' button that will let you change how it looks)
@Maxwell1 Haven't posted it yet. And by "barely" I mean it's going constantly at stall speed flat forward with no climb. Can't do steep climbs or turns either.
I could upload my Hive type plane... I need to refine it though. It's merely a MK1 and the wings are very very flimsy. XD Five under-slung fighters to launch though! And bombs.
@MrSilverWolf I tried to make a basic radial style engine detail, but it causes so much drag the plane doesn't fly well. It's more like it falls very very slowly over a longish distance.
Well I've built a plane that 'flies' using the 9 cyl supercharged engine (pretty sure). Acts more as a rotary engine than a radial. That torque. Can't take off because of it.
@Sunnyskies I've gotten decently good guestimating where to shoot with turrets. I also clip several guns into each gun on the turret for a proper fire-rate, so that probably helps. Having several shots on the same side going to roughly the same area...
@KeeBird it's fine, and amusing. I've done similarly. XD although my forgetfulness was probably worse than colors on the plane. I forgot to fine tune the angles of some flaps so the highest point was 90° up/down, making airbrakes instead of flaps.
@TheAvion yup! Too bad we can't make it the same weight though. I wish they would let us go 'ok. I want this to be made of x-kind of wood, aluminum, steel, etc.' so we can change the weight more easily.
What I think is needed is an 'ally' 'neutral' and 'enemy' AI. Neutral is default, but if hit by bullets will try and return fire (missile lock response is already in the game). Ally is exactly that, and could probably have the setting idea you have to get them in formation and such (being able to make your own custom one would be awesome). And enemy is just that. They're on the same team and won't just shoot at each other like the 'aggressive' setting does (as fun as it is to watch).
Now if they also include AI controlled turrets... I could have an awesome bomber formation defending against hordes of swarming enemy fighters. And potentially being capable of carrying little helpers into the fight. Or straight up proper flying aircraft carriers. Because flying aircraft carriers.
+5@WEAPONSMITH Alright. Straight ahead for 15 minutes. Let's see where that gets me. At least this bomber lives up to being called the 'Long Range Heavy Bomber'... And doubles as a maritime patrol craft. Also gonna be spamming that tab key on ground targets.
+3Your roll surfaces need to be on the ends of the wings for maximum effect. And you could make them bigger as well. (Go to the wing-edit tab in the builder and scroll down to 'control surface'. There's an 'edit shape' button that will let you change how it looks)
+2As Awsomur suggested, I'm going to expand on that. Look up the Italian 3 engine bombers and build one of those :D
+1DOOM TURTLE
+1@Nuclearbomb O7 you're welcome!
+1I'm pretty sure it's highest achieved.
@Maxwell1 Yeah. I had nooooo idea what I was doing. XD
@Maxwell1 https://www.simpleplanes.com/a/mNVRtO/VonDerp-MKI-wo-bombs
Here you go. Good luck! :D
@Maxwell1 Haven't posted it yet. And by "barely" I mean it's going constantly at stall speed flat forward with no climb. Can't do steep climbs or turns either.
I've made something even less aerodynamic than that fly (barely)
Nice little biplane. :D I've got a few if you want some ideas.
@Patrick20206 So far there's no stealth system. Sadly.
Make WWI or interwar inspired planes. Googling 'parasol fighters' results in interesting stuff.
If you're trying to complete the 'destroy the bridges' mission thingy, I've found a fast plane and flying low is very helpful.
I could upload my Hive type plane... I need to refine it though. It's merely a MK1 and the wings are very very flimsy. XD Five under-slung fighters to launch though! And bombs.
@MrSilverWolf Yup. And I can't even put a proper cowling over it...
@MrSilverWolf I tried to make a basic radial style engine detail, but it causes so much drag the plane doesn't fly well. It's more like it falls very very slowly over a longish distance.
@BrianFalero I take it that was the inspiration?
Looks kinda like a Pe-2.
Hell yeah! Join the 'it didn't go to plan' club! Holds up hand for high five
@MethaManAircraft An actual rotary engine might be able to.
Well I've built a plane that 'flies' using the 9 cyl supercharged engine (pretty sure). Acts more as a rotary engine than a radial. That torque. Can't take off because of it.
Are these fuel-less piston engines?
Build an enormous flying boat bomber.
@Sloths ahh.
That's cool looking, although why is it in Thatch's colors?
@Irobert55 @CK10 that's the problem with not having planes connected to the main cockpit. They don't quite follow the commands you give.
@QuantausAviation you can't kill it sadly. It's basically a moving island.
Glory to Mother Russia, Comerade.
Does it keep the plane flying up and level?
@Sunnyskies I've gotten decently good guestimating where to shoot with turrets. I also clip several guns into each gun on the turret for a proper fire-rate, so that probably helps. Having several shots on the same side going to roughly the same area...
That turret in the top of the tail is such a derpy position to put a gunner, but I love it. XD
@ACE256 aye. But sadly the engines have default weights and crap.
@ACE256 Uh. 280lbs or so I think. Has to be under 500lbs to be an ultralight. So the SP version is well over ten times the weight. XD
@diegoavion84 Nice looking cockpit. :D
Looks good! :D Now. Add guns and a bomb bay. >:D
Does it have a nuke?
I was thinking of making a submarine... Well. Now I have something to tear apart for my own. Muwahahahaha.
Make a boat-tank.
Rotators make for bomb bay doors. :3 experiment with different ways of attaching them! I'd recommend the wing shaped fuselage part.
@KeeBird it's fine, and amusing. I've done similarly. XD although my forgetfulness was probably worse than colors on the plane. I forgot to fine tune the angles of some flaps so the highest point was 90° up/down, making airbrakes instead of flaps.
@TheAvion yup! Too bad we can't make it the same weight though. I wish they would let us go 'ok. I want this to be made of x-kind of wood, aluminum, steel, etc.' so we can change the weight more easily.
@Benkelmans Avion has made two versions. This one is way lighter.
I see that you have used the thin-wall method. :D
Needs to be colored gold for proper trumpness.
@QingyuZhou that'd be nice. And turret AI would be nice too.
Just a boat?! You made a Monitor-class looking vessel! Aka: the first 'modern' battleship!
@TheChosenOne You're welcome! O7 Now you can go crazy with tiny details. :D
@Sans201x Ah