@JBPAviation mostly graphical. Like when painting it suddenly stops allowing parts to show painted unless i back out and re enter editor. Some parts aren't showing back up when hidden and unhidden. A few other things i haven't really stopped to assess but instead just worked around it.
@Kerbango you can adapt it as you please. But spawn at any airport and VTOL all the way up then trim to the desired direction and fire. It will reach every piece of land. Also you can use the bullet cam as the camera pod cam until it is fired and then after the bullet is dead, you can return to the view as the next bullet in chamber. Didn't feel the need for a camera bc of that.
Accurate to IRL ? Probably not quite. In game they do appear to work backwards without any xml modifications. Just invert control surface and make it larger and the craft will fly. I've built a number of ideas using all of the wing types. I've made my own turbines, Heli blades, and many other types of wild experiments. I would upload some if I didn't have a daily limit. Lol.
I've even tried to make an inverted plane where the body wrapped around the outside with all the wings incased within the hollow fuselage body, however as the game data states, the hole through the fuselage did not work as an empty space to allow any thing to pass through so it would not lift. I'm going to retry that with separate fuse pieces in the future. However, theoretically a IRL standard wing should still work backwards but the lift properties would be entirely different than a simple exact opposite. This means that they may need to be modified somewhat to work as intended and all specs recalculated for +lift. Another thought is that it may have to be inverted vertically as well as horizontally. Good thought though.
@PlaneFlightX I think the point I was alluring to is what would someone have to do to adapt the android version and or the file to make either compatible with the other. Even if it has to be unpacked and repacked as the apk.
I also made a set of of building materials but in about to update it with the new door I made. Touching the door handle opens and closes it. Pretty cool.
Any one see this?
@StopBreathingMyAir
Thank you @SuperSuperTheSlyph
I have no idea how that even got uploaded. My game has been glitching lately. I even made a post about it.
@JBPAviation mostly graphical. Like when painting it suddenly stops allowing parts to show painted unless i back out and re enter editor. Some parts aren't showing back up when hidden and unhidden. A few other things i haven't really stopped to assess but instead just worked around it.
@Kerbango you can adapt it as you please. But spawn at any airport and VTOL all the way up then trim to the desired direction and fire. It will reach every piece of land. Also you can use the bullet cam as the camera pod cam until it is fired and then after the bullet is dead, you can return to the view as the next bullet in chamber. Didn't feel the need for a camera bc of that.
Thank you for the help. Does anyone know the syntax or layout of how the commands should be written?
@AndrewGarrison can I get a moment of your time to ponder this?
Accurate to IRL ? Probably not quite. In game they do appear to work backwards without any xml modifications. Just invert control surface and make it larger and the craft will fly. I've built a number of ideas using all of the wing types. I've made my own turbines, Heli blades, and many other types of wild experiments. I would upload some if I didn't have a daily limit. Lol.
I've even tried to make an inverted plane where the body wrapped around the outside with all the wings incased within the hollow fuselage body, however as the game data states, the hole through the fuselage did not work as an empty space to allow any thing to pass through so it would not lift. I'm going to retry that with separate fuse pieces in the future. However, theoretically a IRL standard wing should still work backwards but the lift properties would be entirely different than a simple exact opposite. This means that they may need to be modified somewhat to work as intended and all specs recalculated for +lift. Another thought is that it may have to be inverted vertically as well as horizontally. Good thought though.
@Kerbango see my latest post work the gears. That might make that possible.
@PlaneFlightX I think the point I was alluring to is what would someone have to do to adapt the android version and or the file to make either compatible with the other. Even if it has to be unpacked and repacked as the apk.
@SuperSuperTheSylph look it up on YouTube. It is amazing
@Graingy and how would you know what a cootie spreader would say? Unless you secretly are one!
IDK if you can see unlisted models but here is a teaser for my next release.
https://www.simpleplanes.com/a/jf80oB/Teaser-Alert-Claw-Machine
I really want you guys to try the one rotor drone. It's a unique concept I had.
@SuperSuperTheSylph https://www.simpleplanes.com/a/NvPO99/Basic-Building-Components-1-1
I also made a set of of building materials but in about to update it with the new door I made. Touching the door handle opens and closes it. Pretty cool.
@Graingy I keep my cooties to my self and accounted for. Thank you!
@griges you can always rename it to the android extension
@griges I'm on same game ver but android 14. I didn't see it in the mods menu. ;(
@Graingy lmfao, cat got your tongue?
@griges so I dropped the malwar mod into the mods folder and I'm not seeing any changes to the game. What version are you using on what os ver?
@griges yes I did. But I tried sp parts plus mod and 3dobj import. I'll give Maywar a shot and see if I can adapt it to other mods as well.
This needs an upvote.
@MrChubs2 thanks. Be sure to check out my Top Fuel Dragster v2 with race light. I added full cockpit and other adjustments.