@GuyFolk u tried giving the thumbs up for the seat ejecting using the similar criteria from my hud that flashes terrain warning? might work well for crash evacuation
i think u can try to use the parameters
on my "champs" 30mm cannon to make
the ones on this plane more realistic,
then it would be perfectly 10/10
not your problem
but i think SP's cannon are easy to look glitched
there have been ones that works extremely well already, but all of them requires reading of input from muzzle velocity to be accurate. so they are gun specific and different from time to time. i don't think guns in sp allows output for muzzle velocity so i think no hud can possibly be hard coded to handle every gun out there. i will later share the best ones that i think is out there, let me keep an eye on this post.
i dont get the rules but if an ai suggestion is similar to my highest rated plane called "CHAMP" am going to buy some nuclear bunkers for my kids for kingdom come
@fleia262 thank you so much!! actually i had been somewhat successful at implementing a camouflage cycle. the cycle requires extra inputs in the variable table tho! check out this plane while spamming activate 1
@LoneSpaceGaming heres the code for the hinge on my ailerons. RollInput/1.25 * sign(90 - abs(AngleOfSlip)) - smooth(clamp(clamp01(AltitudeAgl > 2.85)* (RYawOut*AngleOfSlip*2.2), -0.23,0.23),0.11)
note i actually made the roll reversal when the plane is flying backwards at angleofslip > 90. so lets say if u want the roll to behave the opposite when aoa is above 45 u might want to change that part right after rollinput to * sign(45 - abs(AngleOfAttack)
it doesnt matter how u messed up ur design, this will eventually help u one day if u are making psm planes
very nice plane but the fly by wire needs some tuning.
my favorite waitress
@Eggplant looks like a guaranteed SP crash for me
does UD4L considered ok for this challenge
i like your thumbnail what is it
+1I dunno why its buggy and doesn't fly on my phone, while it flies perfectly fine on my pc ...
AG2 to start flying less manacingly
definitely not nsfw. very safe, lol
+1looks kinda like the mb.5 to me
all the best in real life. take care
+1how does this design not getting more upvotes
@WinsWings is something like this allowed...
+1ud4l cheyenne
i think its a meme plane that i have been working on a while
lolz
SMOOooOOOOOOOOOoooTH
flying car was probably the first thing i did when i joined SP.
+1so much fun
@Nickso i am making it
i really like that pilot peek view. great job
literally a drunk mig21
+2happy belated birthday
i dont log in often these days
the day has come
meanwhile the Meredith effect scoop cries in the hanger
@GuyFolk u tried giving the thumbs up for the seat ejecting using the similar criteria from my hud that flashes terrain warning? might work well for crash evacuation
i love this build everything is near realistic
i think u can try to use the parameters
+2on my "champs" 30mm cannon to make
the ones on this plane more realistic,
then it would be perfectly 10/10
not your problem
but i think SP's cannon are easy to look glitched
the American answer to me262
+1hmmm, my civilian jet doesn't make this kind of sound?
great tutorial, i wish there was a tutorial like this when i joined too, i think i joined around the same time like you did, the covid geniuses lol
+1why not make e/f super hornet?
@GuyFolk thanks long time no see
+1if u haven't look closely at the accuracy of the lead indicator of this one you should it's that very tiny circle when u choose the cannon in first person view. that lead is dead on and damn accurate
there have been ones that works extremely well already, but all of them requires reading of input from muzzle velocity to be accurate. so they are gun specific and different from time to time. i don't think guns in sp allows output for muzzle velocity so i think no hud can possibly be hard coded to handle every gun out there. i will later share the best ones that i think is out there, let me keep an eye on this post.
@hfusiwjf29 panelling 大神
that glider in the thumbnail tho.
is 1337
i dont get the rules but if an ai suggestion is similar to my highest rated plane called "CHAMP" am going to buy some nuclear bunkers for my kids for kingdom come
+2seriously ai generated?
+1@Zaineman u knew better when u have tvc u only need engine and fuselage lol
when a plane thinkz hes a basejumper
think i am gonna cut the protruding wings and make a hopeless spirit from tbis one. :p
+1@Blueangel22 have u seen my plane called champ?
@AgNO3
i definitely need panelling skill like yours
you got a hole on your left wing
@KOROaviation the hexcode for exhaust color used for my vapor is 5D72EDFF
considering this is tvc,
+1the fly by wire could improve alot
other wise quite a neat build
@KOROaviation u mean the vapor color? are u using tiny jets for vapor
@sjhshsisg 晚些应该可以的
@jewolf great work. only time i have seen a transformer that properly transforms
@fleia262 thank you so much!! actually i had been somewhat successful at implementing a camouflage cycle. the cycle requires extra inputs in the variable table tho! check out this plane while spamming activate 1
+1@GKYGG of course you can!!
pls note i missed one closing parenthesis in my comment
flyingpatriot: make a car of any type., to be the fastest on nurburgring
my brain: make a jet-rail.
T
+1viable design
+1i like it
@LoneSpaceGaming heres the code for the hinge on my ailerons.
RollInput/1.25 * sign(90 - abs(AngleOfSlip)) - smooth(clamp(clamp01(AltitudeAgl > 2.85)*
(RYawOut*AngleOfSlip*2.2), -0.23,0.23),0.11)
note i actually made the roll reversal when the plane is flying backwards at angleofslip > 90. so lets say if u want the roll to behave the opposite when aoa is above 45 u might want to change that part right after rollinput to
* sign(45 - abs(AngleOfAttack)
it doesnt matter how u messed up ur design, this will eventually help u one day if u are making psm planes