Just to note: obviously this is an open thing and I have no concrete power, but as the person who prompted this I’d like to kindly ask:
1. Keep it E for Everyone. Please no suggestive artwork.
2. Pride flags are fine, just not, like, a hundred of them everywhere taking up space. Thanks. (Fortunately has not been a problem.)
3. Same goes for country flags, of course (also has not been a problem).
4. Leave others’ work alone unless asked. There’s plenty of space, no need to overwrite others’ art. It’s courtesy to respect hard work, eh? Additionally, mind where something is likely to expand into if incomplete; it's rude to cut someone off.
5. Do remember that this site is very poorly moderated, so please, Stay out of Hawaii. This applies doubly if you're on the younger side, seriously
May update suggested guidelines if more things come to mind.
@LunarEclipseSP Yeah, shit sucks.
Isolation is a blessing.
Quesnel seems okay, but perhaps we'd best keep a distance just to be sure; it's a lot larger than Barkerville and actually shows up on the map.
Hear that @Boeing727200F? Don't stray too close to Quesnel with your train; I'd rather avoid some outsider dipshit paying us a visit, especially with my own artwork and designs present.
@LunarEclipseSP I like the SP corner, but by all does that website need better moderation...
It surely can't be difficult to remove rule-breaking artwork, and yet they just... don't.
Hawaii is a shit stain matched by few others.
@SilverStar Yet is still incredibly complex.
Nevertheless, if SP gives an introduction to flight, which it does, it should go without saying that an intro into its own features for flight purposes is a must.
The game's own stock craft should not be black magic; they should be approachable starting points to build off of and draw from.
As it stands, Pigpen is so advanced that nothing can be learned from it beyond intimidating players.
Honestly, having looked at its variables, I reckon a sentence to a paragraph for each aspect of the lines of code would be plenty enough.
@SilverStar "Basic math".
Look at the code inside Pigpen and tell me how that is at all "basic"? How is someone, without a hint of direction, to make sense of it?
I don't mean what it does at all, I mean why each part is important. Why some things (e.g. tiny fractions as factors, etc.) need to be used in such a manner and can't work without it. Because trust me, I've tried. No luck.
Just because you've worked it out does not mean you get to define what is easy.
@SilverStar If you want to build anything of any complexity, yeah, you need it. The other day I had to abandon an otherwise promising project because I had no way of keeping control if AoA went slightly too high, which it'd not infrequently do at certain speeds.
If you understand the documentations or guides like snowflake0s one, it's enough to analyse how the systems are made.
Ridiculous. I'm talking about why a variable is x0.003 and not /0.003, or why it uses one function or another. There's a lot of engineering in this, yet no way to actually get yourself started in understanding it unless you've taken a bloody university course on the subject.
At that point, I think the fact that SimplePlanes is a game has been forgotten; it should be accessible, therefore should give some attempt at explaining its more advanced possibilities.
And if you don't understand, maybe it's not for you. That's how it works.
If the only way anything ever got built was by someone who instantly understood all the important concepts, you'd still be living in a cave hunting your dinner with a spear.
@TriggerMiku All this graphical AI junk doesn't actually do anything. It doesn't give the user more information, it just pretties it up for... no actual reason.
Personally, as long as graphics aren't hideous to the eye I think they're good enough. Fancy graphics are a waste of power and bad for computer parts anyhow. Lag, heat, can't run multiple programs at once; all downsides.
FPS, resolution, render distance where it applies. That's the kind of things that matters - actual information.
@TriggerMiku Looking up what that means, that seems exceedingly unhelpful at actually seeing small/distant things - the whole point of high resolutions.
@WaterFlavouredSpitfires Most definitely not. If the main version isn't ready there's no way the secondary port won't be pushed back accordingly.
@StockPlanesRemastered 3000 meaning... what exactly?
@TriggerMiku Frame generation is one of the biggest wastes of processing power the tech industry has turned out in a long time.
Congratulations, you're spending electricity on hallucinations.
SP1's tutorials are horrifically outdated. They tell you next to nothing except how to place a block, how to nose up an airplane, and what a gun is.
If I'm remembering right, they do not even explain what an airfoil is or why it matters, to say nothing of XML or FunkyTrees (which is simply unacceptable when new Pigpen is functionally dark magic with all the programming it uses). And no, the current online FT "tutorial" is nowhere near good enough; it is an index with definitions, it does not explain how to use it or give/explain examples of use. Once again, see Pigpen - all those numbers, no explanation of how they work or why each element and factor is important to its function.
So, will SP2 get new tutorials? It certainly needs them.
I have a question:
Will SP2 sync with steam?
I've been saved twice now by SP1 storing craft in the cloud when my computer has broken. Will SP2 be the same?
I ask because I've had it seemingly not use cloud storage in the past, rather keeping things on the computer itself.
@Randomplayer Exactly as I suspected.
@Boeing727200F What did you expect? The devs aren’t stupid, especially when everyone is loudly announcing their intention to try to escape.
@Ashdenpaw1 You seem to have a terminal tendency to mistake portable toilets for high-security facilities.
Don’t drink the Gatorade; it’s not Gatorade.
Sigh.
@LOSTPARROT Lucky for you, or else I'd be becoming very unpleasant right now.
@LunarEclipseSP
+1@Boeing727200F
You're the biggest contributors soooo yeah. Tagged.
@LOSTPARROT Literally two days ago.
My patience for this has gotten thin as spider silk.
Similarly to the last post:
@KorKaiorWhatever Joy.
+1@TheWeaver 1.7 years.
@KorKaiorWhatever Try that.
@32 Ah yes, the "playing on an eight year old iPhone" tier.
@KorKaiorWhatever Did it shock you to touch?
@KorKaiorWhatever That may've just been a normal rock.
*heart
+1Yucky You
@TheMouse God I hope so.
That said, there's also a lot to figure out to get things to work well.
@KorKaiorWhatever Orange-brown.
@LunarEclipseSP Yeah, shit sucks.
+1Isolation is a blessing.
Quesnel seems okay, but perhaps we'd best keep a distance just to be sure; it's a lot larger than Barkerville and actually shows up on the map.
Hear that @Boeing727200F? Don't stray too close to Quesnel with your train; I'd rather avoid some outsider dipshit paying us a visit, especially with my own artwork and designs present.
@KorKaiorWhatever My mother is a rock.
@KorKaiorWhatever Who's mike?
@LunarEclipseSP I like the SP corner, but by all does that website need better moderation...
It surely can't be difficult to remove rule-breaking artwork, and yet they just... don't.
Hawaii is a shit stain matched by few others.
@SilverStar Yet is still incredibly complex.
Nevertheless, if SP gives an introduction to flight, which it does, it should go without saying that an intro into its own features for flight purposes is a must.
The game's own stock craft should not be black magic; they should be approachable starting points to build off of and draw from.
As it stands, Pigpen is so advanced that nothing can be learned from it beyond intimidating players.
Honestly, having looked at its variables, I reckon a sentence to a paragraph for each aspect of the lines of code would be plenty enough.
@LunarEclipseSP You meddling brits!
+1Wait, what is this?
+1@LunarEclipseSP Also touch my carpets again pal and I'll turn you into an egg.
You've been warned!
@SilverStar "Basic math".
Look at the code inside Pigpen and tell me how that is at all "basic"? How is someone, without a hint of direction, to make sense of it?
I don't mean what it does at all, I mean why each part is important. Why some things (e.g. tiny fractions as factors, etc.) need to be used in such a manner and can't work without it. Because trust me, I've tried. No luck.
Just because you've worked it out does not mean you get to define what is easy.
@LunarEclipseSP Ah.
+1I think RB is active too? Assuming that's who that "RiskyBag" fellow is who's making RB insignia.
I feel like it needs to be a little bit further along to qualify for a teaser...
+1@KorKaiorWhatever It's telling me your name is KorKaiorStinky
@KorKaiorWhatever No.
@SilverStar If you want to build anything of any complexity, yeah, you need it. The other day I had to abandon an otherwise promising project because I had no way of keeping control if AoA went slightly too high, which it'd not infrequently do at certain speeds.
Ridiculous. I'm talking about why a variable is x0.003 and not /0.003, or why it uses one function or another. There's a lot of engineering in this, yet no way to actually get yourself started in understanding it unless you've taken a bloody university course on the subject.
At that point, I think the fact that SimplePlanes is a game has been forgotten; it should be accessible, therefore should give some attempt at explaining its more advanced possibilities.
If the only way anything ever got built was by someone who instantly understood all the important concepts, you'd still be living in a cave hunting your dinner with a spear.
@TriggerMiku All this graphical AI junk doesn't actually do anything. It doesn't give the user more information, it just pretties it up for... no actual reason.
+1Personally, as long as graphics aren't hideous to the eye I think they're good enough. Fancy graphics are a waste of power and bad for computer parts anyhow. Lag, heat, can't run multiple programs at once; all downsides.
FPS, resolution, render distance where it applies. That's the kind of things that matters - actual information.
@TriggerMiku Looking up what that means, that seems exceedingly unhelpful at actually seeing small/distant things - the whole point of high resolutions.
+1@WaterFlavouredSpitfires Most definitely not. If the main version isn't ready there's no way the secondary port won't be pushed back accordingly.
@StockPlanesRemastered 3000 meaning... what exactly?
@TriggerMiku Frame generation is one of the biggest wastes of processing power the tech industry has turned out in a long time.
+1Congratulations, you're spending electricity on hallucinations.
a
@LunarEclipseSP I'm an idiot and tagged myself.
+1See comment below.
@Graingy So, uh, who's Cheerio?
Where's the rest of the teaser?
@ToroInoue Wouldn't it still be on your Gravatar?
@Bugati87 What did that mean?
Something I just remembered:
SP1's tutorials are horrifically outdated. They tell you next to nothing except how to place a block, how to nose up an airplane, and what a gun is.
If I'm remembering right, they do not even explain what an airfoil is or why it matters, to say nothing of XML or FunkyTrees (which is simply unacceptable when new Pigpen is functionally dark magic with all the programming it uses). And no, the current online FT "tutorial" is nowhere near good enough; it is an index with definitions, it does not explain how to use it or give/explain examples of use. Once again, see Pigpen - all those numbers, no explanation of how they work or why each element and factor is important to its function.
So, will SP2 get new tutorials? It certainly needs them.
+9@Bugati87 pardon?
Oh
As SupremeDorian said, the site is the same.
The difference will be the small audience for SP2 craft, and the near complete obsolescence of SP1 craft.
I have a question:
+3Will SP2 sync with steam?
I've been saved twice now by SP1 storing craft in the cloud when my computer has broken. Will SP2 be the same?
I ask because I've had it seemingly not use cloud storage in the past, rather keeping things on the computer itself.
THINGNGNGNGN!!!!
@Randomplayer Exactly as I suspected.
+2@Boeing727200F What did you expect? The devs aren’t stupid, especially when everyone is loudly announcing their intention to try to escape.
@TheMouse don’t we all…
+1It will be rather troublesome to have to entirely relearn how wings work in SP2. VERY different physics model.
@Ashdenpaw1 actually I’m rather steady
@FomahaultCoredemshau This is nothing new
@Ashdenpaw1 You seem to have a terminal tendency to mistake portable toilets for high-security facilities.
Don’t drink the Gatorade; it’s not Gatorade.
@MonsNotTheMonster But still nobody seems to know why it’s an asymmetrical effect…