1: This thing I never mentioned to anyone even once, completely skipped over it's Project number, and never ended up finishing because it was about the time I took a quick hiatus
(Feel free to try and finish it if you'd like)
2: Lore
3: I'd say look toward the Comanche (obviously cause it's the only stealth heli to fly) and use very basic paneling to give it a geometric shape, then again I'm not really an authority on helicopters.
4: Unfortunately I already work for Phoenix Industries
5: (I'm an Ace Combat fan, so it's showtime) A large aircraft (hopefully quite fast) with a centerline railgun with auxiliary drone launch ports. Think of a combination of the Spiridus and Arsenal Bird in terms of function. Aesthetically it would be quite different from those two though.
Ok this isn't exactly possible, as multi selecting different kinds of parts would screw up the category system for XML properties themselves.
As an alternative you could open your aircraft XML file in something like Notepad and use the "Find and replace" tool for easy drag rescaling, I guess. Other than that I don't see any other way of doing it quickly.
Theres about five of them, being the following:
- Wright isles (discovered by default)
- Krakabola (discovered by default)
- Snowstone (Way up north)
- Sky Park "city" (south of Wright)
- and Maywar (east-southeast of Wright)
Its a shame this didnt get more attention. I thought it was a pretty cool build. AF-05
The backstory is a bit strange, but I had to somehow put it into the lore (this aircraft is non canon to the Accilian storyline).
It's pretty old, but it still works.
As in Lighthouse or Dark Blue?
For Lighthouse I use the F-15E because 6AAMs are great and plus it has the Garuda paint scheme
For Dark Blue I use the Rafale or FB/22 with LAAM, because I dont know if you know this, but LAAM, tied with SAAM, has the highest turn rate in the game.
But of course it depends on my mood.
But any F-15 is a good choice since they all have a good selection of weaponry and great base performance.
Huh. I thought the AF-09 would be harder. But then again your landing approach was quite fast.
(There were also drag chutes. Now that I think of it I dont know if that was in the instructions or not)
I cant help but think of a Project Wingman airship when I look at this. They look almost exactly the same. Further, the flares look like the embers spit out by the cordium engines they use
@Bogey Oh well I think the input was supposed be the input for turret traverse: i.e. VTOL, Trim, etc.
If not then try changing 90 to 270 cause sometimes it might be the wrong direction.
or try changing 360 to 0.
oh boy complicated Funky Trees. I reckon it'd be like this:
(Input for turret)>(deadzone min negative angle in degrees)/360?((Input for turret)<(deadzone max angle in degrees)/360?1):0
Input that into the activation group field of the cannon and said cannon should disable when in the deadzone.
I don't know i'm not an expert and I haven't played SP in a while so take my advice with a grain of salt.
It works like this:
First it checks to see if the input is above the minimum angle, then checks to see if it's inside the maximum angle, and if both conditions are true, the cannon is activated. If it is not then it disables the cannon.
Who would win?
A state of the art, massive Trade Federation command ship loaded to the brim with military hardware and droid fighters while commanding an invasion force on the planets surface
or one shiny boi
Well im in a similar predicament, I'm trying to make a top-down, "Mini Map" type radar display to show the relative bearing and distance of the selected target, but no matter all the functions I try it doesnt work
well you cant bind guns to a function, they are only manually controlled, I think. But Ive seen people make "Weapon UAVs" which do pursue a target and remain a certain distance, but not one that shoots by itself.
Well, in theory maybe you can get a PID controller to control the FireGuns input, but that would trigger all the guns on the plane at once.
I dont know Im only starting to get into PIDs
I think this plane is really cool, with a nice cockpit function and some pretty cool detailing, but the only real problem I have with this is its tendency to pitch up in flight. My recommendation would be to add trim to the pitch surfaces. Other than that, it's really cool!
@Zaineman
1) With careful nudging of missiles, you can overlap the missile placement so you can fit any amount of missiles in the space of one
2) The "mimic maneuver" is a thing from Mimic Squadron's introductory cutscene in Ace Combat 7. It can be seen here: Link to a short clip
Although It does not have an official name, its just what I like to call it.
3) I'll definitely check it out
<< Listen up, Galm One. We've completed analysis of the enemy craft, codename "Morgan". This aircraft is protected by a powerful ECM system. It's only weakness is in the front air intakes. Go, Take down Morgan. Demon Lore of the Round Table, I pray for your success. >>
Welcome to the SP party
+21: This thing I never mentioned to anyone even once, completely skipped over it's Project number, and never ended up finishing because it was about the time I took a quick hiatus
+1(Feel free to try and finish it if you'd like)
2: Lore
3: I'd say look toward the Comanche (obviously cause it's the only stealth heli to fly) and use very basic paneling to give it a geometric shape, then again I'm not really an authority on helicopters.
4: Unfortunately I already work for Phoenix Industries
5: (I'm an Ace Combat fan, so it's showtime) A large aircraft (hopefully quite fast) with a centerline railgun with auxiliary drone launch ports. Think of a combination of the Spiridus and Arsenal Bird in terms of function. Aesthetically it would be quite different from those two though.
Ok this isn't exactly possible, as multi selecting different kinds of parts would screw up the category system for XML properties themselves.
+1As an alternative you could open your aircraft XML file in something like Notepad and use the "Find and replace" tool for easy drag rescaling, I guess. Other than that I don't see any other way of doing it quickly.
Theres about five of them, being the following:
- Wright isles (discovered by default)
- Krakabola (discovered by default)
- Snowstone (Way up north)
- Sky Park "city" (south of Wright)
- and Maywar (east-southeast of Wright)
@RankStarfish201 Well its definitely a huge undertaking considering I'm doing this in my own spare time, but yeah I hope some cool stuff can be found
Umm upon review I'm not sure if this version has the backwards walking option. It is either controlled by throttle or pitch, not sure.
This p l e a s e s the drones
Its a shame this didnt get more attention. I thought it was a pretty cool build.
+3AF-05
The backstory is a bit strange, but I had to somehow put it into the lore (this aircraft is non canon to the Accilian storyline).
It's pretty old, but it still works.
I know Pißwasser is in GTA but its too good to pass up
+2(Thats not just a B by the way)
Someone should make a claw machine but with bombs.
Beautiful. Just beautiful.
@JustMiko you deny your weapon its purpose
+1is it just, like, not working, or is there an issue connecting to IPs?
+2beep blip blip blip blip (6x Missile launch sound effect)
+2As in Lighthouse or Dark Blue?
For Lighthouse I use the F-15E because 6AAMs are great and plus it has the Garuda paint scheme
For Dark Blue I use the Rafale or FB/22 with LAAM, because I dont know if you know this, but LAAM, tied with SAAM, has the highest turn rate in the game.
But of course it depends on my mood.
But any F-15 is a good choice since they all have a good selection of weaponry and great base performance.
This account stands with Ukraine
+2I have a code I always use for the door hinges
It goes like this:
SelectedWeapon="(insert weapon name here)"?1:0
looks sick
ok but how many parts
How was I not aware of this
Huh. I thought the AF-09 would be harder. But then again your landing approach was quite fast.
(There were also drag chutes. Now that I think of it I dont know if that was in the instructions or not)
thank you this information is groundbreaking
+1yeah just edit the part through the XML file rather than in game
+1hit damnit
+2@Elizabethovo well what about magnets?
+2@Ahsp3en quality conversation
@Ahsp3en Our warriors have engaged the enemy
+1@Ahsp3en You must construct additional Pylons
+1@TheFlyingHusky awesome. plenty of time.
+2I'm gonna make a Virtual Boy and no one can stop me
+2also whats the deadline?
I cant help but think of a Project Wingman airship when I look at this. They look almost exactly the same. Further, the flares look like the embers spit out by the cordium engines they use
+1Not enough minerals
+2looks like a fusion of an Su-75 and a CFA-44
+1@Bogey
Sorry I couldnt help you out. I hope you do end up figuring this out in the end.
@Bogey I dont know I just tried to formulate it off the top of my head with no testing whatsoever
@Bogey Oh well I think the input was supposed be the input for turret traverse: i.e. VTOL, Trim, etc.
If not then try changing 90 to 270 cause sometimes it might be the wrong direction.
or try changing 360 to 0.
oh boy complicated Funky Trees. I reckon it'd be like this:
Input that into the activation group field of the cannon and said cannon should disable when in the deadzone.
+2I don't know i'm not an expert and I haven't played SP in a while so take my advice with a grain of salt.
It works like this:
First it checks to see if the input is above the minimum angle, then checks to see if it's inside the maximum angle, and if both conditions are true, the cannon is activated. If it is not then it disables the cannon.
Who would win?
A state of the art, massive Trade Federation command ship loaded to the brim with military hardware and droid fighters while commanding an invasion force on the planets surface
or one shiny boi
Well im in a similar predicament, I'm trying to make a top-down, "Mini Map" type radar display to show the relative bearing and distance of the selected target, but no matter all the functions I try it doesnt work
+2@X99STRIKER Taiwan is indeed a country. Problem, China?
+4well you cant bind guns to a function, they are only manually controlled, I think. But Ive seen people make "Weapon UAVs" which do pursue a target and remain a certain distance, but not one that shoots by itself.
Well, in theory maybe you can get a PID controller to control the FireGuns input, but that would trigger all the guns on the plane at once.
I dont know Im only starting to get into PIDs
Im sure with some Funky Trees sorcery its possible but Im far from qualified for that field.
image machine broke
I think this plane is really cool, with a nice cockpit function and some pretty cool detailing, but the only real problem I have with this is its tendency to pitch up in flight. My recommendation would be to add trim to the pitch surfaces. Other than that, it's really cool!
@Zaineman
1) With careful nudging of missiles, you can overlap the missile placement so you can fit any amount of missiles in the space of one
2) The "mimic maneuver" is a thing from Mimic Squadron's introductory cutscene in Ace Combat 7. It can be seen here:
Link to a short clip
Although It does not have an official name, its just what I like to call it.
3) I'll definitely check it out
HE DID IT HE DID THE MIMIC MANEUVER
@DragoransEscarti I suppose it could be subconscious lol
<< Listen up, Galm One. We've completed analysis of the enemy craft, codename "Morgan". This aircraft is protected by a powerful ECM system. It's only weakness is in the front air intakes. Go, Take down Morgan. Demon Lore of the Round Table, I pray for your success. >>
Oh wow 5k already? Keep it up bro!
+2good games y'all. Everyone's cars are amazing!