14.2k Griffon1 Comments

  • how did i get points? 2.7 years ago

    Welcome to the SP party

    +2
  • I'm bored so I'm going to ask you a question and you will answer it. 2.7 years ago

    1: This thing I never mentioned to anyone even once, completely skipped over it's Project number, and never ended up finishing because it was about the time I took a quick hiatus
    (Feel free to try and finish it if you'd like)
    2: Lore
    3: I'd say look toward the Comanche (obviously cause it's the only stealth heli to fly) and use very basic paneling to give it a geometric shape, then again I'm not really an authority on helicopters.
    4: Unfortunately I already work for Phoenix Industries
    5: (I'm an Ace Combat fan, so it's showtime) A large aircraft (hopefully quite fast) with a centerline railgun with auxiliary drone launch ports. Think of a combination of the Spiridus and Arsenal Bird in terms of function. Aesthetically it would be quite different from those two though.

    +1
  • Suggestion 2.7 years ago

    Ok this isn't exactly possible, as multi selecting different kinds of parts would screw up the category system for XML properties themselves.
    As an alternative you could open your aircraft XML file in something like Notepad and use the "Find and replace" tool for easy drag rescaling, I guess. Other than that I don't see any other way of doing it quickly.

    +1
  • how many islands are there in simpleplanes? 2.7 years ago

    Theres about five of them, being the following:
    - Wright isles (discovered by default)
    - Krakabola (discovered by default)
    - Snowstone (Way up north)
    - Sky Park "city" (south of Wright)
    - and Maywar (east-southeast of Wright)

  • So I've done some thinking... 2.7 years ago

    @RankStarfish201 Well its definitely a huge undertaking considering I'm doing this in my own spare time, but yeah I hope some cool stuff can be found

  • Quadrupedal Walker Tech Demo/Frame 2.7 years ago

    Umm upon review I'm not sure if this version has the backwards walking option. It is either controlled by throttle or pitch, not sure.

  • ADF-01 FALKEN ver1.0 2.7 years ago

    This p l e a s e s the drones

  • Share Your Old or Under-Appreciated Builds Here 2.7 years ago

    Its a shame this didnt get more attention. I thought it was a pretty cool build.
    AF-05
    The backstory is a bit strange, but I had to somehow put it into the lore (this aircraft is non canon to the Accilian storyline).
    It's pretty old, but it still works.

    +3
  • I need fake sponsor names. Please 2.7 years ago

    I know Pißwasser is in GTA but its too good to pass up
    (Thats not just a B by the way)

    +2
  • Grabing bomb machine 2.7 years ago

    Someone should make a claw machine but with bombs.

  • V8 Pod Racer 2.7 years ago

    Beautiful. Just beautiful.

  • Box (Very Scary) 2.7 years ago

    @JustMiko you deny your weapon its purpose

    +1
  • Multiplayer issue on Simple planes Education 2.7 years ago

    is it just, like, not working, or is there an issue connecting to IPs?

    +2
  • SU-43 Berkut (Ace Combat 3 Electrosphere) 2.7 years ago

    beep blip blip blip blip (6x Missile launch sound effect)

    +2
  • What aircraft do you use in the final mission of Ace Combat 7 2.7 years ago

    As in Lighthouse or Dark Blue?
    For Lighthouse I use the F-15E because 6AAMs are great and plus it has the Garuda paint scheme
    For Dark Blue I use the Rafale or FB/22 with LAAM, because I dont know if you know this, but LAAM, tied with SAAM, has the highest turn rate in the game.
    But of course it depends on my mood.

    But any F-15 is a good choice since they all have a good selection of weaponry and great base performance.

  • MiG-29 "The Ghost Of Kyiv" Ukrainian Air Force 2.7 years ago

    This account stands with Ukraine

    +2
  • How do you make a bomb bay? 2.7 years ago

    I have a code I always use for the door hinges
    It goes like this:
    SelectedWeapon="(insert weapon name here)"?1:0

  • Voyager 2.8 years ago

    looks sick

  • F-15 2.8 years ago

    ok but how many parts

  • ACE Combat Challenge Winner!!! 2.8 years ago

    How was I not aware of this

  • Simpleplanes vs Aircraft Carrier Landings Challenge | Part 2 2.8 years ago

    Huh. I thought the AF-09 would be harder. But then again your landing approach was quite fast.
    (There were also drag chutes. Now that I think of it I dont know if that was in the instructions or not)

  • How to mobile multiplayer 2.8 years ago

    thank you this information is groundbreaking

    +1
  • Can we Bring back those parts which weve scaled to make it invisible? 2.8 years ago

    yeah just edit the part through the XML file rather than in game

    +1
  • Stonehenge railGun 2.8 years ago

    hit damnit

    +2
  • The Arsenalbird 2.8 years ago

    @Elizabethovo well what about magnets?

    +2
  • GA-Phoenix Mk3A 2.8 years ago

    @Ahsp3en quality conversation

  • GA-Phoenix Mk3A 2.8 years ago

    @Ahsp3en Our warriors have engaged the enemy

    +1
  • GA-Phoenix Mk3A 2.8 years ago

    @Ahsp3en You must construct additional Pylons

    +1
  • [Closed]Game console challenge 2.8 years ago

    @TheFlyingHusky awesome. plenty of time.

    +2
  • [Closed]Game console challenge 2.8 years ago

    I'm gonna make a Virtual Boy and no one can stop me
    also whats the deadline?

    +2
  • EE Sparkle 2.8 years ago

    I cant help but think of a Project Wingman airship when I look at this. They look almost exactly the same. Further, the flares look like the embers spit out by the cordium engines they use

    +1
  • GA-Phoenix Mk3A 2.8 years ago

    Not enough minerals

    +2
  • F-77EX Super Arrow 2.8 years ago

    looks like a fusion of an Su-75 and a CFA-44

    +1
  • How to automatically disable gun/cannon part when facing certain angle? 2.8 years ago

    @Bogey
    Sorry I couldnt help you out. I hope you do end up figuring this out in the end.

  • How to automatically disable gun/cannon part when facing certain angle? 2.8 years ago

    @Bogey I dont know I just tried to formulate it off the top of my head with no testing whatsoever

  • How to automatically disable gun/cannon part when facing certain angle? 2.8 years ago

    @Bogey Oh well I think the input was supposed be the input for turret traverse: i.e. VTOL, Trim, etc.
    If not then try changing 90 to 270 cause sometimes it might be the wrong direction.
    or try changing 360 to 0.

  • How to automatically disable gun/cannon part when facing certain angle? 2.8 years ago

    oh boy complicated Funky Trees. I reckon it'd be like this:

    (Input for turret)>(deadzone min negative angle in degrees)/360?((Input for turret)<(deadzone max angle in degrees)/360?1):0

    Input that into the activation group field of the cannon and said cannon should disable when in the deadzone.
    I don't know i'm not an expert and I haven't played SP in a while so take my advice with a grain of salt.
    It works like this:
    First it checks to see if the input is above the minimum angle, then checks to see if it's inside the maximum angle, and if both conditions are true, the cannon is activated. If it is not then it disables the cannon.

    +2
  • N1 Naboo fighter 2.8 years ago

    Who would win?
    A state of the art, massive Trade Federation command ship loaded to the brim with military hardware and droid fighters while commanding an invasion force on the planets surface
    or one shiny boi

  • Auto-Aim Trobleshooting 2.8 years ago

    Well im in a similar predicament, I'm trying to make a top-down, "Mini Map" type radar display to show the relative bearing and distance of the selected target, but no matter all the functions I try it doesnt work

    +2
  • Mods, I need your help (FIXED NOW) 2.8 years ago

    @X99STRIKER Taiwan is indeed a country. Problem, China?

    +4
  • How do i build an auto attack build, like the one in the droplet? 2.8 years ago

    well you cant bind guns to a function, they are only manually controlled, I think. But Ive seen people make "Weapon UAVs" which do pursue a target and remain a certain distance, but not one that shoots by itself.
    Well, in theory maybe you can get a PID controller to control the FireGuns input, but that would trigger all the guns on the plane at once.
    I dont know Im only starting to get into PIDs

  • Control Surface Shake? 2.8 years ago

    Im sure with some Funky Trees sorcery its possible but Im far from qualified for that field.

  • R.L.Bartini Kor.SVVP-70 2.8 years ago

    image machine broke

  • F-44 Ultra Maine Coon With HUD 2.9 years ago

    I think this plane is really cool, with a nice cockpit function and some pretty cool detailing, but the only real problem I have with this is its tendency to pitch up in flight. My recommendation would be to add trim to the pitch surfaces. Other than that, it's really cool!

  • Su-47 Berkut 2.9 years ago

    @Zaineman
    1) With careful nudging of missiles, you can overlap the missile placement so you can fit any amount of missiles in the space of one
    2) The "mimic maneuver" is a thing from Mimic Squadron's introductory cutscene in Ace Combat 7. It can be seen here:
    Link to a short clip
    Although It does not have an official name, its just what I like to call it.
    3) I'll definitely check it out

  • Su-47 Berkut 2.9 years ago

    HE DID IT HE DID THE MIMIC MANEUVER

  • Project 8131-02 (AF-12 Prototype) 2.9 years ago

    @DragoransEscarti I suppose it could be subconscious lol

  • Multiple targets for different parts of a plane 2.9 years ago

    << Listen up, Galm One. We've completed analysis of the enemy craft, codename "Morgan". This aircraft is protected by a powerful ECM system. It's only weakness is in the front air intakes. Go, Take down Morgan. Demon Lore of the Round Table, I pray for your success. >>

  • F/A-18E Honey Hornet 2.9 years ago

    Oh wow 5k already? Keep it up bro!

    +2
  • Vintage Prototype Challenge result! 2.9 years ago

    good games y'all. Everyone's cars are amazing!