@InconsistentMuiz @Bryan5 @ThomasRoderick @Aviator01 @BeastHunter
Im having too much of an hard time finishing the desc, so here
Im done with the plane itself, but the description is taking time. You all waited over 20 days And I thank you for your patience. I'm still gonna release it btw...
@InconsistentMuiz @X99STRIKER @Bryan5 @xNotDumb @Aviator01 @BeastHunter I want to apologize for not being able to release these past 20 days. I'm back after being hospitalized for severe pneumonia. I almost died lol, but I'm back now and pushing my schedule in favor of releasing this
I was also really not expecting such efficiency in part count, This thing has a full-blown cockpit, guns and cannons. Yet here we are sitting at 157 parts
@Tsuchiisan Twin booms just have this aura for some reason. (When done right)
I've always had an obsession with it, that is why the A40 exists. Although that's the only mention of it I'll make here. If you want to see it; you know what to do
@LieutenantSOT Hey you might want to check your discord. Also try to get whoever your friends where to not scan any codes, or their acc will get opened to a bot.
You may also have to refriend everyone and most likely unblock them
@ThomasRoderick You're in luck, I'm taking all iterations to a point where at least the exterior is complete, this one is a legacy one... so rest assured I'm making it
@GuyFolk That's something that already takes place, when we input AngleOfSlip it will correct in both directions, again, you'd have to input extra code to make it so that one engine doesn't slow down and the engine speeds up to correct only reacts. So yes, that works but that will present a new issue... now when the throttle is being fully cut then what? and I assume that happens a lot while trying to slow down for landing.
So ultimately there needs to be some condition that accounts for the lowering of speed. It's either lower the speed using the power of that speed value or make certian conditions like GS < x ? AngleOfSlip/y ; AngleOfSlip/z
@ZoaMiki @GuyFolk How about making it dependent on speed then? Something like this? : pow(GS(clamp(AngleOfSlip/x, y,z))) and also shit, I forgot I can't use your real name anywhere else, sorry.
@GuyFolk You can also just keep the TVC independent on the power though, hell that is how it works normally... You'd have to actually write extra code just to make it so that the Tvc has to depend on. I think you're referring to nozzle redirection where your point will stand, but ZoaMiki used engine thrust directly to change yaw, so that point of low engine power is obsolete because in this case, I can yaw regardless of engine power, but the angle of slip advice is good. This thing likes to slip around A LOT and having to manually correct AoS in such an advanced fighter is a downside
Well done, the design is really good. A few criticisms that may help you out.
1.) Stealth fighters prefer not to have leading-edge root extensions, it complicates Planform alignment. You can disregard this, your LERX is not big enough to make a huge difference.
2.) Inlets should also follow the planform alignment rule
2.5.) Perhaps make it an S-Duct as well (not necessary)
3.) The GForce indicator in the cockpit is incapable of showing the g's when pitching down.
4.) The rear landing gears clip through the doors(whilst retracting). The front ones as well. (Whilst extending)
That's about it, not much else I can say bad about it... I loved it, so again, well done.
The design of this thing is phenomenal.
I do have one very minor criticism, try making more subdivisions in the glass, making the curves a lot more smoother
Sorry about my comment earlier, deleted it, it was wrong but I still do Have solution. Check your connections, every single one of them (except the one that are in the dead centre like the fuselage).
@YarisSedan IT'S JUST BALLS!?
+2@TheMouse Well, you weren't wrong to think so
@Graingy So now you guys Know why I decided to do that SP3 Posts super early.
+1I was wondering If I could use these 2 accounts to make an ARG
Wonder how many Collective points that is across
+1@Builderupper1148
@Zoamiki
@Gs
and this...
@AmAndroidCuzYes xD
@TheMouse @MintLynx
Well, this aged well.
@Gs You're dead to them.
@AmAndroidCuzYes Too bad i'm technically dead
@InconsistentMuiz @Bryan5 @ThomasRoderick @Aviator01 @BeastHunter
+4Im having too much of an hard time finishing the desc, so here
Im done with the plane itself, but the description is taking time. You all waited over 20 days And I thank you for your patience. I'm still gonna release it btw...
@InconsistentMuiz @X99STRIKER @Bryan5 @xNotDumb @Aviator01 @BeastHunter I want to apologize for not being able to release these past 20 days. I'm back after being hospitalized for severe pneumonia. I almost died lol, but I'm back now and pushing my schedule in favor of releasing this
+4@LieutenantSOT errr... you might wanna check your discord...
@Grob0s0VBRa OK, but how'd you get that addon, hell, how do you get any of the extra add-ons sans the default ones
@AvalonIndustries Any insight on how you got the blueprint outline?
I was also really not expecting such efficiency in part count, This thing has a full-blown cockpit, guns and cannons. Yet here we are sitting at 157 parts
+1@Tsuchiisan Twin booms just have this aura for some reason. (When done right)
+1I've always had an obsession with it, that is why the A40 exists. Although that's the only mention of it I'll make here. If you want to see it; you know what to do
@ThomasRoderick
+1@CheckOneTwo It may be because of the twin-boom design... or perhaps because of the sleekness. Sorry for not spotlighting it earlier
+1I for some reason have an emotional connection to this thing.
+2@LieutenantSOT Hey you might want to check your discord. Also try to get whoever your friends where to not scan any codes, or their acc will get opened to a bot.
+1You may also have to refriend everyone and most likely unblock them
@BeastHunter @X99STRIKER @Bryan5
+2The reveal of the plane (Tags were requested)
@ThomasRoderick You're in luck, I'm taking all iterations to a point where at least the exterior is complete, this one is a legacy one... so rest assured I'm making it
+1@ThomasRoderick Which one is overall the best though?
@GuyFolk Lmao, ill do it then, in my a-40
@GuyFolk Great, now fly through mountain isles. And backward.
+1@xNotDumb Poor jundroo trynna make nice games here!
@xNotDumb Jesus christ have some class and some sense of sympathy man!
@GuyFolk That's something that already takes place, when we input AngleOfSlip it will correct in both directions, again, you'd have to input extra code to make it so that one engine doesn't slow down and the engine speeds up to correct only reacts. So yes, that works but that will present a new issue... now when the throttle is being fully cut then what? and I assume that happens a lot while trying to slow down for landing.
So ultimately there needs to be some condition that accounts for the lowering of speed. It's either lower the speed using the power of that speed value or make certian conditions like GS < x ? AngleOfSlip/y ; AngleOfSlip/z
@ZoaMiki @GuyFolk How about making it dependent on speed then? Something like this? : pow(GS(clamp(AngleOfSlip/x, y,z))) and also shit, I forgot I can't use your real name anywhere else, sorry.
+1@GuyFolk You can also just keep the TVC independent on the power though, hell that is how it works normally... You'd have to actually write extra code just to make it so that the Tvc has to depend on. I think you're referring to nozzle redirection where your point will stand, but ZoaMiki used engine thrust directly to change yaw, so that point of low engine power is obsolete because in this case, I can yaw regardless of engine power, but the angle of slip advice is good. This thing likes to slip around A LOT and having to manually correct AoS in such an advanced fighter is a downside
+1@AnderWorks It's a scuffed way to say "Welcom to top gun maverick mates"
+1@Otana No probb Mate
@Otana thank you!
T
T for all
+1Well done, the design is really good. A few criticisms that may help you out.
+71.) Stealth fighters prefer not to have leading-edge root extensions, it complicates Planform alignment. You can disregard this, your LERX is not big enough to make a huge difference.
2.) Inlets should also follow the planform alignment rule
2.5.) Perhaps make it an S-Duct as well (not necessary)
3.) The GForce indicator in the cockpit is incapable of showing the g's when pitching down.
4.) The rear landing gears clip through the doors(whilst retracting). The front ones as well. (Whilst extending)
That's about it, not much else I can say bad about it... I loved it, so again, well done.
Thank you, this is a nice prop. Very detailed character as well. Good work.
The design of this thing is phenomenal.
+3I do have one very minor criticism, try making more subdivisions in the glass, making the curves a lot more smoother
@xNotDumb * INHALLLLLLE * newton ANDDDD Bernouli. it's Newton AND Bernouli damnit!
[This is a sarcastic comment]
@AviationRevelation Some random Einstein brothers person or some shiz idk man
Welcome to Bottom Range weapon Independent person mates
+2God, I'm so sorry
ANACANADA
also T
@Krikkit42 Lol yeah
@2Papi2Chulo Not really complicated to make a simple fly-by-wire system. Honestly, sin(RollRate) may workout for you alone..
Sorry about my comment earlier, deleted it, it was wrong but I still do Have solution. Check your connections, every single one of them (except the one that are in the dead centre like the fuselage).
As a fellow aerospace engineer, can confirm this is indeed how we make planes fly.
+10Bernouli's principle and Newton's 3rd law is a load'a'BS
@ThomasRoderick what? want me to make a video as well or sumn?
Or just using my updoot capability again?
Or are you asking me to bring the f1PV out?
+2If you want, I can write descriptions for you, I don't type japanese that well but I sure can understand it a little.
Lord god egn, your still going at it hard.
If it was linked to an email, Yes, Yes you can. sned an email to andrew... just don't spam him please have patience.
+15God freaking damnit @ThomasRoderick Don't make me look so kind for frick sake why did you ping me onto sumn I gonna spam upvote and spotlight
+3