@Alltimelow that's because boats don't go 800 mph dogfights do. With a stationary ship one bullet from a wing gun will destroy it. See everyplay.com user half strike for my carrier weapons test on my destroyer
@Alltimelow because at the moment I'm one hit it causes an explosion which chains and destroys the vehicle. What they need to do is lower bullet damage and stop explosive chain reactions for this idea to work ( or add armour blocks which do this)
See some of mine and don't be intimidated by people like @Skua and @SpiritusRaptor. know what you are capable of and strive for better than yourself, not others. Is the best advice I can give you
@SimpleName11 yeah the best way to get 'good' planes is by mastering fusalages but it takes practice and can be time consuming ( I say good in commas as generally planes with fusalages look better than ones without but with some exceptions)
@Alltimelow that's a good idea. The problem I can see with this is that the damage model will have to be re done so the think can take hits but if that is done then it should work
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
flair_release='true'#flair_release(flair_count)
if flair_release!='true':
print('missile hit plane flase')
missile='false'
if flair_release=='true':
chance=0
chance=random.randint(1,6)
if chance ==2:
miss_vector=plane_vector
print('missile hit plane')
missile='false'
else:
miss_vector=flair_vector
print('missile hit flair')
missile='false'
a=input('release missile')
if a == 'yes':
missile=missile_release()
print (missile)
flair_system(flair_vector,miss_vector,plane_vector,flair_count,missile)
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
flair_release='true'#flair_release(flair_count)
if flair_release!='true':
print('missile hit plane flase')
missile='false'
if flair_release=='true':
chance=0
chance=random.randint(1,6)
if chance ==2:
miss_vector=plane_vector
print('missile hit plane')
missile='false'
else:
miss_vector=flair_vector
print('missile hit flair')
missile='false'
a=input('release missile')
if a == 'yes':
missile=missile_release()
print (missile)
flair_system(flair_vector,miss_vector,plane_vector,flair_count,missile)
I'm on about the size, even on the bis it still seems to big (ps he does this by fitting the missile to the fuselage and their is a detached attached to the front of the missile so it's released but still attached to the detacher) @BRuthless
@Alltimelow that's because boats don't go 800 mph dogfights do. With a stationary ship one bullet from a wing gun will destroy it. See everyplay.com user half strike for my carrier weapons test on my destroyer
@Alltimelow because at the moment I'm one hit it causes an explosion which chains and destroys the vehicle. What they need to do is lower bullet damage and stop explosive chain reactions for this idea to work ( or add armour blocks which do this)
@Liquidfox the Pak ta is a cargo plane that is scarier than a c130 spectre
See some of mine and don't be intimidated by people like @Skua and @SpiritusRaptor. know what you are capable of and strive for better than yourself, not others. Is the best advice I can give you
@SimpleName11 yeah the best way to get 'good' planes is by mastering fusalages but it takes practice and can be time consuming ( I say good in commas as generally planes with fusalages look better than ones without but with some exceptions)
@Alltimelow that's a good idea. The problem I can see with this is that the damage model will have to be re done so the think can take hits but if that is done then it should work
No it's a sukhoi PAK-FA stealth plane for Russia and India@Viper28
Thanks @Liquidfox
oh ok@Flightsonic
now tried 2 browsers (firefox and maxthon)
it wont let me change the title, as soon as it uploaded i regretted making it like that
im working on a mod for this that will use this sort of principle and rocket model its been in development for about a month but in no-where near done
Ok oh well@Skua
Ok thanks@Skua
Not working@Skua
`
import random
flair_count=5
def missile_release():
print('missile released')
return 'true'
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
def weaponcycle(flaircount):
planevector=0
flairvector=planevector-1
missvector=plane_vector
weaponcycle(flaircount)#starts script
`
Ok@Skua
What did he say@Skua
can someone get this to work I cant get it to quote it currently is you copy this straight to python it wont work as is didn't copy the indents
import random
flair_count=5
def missile_release():
print('missile released')
return 'true'
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
def weaponcycle(flaircount):
planevector=0
flairvector=planevector-1
missvector=plane_vector
weaponcycle(flaircount)#starts script
iv had it working for a while but I cant start production on it until my main computer is ready
lol im working on a mod for this iv got the basic test script
@spefyjerbf thanks
umm? how do i reply to this, this is amazing
https://www.simpleplanes.com/a/WWxV83/Rotator-powered-plane
Can you enter my rotator powered plane plz it's one of my first designes
Nice gyrocopter
How many can you enter
Ok@deusalgor
Can you enter my red barron
It came out 2 days ago@Metrovhd
Thanks @FearlessFabFlightIndustries
See my bae hawk for a modded blasto
Sure @Metrovhd
Lol sry already thought I did @Metrovhd
Yeah they are actually making it (I tried a version and if failed catastrophically)@Metrovhd
Looks like the Lockheed Martin n+2 supersonic airliner
Roll for turning and use 3 in the water
If tried it out too it works but is still too big as in width not length@BRuthless
Thanks@TheRubyArmy1134
Small engines like 2 long and 1 wide (mainly vtol) and an engine that's 1 long and 0.5 wide
I'm on about the size, even on the bis it still seems to big (ps he does this by fitting the missile to the fuselage and their is a detached attached to the front of the missile so it's released but still attached to the detacher) @BRuthless
It will still be bulky like 2X2 so until they can bring in smaller engines like separators in ksp then it will be to big@BRuthless
The problem is it's as big as a blasto vtol@BRuthless
If I can find it il make a mk II. @BRuthless
Unfortunately you have to stick a vtol blast in their, if the dev scan make a small vtol blast like half the length then it will be better@BRuthless
@joeysellers OK thanks
@Flightsonic sure
yeah its center, I found the problem its a drag model issue where the right side is getting less drag (its a bug in the game)@Tully2001
I don't know why it slowly turns to the right it's perfectly symetrical