2,4,3 as it isn't the best looking however it manoeuvres well and got a lucky gun on me at medium and for long ranges... Well guess.
Vids on everyplay@Medron
@Skua OK fixed half of the glitches on the code and its a matter of slitting it in the right area and gluing out down however it will require an installed that in currently coding do yeah but it will be six weeks till I start modfing fully@Skua
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
flair_release='true'#flair_release(flair_count)
if flair_release!='false':
print('missile hit plane')
missile='false'
if flair_release=='true':
chance=0
chance.randint(1,6)
if chance ==2:
miss_vector=plane_vector
print('missile hit plane')
missile='false'
else:
miss_vector=flair_vector
print('missile hit flair')
missile='false'
a=input('release missile')
if a == 'yes':
missile=missile_release()
print(missile)
flair_system(flair_vector,miss_vector,plane_vector,flair_count,missile)
@Skua @Gg1234 @Aviation iv got some basic python code that works with minimum errors and should fit in smoothly with an installer when I convert it to c# but will need help with objects and deploy animations and will start officially working on it in 6 weeks(as then I will have a fully working computer)
You got 4,4,3 as its a good design but not the smoothest and has good tuning and stability and in the dogfight on the 3rd battle it went up overaltituded me and sniped me with a missile like a real drone @XjayIndustrys
Huh I thought the radiators where in that position so thee flowing air would cause a suction pulling hotter air out faster and causing a cooler and their fore more throttle efficient engine(so almost like over clocking a cpu )
I surpose you could code it in a way that the client renders the physics and uploads an entity with vectors and position details to server and the other client will receive a loaded entity with position details although this method is cpu intensive it will relieve a lot of stress on server and on the receiving client
Medrons entery@XjayIndustrys
Thanks@Thehtmguy
Yeah I can see that now will do on next one @TehDuck
@RedHawk that was fast
Thanks @TehDuck @Gg1234
Ok but this was just spontanious. How did it perform@TehDuck
This is on my destroyer now@Gg1234
Lol
Like I keep on saying if someone can find evidence il it and tag all up voters and commenters and tell them I was wrong@LansburyJam
I mean for the test script not the c# script
Most glitches are sorted apart from unknown errors I have to look up@Gg1234
Il try @Gg1234
Comment if you want more
2,4,3 as it isn't the best looking however it manoeuvres well and got a lucky gun on me at medium and for long ranges... Well guess.
Vids on everyplay@Medron
Thanks @RedHawk
Yup totally on purpose ( >< ) <===\ (Meant to be a gun) @RedHawk
@Skua I saw that title but thought it was a modfing post lol
@Skua oh ok thanks
@Skua no look at my code post and some bits of code are in boxes that look like screen shots of my code
@RedHawk #f35mania
@Skua no like how its in blocks that looks like screen shots
@Skua how do I do it like a screen shot like those blocks on the post
@Skua OK fixed half of the glitches on the code and its a matter of slitting it in the right area and gluing out down however it will require an installed that in currently coding do yeah but it will be six weeks till I start modfing fully@Skua
@Skua sounds latin
@Skua , lol html interference
here is basic code with few nagging little errors that need fixing
flair_count=5
def missile_release():
print('missile released')
return 'true'
def flairrelease(flaircount):
flair=input('release flair')
if flair =='yes':
flair_count-=1
return 'true'
if flair != true:
return 'false'
def flairsystem(flairvector,missvector,planevector,flair_count,missile):
while missile=='true':
def weaponcycle(flaircount):
planevector=0
flairvector=planevector-1
missvector=plane_vector
weaponcycle(flaircount)#starts script
@Skua
thanks, at the moment its just an emulation but it will need hooking up (the emulation is working tho il upload the script when finished)@Skua
@Skua @Gg1234 @Aviation iv got some basic python code that works with minimum errors and should fit in smoothly with an installer when I convert it to c# but will need help with objects and deploy animations and will start officially working on it in 6 weeks(as then I will have a fully working computer)
create a damage multiplier that can be changed in the part options best of all 3 worlds@ThePhantomGuy
thanks (it probably wont do well but for fun)@Furyion
will test in 5 hours@Medron
@XjayIndustrys ikr vids on everyplay
enter my blue jet plz
You got 4,4,3 as its a good design but not the smoothest and has good tuning and stability and in the dogfight on the 3rd battle it went up overaltituded me and sniped me with a missile like a real drone @XjayIndustrys
Click on the mover sad see control to roll
Just added a under turret to it for lolz
Lol
Set turret to roll so then it's easyer (see my A.P.C. V2)
Yeah I'm on a iPad and it looks good@AnarchistAerospaceIndustries
Can you upload a mod-less friendly version
Huh didn't know that, thanks@Gg1234
Huh I thought the radiators where in that position so thee flowing air would cause a suction pulling hotter air out faster and causing a cooler and their fore more throttle efficient engine(so almost like over clocking a cpu )
I think that if a bullet hits a part it should just fall off instead of blowing up and causing a chain reaction@Flightsonic
What I mean is they get a pre rendered almost animation of the craft with no physics render just graphics
I surpose you could code it in a way that the client renders the physics and uploads an entity with vectors and position details to server and the other client will receive a loaded entity with position details although this method is cpu intensive it will relieve a lot of stress on server and on the receiving client
I'm on iOS but thanks for the tip@Noman0rumeral
Agreed to the point above
I perfer the mig 31 foxhound just because of game nastalga
Ps food design
I was just notifying so you guys can see it before you stumble on it 2-5 hours later@RedHawk@Stingray
Ps bottom yaw surfaces are inverted causing roll not yaw