well yeah kinda. It's about as close to how a real one would operate as i can get. I have better designs though if you were planning on using a more realistic swashplate for one of your aircraft.@Swiftsure
very cool. i don't think a tilting turbofan would ever really work all that well in real life. maybe with fadec and fbw but that would take a lot of ingenuity to build.
I'm not entirely sure what the right angle for the game is. I'm starting to thing it some where in between 90 and 45. At least when you use wings and vtol nozzles. The wings generate there own lift and act differently from the lift of the nozzles. I've been experimenting with out wings but with fuselage blocks instead. Like my impracticopter
thnx man, Already did it. Check out my other work, i kept experimenting with the phase angle. Sadly they are not that stable, there is just to much engineering and flight control coupling that go into these things to accurately imitate in the game. Always appreciate someone who like helicopters though.@Eagle0110
Try to stack rotators on rotators. One may have a speed limit but stack there speed limits on top of eachother and you'll get a faster ultimate speed.@StickandRudder34
yeah i hear you, I tried using only spinning airfoils to get powered flight but i think it's a mute point until the devs start adding heli parts. Are you any good at modding? I haven't tried to yet. I know the further out from the center of rotation the vtol nozzles are the faster your rotor head will spin. Any ideas on what to build?@StickandRudder34
hey man i took your advice on the extra engines and started messing with the 45 degree swashplate. pitch is still iffy but i got roll down by decreasing the speed of one set of roll rotators and increasing the other. didn't work for pitch. i uploaded unlisted until i can get it smoothd out all the way. this is the download code E74jhn @bostonhoonigan
@bostonhoonigan yeah I'm playing around with it trying to find the best results, still trying to find the right anti tq on the tail and proper reaction speeds....i actually keep bouncing back to my 45 degree swashplate, sometimes i cant tell which one is better. Mind giving them a look and giving me your opinion? set the reaction to 20 on the rotators if you want but i tend to overwork the controls.
@bostonhoonigan thanks for the advice, i watch his videos frequently but ill check it out again to see if there is any new information. check out my 90 degree swashplate that might have already solved that problem. I explained it differently but a gyroscopic effect sounds better than the way i explained it.
@JoshuaW thats the very same swashplate i just put extra blades on mine and took of the counter tq rotor head. I did like all of you work though and I'm gunna check it all out.
great job. I am a big fan of sikorsky aircraft. I changed the tail rotor to the option of having a throttle govenor and did not get a single overspeed.
@chawankorn ,thank you. It was all based on yours. I'm going to add another set of rotators to the next swashplate. Surprisingly you actually need a phase angle to get the right inputs.
Was the swash plate's rotator modded so it didn't spin with the rotor head on the head with cyclic control? I broke down your system and tried to build it back up. I figured everything out but that one rotator.
Nice Catapult. Can you increase the plane's pitch control and balance it out? I tried bringing the detach force up to 100% to get better launch speeds but ended up just cartwheeling the plane. I think maybe more detachers might help as well. Overall good job.
I ran out of room in the description. For this rotor craft I wanted to incorporate a yaw control w/o the use RCN nozzles. This is because I have never encountered rotor craft, which are in wide use, that have used such a control scheme. So now the rotors tilt back and forth for yaw. This change also forced me to move the rotators for fwd flight mode where the engines were previously. Moving the engines also gave this craft better handling in my opinion by slightly lowering the center of weight. I have received criticism that my quads are hard to control, and I agree. But I find playing them on a PC and not maxing out the collective control makes it very manageable. I play with the VTOL setting between the top two bars for takeoff and a tad bit lower for cruising in fwd flight mode. Yaw is a little touchy but along as you give it some gentle love it'll give you what you want. If your good w/ Paint schemes please give my plane a better paint job.
HHmmmmm......interesting but not very safe looking.
good looker. controllability could use some work
=)@Jabadahut50
=)@lowobservable
Amazing
well yeah kinda. It's about as close to how a real one would operate as i can get. I have better designs though if you were planning on using a more realistic swashplate for one of your aircraft.@Swiftsure
haha it was a failed experiment, but i worked to hard to not upload@Acer500
very cool. i don't think a tilting turbofan would ever really work all that well in real life. maybe with fadec and fbw but that would take a lot of ingenuity to build.
@Eagle0110 thnx
@Eagle0110
I'm not entirely sure what the right angle for the game is. I'm starting to thing it some where in between 90 and 45. At least when you use wings and vtol nozzles. The wings generate there own lift and act differently from the lift of the nozzles. I've been experimenting with out wings but with fuselage blocks instead. Like my impracticopter
thnx man, Already did it. Check out my other work, i kept experimenting with the phase angle. Sadly they are not that stable, there is just to much engineering and flight control coupling that go into these things to accurately imitate in the game. Always appreciate someone who like helicopters though.@Eagle0110
awesome use of the rotator blocks. the suspension system is amazing.
another convert to the way of the rotor@goboygo1
Try to stack rotators on rotators. One may have a speed limit but stack there speed limits on top of eachother and you'll get a faster ultimate speed.@StickandRudder34
yeah i hear you, I tried using only spinning airfoils to get powered flight but i think it's a mute point until the devs start adding heli parts. Are you any good at modding? I haven't tried to yet. I know the further out from the center of rotation the vtol nozzles are the faster your rotor head will spin. Any ideas on what to build?@StickandRudder34
awesome detail
very cool
Very cool. we should collaborate on a helicopter
@goboygo1 @StickandRudder34 thanks gents!
thnx man@StickandRudder34
@wheelmaker =) glad it worked out. Thanks again for giving it a test.
@wheelmaker try taking the vtol nozzles off the flybar and adding 500 lbs weights. Really effects its handling
@wheelmaker thank you for giving it a thurough test @TwinStarIndustries thank you for vote and comment, much appreciated.
thnx dude! @AdvancedTechIndustries
amazingly flyable. Mind if I use the rotor head in some of my planes?
hey man i took your advice on the extra engines and started messing with the 45 degree swashplate. pitch is still iffy but i got roll down by decreasing the speed of one set of roll rotators and increasing the other. didn't work for pitch. i uploaded unlisted until i can get it smoothd out all the way. this is the download code E74jhn @bostonhoonigan
reminds me of roller coaster tycoon
=)@goboygo1
thnx man@goboygo1
lamo thanks man.@goboygo1
@bostonhoonigan yeah I'm playing around with it trying to find the best results, still trying to find the right anti tq on the tail and proper reaction speeds....i actually keep bouncing back to my 45 degree swashplate, sometimes i cant tell which one is better. Mind giving them a look and giving me your opinion? set the reaction to 20 on the rotators if you want but i tend to overwork the controls.
@bostonhoonigan thanks for the advice, i watch his videos frequently but ill check it out again to see if there is any new information. check out my 90 degree swashplate that might have already solved that problem. I explained it differently but a gyroscopic effect sounds better than the way i explained it.
@JoshuaW thats the very same swashplate i just put extra blades on mine and took of the counter tq rotor head. I did like all of you work though and I'm gunna check it all out.
@StogiepatrickMC xD
great job. I am a big fan of sikorsky aircraft. I changed the tail rotor to the option of having a throttle govenor and did not get a single overspeed.
@GenerikGamer ty
@icecoldlava hahaha yeah, it's gonna get better. Check out Chawankorn's swashplate, It is completely based on his design.
@ArgentumFen hahaha yeah just a little. I'll try but I'm not quite happy with it yet, it is gonna get bigger before it gets smaller.
@chawankorn ,thank you. It was all based on yours. I'm going to add another set of rotators to the next swashplate. Surprisingly you actually need a phase angle to get the right inputs.
Was the swash plate's rotator modded so it didn't spin with the rotor head on the head with cyclic control? I broke down your system and tried to build it back up. I figured everything out but that one rotator.
Nice swash plate design.
Very Nice
very nice.
Nice Catapult. Can you increase the plane's pitch control and balance it out? I tried bringing the detach force up to 100% to get better launch speeds but ended up just cartwheeling the plane. I think maybe more detachers might help as well. Overall good job.
Thanks for the Paint Job.
what are you playing on? Also are you using the action groups to activate the systems? @Sowhat215
BTW some helicopters do use engine exhaust for yaw. My bad
I ran out of room in the description. For this rotor craft I wanted to incorporate a yaw control w/o the use RCN nozzles. This is because I have never encountered rotor craft, which are in wide use, that have used such a control scheme. So now the rotors tilt back and forth for yaw. This change also forced me to move the rotators for fwd flight mode where the engines were previously. Moving the engines also gave this craft better handling in my opinion by slightly lowering the center of weight. I have received criticism that my quads are hard to control, and I agree. But I find playing them on a PC and not maxing out the collective control makes it very manageable. I play with the VTOL setting between the top two bars for takeoff and a tad bit lower for cruising in fwd flight mode. Yaw is a little touchy but along as you give it some gentle love it'll give you what you want. If your good w/ Paint schemes please give my plane a better paint job.
Cool plane. Has a downward tendency, but flight characteristics is a tradeoff for making classic planes in this game. Good Job!