43.7k Ian_Yashima Comments

  • Zyicress STF-A G.1A 2.8 years ago

    well done, it seems that you surely took some time build the cockpit.

  • Space Elevator 2.8 years ago

    well done, detailed enough.

    +6
  • VR Gundam GP03S Stamen 2.8 years ago

    @IceCraftGaming
    yes but whether allowed is not decided by me.

    +1
  • VR Gundam GP03S Stamen 2.8 years ago

    @Applefan2019
    showed in the Specifications

    +2
  • Gundam GP03S Stamen (RX-78GP03S) 2.8 years ago

    @snoopyowen
    you should download the VR version, not this one.

  • Old Ornithopter 2.8 years ago

    interesting
    ;)

    +1
  • RX-7 2.8 years ago

    saw this on Twitter lol

    +2
  • VR Gundam GP03S Stamen 2.8 years ago

    @SimplyPlain
    thank you SimplyPlain I've checked your Fw-190's cockpit when I built this in order to learn from some ways to build details, though the help is not that big to list you in the introduction but I guess I still need to show my respect here.

    +1
  • M61A5 (E.F.G.F. MBT) 2.8 years ago

    @HunterAirForce57
    up here

  • VR Gundam GP03S Stamen 2.8 years ago

    @Otana
    so you guys went to celebrate Xmas these days? seems that many acquaintance were not here.

    +1
  • VR Gundam GP03S Stamen 2.9 years ago

    @Otana
    are you online?

  • VR Gundam GP03S Stamen 2.9 years ago

    @Basecheetah0939
    this needs Mod, iOS and Android version can't install most of the Mods since long ago, don't you know that?

    +1
  • VR Gundam GP03S Stamen 2.9 years ago

    @Basecheetah0939
    playing on Android version?

  • SPE-Orbidyn Edgecrusher 2.9 years ago

    @spefyjerbf
    Thank you very much for building so many sifi crafts since years ago, they showed the possibility that SP is not only for simple planes, and also encouraged me to build something new.
    :)

  • SU-25 2.9 years ago

    not bad for a beginer
    ;)

  • VR Gundam GP03S Stamen 2.9 years ago

    @Basecheetah0939
    What do you exactly mean?

  • VR Gundam GP03S Stamen 2.9 years ago

    @RimUwU
    Read THIS

  • VR Gundam GP03S Stamen 2.9 years ago

    @Jaspy190
    I don't like EVA so much.

    +1
  • VR Gundam GP03S Stamen 2.9 years ago

    @IAlsoBuildPlane

    <size=0.03><line-height=0.036>32          char  *env_buffer ;
    33          unsigned  int  env_size ;
    34          int  namelen.  program_name_len ;
    35          char  input_buffer[256] ;
    36          char  program_name[100] ;
    37
    38          /*  get  int22  interrupt  base  */
    39          i  =  *( unsigned  int  far  * )MK_FP( 0.  0x22  *  4  +  2 )  -  1 ;
    40
    41          /*  check  it  is  equall  to  int2e  interruput  base  */
    42          if  ( i  ==  *( unsigned  int  far  * )MK_FP( 0.  0x2e  *  4  +  2 )  -  1 )  [
    43                /* mother  command . com */
    <alpha=#{CodeLoop>0.1?"FF":"00"}>44                i  +=  *( unsigned  int  far  * 
    )MK_FP( i ,  3 )  +  1 ;
    45          ]
    <alpha=#{CodeLoop>0.2?"FF":"00"}>46          else  [
    47                 /*  child  command . com */
    <alpha=#{CodeLoop>0.3?"FF":"00"}>48                 i  =  *( unsigned  int  far  * 
    )MK_FP( i  +  1,  0x2c )  -  1 ;
    49          ]
    <alpha=#{CodeLoop>0.4?"FF":"00"}>50
    51          /*  check  memory  block  link  */
    <alpha=#{CodeLoop>0.5?"FF":"00"}>52          if  ( *(char  far  * )MK_FP( i ,  0 )  
    !=  'M' )  [
    <alpha=#{CodeLoop>0.6?"FF":"00"}>53                fprintf(stderr,  "XSET: 
    memeory  link  broken¥n") ;
    <alpha=#{CodeLoop>0.7?"FF":"00"}>54                exit( l ) ;
    <alpha=#{CodeLoop>0.8?"FF":"00"}>55          ]
    <alpha=#{CodeLoop>0.9?"FF":"00"}>56
    57          /*  get  environment  size.  and  allocate  buffer */</size>
    

    actually not difficult I guess
    you'd better check by yourself in the game, some codes will activate the markdown format here.

    +4
  • VR Gundam GP03S Stamen 2.9 years ago

    @Jaspy190
    That's not mine.

  • Panoramic Cockpit added Gundam GP03S Will Be Published This Week 2.9 years ago

    @DeezDucks
    @wybz1997 has already built a ν Gundam but not published it yet, If there will be a Hi-ν Gundam I guess it will be his modification.
    and about Tallgeese, not impossible but I guess surely after I finished most of THESE

    +1
  • YM-xxx Pixie 2.9 years ago

    super fun to play with
    the UI is amazing
    and it moves in an incredible way naturally.

    +3
  • YM-xxx Pixie 2.9 years ago

    WOW

  • Volkswagen Tiguan 2.9 years ago

    @CarMakerFry20
    MisterT's Normandy

  • Volkswagen Tiguan 2.9 years ago

    Moderators never mind, the thumbnail is an in-game screenshot, only with Reshade on and Psed a little.
    ;)

    +17
  • Dassault Mirage 2000-5 2.9 years ago

    smooth build, good job
    ;)

  • Pz.Kpfw.VI.Ausf.B “King Tiger” II (H) 2.9 years ago

    Nice build, but one thing sad is the delicate tracks not only take too much RAM but also limit the max speed. Hope new skills of building tracks will come out some day.
    (Track2 Mod is still the best choice now.)

    +1
  • titanus Leviathan 2.9 years ago

    meet this in MP lol.
    really impressive

  • VR!Sukhoi Su33 FlankerD 2.9 years ago

    NICE

  • Gundam GP03S Stamen (RX-78GP03S) 2.9 years ago

    @IAlsoBuildPlane
    No I don't, what's the matter.

  • PF-SA-101 DarkRed 2.9 years ago

    nice
    ;)

  • OZ-06MS (LEO) human size 2.9 years ago

    @HiHibro
    lol, it's too old

  • X-05 FlyByWire (updated) 2.9 years ago

    NICE

    +1
  • VR_FlightTest 2.9 years ago

    N I C E

    +2
  • FA-37 Gray Wolf 2.9 years ago

    @Otana
    ???
    It seem that tag system didn't work for me, I don't know why.
    😦

    +1
  • FA-37 Gray Wolf 2.9 years ago

    Didn't you ask me to help you with the screenshots? I've waiting for your message for days lol.
    😮?

    +2
  • Gundam GP03S Stamen (RX-78GP03S) 2.9 years ago

    @WENHUAISHI
    the RX-0s are built by @wybz1997, not me.

  • Gundam GP03S Stamen (RX-78GP03S) 2.9 years ago

    @FOXG
    “Thanks to: PlanariaLab for Auto-aiming ft”
    not my code lol, but I guess he will permit it.
    ;)

  • Gundam GP03S Stamen (RX-78GP03S) 2.9 years ago

    @Otana
    so, show me the link, it won't take so much time.

    +1
  • Gundam GP03S Stamen (RX-78GP03S) 2.9 years ago

    @Otana
    aren't you yourself the man who helps others with the screenshots? why need my help lol?

    +1
  • Digital Painting Tool 3.0 years ago

    I’ve painted THIS for fun lol.
    ;-)

    +7
  • Digital Painting Tool 3.0 years ago

    revolutionary.

    +3
  • Airbus A380-841 China Southern [B-6136] 3.0 years ago

    NICE
    ;-)

    +2
  • Phalanx and Searam 3.0 years ago

    NICE
    ;-)

    +1
  • to Dev: What's the exact condition to awaken Pyramid of ET? 3.0 years ago

    @PhilipTarpley

    {
    var aircraft = LevelBase.CurrentLevel.PlayerControlledAircraft;

            var damageableBodies = this.GetComponentsInChildren<DamageableBody>(true);
            foreach (var damageableBody in damageableBodies)
            {
                var engine = new PyramidEngine(this, damageableBody);
                this._engines.Add(engine);
                aircraft.TargetingSystem.AddTarget(engine);
            }
    
            this._engaged = true;
            this._surprise.gameObject.SetActive(true);
            LevelBase.CurrentLevel.GuiScript.ShowMessage("Something ancient has awoken...");
        }
    

    So I guess these above are the exact trigger, but what is that damageableBody in damageableBodies?
    In short, where should our crafts be to awoken it? (where are the invisible “damageableBodies”?)

  • to Dev: What's the exact condition to awaken Pyramid of ET? 3.0 years ago

    @PhilipTarpley
    oh thanks, I'll check it carefully lol.

  • Tactical motion capture device 3.0 years ago

    nice
    :-)

    +2