@spefyjerbf
Thank you very much for building so many sifi crafts since years ago, they showed the possibility that SP is not only for simple planes, and also encouraged me to build something new.
:)
@DeezDucks
@wybz1997 has already built a ν Gundam but not published it yet, If there will be a Hi-ν Gundam I guess it will be his modification.
and about Tallgeese, not impossible but I guess surely after I finished most of THESE
Nice build, but one thing sad is the delicate tracks not only take too much RAM but also limit the max speed. Hope new skills of building tracks will come out some day.
(Track2 Mod is still the best choice now.)
{
var aircraft = LevelBase.CurrentLevel.PlayerControlledAircraft;
var damageableBodies = this.GetComponentsInChildren<DamageableBody>(true);
foreach (var damageableBody in damageableBodies)
{
var engine = new PyramidEngine(this, damageableBody);
this._engines.Add(engine);
aircraft.TargetingSystem.AddTarget(engine);
}
this._engaged = true;
this._surprise.gameObject.SetActive(true);
LevelBase.CurrentLevel.GuiScript.ShowMessage("Something ancient has awoken...");
}
So I guess these above are the exact trigger, but what is that damageableBody in damageableBodies?
In short, where should our crafts be to awoken it? (where are the invisible “damageableBodies”?)
nice
@spefyjerbf
Thank you very much for building so many sifi crafts since years ago, they showed the possibility that SP is not only for simple planes, and also encouraged me to build something new.
:)
not bad for a beginer
;)
@Basecheetah0939
What do you exactly mean?
@RimUwU
Read THIS
Latest XML Update: 6/15/2024 10:59:20 AM
@Jaspy190
+1I don't like EVA so much.
@IAlsoBuildPlane
actually not difficult I guess
+4you'd better check by yourself in the game, some codes will activate the markdown format here.
@Jaspy190
That's not mine.
nice
@DeezDucks
+1@wybz1997 has already built a ν Gundam but not published it yet, If there will be a Hi-ν Gundam I guess it will be his modification.
and about Tallgeese, not impossible but I guess surely after I finished most of THESE
super fun to play with
+3the UI is amazing
and it moves in an incredible way naturally.
WOW
@CarMakerFry20
MisterT's Normandy
Moderators never mind, the thumbnail is an in-game screenshot, only with Reshade on and Psed a little.
+17;)
smooth build, good job
;)
Nice build, but one thing sad is the delicate tracks not only take too much RAM but also limit the max speed. Hope new skills of building tracks will come out some day.
+1(Track2 Mod is still the best choice now.)
meet this in MP lol.
really impressive
NICE
@IAlsoBuildPlane
No I don't, what's the matter.
nice
;)
@HiHibro
lol, it's too old
NICE
+1N I C E
+2@Otana
+1???
It seem that tag system didn't work for me, I don't know why.
😦
Didn't you ask me to help you with the screenshots? I've waiting for your message for days lol.
+2😮?
@WENHUAISHI
the RX-0s are built by @wybz1997, not me.
@FOXG
“Thanks to: PlanariaLab for Auto-aiming ft”
not my code lol, but I guess he will permit it.
;)
@Otana
+1so, show me the link, it won't take so much time.
@Otana
+1aren't you yourself the man who helps others with the screenshots? why need my help lol?
I’ve painted THIS for fun lol.
+7;-)
revolutionary.
+3NICE
+2;-)
NICE
+1;-)
@PhilipTarpley
{
var aircraft = LevelBase.CurrentLevel.PlayerControlledAircraft;
So I guess these above are the exact trigger, but what is that
damageableBody in damageableBodies
?In short, where should our crafts be to awoken it? (where are the invisible “damageableBodies”?)
@PhilipTarpley
oh thanks, I'll check it carefully lol.
nice
+2:-)
@IceCraftGaming
+2lol
@LocalDealer
+2thanks, but it doesn't work.
lol
@PhilipTarpley
+1Plz don't tell me the aliens are scared lol
@WNP78
+1@AndrewGarrison
+1not so detailed, but the idea is super interesting.
+1;-)
@Vincent
lol
nice
;-)
@Dracul0Anderson
yes
@Chaosblackdragon21
+1check my new post, all relative engines in its waist.
@DISHWASHER2005
what do you mean.
my first 2K 60fps video
and
Link to the post
have fun.
;-)