@Erion, In the camera variables (in the section where you can turn the details, there is an icon with an x on top), you name the variables LookPitch and LookYaw. You put a rotator under this camera and hammer [variable name / rotator angle] into it, as well as into the rotator that turns the tower itself. You do the same with vertical guidance, but you don't need to put an additional rotator under the camera (unless, of course, the camera is connected to a vertically guided structure).
Modern destroyers try to be more invisible on radars, they mostly have missile weapons (which do not look as detailed as guns), differences in antenna types and strong differences in the designs of the ships themselves.
@Hyperr I don't have one, but I'll do it today or tomorrow.
@Erion, In the camera variables (in the section where you can turn the details, there is an icon with an x on top), you name the variables LookPitch and LookYaw. You put a rotator under this camera and hammer [variable name / rotator angle] into it, as well as into the rotator that turns the tower itself. You do the same with vertical guidance, but you don't need to put an additional rotator under the camera (unless, of course, the camera is connected to a vertically guided structure).
+1Modern destroyers try to be more invisible on radars, they mostly have missile weapons (which do not look as detailed as guns), differences in antenna types and strong differences in the designs of the ships themselves.
+2@ShinyGemsBro, yes, but who doesn't love explosions?
+5P.s. What do you think will be in the update if it ever comes out
@PIVOZAVR how do you make a horizontal stabilizer?