165 JoeCFX Comments

  • Level Flight Challenge - Results 6.8 years ago

    @SledDriver received. Thanks a bunch!

  • Level Flight Challenge - Results 6.8 years ago

    @SledDriver Thanks a bunch! Congratulations to everyone :)

    I'll make a post now!

  • Flare X-2 6.8 years ago

    @Jetpackturtle Thanks a bunch! Means a lot :)

  • Flare X-2 6.8 years ago

    @SledDriver Ahhh yes that makes much more sense. I'm honoured to hold first (for now) though! I've spent hours fine tuning dead weight and I even had to add a tiny .25 fuselage block inside the aircraft just in front of the front elevators!

    Looks like it all paid off! But yes, with the last one (silly me), I misread the challenge description and I was testing at 2,000 feet! Surprising how much of a difference the altitude makes to the way the aircraft flies.

    I'll use this as my final entry then please, and good luck to everyone else! Some of these entries are very nice. Hopefully we get many more!

  • Flare X-2 6.8 years ago

    @SledDriver This version should get a better result. I have done many tests although the results do vary, by quite a bit at times. It is difficult to work with this design how it is now - I find it gets the best result when the nose dips slightly and then comes back up half way to Krakabloa. I'm not too sure what causes it to dip and then rise again, but I have tuned it to, I believe, the best it can be, in its current form.

  • Flare X-1 6.8 years ago

    @SledDriver That's a great idea, hadn't thought of that! Thanks a bunch :) still got a little tuning to do before uploading though!

  • Flare X-1 6.8 years ago

    @SledDriver Ahhhhh good point, completely forgot I could scale it down! Silly me. I'll do that then - thanks! The cockpit I began with had standard mass so I will have to do some minor tweaks to weight distribution if using one with no mass. Should be able to have the second version uploaded soon - most likely within the next 24 hours :)

  • Flare X-1 6.8 years ago

    @SledDriver Hey again, quick question about the cockpit. I presume it needs to be perfectly level in terms of rotation? its a little awkward to work with given the nose of my aircraft. Would it be best to see more above, or below the crosshair? my current version has a little bit of fuselage blocking the view from just below the crosshair, and I'm struggling thinking about how and where to move it without it drastically affecting weight distribution.

    If I uploaded it as unlisted and provided the URL, do you think you could have a quick look in cockpit view, and see if too much is obscured?

  • Flare X-1 6.8 years ago

    @SledDriver Will do, thanks for the advice. I might keep her back for a week or so then, just to completely fine tune her. :)

  • Flare X-1 6.8 years ago

    @SledDriver I see, thanks a bunch. I'll run a couple more tests before uploading!

  • Flare X-1 6.8 years ago

    @SledDriver I appreciate the comment, thank you. That video helps a huge bunch too, wasn't too sure how it'd work. I've redesigned the plane very slightly, since you said mods are permitted I have used a fuel tank with no weight so distribution is a little easier, and a couple cosmetic modifications :p

    I'm very new to this though, is there a way I can update this upload? Or would I need to submit a new successor? Just don't wanna fill your successor list with my planes.

  • Flare X-1 6.8 years ago

    @SledDriver Awesome, thanks a bunch! Forgot to ask about the cockpit - wasn't sure how you were aiming it, wondered if you were physically pointing it at the destroyer or using the green square on air-land mode. i'll try moving it now. :)