This one is more a fix than a request
An input option for brakes on wheels with funkytree input. Currently there's no way to control it other than the input "Brake"
it's basically like a second cockpit that funkytree can refer to and not all depend on one single cockpit. Which makes a separatable compartment a lot easier and more intresting.
Better parts:
Better Parts physics. Mainly more controllable and configurable soft connection and better tire physics (Like revised traction, revised engine logic, and maybe if we are lucky tire deformation).
@Thunderhawk
Yes, and that's exactly what i did in my Lotus 43 (to mimic the gear ratio)
And currently, I'm working on a funkytree AWD dynamic control and should be out in near future.
wheel spin though, maybe there's some way to do it but I don't quite know how to do it yet.
outside of the damper setting(which if you don't want the bouncing it should be set higher if not already), the part the wheel attach to should not be too light
@Juanfly154 sure, though I'm not content with this version, it's a bit too simplified, and might work on something better if I got the time
it's basically works on the FT of GS
(clamp01(GS > lowest speed in that gear) * clamp01(GS < highest speed in that gear) * clamp(GS*gearing, lowest rev in that gear, highest rev in that gear)
Noted: speed should match with rev by a certain ratio and here's how I do it
take the second gear for example(clamp01(GS > 15) * clamp01(GS < 29.995) * clamp(GS*0.233,3.495,7))
we know the highest speed in second gear is 30, and it correlated to 7 in the tachometer, so the gear ratio would be 0.233... .And then we can calculate where at the lowest speed how many revs it should have, which is 3.495
repeat that for how many gears you want, and you will have a simple tachometer
@Thatguyinacomfy I want to recreate the skittish and floaty feel of 60's F1 car cause by big power, no downforce, light and mid-engine on it's 60's tyre
there's only so much I can do without really understand how exactly the wheel in SP works
@JumpingJack that's not exactly the issue, the issue is we can't exactly select in which percentage we want the component to start with.
in a lot of builds, it wouldn't matter much but in something like suspension or piston engine I would like to control the angle(not the total angel, but from which percentage) of travel from those components.
This one is more a fix than a request
+12An input option for brakes on wheels with funkytree input. Currently there's no way to control it other than the input "Brake"
Localized funkytree
it's basically like a second cockpit that funkytree can refer to and not all depend on one single cockpit. Which makes a separatable compartment a lot easier and more intresting.
+3Better parts:
+8Better Parts physics. Mainly more controllable and configurable soft connection and better tire physics (Like revised traction, revised engine logic, and maybe if we are lucky tire deformation).
@Thunderhawk
+1Yes, and that's exactly what i did in my Lotus 43 (to mimic the gear ratio)
And currently, I'm working on a funkytree AWD dynamic control and should be out in near future.
wheel spin though, maybe there's some way to do it but I don't quite know how to do it yet.
@SkyBoogie1the1oringle nice
very cute
+1big wang
outside of the damper setting(which if you don't want the bouncing it should be set higher if not already), the part the wheel attach to should not be too light
this airplane looks kinda sus
F R O G G
beautiful and cute!
the tubular chassis can get some work to look more beefy and realistic tho
waiting for someone to play simpleplanes on this screen
or tetris, that's more doable
that's a lot of parts
+1good work!
hopefully there isn't any vampire in it
+1this is cute
crusader but german
oh wow
+1I'm very surprised that there will be someone out there building this quirky and not mainstream car in all it's glory
simpleplane:The Car builder musical
car building pleb like me: noo you cant just complete the course like that
+1you: haha hover machine fly faster and easier to control
neet
the general feel is pretty cool
although it could get some round edges
lovely!
+2especially it's pretty difficult to do the bubble shape of 90's in SP
and it's pretty well done here
absolutely lovely machine
he be very cute
it's kinda funny that i can glide the car from wright final approach to base
cool!
+1insert wide putin meme
he happy
thx I don't think i will ever need this
but it's pretty nice
he smoll
hello smoll friend
+1explain your smollness
"mobile friendly"
+12@Khanskaya of course, the suspension tester is very simple and I don't think I'm the first person to make it.
the transmission FT is amazing
+2I wanted to do something like that for a while and I see this
amazing
love it
a big chrysler fan right here
oh wow
after seeing this, now i really want to roll out something outstanding like this
was thinking of quitting this game earlier, cause my computer is dying and don't have much time. Now maybe I will give it a second thought
@Juanfly154 same thing but in post form
@Juanfly154 sure, though I'm not content with this version, it's a bit too simplified, and might work on something better if I got the time
it's basically works on the FT of GS
(clamp01(GS > lowest speed in that gear) * clamp01(GS < highest speed in that gear) * clamp(GS*gearing, lowest rev in that gear, highest rev in that gear)
Noted: speed should match with rev by a certain ratio and here's how I do it
take the second gear for example(clamp01(GS > 15) * clamp01(GS < 29.995) * clamp(GS*0.233,3.495,7))
we know the highest speed in second gear is 30, and it correlated to 7 in the tachometer, so the gear ratio would be 0.233... .And then we can calculate where at the lowest speed how many revs it should have, which is 3.495
repeat that for how many gears you want, and you will have a simple tachometer
+2lovely
+1I love the Cedric line, and this gen is too beautiful
fixed yet?
@Zanedavid for the amount of ground vehicle creation we have, I think wheel and tyre physics deserve a dedicated update
+9the physics on this looks almost realistic
sim racing experience on a game for building planes
nice
+3@Thatguyinacomfy I want to recreate the skittish and floaty feel of 60's F1 car cause by big power, no downforce, light and mid-engine on it's 60's tyre
there's only so much I can do without really understand how exactly the wheel in SP works
that's a lot of pixels
do you have any measure or blueprint of Aperture panel?
kinda want to build one myself
nice youtube profile pic
beautiful!
@Juanfly154 of course you can
@JumpingJack never heard of Subline
that's that?
@JumpingJack that's not exactly the issue, the issue is we can't exactly select in which percentage we want the component to start with.
in a lot of builds, it wouldn't matter much but in something like suspension or piston engine I would like to control the angle(not the total angel, but from which percentage) of travel from those components.