@NathanMikeska
Hello Nathan.
I am trying to improve my flight control mod and I need some help:
I found that there is an unity animation curve named "CL", with which we can get the lift force coefficient at a certain angle of attack.
Is there anyway that I can gain access to this animation curve ?
If yes, how should I do ?
I drew my own curve with some in-game measurements before but it would be much better if I can get the exact values.
Thank you.
While you typed (or copy-pasted) such a long text, you didn't make the characters right. The characters should be written differently for the same role on different color sides, for example the generals are written as 将(black) and 帥(red), the soldiers are written as 卒(black) and 兵(red). This is a funny mistake like making a piano and painting all the keys in the same colour.
for the airfoil codes that you listed, how did you dig them ? I checked the NACA0009 and NACA23015 in the database, and their ideal angles of attack fit my measuring results quite well (13 for NACA0009 and 17 for NACA23015), but sadly they don't have datas for NACA23016, which you said for flat-bottomed wings. Do you have any more information on these kind of things ? I'm soooo curious about that cause flying is what I care most in this game.
OMG the Chinese translation surprised me, it's kind but actually you don't really need that cause a Chinese biulder capable for a decent plane most likely has a basic English skill as well.
And what kind of planes do you need ? A fighter jet or a AEW / civil plane ?
Now I'm planning to build a new car and I find the stock engine sound not realistic nor cool at all. Adding new sounds should be relativity simple but I have no idea how to replace the stock one.
@Awsomur @DarthAbhinav Well as a Chinese currently lives in France, I do want to say something. While China is wildly known as communist, it's nothing like the NK nor the USSR, officially we call it "Communism with a Chinese way", which honestly "betrayed" the Communism and is more like a capitalist economy with a gouvernement different than the western ones. Things about Facebook, YouTube and Wikipedia are true, but you need to know that western media and main stream always lead the public to the negative sides of China and even enlarge them, as China is a potential threat at economy and politics. I'm only an engineering student and don't know quite well about politics, but please don't let politics be a factor or even a main stream at this international community of lovers of planes. Let's keep it pure.
I feel it so funny that some people see this as "inappropriate", this robot is well covered by clothes and all the equipments and functions show it as a combat machine instead of a sex doll.
In daily life we can see tons of contents in advertisement or cartoons with more skin exposed, which didn't come with a 10+ age rating.
People should spend their critics on those vibration sticks or the political sarcasms, not on this outstanding work.
Funny that you made this to show your hatred to the NK while saying "I don't know why the NK hates the US".
Same for the others.
This community is for building planes, not for political caricatures.
@vonhubert thx for comment. Unstable flight control need high accuracy and special delay so it is mainly for this particular plane, but planes that match the limits listed can also have a try, those sidebars are for this purpose. Changing VTOL to Trim is easy but the real problem of lacking input channels isn't solved, will keep looking for that. Easy-go-circle can be solved with moving slidebars
@Gestour thanks for your reply, I didn't know there was a SDK to install (a beginner that knows literally nothing LOL), and I'm doing it now, hope I can make it right.
@TropicalCrow a program that will automatically control the control surfaces by calculating flying datas and the input from pilot. It will enhance the performance to the best and even allow an unstable plane to fly.
@sexylips35 after this mod is enabled,a new part called "AOA dispayer" will appear in category Gizmos, you need to put it on you plane and choose if AOA/Climbing rate function is enabled
@AndrewGarrison Yes I've read this for many times, but I didn't find many behavior scripts, I think I might have misunderstood something. Another question, are you using Euler Angle rotation in the same order as Unity's default (z >x > y) ? This is the information I must know for calculation.
Hey Gestour, I'm trying to make some mod but I found it quite hard to start. For now I can only repeat the things in tutorial videos, I know nothing how the parts behave in scripts (ex how a rotator rotates?) Do you have any suggestions?
Hey friend, I'm trying to make mods myself, but I can't even take one step further than the video tutorials, I don't know where to get the infos of how parts behave in scripts (ex how a rotator rotates). How did you get the code needed ? Any suggestions ?
hey WINP78 you have made so many nice mods, I am trying to make some mods, but I can't clearly figure out how things work in scripts in simpleplanes, could you provide any help ? Or could you let out some resource codes of your mods for us to learn? Thanks.
Hey Andrew, some modding questions here(though it might not be the right place). I'm trying to start making mods, but I can't figure out how the mechanisms work in simpleplanes, are the behavior scripts of parts exposed to users ? If I can see how an existing part works in scripts, it would greatly help with my progress (for instance I'm trying to make an infinite rotator that turns at a variable speed controlled by Pitch/Roll )
is the Tournament Validator MOD 100% reliable? Are the editings else than engine, fuel, scale and mass scale permitted? I definitely dont want to cheat but only do everything I can in the range permitted.
@Tessemi "dragon" is only a bad translation of "long", a kind of legendary creatures in East-Asian culture. It is not the same thing as the evil beast dragon in western culture.
Pretty nice one, the separated nose/velocity heading indicator is really impressive. Shame that the tocks only go up to 45 degrees, seems that you are also troubled by the "curse of sinus"
@Penguinplanes it can't go any faster , not due to the hourse power but the angular speed limit of the game, changing the engine can only make things worse
@DragonAlexCreations lol that is a serious problem indeed, I cut off the brakes in order to make it not too complex. You can switch to gear-2 to lower the downhill speed a little.
@CALVIN232 sadly i have never been good at shape crafting especially with curves, this clock is nothing complicated but only an assembling of regular basic blocks
I found it so cool when I first saw it, and it would be so useful to me personally, because im always focusing on function building rather than static looks, and a work that cost me dozens of hours might just look like "a 10-min work from a 10-day beginner" from the editor screenshot.
Maybe the mod or the future in-game function should allow users taking screenshots from both editor and sandbox, with markers and text typing for it,
but NO PICTURES INPUT FROM OUTSIDE THE GAME,
so the pictures can be strictly limited to the planes themselves.
It's always a good thing to have more effective ways showing your works to others.
@Patrick20206 you mean a racing version? No, the self-made wheels are shit at racing(low traction and angular speed limit), all these structures make a horrible efficiency, and none of them are is useful for racing.
already got these two games in full price LOL, but they are worth it. Thanks to Andrew anyway. Btw I'm always wondering if you can really earn money from keep updating a game for 3 years without a single new charging version/DLC, we fans would be so glad to pay a little more for such a great game.
@WalrusAircraft yes you are right, but the friction in SP is really not something that we can expect for any decent torque output, plus those red claws(don't know how to call it) can do the jobs just fine.
@WalrusAircraft not very much, i had made the 18-teeth gear before, so all I needed to do is rotating the teeth for 45 degrees and assembling them together
@NathanMikeska
Hello Nathan.
I am trying to improve my flight control mod and I need some help:
I found that there is an unity animation curve named "CL", with which we can get the lift force coefficient at a certain angle of attack.
Is there anyway that I can gain access to this animation curve ?
If yes, how should I do ?
I drew my own curve with some in-game measurements before but it would be much better if I can get the exact values.
Thank you.
Amazing as ever. I used to try these, the calculations are quite easy but I didn't success to make it display correctly. Great work.
@4399ton 翻翻我的作品,你确定不认识我?
I would upvote it if it was a gif but not a jpg :)
+1While you typed (or copy-pasted) such a long text, you didn't make the characters right. The characters should be written differently for the same role on different color sides, for example the generals are written as 将(black) and 帥(red), the soldiers are written as 卒(black) and 兵(red). This is a funny mistake like making a piano and painting all the keys in the same colour.
+1most unique title ever seen :)
+1@WNP78 thanks for the reply
@jacephysicsboss and you thought I didn't know that
for the airfoil codes that you listed, how did you dig them ? I checked the NACA0009 and NACA23015 in the database, and their ideal angles of attack fit my measuring results quite well (13 for NACA0009 and 17 for NACA23015), but sadly they don't have datas for NACA23016, which you said for flat-bottomed wings. Do you have any more information on these kind of things ? I'm soooo curious about that cause flying is what I care most in this game.
Impressive research, physician exploring the nature of the world created by Jundroo.
just uploaded one, modified from one of my old planes
+1OMG the Chinese translation surprised me, it's kind but actually you don't really need that cause a Chinese biulder capable for a decent plane most likely has a basic English skill as well.
And what kind of planes do you need ? A fighter jet or a AEW / civil plane ?
Now I'm planning to build a new car and I find the stock engine sound not realistic nor cool at all. Adding new sounds should be relativity simple but I have no idea how to replace the stock one.
@Awsomur @DarthAbhinav Well as a Chinese currently lives in France, I do want to say something. While China is wildly known as communist, it's nothing like the NK nor the USSR, officially we call it "Communism with a Chinese way", which honestly "betrayed" the Communism and is more like a capitalist economy with a gouvernement different than the western ones. Things about Facebook, YouTube and Wikipedia are true, but you need to know that western media and main stream always lead the public to the negative sides of China and even enlarge them, as China is a potential threat at economy and politics. I'm only an engineering student and don't know quite well about politics, but please don't let politics be a factor or even a main stream at this international community of lovers of planes. Let's keep it pure.
+3A masterpiece with no doubt, excellent work.
I feel it so funny that some people see this as "inappropriate", this robot is well covered by clothes and all the equipments and functions show it as a combat machine instead of a sex doll.
+8In daily life we can see tons of contents in advertisement or cartoons with more skin exposed, which didn't come with a 10+ age rating.
People should spend their critics on those vibration sticks or the political sarcasms, not on this outstanding work.
OMG here you are, why do I feel that I haven't seen you for centuries ?
Funny that you made this to show your hatred to the NK while saying "I don't know why the NK hates the US".
+3Same for the others.
This community is for building planes, not for political caricatures.
@DROP LOL, it's only a normal plane with a powerful vector thrust, nothing special.
@Zuikaku LOL, I'd love to do that if I could. I didn't touch the AI, I wrote one instead. My source codes will be out soon.
@Redstreak45 you said you were interested at my AOA mod post
@vonhubert thx for comment. Unstable flight control need high accuracy and special delay so it is mainly for this particular plane, but planes that match the limits listed can also have a try, those sidebars are for this purpose. Changing VTOL to Trim is easy but the real problem of lacking input channels isn't solved, will keep looking for that. Easy-go-circle can be solved with moving slidebars
@Gestour @Redstreak45 @vonhubert you guys might want to see this
@Carsong1017 @Diver @vincentwwwwww @nuclearvodka Android version is out ! Thanks for waiting and plz tell me if there are any bugs
@Gestour thanks for your reply, I didn't know there was a SDK to install (a beginner that knows literally nothing LOL), and I'm doing it now, hope I can make it right.
+3@TropicalCrow a program that will automatically control the control surfaces by calculating flying datas and the input from pilot. It will enhance the performance to the best and even allow an unstable plane to fly.
+2@sexylips35 after this mod is enabled,a new part called "AOA dispayer" will appear in category Gizmos, you need to put it on you plane and choose if AOA/Climbing rate function is enabled
+2@AndrewGarrison Yes I've read this for many times, but I didn't find many behavior scripts, I think I might have misunderstood something. Another question, are you using Euler Angle rotation in the same order as Unity's default (z >x > y) ? This is the information I must know for calculation.
+1Hey Gestour, I'm trying to make some mod but I found it quite hard to start. For now I can only repeat the things in tutorial videos, I know nothing how the parts behave in scripts (ex how a rotator rotates?) Do you have any suggestions?
Hey friend, I'm trying to make mods myself, but I can't even take one step further than the video tutorials, I don't know where to get the infos of how parts behave in scripts (ex how a rotator rotates). How did you get the code needed ? Any suggestions ?
+2hey WINP78 you have made so many nice mods, I am trying to make some mods, but I can't clearly figure out how things work in scripts in simpleplanes, could you provide any help ? Or could you let out some resource codes of your mods for us to learn? Thanks.
Hey Andrew, some modding questions here(though it might not be the right place). I'm trying to start making mods, but I can't figure out how the mechanisms work in simpleplanes, are the behavior scripts of parts exposed to users ? If I can see how an existing part works in scripts, it would greatly help with my progress (for instance I'm trying to make an infinite rotator that turns at a variable speed controlled by Pitch/Roll )
is the Tournament Validator MOD 100% reliable? Are the editings else than engine, fuel, scale and mass scale permitted? I definitely dont want to cheat but only do everything I can in the range permitted.
+1So kind of you, Great job ! The stronger shock/piston will help a lot if it does work, Ive been troubled by those glass-made pistons for so long tome
@Tessemi lol it's not that "long" but a transliteration, and it actually doesn't prononce the same as the English word "long"
@Tessemi "dragon" is only a bad translation of "long", a kind of legendary creatures in East-Asian culture. It is not the same thing as the evil beast dragon in western culture.
Pretty nice one, the separated nose/velocity heading indicator is really impressive. Shame that the tocks only go up to 45 degrees, seems that you are also troubled by the "curse of sinus"
Pretty cool details, would be amazing if it was really powered by pistons
@Penguinplanes it can't go any faster , not due to the hourse power but the angular speed limit of the game, changing the engine can only make things worse
This is just soooo cutie. I would love it more if you could increase the legs curves a little bit
@DragonAlexCreations lol that is a serious problem indeed, I cut off the brakes in order to make it not too complex. You can switch to gear-2 to lower the downhill speed a little.
@CALVIN232 sadly i have never been good at shape crafting especially with curves, this clock is nothing complicated but only an assembling of regular basic blocks
I am FOR the mod(or says function)
I found it so cool when I first saw it, and it would be so useful to me personally, because im always focusing on function building rather than static looks, and a work that cost me dozens of hours might just look like "a 10-min work from a 10-day beginner" from the editor screenshot.
Maybe the mod or the future in-game function should allow users taking screenshots from both editor and sandbox, with markers and text typing for it,
but NO PICTURES INPUT FROM OUTSIDE THE GAME,
so the pictures can be strictly limited to the planes themselves.
It's always a good thing to have more effective ways showing your works to others.
You've just redefined the word "upgrade"
@Patrick20206 you mean a racing version? No, the self-made wheels are shit at racing(low traction and angular speed limit), all these structures make a horrible efficiency, and none of them are is useful for racing.
@Awsomur glad to help but Ive been playing really bad at that, u can find some forums or tutorials from the net.
already got these two games in full price LOL, but they are worth it. Thanks to Andrew anyway. Btw I'm always wondering if you can really earn money from keep updating a game for 3 years without a single new charging version/DLC, we fans would be so glad to pay a little more for such a great game.
@WalrusAircraft yes you are right, but the friction in SP is really not something that we can expect for any decent torque output, plus those red claws(don't know how to call it) can do the jobs just fine.
@WalrusAircraft not very much, i had made the 18-teeth gear before, so all I needed to do is rotating the teeth for 45 degrees and assembling them together
@yvanblo the rotating power comes from a VTOL jet engine, you can see the thrust ports on at the power shaft
@chancey21 give it one more then