@Spacejunkee8 first time when i buyed this game it was 22/Oct/2022. (According to Google play log) i was noob so much, as you can see in my first upload.. lol
I'm just searching and finding these useful FunkyTree codes and using.
@DatRoadTrainGuy19 don't too much surprised. It is not be very perfect system yet. It was simple thing.
First putting some additional number for their steer. sin(TargetHeading-Heading )+6-(TargetDistance*0.2(not greater than 6.))this means, this"6" number will be decreased much as getting away from target vehicle. And as getting closer to target vehicle, increasing its number, and managed to stay to the right side of target vehicle. Oh, there's one more important variable to make them smashing to target. floor(smooth(((TargetDistance<6?1:0) >=0.3?1:-1),1/(TargetDistance>6?0:1)))-(Pm2=1?1:0). This means "Unless the Target'sDistance is greater than 6, and if i stay for 1 second in Target's Distance in less then 6, it's"1". " ..and this variable is used to multiplying thissin(TargetHeading-Heading )+6-(TargetDistance*0.2(not greater than 6.))variable to suddenly dropped to 0. And finally,they can doing pit maneuver.(ahh difficult english)
@DatRoadTrainGuy19 no problem for me, but after it is converted to ai car, will it be fine to upload by me? Or give the original builder the Ai converted car to upload him self?
@Stealth117 tunned new car is ready. but no design changes. So i'll mention you in the post, and if there is something not enough as you wanted, you can redesign and publish to people.
@L3FTxR1GHT codes that are tunned for this car is ready. I'll mention you in the post. But no design changes. So if something is not enough as you desired, you can add some and publish.
@DatRoadTrainGuy19 yes, i already heard his request. But currently.. my technique are not enough to make them chase us. It just needs some a while.
As i tested,
It can fly and fly around my vehicle, but it is not stable, and it goes fly off somewhere and explodes..
@DatRoadTrainGuy19 it's not writing the codes per each every car by car.
And, Isn't the
Stalking Technology ™
Is completed?
So,nothing is hard. It's simple. just copy&paste all the codes from the Stalking Vehicle that i firstly made, and add a few adjustments for each Ai car to make them chasing us better, so that give us more better experience.+ nothing is hard
And it's extremely fun to doing this!
@DatRoadTrainGuy19 it's fine! never anything is annoying. I'll try it that you suggested to me.
And the way to make the ai cars to chase us with out Gyroscope Assist is..
First, make a FunkyTree that are guiding the steer into the target.
The best FunkyTree Commend that i use is sin(TargetHeading-Heading). i call this Commend Diff. (Because that commend sin(TargetHeading-Heading) seems like calculating the difference between "My Heading Direction"and "Target's Heading Direction". )
But this is not enough to be the Stable Car chase Ai. And it's not even final results that will applied for Steer input. before applying this Commned on its steer, we must write one another Commend that will applied directly into steer input that are moving it's number according to Diff Commend. also this is the final result that will applied to it.
If we don't limit its limit of steer, when we are standing behind them, their wheel will gona turn too many, and finally, they lose their control.
For example, this kind of Commend is i'm using for Limiting their steer : sin(Diff*20)>3?3:(sin(Diff*20)<-3?-3:sin(Diff*20))
And apply this commend in to their Front wheel input.
And there are something more that required to making a Chasing Ai car.(like a Commend that controlling the speed of ai's car, or make their car immediately stopped when the target vehicle is stopping.) But it's too complicated to explain in this one comment.. sorry about that.(becuse even my self are not understand what is going on when i see the FunkyTree Commend that i written. And i'm not even enough English skill to to that!) But your self can find out from my ai cars and understand which FunkyTree Commend is written.
@JPplays i just checked, and as i seem, this ain't "crash". Game is still running, and i can swipe the view around, but only the spawn tab is not working. (And i have to restart the game anyway. So i think that's right "crash" )
But Idk why it happened because it was fine until i uploaded this..
@ChallengerHellcat open the variable setter, and find the variable some looking like this.
name is:Steer_input expression is:sin( Yaw )*(45+(Ui_Slider1*0.6)-GSL)
change theYawtoRoll.
thank!
@LowtusF139 Because due to my lack of detailing skill of realism of engine.
Because..idk?
Because it is changeable anytime on variable setter
Sorry and Thank for Accepting XD
Will it fine to be Ai cop car?!
+1@Spacejunkee8 it isn't teasing and not normal simple Coupé but just a customized version of that car. It's called Suspect Coupé..
@Rocketguy2079 i already did add a gyroscope (in my Ai version).
@DatRoadTrainGuy19 Yay
@DatRoadTrainGuy19 ok, sorry. But you might be disappointed about that if this car is converted to ai, this car is good at doing Rolling
@DatRoadTrainGuy19 Confirmed
(But what does that mean "Smth"?)
@Goodman777 did you checked the summoning mode setted as "Agressive"?
@Spacejunkee8 first time when i buyed this game it was 22/Oct/2022. (According to Google play log) i was noob so much, as you can see in my first upload.. lol
+1I'm just searching and finding these useful FunkyTree codes and using.
Nice!!
+1@DatRoadTrainGuy19 don't too much surprised. It is not be very perfect system yet. It was simple thing.
First putting some additional number for their steer.
sin(TargetHeading-Heading )
+6-(TargetDistance*0.2(not greater than 6.))
this means, this"6" number will be decreased much as getting away from target vehicle. And as getting closer to target vehicle, increasing its number, and managed to stay to the right side of target vehicle. Oh, there's one more important variable to make them smashing to target.floor(smooth(((TargetDistance<6?1:0) >=0.3?1:-1),1/(TargetDistance>6?0:1)))-(Pm2=1?1:0)
. This means "Unless the Target'sDistance is greater than 6, and if i stay for 1 second in Target's Distance in less then 6, it's"1". " ..and this variable is used to multiplying thissin(TargetHeading-Heading )
+6-(TargetDistance*0.2(not greater than 6.))
variable to suddenly dropped to 0. And finally,they can doing pit maneuver.(ahh difficult english)@YubukiShimada current progress of pit maneuver
(But they can't doing the pit maneuver if we are too fast/slow. If too slow, they just ramming on our front side.)
@DatRoadTrainGuy19 Thank!
I guess yor house aren't getting enough air, so you're Try putting some inlet on your house, isn't it?
+1We can see now. Umm.. at least that is real, that's kinda scary..
+2@14FanFlight Trim
Cool!
@DatRoadTrainGuy19 no problem for me, but after it is converted to ai car, will it be fine to upload by me? Or give the original builder the Ai converted car to upload him self?
@DatRoadTrainGuy19 yes, it can! I'm just forgot to explain about that.
+1@ConvoyPerson No problem. It's already done
+1A
@MasterPlanes101 Exactly real 😆 i'm glad to see your reaction is good, and to you've checked this post
@SETSUNA0414 There are many people who change this plane simulator in to NOT plane simulator. (I CAN'T BELIEVE THIS IS PLANE SIMULATOR!!!)
+1@Stealth117 tunned new car is ready. but no design changes. So i'll mention you in the post, and if there is something not enough as you wanted, you can redesign and publish to people.
+1@L3FTxR1GHT codes that are tunned for this car is ready. I'll mention you in the post. But no design changes. So if something is not enough as you desired, you can add some and publish.
@DatRoadTrainGuy19 yes, i already heard his request. But currently.. my technique are not enough to make them chase us. It just needs some a while.
+2As i tested,
It can fly and fly around my vehicle, but it is not stable, and it goes fly off somewhere and explodes..
@DatRoadTrainGuy19
@DatRoadTrainGuy19 Good. I'll try it!
+1I think this ft code ( ceil((GS*3.6)/60) ) that written on cluster is make me very interested!!(because it's first time to see this code) good car 👍
Introducing
The
The
+1@SomeSPGuyWhoLikesLore
Be
careful
for
not
to
be
Arrested.
Good luck🚔 🚔 🚔
+1@DatRoadTrainGuy19 it's not writing the codes per each every car by car.
And, Isn't the
Stalking Technology ™
Is completed?
+1So,nothing is hard. It's simple. just copy&paste all the codes from the Stalking Vehicle that i firstly made, and add a few adjustments for each Ai car to make them chasing us better, so that give us more better experience.+ nothing is hard
And it's extremely fun to doing this!
@sussyF35 no, because i have no idea what to do..
@DatRoadTrainGuy19 and here's the Ai Police Car That you said about!
+1@DatRoadTrainGuy19 it's fine! never anything is annoying. I'll try it that you suggested to me.
+1And the way to make the ai cars to chase us with out Gyroscope Assist is..
First, make a FunkyTree that are guiding the steer into the target.
The best FunkyTree Commend that i use is
sin(TargetHeading-Heading)
. i call this CommendDiff
. (Because that commend sin(TargetHeading-Heading) seems like calculating the difference between "My Heading Direction"and "Target's Heading Direction". )But this is not enough to be the Stable Car chase Ai. And it's not even final results that will applied for Steer input. before applying this Commned on its steer, we must write one another Commend that will applied directly into steer input that are moving it's number according to
Diff
Commend. also this is the final result that will applied to it.If we don't limit its limit of steer, when we are standing behind them, their wheel will gona turn too many, and finally, they lose their control.
For example, this kind of Commend is i'm using for Limiting their steer :
sin(Diff*20)>3?3:(sin(Diff*20)<-3?-3:sin(Diff*20))
And apply this commend in to their Front wheel input.
And there are something more that required to making a Chasing Ai car.(like a Commend that controlling the speed of ai's car, or make their car immediately stopped when the target vehicle is stopping.) But it's too complicated to explain in this one comment.. sorry about that.(becuse even my self are not understand what is going on when i see the FunkyTree Commend that i written. And i'm not even enough English skill to to that!) But your self can find out from my ai cars and understand which FunkyTree Commend is written.
@AverageBreakingBadMeme already someone was gave me an idea like yours, and i tried to do so, but it's difficult for me..
@BeeEngineer the problem still caused even if i summon them with deleted whole Fuselage. I think this is
Cursed
@Scrugy51 as i think again, that was Thisplane.
But with deleted weapons or etc.
Also, Thank you!
@DatRoadTrainGuy19 might be completed in 1 day or 2days later.
I'll try it.
@BeeEngineer wait wait..
What is going on?
Is the happening is gone wrong as much as you should re-install the game?
Exactly this kind of feeling of controlling is how the Gt cars should have. great!
@Scrugy51 it's same as this plane but just blue painted.
@JPplays i just checked, and as i seem, this ain't "crash". Game is still running, and i can swipe the view around, but only the spawn tab is not working. (And i have to restart the game anyway. So i think that's right "crash" )
But Idk why it happened because it was fine until i uploaded this..
@ConvoyPerson Thanks XD
+1@ChallengerHellcat open the variable setter, and find the variable some looking like this.
name is:
Steer_input
expression is:sin( Yaw )*(45+(Ui_Slider1*0.6)-GSL)
change the
Yaw
toRoll
.thank!
@DatRoadTrainGuy19 powerful feeling that coming from weight is.. wow. enough to be strong police car. I'll try it.
+1@HoshimachiSuiseiMyBeloved
Sosser
@LowtusF139 Because due to my lack of detailing skill of realism of engine.
+1Because..idk?
Because it is changeable anytime on variable setter
Sorry and Thank for Accepting XD
@Spacejunkee8 Thank <3 ❤️
@Spacejunkee8 i also thank you! :D
@Kerbango What a wonderful comment, appreciate!
+1