That is because it is rigged to only work a a ground turret but with few changes to the equation it can be fixed, note that only the pitch rotating one suffers from this problem so you should be able to fix it by comparing them to each other@Zakhaev245
@Shraaaaa Funky trees is just a way to use equations as an input for parts, you can start a funky trees equation for a part by using entering an equation in the input controller section in the overload window. There is a complete list of functions and inputs at This post by WNP73
https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
You can use a the funky trees look pitch, look yaw, and look roll from a camera or orbit cam to see what way you are looking but only if you are using the camera @Shootlegger
If you put this in the equation slot in the variables tab it will increase by 1 every time you hit activater 1
floor(sum(rate(Activate1) > 0 ? 100 : 0))
I made something similar to this but with propellers instead of jet engines but still the same basic concept of being a flying thing loaded with all the weapons in the world
To get the heading from one part to another using something like this
atan((Latitude1-Latitude2)/(longitude1-Longitude2))
This will give you the angle of the line intersecting both points but you may need to switch latitude and longitude @PPLLAANNEE
You can get latitude, longitude, and altitude for both the main and non main cockpits and from there you just need to do a bit of trigonometry to find out what one is in front of the other @PPLLAANNEE
So it begins
If I have overlooked something please notify me, I would hate to have messed up having spent so much time on this
I do not even know how to start
+1You could use the input
-Activate8
This would activate the engines when it is deactivated @Rocky5050
How would you scale your whole aircraft at once without it getting scwished together or spread apart
+3You could set it to
floor(Time) @Goshka
Wait a second, this is a stupid challenge?@BeastHunter
+1Why all the upvotes? You do realize this took 30 minutes to make
Wow, you set the bar high
I know, I have no idea why it dose it but if you can pull it off it is a great way to get up to a high speed @X99STRIKER
This is mine
+1https://www.simpleplanes.com/a/Na3OFD/Golf
I had a plane that would be perfect for this but sadly I already published it and only realized my stupidity after I uploaded it
+1Ok thanks @X99STRIKER
Ok thanks @X99STRIKER
Can I do more than one
+1I would have done anything for this in the days before I knew how to use Overlord so I am giving you an upvote from my younger self
+1That is because it is rigged to only work a a ground turret but with few changes to the equation it can be fixed, note that only the pitch rotating one suffers from this problem so you should be able to fix it by comparing them to each other@Zakhaev245
Am I allowed multiple sudmittions
I think that I will do it but I have a lot on my plate so I may not
Dose this thing still work if it is moving quite fast
Will you please explain to me how the auto aiming equation works
I needed to make the giant jet engines on permanently for the AI to pilot it @Roboi
@KipSqueaks you could use this
Pitch*(LandingGear+X)
X being the intensity that you want it to increase by, Must be a positive number
This is very good
The stupid AI are piloting this thing like it’s a fighter but somehow that just makes it more fun
@Shraaaaa Funky trees is just a way to use equations as an input for parts, you can start a funky trees equation for a part by using entering an equation in the input controller section in the overload window. There is a complete list of functions and inputs at This post by WNP73
https://www.simpleplanes.com/Forums/View/1042680/Funky-Trees
Ok thanks @WNP78
Dose and only include the overlap between the conditions or dose it output true when either condition is met
You can use a the funky trees look pitch, look yaw, and look roll from a camera or orbit cam to see what way you are looking but only if you are using the camera @Shootlegger
Seeing underwater and more challenges
I say that they just need to add trees to krakabunga and add maywar to mobile regardless of the lag
Seeing underwater or being able to classify things you make as ground target
+15Multiplayer is needed, also being able to see underwater
Is this a flying aircraft carrier or a on water one
Ohhh it’s an engine, that explains a lot. @BeastHunter
+1I don’t understand how this is a stealth drive will some please explain it to me
+1Very cool
And it only took 3 years to figure out how to do it :) @Foxy43
+1If you put this in the equation slot in the variables tab it will increase by 1 every time you hit activater 1
+1floor(sum(rate(Activate1) > 0 ? 100 : 0))
Well, even if my way did not work I’m glad you figured it out @PPLLAANNEE
I’m in
Is there engines allowed or only sails
I’m in
I made something similar to this but with propellers instead of jet engines but still the same basic concept of being a flying thing loaded with all the weapons in the world
+1I am not sure when anyone would use e period, I know it is the natural root or something but I am not sure what you can use it for @NangongMaimai
This is a cool concept, could I copy this idea, I would credit you
This is amazing, I tried to do something similar but it never worked this well
To get the heading from one part to another using something like this
+1atan((Latitude1-Latitude2)/(longitude1-Longitude2))
This will give you the angle of the line intersecting both points but you may need to switch latitude and longitude @PPLLAANNEE
You can get latitude, longitude, and altitude for both the main and non main cockpits and from there you just need to do a bit of trigonometry to find out what one is in front of the other @PPLLAANNEE
Is sin cos and tan in degrees or radins
How different do the first and second sudmitions need to be
+1