Thanks! although building in SP desktop is harder for me cus It will be hard to get used to building with a trackpad, and also its carpal tunnel inducing, and also also the battery life is shorter than phone so phone is just more convenient to me.
Are there any PC mods to make building easier or just add more tools?
It would be really nice if there was a tutorial of SP fuselage building techniques
mobile-friendly PEAK 🔥🔥🔥 you love to see it
I didn't know people use angle in fuselage blocks
custom missiles without wobbling, yes ddddßdxccccççç simply yes
@Graingy When you input these base stats to the attributes, they disappear, meaning these are the base stats. I used experimentation and brute force to get these stats. It took me 6 waking hours.
@AManWillDieButNotHisIdeas I have only but 2 questions:
1. How can I get as swole as this mouse??? This machine gun wielding rodent can hold an anime scythe with only a tail! this guy is very strong!
2. Does it have automatic driving mod?
@126 Imagine if she comes across an edgy navy seals copypasta poster and this results to them fighting each other in a banned-off. the interaction would be hilarious XD
@KudaOni It's not the number of parts that matter, it's the type of parts and how they're assembled that matter. Joints like on pylons and detachers and rotators are pretty wobbly, especially with low physics mode. Fuselage connections (atleast with connections like fuselage, cockpit, engine, etc) are 100% solid and 0% wobbly
There's not that much joints on that spacecraft, right?
flashSpace options are now "Local" and "World", not "Local" and "Global". The "World" flash particles' velocity are zero relative to the world instead of the particles following the craft. If you create a rapid fire cannon with flashSpace "World", the particles will make a trail like a smoke.
@NEWCOUNTVIA I don't know what you did, but copy these instead
Left Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) + ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
PitchAngle just makes your plane point at 0 degrees of PitchAngle, and weird stuff happens when the RollAngle is anything other than 0 or close to 0. All of the pitching, rolling and yawing control is done by thrust vectoring engines, and the PitchAngle canards makes it painful to control the plane.
I changed the code of the canards to [(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) [+ or -] ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))] and increased the range of motion to 25°. It worked pretty fine. It also fixed the problem of the plane being unruly.
With back canards you shouldn't use AngleOfAttack without including PitchRate. PitchRate stabilizes the plane while in a high AngleOfAttack, so without PitchRate, your plane will just flip over.
@Grob0s0VBRa I used the controller base, and it worked like a miracle! The pesky wobble is gone now. Thanks for the suggestion, I will now use controller bases in the future.
@CrestelAeronautics I'm crazy?
I'm not crazy.
I once was crazy.
They locked me in a room,
A round room,
A round, rubber room,
A round, rubber room with Strike Wyverns,
X-02S Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns with railguns,
High-Tech Railguns,
High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns that went PRRRRSSHHHEEEWWWWEWWWWWWW
And drove me crazy.
The flaps do work, it's just that the true flaps don't deflect as much (20°) as the visible flaps (40°). Also, the flaps pitch the plane down like in real life (i think), so the elevators need to counterpitch the flaps by deflecting downwards. I figured out the flaps here. Thoughts?
<<I've detected a... leche flan on the ground? What's a dessert doing in the battlefield?>>
<<Well, no matter. Drop your comically large spoon into that flan and steal it! We can't let the enemy have a good snack!>>
@TheAngelofDeath5 "Log in to Simple Planes account--> Click view profile--> Click manage account--> Click Gravatar.com link--> Create Gravatar account--> Click my profile--> Click websites --> Click add website--> add simpleplanes.com--> Click my Gravatars--> Click add new image--> Upload any image--> Crop/Rate the image (Choose something appropriate because I think Simple Planes requires a "G" rating)--> Go back to my Gravatars--> Click view rating on the image you want (first you have to select the image)--> Type in your email address and click check--> After a couple of minutes, reload your Simple Planes website and it should be there!" - from how to change profile picture post
Terribly unoptimized, there's so much unnecessary fuselage parts, the fps drops to an unenjoyable rate. It's like an excessively cutted hotdog, please cut up the hotdog less. Additionally, you could use fuselage inlets instead of just fuselage body for making the missile, as they have stripes.
I've noticed that there are some text parts that could be conjoined instead of separated. I figured you could join the text together instead of putting them separately (on the exterior text) im gonna link the Rich Text post so you can learn more about text
The cockpit interior is pretty good 👍 And I like how the inlet is mounted at the top
Thanks! although building in SP desktop is harder for me cus It will be hard to get used to building with a trackpad, and also its carpal tunnel inducing, and also also the battery life is shorter than phone so phone is just more convenient to me.
Are there any PC mods to make building easier or just add more tools?
It would be really nice if there was a tutorial of SP fuselage building techniques
wo I didn't expect the gears to hold up in low physics mode, good job (also they look good)
+1Community cube... what do i do with it?
mobile-friendly PEAK 🔥🔥🔥 you love to see it
+1I didn't know people use angle in fuselage blocks
custom missiles without wobbling, yes ddddßdxccccççç simply yes
AQF-21 EX is terrifying boss, I had to pull my stick to 100% at all times
+1Attach a 3,000 kilogram Brahmos missile on your builds and use Funky Trees to make it flyable like india did with the SU-30
Nice arto
also what do you mean by "can't draw angy"?
Beautiful. i cannot describe it comprehensebly, it's so alien and impossible, it's like evangelion
+1If you go even further you might start seeing glitchy black on the entire screen
huh? did the deadline change from Nov 1 2024?
Who or what's the mastermind? is it a plane that I can try to dogfight?
Lovely plane, flies beautifully
Woah the first of its kind, awesome
+1@Graingy After
+1@Graingy When you input these base stats to the attributes, they disappear, meaning these are the base stats. I used experimentation and brute force to get these stats. It took me 6 waking hours.
+1@AManWillDieButNotHisIdeas I have only but 2 questions:
+11. How can I get as swole as this mouse??? This machine gun wielding rodent can hold an anime scythe with only a tail! this guy is very strong!
2. Does it have automatic driving mod?
6 MONTHS??!?!???? 🤯🤯🤯🤯🤯🤯
my god, it's been like 4 years and nobody bothered to find the base stats of the missiles! this is madness!!! 😡😡😡😡😡
+1name=Interceptor
lockTime=5
maxRange=15000
minRange=1000
maxTargetingAngle=8
maxSpeed=1400
maxFuelTime=40
maxForwardThrustForce=20000
maxHeadingAngleAdjustmentRate=30
maxVelocityAngleAdjustmentRate=15
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Guardian
lockTime=3
maxRange=8100
minRange=0
maxTargetingAngle=20
maxSpeed=1200
maxFuelTime=30
maxForwardThrustForce=15000
maxHeadingAngleAdjustmentRate=60
maxVelocityAngleAdjustmentRate=35
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Inferno
lockTime=5
maxRange=7000
minRange=0
maxTargetingAngle=10
maxSpeed=450
maxFuelTime=30
maxForwardThrustForce=15000
maxHeadingAngleAdjustmentRate=40
maxVelocityAngleAdjustmentRate=25
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Cleaver
+1lockTime=5
maxRange=16100
minRange=2000
maxTargetingAngle=10
maxSpeed=200
maxFuelTime=400
maxForwardThrustForce=36000
maxHeadingAngleAdjustmentRate=15
maxVelocityAngleAdjustmentRate=10
proximityDetonationRangeMin=5
proximityDetonationRangeMax=10
ignitionDelay=0
firingDelay=2
@126 Imagine if she comes across an edgy navy seals copypasta poster and this results to them fighting each other in a banned-off. the interaction would be hilarious XD
@PPLLAANNEE No, there's no option to turn off the piston sounds as there are no XML attributes for sound like in jointrotators. sorry
Even if it doesn't fly like a modern fighter jet, it still flies beautifully... (*꒦ິ꒳꒦ີ)♡
+1there is an XML attribute on JointRotators called audio, it can toggle whether the rotators make sounds or not.
@KudaOni It's not the number of parts that matter, it's the type of parts and how they're assembled that matter. Joints like on pylons and detachers and rotators are pretty wobbly, especially with low physics mode. Fuselage connections (atleast with connections like fuselage, cockpit, engine, etc) are 100% solid and 0% wobbly
There's not that much joints on that spacecraft, right?
Oh nice! there's 2 cockpit cameras, one for looking at your instruments, and one for looking at your enemies. more people should do this.
+1T
+1Anything that doesn't exceed 96 parts and has no more than 7 wing parts (including panels) can be spawned by AI. This plane can be spawned by AI.
+1@Numbers2 They probably scaled the build up afterwards, as evidenced by the part scale being something like 10,10,10 instead of the usual 1,1,1
+1@CrestelAeronautics yooo that's a pretty fun idea
I can't take off in Low Physics mode
flashSpace options are now "Local" and "World", not "Local" and "Global". The "World" flash particles' velocity are zero relative to the world instead of the particles following the craft. If you create a rapid fire cannon with flashSpace "World", the particles will make a trail like a smoke.
@NEWCOUNTVIA I don't know what you did, but copy these instead
Left Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) + ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
Right Side:
+1(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) - ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
PitchAngle just makes your plane point at 0 degrees of PitchAngle, and weird stuff happens when the RollAngle is anything other than 0 or close to 0. All of the pitching, rolling and yawing control is done by thrust vectoring engines, and the PitchAngle canards makes it painful to control the plane.
I changed the code of the canards to [(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) [+ or -] ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))] and increased the range of motion to 25°. It worked pretty fine. It also fixed the problem of the plane being unruly.
With back canards you shouldn't use AngleOfAttack without including PitchRate. PitchRate stabilizes the plane while in a high AngleOfAttack, so without PitchRate, your plane will just flip over.
+1@Grob0s0VBRa I used the controller base, and it worked like a miracle! The pesky wobble is gone now. Thanks for the suggestion, I will now use controller bases in the future.
+2Evangelion ahh aircraft
really scary
@CrestelAeronautics Please no, anything but THAT!!! I've tried dogfighting them and they completely obliterated me 104 times!!!
@CrestelAeronautics I'm crazy?
+1I'm not crazy.
I once was crazy.
They locked me in a room,
A round room,
A round, rubber room,
A round, rubber room with Strike Wyverns,
X-02S Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns with railguns,
High-Tech Railguns,
High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns that went PRRRRSSHHHEEEWWWWEWWWWWWW
And drove me crazy.
The flaps do work, it's just that the true flaps don't deflect as much (20°) as the visible flaps (40°). Also, the flaps pitch the plane down like in real life (i think), so the elevators need to counterpitch the flaps by deflecting downwards. I figured out the flaps here. Thoughts?
The shape of the tail and the fuselage is beautiful ✨✨✨ and the cockpit is good 💯 I like it
another victim of the kraken.. it spasmed uncontrollably on low physics mode.... R.I.P.
+2<<I've detected a... leche flan on the ground? What's a dessert doing in the battlefield?>>
+1<<Well, no matter. Drop your comically large spoon into that flan and steal it! We can't let the enemy have a good snack!>>
Actually, disregard the second paragraph. the missile only knows where the enemy IS, but doesn't know where it WILL be
Why is Andrey Cherlinski always the victim in these demonstration screenshots ??? 😭😭😭😭😭
+1WAIT WHAT Negative value fuselage size????? I think im using this now!!!!
@TheAngelofDeath5 "Log in to Simple Planes account--> Click view profile--> Click manage account--> Click Gravatar.com link--> Create Gravatar account--> Click my profile--> Click websites --> Click add website--> add simpleplanes.com--> Click my Gravatars--> Click add new image--> Upload any image--> Crop/Rate the image (Choose something appropriate because I think Simple Planes requires a "G" rating)--> Go back to my Gravatars--> Click view rating on the image you want (first you have to select the image)--> Type in your email address and click check--> After a couple of minutes, reload your Simple Planes website and it should be there!" - from how to change profile picture post
+1@TheAngelofDeath5 I've linked a tutorial on how to change pfp.
+1Btw i don't understand spanish so I just use google translate to translate your comments and understand you
Terribly unoptimized, there's so much unnecessary fuselage parts, the fps drops to an unenjoyable rate. It's like an excessively cutted hotdog, please cut up the hotdog less. Additionally, you could use fuselage inlets instead of just fuselage body for making the missile, as they have stripes.
I've noticed that there are some text parts that could be conjoined instead of separated. I figured you could join the text together instead of putting them separately (on the exterior text) im gonna link the Rich Text post so you can learn more about text
The cockpit interior is pretty good 👍 And I like how the inlet is mounted at the top
@MrSqueak You could just edit the post by tapping the button with the downward triangle symbol (🔽) and pressing edit
I CAN'T SLOW DOWN HELP MEEEEEEE
+1the game crashed :(
the armament looks nice