@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)
@Tingly06822 @FlyingPatriot @Nyamomin
the problem with bouncing the wheel is not really the wheel. the wheel does not always bounce, if you drive on a terrain or on a flat surface, this will not happen. the fault is your road mesh. if your road consists of a straight segment, it does not mean that it consists of one part. your tops may not be connected to each other, so the polygons are not glued together, which is why the wheel bounces. the problem is solved in the blender, selecting all the tops of your road in editing mode, press the M key. thus, all vertices will be glued together forming a single "mesh". this method entails optimization problems. you can use a road divided into sections to disable their visualization as you get further away, but the collider of the road must be a single one.it also entails another problem. your road may consist of sections with asphalt and earth or sand, so that the sliding of asphalt is not identical to sliding on sand, they must be two different objects with different physical materials.if you have made two sections that are two objects, congratulations, your wheels will bounce again, because their meshes are separated
do I understand correctly that the guy used my pigeon that I made a year ago, he made it a receiver for the competition, did not mark me in the description and violated the rule of the competition number 6? If that's not the case, just tell me
@tylerdeveneuxmusic thanks
+1@tylerdeveneuxmusic
+1I did not immediately find out about the SP site, so about 4 years
@tylerdeveneuxmusic Thank you, I am very grateful
+1@Sm10684 thanks for spotlights my post
+1@Plane66373637 more like kia
+1@Jfidd are you from America ? you have no problems with spare parts?
+1@Jfidd Really? good car, similar to my craft
+1Cool
+1Зделайте такуеже на андроид
+1Ok guys, original video
@BaconEggs removed after update
T
You need use joystick bases)
@Eliasismxd GridPlane 1.1 (race track deleted)
@Eliasismxd Activation groups + pitch,roll(WASD)
@SmallCargo200013 yes
@lizi13399a telegram, Reddit,X?
I need to contact you, I'm working on a large-scale car mod.
@PlanariaLab It's sad to hear that, but please, my way sounds logical, but it can also be considered. The disadvantage is that the root disk will fill up, although this is not very critical, it all depends on the number of models that we will use.
although my practice has shown that obj format files that contain only a mesh do not take up much space.
I think the best solution would be to create a folder on the C drive for all users and name it SPobj.
thus, we will simplify our life if all the models are stored in one place, but they will be sorted something like
C:/SPobj/author name/craft name
C:/SPobj/MVC/BMwm5f90
@PlanariaLab amazing
Smoothshade is working?
@alexJgameYTukraine000000 yeah😉
@Axartar thank you
How did you come across this?
@Kangy It uses all-wheel drive and a scissor-type front suspension, so it's not as simple as you think :)
@crazyplaness we don't know how to implement this, besides we don't have a VR
@Type2volkswagen it's interesting, I'll make a couple of rims for the moto, but the wooden wheels look funny, it's interesting, although almost no one needs them and I don't want to see a dodge Hellcat with wooden wheels later
@LowtusF139 Not right now, but I'm thinking about it and whitewall
@YarisSedan I contacted the developers, I offered them to use my 3d models for SP2, but they refused.
maybe they haven't shown much yet, and that's not a bad thing. There are different types of developers. Factorio made publications every week about the work done. BeamNG rarely show what they do and just unexpectedly publish a new version of the game.
@YarisSedan Already there is
@MobileBuilder21 ok,but you can just write a "T" instead of writing a long sentence, and you will be tagged
I have never experienced problems with the landing gear of airplanes, for these purposes you can use a basic wheel collider, but wheels for cars must be better and be wheels
@WormWithLegs both
@Johnnyynf It's strange that no one decided to do this before
https://discord.gg/cZ47aZt8 @LIUHiaHia
@PapaKernels obviously, this is FT code and joystick bases, I don't know how to explain it in detail, but I think you will have time to experiment until I post this sports car
The car has 3 driving modes that can be changed using Ag3. The stiffness of the springs and anti roll bar varies depending on the selected mode. (yes, it's not just lifting the suspension, it's changing the stiffness)
@FlyingPatriot not quite
@Tingly06822 @FlyingPatriot @Nyamomin
the problem with bouncing the wheel is not really the wheel. the wheel does not always bounce, if you drive on a terrain or on a flat surface, this will not happen. the fault is your road mesh. if your road consists of a straight segment, it does not mean that it consists of one part. your tops may not be connected to each other, so the polygons are not glued together, which is why the wheel bounces. the problem is solved in the blender, selecting all the tops of your road in editing mode, press the M key. thus, all vertices will be glued together forming a single "mesh". this method entails optimization problems. you can use a road divided into sections to disable their visualization as you get further away, but the collider of the road must be a single one.it also entails another problem. your road may consist of sections with asphalt and earth or sand, so that the sliding of asphalt is not identical to sliding on sand, they must be two different objects with different physical materials.if you have made two sections that are two objects, congratulations, your wheels will bounce again, because their meshes are separated
You have great buses man. Join our discord server(SVT) dedicated to cars in SP
What kind of car does it look like? From the side I think it looks like a Lamborghini
@Rymanx03 right,pistons + FT
@Boeing727200F Yes, I have already added the crashed plane
Newton's third law😴
T
do I understand correctly that the guy used my pigeon that I made a year ago, he made it a receiver for the competition, did not mark me in the description and violated the rule of the competition number 6? If that's not the case, just tell me
@HELLSINGX 
@Akunbackupdulu I'm tired of playing, I don't know when I'll be back next time
Interesting
@30 these are just pistons that move in a certain sequence