I found that when my pitch controls were too big it did this. There isn't enough horizontal stablizer surface left when your pitch control surface takes up most of the stabilizer. If that makes any sense.
@AgDynamics When I was testing yesterday I was AI racing a 2x turboprop and a 3x turboprop. The 3x had a higher speed by about 7-8mph. The 3x won the race on Shark Tooth by 1-2 seconds usually. I know racing isn't about cosmetics but the 3x prop is hideous in my opinion lol
I've found that the key to making a plane for the AI is to not make your control surfaces too big. When they are too big and the AI gives full input the surface will stall and it will bounce/not look smooth. As for crashing into the terrain there is no fix for that. Just make a plane that is very stable the AI doesn't do a terrible job with it.
I can barely get the autopilot to complete the course on my fast jet designs. It runs it straight into the ground on the 9th check point (one about 50 feet off the ground). Maybe I'll just have to enter something a little slower like a turbo prop
@JetstreamAeroEngineering I tried it with the stock J90's and the top speed was in the 700 range. Not sure if I can slow it down to 450 mph by adding a lot of drag with weapons on wing pylons, but we will see haha. When you think about it this game isn't about pure simulation like a true flight simulator, so only so much can be expected in that department.
It's not a mod engine. I just had manual pitch control on and you need the throttle governor on or turn on auto pitch control
I found that when my pitch controls were too big it did this. There isn't enough horizontal stablizer surface left when your pitch control surface takes up most of the stabilizer. If that makes any sense.
@AgDynamics How did you embed that image? I can't figure out how to do it haha
@AgDynamics what's your best time on shark tooth so far? I've gotten a 1:30 with the AI crashing into the water about 5-10% of my runs
@AgDynamics I'm going to paint my turbo prop like a big daisy and call the plane "Flower Power" haha
@AgDynamics When I was testing yesterday I was AI racing a 2x turboprop and a 3x turboprop. The 3x had a higher speed by about 7-8mph. The 3x won the race on Shark Tooth by 1-2 seconds usually. I know racing isn't about cosmetics but the 3x prop is hideous in my opinion lol
@Skua I learned this watching all the dolphin planes in the last sky cup race. Up..down...up..down..up....crash in one way valley
I've found that the key to making a plane for the AI is to not make your control surfaces too big. When they are too big and the AI gives full input the surface will stall and it will bounce/not look smooth. As for crashing into the terrain there is no fix for that. Just make a plane that is very stable the AI doesn't do a terrible job with it.
So far my best time on Shark Tooth is 1:30
Is there a performance difference between Scimitar, Warbird and Cessna blades?
So far I've found that 6 blades with blade thickness (3x) all the way up gave me the best acceleration and top speed
I can barely get the autopilot to complete the course on my fast jet designs. It runs it straight into the ground on the 9th check point (one about 50 feet off the ground). Maybe I'll just have to enter something a little slower like a turbo prop
@JetstreamAeroEngineering Thanks for the upvote though. I'll return the favor when I get enough points to upvote.
@JetstreamAeroEngineering I tried it with the stock J90's and the top speed was in the 700 range. Not sure if I can slow it down to 450 mph by adding a lot of drag with weapons on wing pylons, but we will see haha. When you think about it this game isn't about pure simulation like a true flight simulator, so only so much can be expected in that department.
@JetstreamAeroEngineering Yes I did. Come on, subsonic is no fun. More of a just-for-fun plane than a strict replica