@HellFireKoder are you still working on this mod from time to time or would you like to hand it over to someone else. You might be quite busy deving the game...
and using rate on the 3 new target vars we can also get it's relative velocity (thus also actual velocity) vector (angular). nice for lead calculations!
What would be nice is to have a proper text editor for FT just like the nVizzy environment in SR2...
@jamesPLANESii I know but is that in newtons? Do we know the air density in SP? like that we could find all the Cd, Cl and other relations for all wings, parts and planes. I also have a bit of trouble understanding springs in SP...
@WarHawk95 pcque g aut chose a faire. Paperasse, rentree universitaire, projets perso... la vie quoi! et puis g 2-3 gros projets SP et SR sur lesquels je bosse presque pas...
@Rakoval500k This is an ooooold plane, so flight model is not perfect. But yes, it is subsonic and without afterburner. But if you dive from high enough, I'm sure you can make it go Fast ;)
@edensk I know these do exist and help. It's just that while trying to create a FBW system for a plane I wanted to know what typical values were for PitchRate.
I could ask in the forums of course but this tool would help to keep track of every FT variable, which would help in finding Logic errors rather than Syntax errors...
Interesting! I'm currently working on getting fixed wing Hang gliders to work in SP while learning to design them irl. I recon it's possible... but not simple...
YES THANK YOU SO MUCH!
DCS is coming to SP?! wat?!
@AndrewGarrison Don't worry! Isn't that why we make and play video games!
@HellFireKoder are you still working on this mod from time to time or would you like to hand it over to someone else. You might be quite busy deving the game...
I think @MisterT Researched this extensively...
@shipster Thankeeee!
@shipster Well, it's been done...
@CFSP_NinjaPro @ThomasRoderick @Hellosss38 TY All!
@Dad Thx :D
Can you link the build so that I can do extensive testing pls?
@Hellosss38 @shipster We all need to get there together! Then I'll post this and get 15k XD
@ACEPILOT109 Marci Bacoups!
@ThomasRoderick Tanka ya!
@ollielebananiaCFSP Grazi mile!
@Hellosss38 And others I don't tag people If you want to see it when it comes out just follow me.
@ThePropellerIsAFan How did you guess!!!!
@shipster @WarHawk95 @goboygo1 Indeed...
ooooh F16 XL! nice! very uncommon plane!
@Skyfarers I love/d that game
Crimson Skies ;P
@toxicgamer88 nice!
Please make it as realistic a flight model as possible! ;-;
and using rate on the 3 new target vars we can also get it's relative velocity (thus also actual velocity) vector (angular). nice for lead calculations!
What would be nice is to have a proper text editor for FT just like the nVizzy environment in SR2...
@jamesPLANESii ah yes that works. And how do you think air density changes with altitude? If it does...
@jamesPLANESii I know but is that in newtons? Do we know the air density in SP? like that we could find all the Cd, Cl and other relations for all wings, parts and planes. I also have a bit of trouble understanding springs in SP...
@WarHawk95 pcque g aut chose a faire. Paperasse, rentree universitaire, projets perso... la vie quoi! et puis g 2-3 gros projets SP et SR sur lesquels je bosse presque pas...
@jamesPLANESii True but what are the numbers?
oh and how does it change with air speed
Next: Drag
@Rakoval500k This is an ooooold plane, so flight model is not perfect. But yes, it is subsonic and without afterburner. But if you dive from high enough, I'm sure you can make it go Fast ;)
@mikoyanster Thank you!
@mikoyanster Gracias!
YES!
7: Scrappy!
JK it's not Scrappy...
but 6 is deffo cool!
@edensk I know these do exist and help. It's just that while trying to create a FBW system for a plane I wanted to know what typical values were for PitchRate.
I could ask in the forums of course but this tool would help to keep track of every FT variable, which would help in finding Logic errors rather than Syntax errors...
@LlamatheNerd Thanky!
no wing twist! ;(
@Ergi thanks!
Yeah! Wow
nope
How many users are there on this site?
just asking...
@ jamesPLANESii thanks, funnily enough I hadn't thought of that much because modern hang gliders have very small dihedral!
@jamesPLANESii Mk1
I might have improved your design: klik
Also my hang glider: T
Interesting! I'm currently working on getting fixed wing Hang gliders to work in SP while learning to design them irl. I recon it's possible... but not simple...
@MDDJB Thx!
@MDDJB Thanky you!
this is Mi-24 P tho...
k
repost. what did you change?