But! Do not overcomplicate it! As @jamesPLANESii said, the main advantage that SP has over SR2 is it's easy to use. So I would say keep the same GUI, just improve the rest of the game mechanics.
Though personally, idk why Jundroo didn't merge SP and SR2 when making SR2. It seemed more logical to me...
It's to avoid any drama like we had a month or 2 ago I'd say. I always ask as a form of courtesy. Usually though my mods are not worth uploading. To me, people should only upload the modified plane if the mod is as good as the original.
luckily now, most of the modded stuff on this plane can be done stock.
It just adds loads of parts and requires more effort... (less parts than it used to though)
Great map! But I was so sad to see that you'd only covered mid Alps!
Not even the Mt Blanc! A map of the Alps without a Mt Blanc?!
I noticed because I was looking for my old house near Grenoble, which was just cut out by a few kilometres.
This also lead me to find that the map wasn't properly oriented... Not even 90 deg out of phase I'm pretty sure... I'm also not sure about the scale, might need a double check...
So, could the map please be updated to at least be useable with a compass?
What would be even better is including the northern (more iconic) Alps and maybe even extend to the southern coast? (It's even called Alpes Maritimes in France FYI)
The north would be most important though...
Now it really is a meme build because of this complaint post!
XD
Upvotes only have the personal value you attribute to them. they are just a measure of people thinking "I'm gonna click this big friendly yello button" in relation to a build.
Heyyyy! People do what they want, whether you think it stupid or not...
So chillax and ignore it if it bothers you. If not, then enjoy the roller coaster!
@Falkenwut fair enough, everyone has different need...
I just wish the devs reworked the wings and weapon system... (and added a few more in flight stats to funky trees)
@RadarJamJar I'm pretty sure it's based off yours...
-Edit: Personal reminder to read descriptions before doing anything....
Could have been a successor though...
SP is great, for what the game lacks in technicality you can compensate by cleaver building and skill like @BogdanX has been doing for a while now.
Keep in mind that a lot of very useful engineering features were only added to the base game last patch (FT, overload, DS, and the funky trees). Up to now these were all mods except for funky trees which simplified the cleaver engineering tricks you had to pull of for a basic sub-system MASSIVELY.
I'd the that the only thing that SP needed to level up was the funky trees.
As I and you mentioned in @RailfanEthan 's post, SP2 is not needed. What I'd advise the devs is to just take time to improve and add more content to SP. To mark SP 2.0 they could add something big like a map or physics revamp, or a complete new set of procedural parts like SR2's.
That's just my take on the situation.
A way to modify the spool time of engines is to modify the max input value in the IC.
bigger than 1: slower acceleration but more fuel consumed.
vice versa for less than 1
in conjunction with IR, laser, FOX 1/2/3 missiles and other, they would 1: add more variety to the game, 2: add more realism, 3: open the possibility for improving the UI for the cockpits, eg. a warning radar on the craft would add a warning screen on the cockpit screen, an active radar can give radar altitude, tracking of multiple targets, radar screen in UI and ability to use radar/radiation weapons... etc...
after testing, I will agree with all the others' comments, in that you could have done a lot better than what it is (same problem with your claims). But you still did a lot of good work, so credits for that... :D
Beautiful but flies horribly... Some instability may be realistic as the plane is quite manoeuvrable but this is quite overdone... @BogdanX is totally right... also AG7: why exactly? did you test VTOL up? If you want, I can test it and try to improve just the flight characteristics, it'd be interesting :)
@goboygo1 @Stickman Yes, watching it over and over again only makes us more fixated on incorrect thinking. If you are really that excited about it just tell us... pls...
Great plane and manoeuvrability! really easy to control (after having spent hours on my 37s)!
only thing is that the engines aren't quite powerful enough, the real flankers have, in general, a much greater than 1:1 power to weight ratio...
@CDRxavier It has drag rudders... so I'm not sure what you are trying to get at...
To me SR2 is basically SP2 with a bad interface and a few bad things... But a lot of cool stuff, especially in the last update... TBH I ain't done much but programming recently...
Go ahead and do the hint and share it with me! I'd like to know what you mean...
1 Yes
2 no I was actually looking for a game exactly like this and found SP
3 It is a simulator where you build your own plane... It literally is a design tool.
On the contrary I think that this feature would create an even bigger divide within the community...
Better/more tutorials would be better, but I think the problem is that there is not enough community coverage and tutorials... For techniques such as panelling, instruments, Funky Trees, as a few examples of things which can't be taught within the game. The important thing that comes from this is motivating people to learn the features of the game and try them out.
My question is why hide feature for people who don't use them, when they don't use them?
The features (to hide) you mentioned are ones that you have to look for. Hiding them wouldn't de-clutter the screen or even the simple fun of building/flying simple planes.
When I started playing (over 4 ago now), we didn't even have these features. People still managed to make amazingly complex stuff! But it was SOOOOO difficult to do! And these features are SOOO useful even to users who build very minimalist planes.
Though it would make more sense to update SP massively to 2.0 rather than create a stand alone SP2...
+6But! Do not overcomplicate it! As @jamesPLANESii said, the main advantage that SP has over SR2 is it's easy to use. So I would say keep the same GUI, just improve the rest of the game mechanics.
Though personally, idk why Jundroo didn't merge SP and SR2 when making SR2. It seemed more logical to me...
+6It's to avoid any drama like we had a month or 2 ago I'd say. I always ask as a form of courtesy. Usually though my mods are not worth uploading. To me, people should only upload the modified plane if the mod is as good as the original.
+5luckily now, most of the modded stuff on this plane can be done stock.
+4It just adds loads of parts and requires more effort... (less parts than it used to though)
"Fly Wheel"
+4Great map! But I was so sad to see that you'd only covered mid Alps!
Not even the Mt Blanc! A map of the Alps without a Mt Blanc?!
I noticed because I was looking for my old house near Grenoble, which was just cut out by a few kilometres.
This also lead me to find that the map wasn't properly oriented... Not even 90 deg out of phase I'm pretty sure... I'm also not sure about the scale, might need a double check...
So, could the map please be updated to at least be useable with a compass?
+3What would be even better is including the northern (more iconic) Alps and maybe even extend to the southern coast? (It's even called Alpes Maritimes in France FYI)
The north would be most important though...
Now it really is a meme build because of this complaint post!
+3XD
Upvotes only have the personal value you attribute to them. they are just a measure of people thinking "I'm gonna click this big friendly yello button" in relation to a build.
Heyyyy! People do what they want, whether you think it stupid or not...
So chillax and ignore it if it bothers you. If not, then enjoy the roller coaster!
@Falkenwut fair enough, everyone has different need...
+3I just wish the devs reworked the wings and weapon system... (and added a few more in flight stats to funky trees)
not bad!
+3I need to get back to piston engines now that I use designer suit it should be quite a bit easier...
yeeeeeeeeee! Well done guys!
+3@WeSeekANARCHY Wanks!
+3@REW how did you do the tracks? I want to do the same but it didn't work... can you help?
+3@IceCraftGaming Thanks!
+2Can't wait to get some hands on action!
+2@RadarJamJar I'm pretty sure it's based off yours...
+2-Edit: Personal reminder to read descriptions before doing anything....
Could have been a successor though...
doublon?
+2Edit: ok vu c'est la version VR deso XD
Just play SR2 man... it's already got a lot more than SP
+2I'd love to record tutorials and other helpful/fun vids for SP.com but for some reason I can't seem to record SP at more than 10fps...
+2SP is great, for what the game lacks in technicality you can compensate by cleaver building and skill like @BogdanX has been doing for a while now.
+2Keep in mind that a lot of very useful engineering features were only added to the base game last patch (FT, overload, DS, and the funky trees). Up to now these were all mods except for funky trees which simplified the cleaver engineering tricks you had to pull of for a basic sub-system MASSIVELY.
I'd the that the only thing that SP needed to level up was the funky trees.
As I and you mentioned in @RailfanEthan 's post, SP2 is not needed. What I'd advise the devs is to just take time to improve and add more content to SP. To mark SP 2.0 they could add something big like a map or physics revamp, or a complete new set of procedural parts like SR2's.
That's just my take on the situation.
Su 57
+2Or anything that takes an input should use input controllers...
+2Like that funky trees applies to every input...
A way to modify the spool time of engines is to modify the max input value in the IC.
+2bigger than 1: slower acceleration but more fuel consumed.
vice versa for less than 1
Bel avion! new techniques!
+2in conjunction with IR, laser, FOX 1/2/3 missiles and other, they would 1: add more variety to the game, 2: add more realism, 3: open the possibility for improving the UI for the cockpits, eg. a warning radar on the craft would add a warning screen on the cockpit screen, an active radar can give radar altitude, tracking of multiple targets, radar screen in UI and ability to use radar/radiation weapons... etc...
+2the whole weapon/radar system should be revamped anyway with radar and EO parts for searching & tracking targets
+2after testing, I will agree with all the others' comments, in that you could have done a lot better than what it is (same problem with your claims). But you still did a lot of good work, so credits for that... :D
+2Beautiful but flies horribly... Some instability may be realistic as the plane is quite manoeuvrable but this is quite overdone... @BogdanX is totally right... also AG7: why exactly? did you test VTOL up? If you want, I can test it and try to improve just the flight characteristics, it'd be interesting :)
+2@goboygo1 @Stickman Yes, watching it over and over again only makes us more fixated on incorrect thinking. If you are really that excited about it just tell us... pls...
+2@InternationalAircraftCompany @randomusername @JunkyardLeader Thanks all by the way!
+2@Razor3278 @DemonSniper8 @Strikefighter04 Thanks all by the way!
+2@aircraftarsenal123 @jamesPLANESii @XjayIndustrys Thanks all! disclamers were in there but now enhanced :)
+2Great plane and manoeuvrability! really easy to control (after having spent hours on my 37s)!
+2only thing is that the engines aren't quite powerful enough, the real flankers have, in general, a much greater than 1:1 power to weight ratio...
@Axartar :D
+2@TypicalFictionalZ @Speedhunter tanks yous!
+1@VeroViper @Erc90F4RU @PrussianAirlines Thx y'all!
+1You need to use a joystick base. Tinker with the inputs/presets. Use custom hand grip if need be.
+1gotta love the pirogues!
+1@IceCraftGaming thxu!
+1@IceCraftGaming NOOOOOOOOO!!!!! I'm not ready yet XD But soon ;)
+1This is beautiful!
+1This is very cool! The only thing we're stuck on is updating all the crafts positions automatically...
+1@BeastHunter XD
+1@BeastHunter plz dont! I Beg!
+1That moment when everyone catches up with the engineers for the America's Cup! LOL
+1@NikoBellic Thanks!
@ArchisRockss They did use to work sadly an update made them unuseable now... I have no fix...
+1@CDRxavier It has drag rudders... so I'm not sure what you are trying to get at...
To me SR2 is basically SP2 with a bad interface and a few bad things... But a lot of cool stuff, especially in the last update... TBH I ain't done much but programming recently...
Go ahead and do the hint and share it with me! I'd like to know what you mean...
+1@CDRxavier Bro. This has no V stab and works.
Also, nice to see you, it's been a while!
+142!
+11 Yes
+12 no I was actually looking for a game exactly like this and found SP
3 It is a simulator where you build your own plane... It literally is a design tool.
On the contrary I think that this feature would create an even bigger divide within the community...
Better/more tutorials would be better, but I think the problem is that there is not enough community coverage and tutorials... For techniques such as panelling, instruments, Funky Trees, as a few examples of things which can't be taught within the game. The important thing that comes from this is motivating people to learn the features of the game and try them out.
My question is why hide feature for people who don't use them, when they don't use them?
The features (to hide) you mentioned are ones that you have to look for. Hiding them wouldn't de-clutter the screen or even the simple fun of building/flying simple planes.
When I started playing (over 4 ago now), we didn't even have these features. People still managed to make amazingly complex stuff! But it was SOOOOO difficult to do! And these features are SOOO useful even to users who build very minimalist planes.
TLDR: I don't see the point... ¯_(ツ)_/¯
+1