@ChiyomiAnzai it's new in 1.9 use overload and add another attribute that is "name" and then on the right you write down whatever you want the name of the weapon to be.
@TrislandianAlliance mate I know, but the thing is that missiles that work against air and ground targets would be nice to have. And I dont really see a reason for it jot to work considering they also use the function thing
@WWREngineerMoon Idk why'd you ask me but It should be under the "view" things (the one that looks like an eye) And there you can toggle orthographic camera on and also the blueprints thing. Under the rotate thing you also see the feature for manually editing connections.
.
I guess the rest you'll have to figure out on your own. Like how to scale the photos on mobile.
Oh you're asking the wrong person. But there are people who have made tutorials, WNP78 and the snowflake guy who's username I cant remember. But he made an in depth one.
I have no clue but I guess either un as administrator if that is a thing on Mac. Or make sure the game is downloaded in the standard location or something.
@WWREngineerMoon you can use designer suite as a replacement for upload with screenshots. Just take a screenshot, put it as a blueprint and then when you take screenshots for the upload you take it off the blueprint
It moves where the connected part rotates from or something.... it's really wierd. But it's "hingeOffset" and then something like "0,0,1" or "1,1,0" you basically just change the location... so "x,x,x"
The detacher basically shoots a block with low health in to one that has a lot of health. It's not really a bug. But with that you can't have very high velocity for the projectile. There is a new cannon part in 1.9 though
Deleting aircraft and sub assemblies is so annoying just because it sends you back, and no I'm not going to do it from the game files because sometimes I just name the stuff something random..... we need it to stop sending us back to the top. Because of this I have a looooot of random subs and stuff
@GeneralOliverVonBismarck Thank you, I kinda had this style in mind from the start. The 263 had a lot of angles so here I wanted that, but the breach is also large and I want more gun depression, so let's raise the roof over the gun.
@CrazyCatZe which ones
Change the mass
Wierd, I frequently switch between SP and other programs and I have never once had this issue.
+2@ChiyomiAnzai it's new in 1.9 use overload and add another attribute that is "name" and then on the right you write down whatever you want the name of the weapon to be.
@ChiyomiAnzai :)
@TrislandianAlliance mate I know, but the thing is that missiles that work against air and ground targets would be nice to have. And I dont really see a reason for it jot to work considering they also use the function thing
@goboygo1 what? Do you ha e me mixed up with someone else. I dont remember disabling drag on a pine tree.
MultiRole it seems to work on cannons and probably works on rockets and bombs too, but not on missiles for some reason.
+2@Destroyerz117 haha, gotcha!
maxAngularVelocity on the wheels, or something like that. Just play around with it.
@WWREngineerMoon Idk why'd you ask me but It should be under the "view" things (the one that looks like an eye) And there you can toggle orthographic camera on and also the blueprints thing. Under the rotate thing you also see the feature for manually editing connections.
+1.
I guess the rest you'll have to figure out on your own. Like how to scale the photos on mobile.
@SnoWFLakE0s ye here you are. Sorry I just remember something about snowflakes.
@Badplanesdotnet you didn't tag me in the reply.... also I still don't see the problem.
whats the problem?
Perhaps you should consider reading the update post -_-
+1@CRJ900Pilot The trees stuff is more complicated than the standard xml stuff. Learn that first and later the trees.
@CRJ900Pilot I have it bookmarked on my computer. But I'm on my phone rn
@CRJ900Pilot snowflake guy made a tutorial
Oh you're asking the wrong person. But there are people who have made tutorials, WNP78 and the snowflake guy who's username I cant remember. But he made an in depth one.
@SovietBun santa powers?
I have no clue but I guess either un as administrator if that is a thing on Mac. Or make sure the game is downloaded in the standard location or something.
BuildCannonsLikeYouUsedToButHideTheCannonPartInsideAndTheRecoilWillStillWorkIfYouKnowWhatYoureDoingSmileyFace
+3Or you can just make one with gyros
+1I think someone made one with the new features in 1.9, I cant remember what it was called but it's probably pretty good
@WWREngineerMoon you can use designer suite as a replacement for upload with screenshots. Just take a screenshot, put it as a blueprint and then when you take screenshots for the upload you take it off the blueprint
+1@PvPSky I... Idk how to fix that.... I'm not a developer.... not even close to that...
@CRJ900Pilot np
@AtlasAviation you should be able to use it for missiles because both cannons and missiles use the function and ATA/ATG/MR stuff.
Use fine tuner, press scale, uncheck "scale sellected" and there ya go. Everything is scaled and stays intact
+1You probably wrote it wrong or something. It should be MultiRole
@BogdanX okay so i tested something.
It moves where the connected part rotates from or something.... it's really wierd. But it's "hingeOffset" and then something like "0,0,1" or "1,1,0" you basically just change the location... so "x,x,x"
@TheOwlAce "function" "AirToAir"
+2@BogdanX Maybe its like how you can change where the COM is on parts, but instead its... nvm idk... ill test it soon
TWO THINGS YAAAAAYYYYY
+1YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYY MY THING IS IN THE VIDEO!!!! LIFE COMPLETE
+2The detacher basically shoots a block with low health in to one that has a lot of health. It's not really a bug. But with that you can't have very high velocity for the projectile. There is a new cannon part in 1.9 though
Probably some future aquatic update. Rn is cannon and XML
@Saturnite
@ACEPILOT109
@FireFlyer
Thankies
@Freerider2142
+1@SodiumChloride
@TheKraken3
Thankies
@Evenstsrike333
+2@JohnnyBoythePilot
@gunkanmarch
Thankies
@FireFlyer "name" and then whatever you want the name to be.
Pretty fun to play with, I like jumping off stuff with it
@DerekSP idk why, it should be available for all just to do. Any screenshots?
Right click, properties... I think the next is version or beta or something. And then select public test
There are some user created videos on the beta. Perhaps you should give then a go :)
Deleting aircraft and sub assemblies is so annoying just because it sends you back, and no I'm not going to do it from the game files because sometimes I just name the stuff something random..... we need it to stop sending us back to the top. Because of this I have a looooot of random subs and stuff
+32
@TheKraken3 nah, it's already hard to build something in 3d when what you have to base it on is 2d. And I'm already busy with other projects.
@GeneralOliverVonBismarck Thank you, I kinda had this style in mind from the start. The 263 had a lot of angles so here I wanted that, but the breach is also large and I want more gun depression, so let's raise the roof over the gun.
I very recently surpassed 33.3, which is 50% satanic