@AtomicCyclone Based on my own attempts, I think it might be better to just remove the piston steering and set the floppy rotator to steer it, mechanically increasing the steering causes one side to droop for some reason, which would likely cause problems.
@AtomicCyclone I suspect it might be possible, you could look up diagrams of real life angle kits. The piston steering is based on rack and pinion systems so perhaps emulating the designs of angle kits might help.
@AtomicCyclone I had a lot of fun driving this car too! One suggestion though is to perhaps find a way to make the steering work at very low speeds in the code.
@PriyanshuGM If the buoyancy system is right, and the block on the bottom is heavy enough, your COM will be well below the waterline and self stabilize. As for turning, you want two wings which are pointed downward, one in the hull itself and one on a rotator to make a rudder.
@PriyanshuGM The VTOL engine lets you put thrusters where the propellers would be, without being disabled. As for how heavy the bottom block is, mess with raising the ‘massScale’ till COM is well below the waterline.
Gyros are for sissies, use four buoyant blocks arranged in a rectangular arrangement, nudged into the hull. Alongside this, have an ultra-heavy block thats attached and nudged into the very bottom, you want your COM to be below the water line.
As for the propulsion, using a VTOL engine with the engine above water line and nozzles where the screws would be can work. Using a propeller engine and editing chordScale in overload also makes a workable engine.
@ZWLenning Thank you! ^^ I learned a lot from taking apart Toscio and Willy's sub in the past so I'm plenty welcome to people dissecting my builds to learn from them!
@JuanShot2Go It's a winch, which is present to allow the cannon in the torpedo to be selected and fired to detonate it. An old trick I've had since not long after the winch was introduced.
@CalebRepublic The torpedoes are fully independent and depth-proof in their functions, they use no weapons that are affected by depth. You select the torpedo's camera, fire it off, follow it while steering it to target, then when it reaches target you switch to the fuse and fire that to detonate the torpedo.
.
This can be done at any depth since the shell from the detonator cannon in the torpedo explodes before it can disappear. The torpedo is functionally like a mini-submarine and is thus not affected by depth in any way.
@FerretAeronautics Crap I forgot to change the name! It's the cannon bomb for one of the torpedoes that I reused from a previous build. I thought I had remembered to change them all!
@AtomicCyclone Based on my own attempts, I think it might be better to just remove the piston steering and set the floppy rotator to steer it, mechanically increasing the steering causes one side to droop for some reason, which would likely cause problems.
@AtomicCyclone I suspect it might be possible, you could look up diagrams of real life angle kits. The piston steering is based on rack and pinion systems so perhaps emulating the designs of angle kits might help.
@AtomicCyclone I had a lot of fun driving this car too! One suggestion though is to perhaps find a way to make the steering work at very low speeds in the code.
+1If you want another build to give a drift makeover, you have my blessing to tweak my AE86. If you'd like that is.
+1You've really improved on the easydrift system and the supra, possibly the best drifter on the site!
+1@TheTrainMakerBois987 Try medium physics, it should work fine with that.
@Whycantimakeagoodplane66 Up your physics quality.
All tags were requested
@TheTrainMakerBois987
@BMilan
@Juno
+2@Almostbutnotquite
@X99STRIKER
@natemomog
+1@Shimamurahougetsu
@AirCrashInvestigationFLR
@Almostbutnotquite
+1@BeastHunter
@AeroAeroTheMen
Unfortunately not, given uses such as these weapons can offer there should really be an addition of an input changer though.
+2As a last minute delay until I can get the profile completed, it will come out tomorrow.
Don’t jinx it.
+7@Bellcat Good thing I'll be uploading a target version without oars because half the over 1200 part count is the oars!
@Chancey21 Oars! I swear to god though, if I hadn't learned how to mass edit with notepad++ I would not have had the will to make it work right.
+1It requires some trickery that involves having an Air to Air missile with the same name as the cannons.
@X99STRIKER No
Type "Salamis" If you want tags, if you have already done so in the last teaser no need to again.
The missile should have 1 in massScale and DragScale, while every part of the custom body should have zero in both those attributes.
@Juanfly154 lol, well this guy didn't waste time making a non-functional version built solely for promotion.
+2Ai that can chase you!? For something that normally doesn't even have any capacity to operate ground vehicles this is impressive!
+1@PriyanshuGM If the buoyancy system is right, and the block on the bottom is heavy enough, your COM will be well below the waterline and self stabilize. As for turning, you want two wings which are pointed downward, one in the hull itself and one on a rotator to make a rudder.
+1@PriyanshuGM The VTOL engine lets you put thrusters where the propellers would be, without being disabled. As for how heavy the bottom block is, mess with raising the ‘massScale’ till COM is well below the waterline.
@Polska They’re the same thing as the YU fuse, but I forgot to rename them.
Gyros are for sissies, use four buoyant blocks arranged in a rectangular arrangement, nudged into the hull. Alongside this, have an ultra-heavy block thats attached and nudged into the very bottom, you want your COM to be below the water line.
As for the propulsion, using a VTOL engine with the engine above water line and nozzles where the screws would be can work. Using a propeller engine and editing chordScale in overload also makes a workable engine.
+1@JeskoGoesVROOM that’s what happens when you have have 340 rotators with FT.
@AeroAeroTheMen Thanks, glad DesignerSettings still works despite not being updated for the past few updates
+1The Devs need to make and pin a post explaining to the kids with phones why they don't and can't have mods.
+3@jamesPLANESii They do! They're the sole propulsion!
+1Type
Salamis
Into the comments for tags!
+1It's a great achievement! I personally value downloads just as much as upvotes, if not more. So congrats!
+3@Quackie Gestour's Ocean mod
+2@SyntheticL if you asked on discord or something sorry I forgot. I mainly focused on remembering the tag requests on the teaser.
+1@Biasunrussian Oh yea, given they use VTOL engines and wings, they're functionally deployable planes in a sense.
@Hellfire3627 Try removing the torpedoes, upping your physics settings, and/or using the lowest part version.
@Hellfire3627 It appears to have issues without ocean mod, especially on mobile, sorry about that.
@ZWLenning Thank you! ^^ I learned a lot from taking apart Toscio and Willy's sub in the past so I'm plenty welcome to people dissecting my builds to learn from them!
Great use of Fuselage cutting on the bow flare.
+1@JuanShot2Go It's a winch, which is present to allow the cannon in the torpedo to be selected and fired to detonate it. An old trick I've had since not long after the winch was introduced.
+2@Marine Glad you think so! I try to make them easy to operate.
Always great to see a free-diver! And an impressively big one too.
@CalebRepublic The torpedoes are fully independent and depth-proof in their functions, they use no weapons that are affected by depth. You select the torpedo's camera, fire it off, follow it while steering it to target, then when it reaches target you switch to the fuse and fire that to detonate the torpedo.
+1.
This can be done at any depth since the shell from the detonator cannon in the torpedo explodes before it can disappear. The torpedo is functionally like a mini-submarine and is thus not affected by depth in any way.
@TheKugelblitz After further tests I've noticed it seems to overall work best with the Ocean Mod active
@FerretAeronautics Crap I forgot to change the name! It's the cannon bomb for one of the torpedoes that I reused from a previous build. I thought I had remembered to change them all!
@TheKugelblitz I can only assume physics settings, or you’re trying to use it while at full speed.
@Roadtrainbuilder
@Iaffey
@AWESOMENESS360
@ArkRoyalTheDDhunter
@Karmen
@TheKugelblitz
@Bobyo