71.3k MintLynx Comments

  • Driftin' Supra! 2.7 years ago

    @AtomicCyclone Based on my own attempts, I think it might be better to just remove the piston steering and set the floppy rotator to steer it, mechanically increasing the steering causes one side to droop for some reason, which would likely cause problems.

  • Driftin' Supra! 2.7 years ago

    @AtomicCyclone I suspect it might be possible, you could look up diagrams of real life angle kits. The piston steering is based on rack and pinion systems so perhaps emulating the designs of angle kits might help.

  • Driftin' Supra! 2.7 years ago

    @AtomicCyclone I had a lot of fun driving this car too! One suggestion though is to perhaps find a way to make the steering work at very low speeds in the code.

    +1
  • Driftin' Supra! 2.7 years ago

    If you want another build to give a drift makeover, you have my blessing to tweak my AE86. If you'd like that is.

    +1
  • Driftin' Supra! 2.7 years ago

    You've really improved on the easydrift system and the supra, possibly the best drifter on the site!

    +1
  • Trireme 2.7 years ago

    @TheTrainMakerBois987 Try medium physics, it should work fine with that.

  • Trireme 2.7 years ago

    @Whycantimakeagoodplane66 Up your physics quality.

  • Trireme 2.7 years ago

    All tags were requested

  • Trireme 2.7 years ago

    @TheTrainMakerBois987
    @BMilan

  • Trireme 2.7 years ago

    @Juno
    @Almostbutnotquite
    @X99STRIKER

    +2
  • Trireme 2.7 years ago

    @natemomog
    @Shimamurahougetsu
    @AirCrashInvestigationFLR

    +1
  • Trireme 2.7 years ago

    @Almostbutnotquite
    @BeastHunter
    @AeroAeroTheMen

    +1
  • On cannons 2.7 years ago

    Unfortunately not, given uses such as these weapons can offer there should really be an addition of an input changer though.

    +2
  • Trireme (Day After) Tomorrow 2.7 years ago

    As a last minute delay until I can get the profile completed, it will come out tomorrow.

  • This is a good community 2.7 years ago

    Don’t jinx it.

    +7
  • Trireme (Day After) Tomorrow 2.7 years ago

    @Bellcat Good thing I'll be uploading a target version without oars because half the over 1200 part count is the oars!

  • Trireme (Day After) Tomorrow 2.7 years ago

    @Chancey21 Oars! I swear to god though, if I hadn't learned how to mass edit with notepad++ I would not have had the will to make it work right.

    +1
  • Could an AI shot cannon in simpleplanes? 2.7 years ago

    It requires some trickery that involves having an Air to Air missile with the same name as the cannons.

  • Trireme (Day After) Tomorrow 2.7 years ago

    @X99STRIKER No

  • Trireme (Day After) Tomorrow 2.7 years ago

    Type "Salamis" If you want tags, if you have already done so in the last teaser no need to again.

  • Custom missile "jumping" 2.8 years ago

    The missile should have 1 in massScale and DragScale, while every part of the custom body should have zero in both those attributes.

  • Toyota Land Cruiser 70 Technical AI Trailer 2.8 years ago

    @Juanfly154 lol, well this guy didn't waste time making a non-functional version built solely for promotion.

    +2
  • Toyota Land Cruiser 70 Technical AI Trailer 2.8 years ago

    Ai that can chase you!? For something that normally doesn't even have any capacity to operate ground vehicles this is impressive!

    +1
  • Can someone help me with the propulsion system of a ship?I mean the gyro scope and engine placing. 2.8 years ago

    @PriyanshuGM If the buoyancy system is right, and the block on the bottom is heavy enough, your COM will be well below the waterline and self stabilize. As for turning, you want two wings which are pointed downward, one in the hull itself and one on a rotator to make a rudder.

    +1
  • Can someone help me with the propulsion system of a ship?I mean the gyro scope and engine placing. 2.8 years ago

    @PriyanshuGM The VTOL engine lets you put thrusters where the propellers would be, without being disabled. As for how heavy the bottom block is, mess with raising the ‘massScale’ till COM is well below the waterline.

  • Han Class Submarine 2.8 years ago

    @Polska They’re the same thing as the YU fuse, but I forgot to rename them.

  • Can someone help me with the propulsion system of a ship?I mean the gyro scope and engine placing. 2.8 years ago

    Gyros are for sissies, use four buoyant blocks arranged in a rectangular arrangement, nudged into the hull. Alongside this, have an ultra-heavy block thats attached and nudged into the very bottom, you want your COM to be below the water line.

    As for the propulsion, using a VTOL engine with the engine above water line and nozzles where the screws would be can work. Using a propeller engine and editing chordScale in overload also makes a workable engine.

    +1
  • From Cold War to Peloponnesian War, I have no consistency. 2.8 years ago

    @JeskoGoesVROOM that’s what happens when you have have 340 rotators with FT.

  • From Cold War to Peloponnesian War, I have no consistency. 2.8 years ago

    @AeroAeroTheMen Thanks, glad DesignerSettings still works despite not being updated for the past few updates

    +1
  • This is a petition for mod support for mobile 2.8 years ago

    The Devs need to make and pin a post explaining to the kids with phones why they don't and can't have mods.

    +3
  • From Cold War to Peloponnesian War, I have no consistency. 2.8 years ago

    @jamesPLANESii They do! They're the sole propulsion!

    +1
  • From Cold War to Peloponnesian War, I have no consistency. 2.8 years ago

    Type

    Salamis

    Into the comments for tags!

    +1
  • 1000 download yay, that took way too damn long 2.8 years ago

    It's a great achievement! I personally value downloads just as much as upvotes, if not more. So congrats!

    +3
  • Han Class Submarine 2.8 years ago

    @Quackie Gestour's Ocean mod

    +2
  • Han Class Submarine 2.8 years ago

    @SyntheticL if you asked on discord or something sorry I forgot. I mainly focused on remembering the tag requests on the teaser.

    +1
  • SSCVN 941 2.8 years ago

    @Biasunrussian Oh yea, given they use VTOL engines and wings, they're functionally deployable planes in a sense.

  • Han Class Submarine 2.8 years ago

    @Hellfire3627 Try removing the torpedoes, upping your physics settings, and/or using the lowest part version.

  • Han Class Submarine 2.8 years ago

    @Hellfire3627 It appears to have issues without ocean mod, especially on mobile, sorry about that.

  • Han Class Submarine 2.8 years ago

    @ZWLenning Thank you! ^^ I learned a lot from taking apart Toscio and Willy's sub in the past so I'm plenty welcome to people dissecting my builds to learn from them!

  • IJN Yamato 2.8 years ago

    Great use of Fuselage cutting on the bow flare.

    +1
  • Han Class Submarine 2.8 years ago

    @JuanShot2Go It's a winch, which is present to allow the cannon in the torpedo to be selected and fired to detonate it. An old trick I've had since not long after the winch was introduced.

    +2
  • SSCVN 941 2.8 years ago

    @Marine Glad you think so! I try to make them easy to operate.

  • SSCVN 941 2.8 years ago

    Always great to see a free-diver! And an impressively big one too.

  • Han Class Submarine 2.8 years ago

    @CalebRepublic The torpedoes are fully independent and depth-proof in their functions, they use no weapons that are affected by depth. You select the torpedo's camera, fire it off, follow it while steering it to target, then when it reaches target you switch to the fuse and fire that to detonate the torpedo.
    .
    This can be done at any depth since the shell from the detonator cannon in the torpedo explodes before it can disappear. The torpedo is functionally like a mini-submarine and is thus not affected by depth in any way.

    +1
  • Han Class Submarine 2.8 years ago

    @TheKugelblitz After further tests I've noticed it seems to overall work best with the Ocean Mod active

  • Han Class Submarine 2.8 years ago

    @FerretAeronautics Crap I forgot to change the name! It's the cannon bomb for one of the torpedoes that I reused from a previous build. I thought I had remembered to change them all!

  • Han Class Submarine 2.8 years ago

    @TheKugelblitz I can only assume physics settings, or you’re trying to use it while at full speed.

  • Han Class Submarine 2.8 years ago

    @Roadtrainbuilder

  • Han Class Submarine 2.8 years ago

    @Iaffey
    @AWESOMENESS360
    @ArkRoyalTheDDhunter

  • Han Class Submarine 2.8 years ago

    @Karmen
    @TheKugelblitz
    @Bobyo