I’ve been experimenting for a long time on how to make a plane have both realistic acceleration while also having realistic energy bleeding characteristics. It’s pretty tough since in order to have realistic acceleration, you have to have an engine that’s not so powerful and remove lots of drag points. That becomes an issue, that can be seen with this build, as the plane will lose hardly any energy while pulling high AoA/G turns and even increase speed while at very low throttle. I had this issue on my planes too and tried to fix it first with air breaks that just work on pitch but that was quite annoying. I tried setting them to activate when above a certain G or to gradually increase as G increased but again didn’t work well. Then I set them to increase with AoA or activate after a certain AoA and this was much better but would often prevent the plane from reaching a realistically fast speed, especially when not in full burner. I tried to make an FT command that worked and with the help of a few peoples recommendations and help, I now have this command: clamp01((2.5+AngleOfAttack)/-25)
When put as the input for an air break, it will only engage when at 2.5 degrees angle of attack (edit it to what you want of course) and will become its max at 25 degrees (again edit it for the plane you’re using of course). I tried this air break with this plane and changed it to: clamp01((1.75+AngleOfAttack)/-13.5)
In my opinion, this makes the plane lose energy realistically enough to work with the number of drag points you have for this build. I put two air breaks on it which open sideways at the CoL and it seems to handle much more realistically. What do you think?
Honestly pretty cool alterations although I have a feeling the wings would have to be brought way back for how tail heavy it would be in real life, like with any rear engine mounted plane. Also correct me if I’m wrong but wasn’t the R4M designed for air to air usage?
Very nice! decently realistic flight characteristics are great to see. Nice that pulling the stick all the way back and having too high an AoA can stall/depart the plane. Also I like the acceleration not being too fast. Nice work on this! Only tip I’d give is to to not have the flap work on trim as well. Apart from this not being a thing on any aircraft I can think of (except fly by wire types potentially), negative trim in this case will make the flap move unrealistically and give the plane weird flight characteristics. Wonderful job overall though!
@parsivall yes and that’s a short distance… it’s only 2km. He meant to type 2000km. If you could read, and you read the comments, you’d maybe notice that. Think before you type buddy ;)
While I used to think custom maps was out of SP’s realm (outside modding of course), I now agree that it should be possible since this addition to SimpleRockets2 (Juno new origins). Since they implemented it there, I don’t see why they couldn’t do it here but I would rather have a SimplePlanes2 with lots of new features including this. What would be great though that should definitely be implemented to regular SimplePlanes is being able to have 2 teams. If you can spawn multiple aircraft between two teams, air combat would be much more interesting. If you spawn in multiple aircraft on aggressive now, they’ll all attack each other. Would be much better if they could be split in teams. Custom missions would also be interesting with the map we already have. This kind of thing has been available on rortos games for almost a decade now and would be an amazing feature in SimplePlanes. It would give much more replayability to more casual players who are not as into spending their time building detailed crafts. I wouldn’t even mind if this was a DLC that cost €4.99 or something
@BombsAway4613 I asked him how he would determine who would win when it comes to one group of vehicles engaging another. He said him and another user would determine some sort of score for them based on their experience using them. So it will include how well it’s made and how effective it is. Probably also how much it fits the rules. He explained this in a comment when I asked about how this will work since on SP, you can’t really simulate a battle between two sides with lots of vehicles
@BombsAway4613 oh I thought the OP for the challenge told me that the vehicles would have a score set to them depending on how well they’re made. This score is what determines whose military is best I think but I could be completely confused hahaha
@BombsAway4613 well in that case just have the score of the builds reflect that. I ran a challenge once and it was supposed to be naval aircraft for 1945-1950. People kept building things like phantoms or crusaders so I’d just give them a super low score. Simple
@FlyingFrame thanks friend! Also wanna know something about the space shuttle I think most people don’t realise? It didn’t carry any internal fuel for its 3 main thrusters. All of that was carried by the external fuel tank it launched with. It only carried fuel for its small OMS thrusters which would put it into its precise orbit and de-orbit the shuttle
@Darkmoon Something like this is what I’ve made but it was different to what I’m saying. So a post with a little text and then a couple photos of your build and put the word “teaser” in the title. Let it sit there for a couple days and then post it. Then also a day after you post, make a forum post about your plane too. Always put a link back to your build too
@Yourlocalhuman I have increased in knowledge. ngl it’s a game changer, I used to just put a tiny boom 50 on the rockets so they’d have to drop but this is way easier. I did start that before I had access to XML myself though so I never really thought about it and just continued until now
@Darkmoon well nowadays I feel like you have to make a forum post about it beforehand to build up some hype and get people to ask to be tagged. Then once you post it, you tag those people and hopefully they upvote relatively quickly so that it stays at the top of the hot page for a while. I’d also post it at a time when people are leaving work/at home from school so that it gets seen by more people quickly. I’ve also heard it’s best to post in the middle of the week and not Friday Saturday or Sunday since people will often likely be more busy with other things. I used to do some Instagram account managing on the side while I was in uni and that last point is something I learnt there so I don’t know if that will work on SP. Also, I think the first thumbnail should be a good zoomed in shot of the aircraft that shows the whole thing from a nice angle and definitely use all 3 of the thumbnail images you’re allowed to use. One other thing, after you posted your build, comment and upvote on a lot of other peoples builds that were posted on the same day (as long as you would normally upvote it of course) because some of the people will then check out your page and see your most recent build. I didn’t do that last one on purpose but when I’m on the app I like to interact with other users and I found that the people whose build I would like and comment on would then often go and look at my own. Just some tips I’ve learnt over the years
@BombsAway4613 oh it does? Many of the other builds entered have auto-aiming for the machine guns and I think one is from someone who is helping out with the challenge
@Darkmoon could be but I doubt it. My highest rated build is a really unknown plane, especially at the time it was posted. Could just be bad timing for posting maybe? Or maybe the screenshot has to show the plane better? I’m not sure but it could be what you said which is a shame because the MB.3 was an incredible aircraft
Not too bad! A couple things I’d recommend though are that the landing gear is closer to the CoM of the aircraft when it’s empty. Also, the air breaks seem to move the wrong way but maybe that was intentional?
@Sergio666 yeah making realistic flying characteristics is what I’ve been focusing on mainly in the past couple years since I stopped posting. I made the Mystere fly exactly how the manual says it does. I think it’s possibly now the most realistic flight simulation of a Mystere IVA since the only other game that has it is war thunder and they never give aircraft real flight characteristics to balance them out. If you need some tips with realistic flight characteristics, feel free to ask :)
Very nice! this jet reminds me of the BAC 1-11
We’ve all been there 👌🏼
Maybe I should try using detergentX in mine
+1My washing machine likes to go on walks too, especially when set to 1200 rpm
+1I’ve been experimenting for a long time on how to make a plane have both realistic acceleration while also having realistic energy bleeding characteristics. It’s pretty tough since in order to have realistic acceleration, you have to have an engine that’s not so powerful and remove lots of drag points. That becomes an issue, that can be seen with this build, as the plane will lose hardly any energy while pulling high AoA/G turns and even increase speed while at very low throttle. I had this issue on my planes too and tried to fix it first with air breaks that just work on pitch but that was quite annoying. I tried setting them to activate when above a certain G or to gradually increase as G increased but again didn’t work well. Then I set them to increase with AoA or activate after a certain AoA and this was much better but would often prevent the plane from reaching a realistically fast speed, especially when not in full burner. I tried to make an FT command that worked and with the help of a few peoples recommendations and help, I now have this command: clamp01((2.5+AngleOfAttack)/-25)
When put as the input for an air break, it will only engage when at 2.5 degrees angle of attack (edit it to what you want of course) and will become its max at 25 degrees (again edit it for the plane you’re using of course). I tried this air break with this plane and changed it to: clamp01((1.75+AngleOfAttack)/-13.5)
In my opinion, this makes the plane lose energy realistically enough to work with the number of drag points you have for this build. I put two air breaks on it which open sideways at the CoL and it seems to handle much more realistically. What do you think?
+2Honestly pretty cool alterations although I have a feeling the wings would have to be brought way back for how tail heavy it would be in real life, like with any rear engine mounted plane. Also correct me if I’m wrong but wasn’t the R4M designed for air to air usage?
+1Very nice! decently realistic flight characteristics are great to see. Nice that pulling the stick all the way back and having too high an AoA can stall/depart the plane. Also I like the acceleration not being too fast. Nice work on this! Only tip I’d give is to to not have the flap work on trim as well. Apart from this not being a thing on any aircraft I can think of (except fly by wire types potentially), negative trim in this case will make the flap move unrealistically and give the plane weird flight characteristics. Wonderful job overall though!
+1Pretty cool build!
+1@parsivall yes and that’s a short distance… it’s only 2km. He meant to type 2000km. If you could read, and you read the comments, you’d maybe notice that. Think before you type buddy ;)
“So how long do you want the vertical stab to be?”
+2“Yes”
@parsivall thank you captain obvious. Was there a point you were trying to make?
WAIT OR BE PATIENT 🤪
+1While I used to think custom maps was out of SP’s realm (outside modding of course), I now agree that it should be possible since this addition to SimpleRockets2 (Juno new origins). Since they implemented it there, I don’t see why they couldn’t do it here but I would rather have a SimplePlanes2 with lots of new features including this. What would be great though that should definitely be implemented to regular SimplePlanes is being able to have 2 teams. If you can spawn multiple aircraft between two teams, air combat would be much more interesting. If you spawn in multiple aircraft on aggressive now, they’ll all attack each other. Would be much better if they could be split in teams. Custom missions would also be interesting with the map we already have. This kind of thing has been available on rortos games for almost a decade now and would be an amazing feature in SimplePlanes. It would give much more replayability to more casual players who are not as into spending their time building detailed crafts. I wouldn’t even mind if this was a DLC that cost €4.99 or something
+1Geen probleem :)
Okay, I won’t
+1@BombsAway4613 I asked him how he would determine who would win when it comes to one group of vehicles engaging another. He said him and another user would determine some sort of score for them based on their experience using them. So it will include how well it’s made and how effective it is. Probably also how much it fits the rules. He explained this in a comment when I asked about how this will work since on SP, you can’t really simulate a battle between two sides with lots of vehicles
@BombsAway4613 oh I thought the OP for the challenge told me that the vehicles would have a score set to them depending on how well they’re made. This score is what determines whose military is best I think but I could be completely confused hahaha
@BombsAway4613 well in that case just have the score of the builds reflect that. I ran a challenge once and it was supposed to be naval aircraft for 1945-1950. People kept building things like phantoms or crusaders so I’d just give them a super low score. Simple
@FlyingFrame thanks friend! Also wanna know something about the space shuttle I think most people don’t realise? It didn’t carry any internal fuel for its 3 main thrusters. All of that was carried by the external fuel tank it launched with. It only carried fuel for its small OMS thrusters which would put it into its precise orbit and de-orbit the shuttle
+1@Darkmoon I’ll also give you a spotlight the next time you post again so just tag me in it :)
@Darkmoon Something like this is what I’ve made but it was different to what I’m saying. So a post with a little text and then a couple photos of your build and put the word “teaser” in the title. Let it sit there for a couple days and then post it. Then also a day after you post, make a forum post about your plane too. Always put a link back to your build too
@Kazin me too, they’re amazing. Have you tried putting multiple on a helicopter or slow flying plane but angling them all around it?
+1Nice!
@Yourlocalhuman I have increased in knowledge. ngl it’s a game changer, I used to just put a tiny boom 50 on the rockets so they’d have to drop but this is way easier. I did start that before I had access to XML myself though so I never really thought about it and just continued until now
@BombsAway4613 why don’t you ask the OP of the challenge about that? Seems unfair if you’re the only one following the rules
Today I learnt that, obviously, you can change the burn time of a rocket to make it have a ballistic trajectory
Go home plane, you’re drunk
+1It just made its 11th flight recently right?
@Darkmoon well nowadays I feel like you have to make a forum post about it beforehand to build up some hype and get people to ask to be tagged. Then once you post it, you tag those people and hopefully they upvote relatively quickly so that it stays at the top of the hot page for a while. I’d also post it at a time when people are leaving work/at home from school so that it gets seen by more people quickly. I’ve also heard it’s best to post in the middle of the week and not Friday Saturday or Sunday since people will often likely be more busy with other things. I used to do some Instagram account managing on the side while I was in uni and that last point is something I learnt there so I don’t know if that will work on SP. Also, I think the first thumbnail should be a good zoomed in shot of the aircraft that shows the whole thing from a nice angle and definitely use all 3 of the thumbnail images you’re allowed to use. One other thing, after you posted your build, comment and upvote on a lot of other peoples builds that were posted on the same day (as long as you would normally upvote it of course) because some of the people will then check out your page and see your most recent build. I didn’t do that last one on purpose but when I’m on the app I like to interact with other users and I found that the people whose build I would like and comment on would then often go and look at my own. Just some tips I’ve learnt over the years
+2@BombsAway4613 oh it does? Many of the other builds entered have auto-aiming for the machine guns and I think one is from someone who is helping out with the challenge
@Darkmoon could be but I doubt it. My highest rated build is a really unknown plane, especially at the time it was posted. Could just be bad timing for posting maybe? Or maybe the screenshot has to show the plane better? I’m not sure but it could be what you said which is a shame because the MB.3 was an incredible aircraft
+1@Kazin those are the CBU-14 cluster bomb pods
+1Wait I havent noticed the bot posting. What kind of stuff do they put in the forums?
@FrostyAirlines you can make them that long while still aiming towards the airflow
It always surprises me when I see an older build like this that’s actually pretty good with so few upvotes
+1Not too bad! A couple things I’d recommend though are that the landing gear is closer to the CoM of the aircraft when it’s empty. Also, the air breaks seem to move the wrong way but maybe that was intentional?
@MrCarrot oooh yes! Some meteors, AIM-120 Cs and Ds, GBU-12s, and KEPD.350s would be perfect
@MrCarrot perfect. Thanks bro
A few Gripens please. Got a friend who desperately needs them somewhere in eastern Europe
Whoa! You made this all by yourself?
I can’t believe this only got 8 upvotes. That isn’t fair at all to how well this is made
+1No worries. Did you make the truck as well?
Looks really good!
Well if it’s the longest range suicide drone in the world, I have a hard time believing it’s range is only 2000 meters
@SKLV95 try it with sesame seeds. Trust it’s good 😂
Okay but where’s the crust?
+1Now that’s one fat raptor
This is pretty cool! Nice build idea
+2Now this is terrifying! Very cool build
@Sergio666 yeah making realistic flying characteristics is what I’ve been focusing on mainly in the past couple years since I stopped posting. I made the Mystere fly exactly how the manual says it does. I think it’s possibly now the most realistic flight simulation of a Mystere IVA since the only other game that has it is war thunder and they never give aircraft real flight characteristics to balance them out. If you need some tips with realistic flight characteristics, feel free to ask :)
+1