Hey, I don't know if this has been fixed for the v3.0 update, but I have an issue where if the AI spawns with the Flight Control system attached to its plane, it either messes with the existing settings on a player-controlled aircraft; or on a non-FC aircraft it causes it to behave as though the system was installed, using the settings from the AI aircraft. Easiest way to replicate this behaviour is to start a dogfight session between a non-FC plane and an FC plane.
Hey, I don't know if this has been fixed for the v3.0 update, but I have an issue where if the AI spawns with the Flight Control system attached to its plane, it either messes with the existing settings on a player-controlled aircraft; or on a non-FC aircraft it causes it to behave as though the system was installed, using the settings from the AI aircraft. Easiest way to replicate this behaviour is to start a dogfight session between a non-FC plane and an FC plane.