For anyone who is annoyed by this thing. I can make it into a magical plane. But now I am turned off by that. I want to sense a real plane which needs caution to fly when flying this thing. Not the dumb feather in ace combat. Even though I have to admit that ace combat is a good game.
@DCSplanepro12 If you wish to use the 037, you might want to increase the grip to 70% both forward and sideways to mimic the tire improvement in the group B era. I decided to make this change after I found that my Stratos was faster due to increased grip.
I added too much shine to the main color of the car. Change the first color (white) to the following stats for better results: Metallic: 50%, Smoothness: 80%.
Also, change the upper limit of the input from 1 to 2 in the InputController XML editing tab of the jet engine hidden inside the car if you wish for a sound that is closer to that of Gran Turismo.
7.5 years ago, I have tried to build a transformable VF-25. That plane took me 3 months. Due to the lack of XML modding and funky trees, the build was barely functioning and it looked terrible. That plane also killed my enthusiasm for variable fighters due to the terrible outcome and burnout.
Now seeing this build. I have complicated feelings. Perhaps it is the best example of the power of time and dedication from Jundroo. Without the integration of funky trees and fuselage slicing, creating accurate geometries without sacrificing the transformation capability will be impossible.
I am not sure if I should try to get back into building variable fighters since I have other things to do. But I am dang sure that if I do, I will do much better than what I have achieved 7 years ago. See you around in SP2.
I am not sure if my suggestion from the last post went through or not. I guess it did not. Therefore, I think I will make some modifications trying to make the front of the car look less flat. Also, for the name, I think Velox is better since it is more modern. Ventus is just too latin and feels ancient.
The middle section is a bit too flat which consequently makes the front end flat. I will make sure to make modifications early this time so that the end product turns out better. I think I will post a modified unlisted version so you can see it better.
@Rb2h For me, it is just a part limit. I was basically trying to push below 100 parts. I think a better metric should be performance cost since that determines how hard it is to run a vehicle.
@OUSSAMAD Then join the potato car gang. It is not that hard to build since you have 100 part limit. I think one of the reasons your craft does not do as well as expected is the thumbnails. The contrast is fine but you need to reduce the FOV to make the craft pop on the thumbnails. Try to fill up the entire thumbnail space with your craft so people can see your planes better. One little trick I use to get multiple screenshots in the thumbnails is picture combiners online. You can combine 3 of your best screenshots and use that one image in the designer suite. In this way, you can get 3 screenshot thumbnails while uploading.
For the potato Volga, I suggest you try to find some vector 3 view drawings online and just download the image. You do not need high-res stuff the website is selling. Then, you scale the drawing to the right size so that your car comes out 1:1 in terms of scale. Then try to use the least amount of parts to recreate the shape of the drawing. That completes a potato build. Car tuning is completely up to you.
@dussts I guess the issue is I like testing cars on custom mod maps. Most of the maps have narrow roads and finer map geometry. Not having a good custom suspension that has a lot of travel and a good funky tree steering greatly hurts the handling. Basically, for me, fine is not enough, great is necessary.
@Jaspy190 I probably not going to build that since I have a lot of builds to go through. Building it for the challenge is not quite feasible since the bomber is a lot more complicated.
Legitimately, you can drive this car upside down. That is just how huge the downforce is.
+1Why you don’t use vortex cannon as main cannon?
+1If you use vortex cannon as your main cannon it would be perfect. And more blyatiful.
+1你觉得没必要描述,我在玩的时候就不知道VTOL下拉是减速板。@2411181496
+1The scale is a bit off. The wing is too small and the tail is too big, making this plane a brick to fly.
+1@ThomasRoderick It is done. Try it. Only 222 parts.
+1For anyone who is annoyed by this thing. I can make it into a magical plane. But now I am turned off by that. I want to sense a real plane which needs caution to fly when flying this thing. Not the dumb feather in ace combat. Even though I have to admit that ace combat is a good game.
+1I think this thing may break your phone @ThomasRoderick
+1Thx mate@ThomasRoderick
+1挂架最好还是自己做,简飞提供的是西方挂架,不准确,我自己的空战测试也表明自己做的挂架是可行的,你可以去看看我的飞机上的挂架,那是我自己做的。
+1Thx man. I think it deserves more attention @ThomasRoderick
+1@DCSplanepro12 If you wish to use the 037, you might want to increase the grip to 70% both forward and sideways to mimic the tire improvement in the group B era. I decided to make this change after I found that my Stratos was faster due to increased grip.
@DCSplanepro12 You seems to forgot about my potato cars.
忘记说了,你的用的HUD零件有一些变量需要粘贴到飞机的变量栏里连接在这https://www.simpleplanes.com/a/0dH9ML/1Parts-HUD
@mmmmmmmkl 可以参考我做的Mig-25
@mmmmmmmkl 阻力有问题,我看了看你飞机的阻力分布,非常的不对称。一般自行建模的导弹都会把所有上面的零件的calculateDrag参数改成false。除导弹本体之外所有的外观零件必须把质量massScale设为0才能保证导弹的精准。飞机本体的阻力也要改动,我个人喜欢把dragScale改成0因为比较省事,但该calculateDrag参数是比较节省计算资源的。
@mmmmmmmkl 能具体说一下Su-27的问题吗?我测试的时候没发现什么特别严重的问题。
@mmmmmmmkl 啊搞错了,应该是true
@mmmmmmmkl 水平尾翼所有的可动部件
@mmmmmmmkl 你的Su-27的问题就是零件碰撞。在模组界面激活Overload模组,然后你就可以在编辑界面找到一个属性DisableAircraftCollision。把这个属性改成false。
What is the language you are comfortable with? I can speak Chinese.
你说中文吗?如果你有问题我可以来修一下。
Make it longer so the proportions feel better.
@CaptainBrayden Thx
Link to car
I added too much shine to the main color of the car. Change the first color (white) to the following stats for better results: Metallic: 50%, Smoothness: 80%.
Also, change the upper limit of the input from 1 to 2 in the InputController XML editing tab of the jet engine hidden inside the car if you wish for a sound that is closer to that of Gran Turismo.
7.5 years ago, I have tried to build a transformable VF-25. That plane took me 3 months. Due to the lack of XML modding and funky trees, the build was barely functioning and it looked terrible. That plane also killed my enthusiasm for variable fighters due to the terrible outcome and burnout.
Now seeing this build. I have complicated feelings. Perhaps it is the best example of the power of time and dedication from Jundroo. Without the integration of funky trees and fuselage slicing, creating accurate geometries without sacrificing the transformation capability will be impossible.
I am not sure if I should try to get back into building variable fighters since I have other things to do. But I am dang sure that if I do, I will do much better than what I have achieved 7 years ago. See you around in SP2.
@AbdulRivai I think my Rivelta Solaire should be a good example.
Why not funky tree steering? The car would behave more realistically.
@F1Fan8910 I am not saying it does not work, the structure is not correct and therefore the dynamics are compromised.
@JA311M I just expect better screenshot for the final release.
This one looks much less cursed. Keep up the good work!
@JA311M Sounds more modern.
Here is the link to the modified car
https://www.simpleplanes.com/a/xlAAnt/Vigilant-M4-concept-Modified
I hope it is helpful. Trying to describe what is wrong is less effective than fixing it.
I am not sure if my suggestion from the last post went through or not. I guess it did not. Therefore, I think I will make some modifications trying to make the front of the car look less flat. Also, for the name, I think Velox is better since it is more modern. Ventus is just too latin and feels ancient.
@JA311M This post contains the modified sections I was talking about. They are color-coded for clarity.
Explicit link:
https://www.simpleplanes.com/a/9BAbzR/Vigilant-M4-concept-Modified
The middle section is a bit too flat which consequently makes the front end flat. I will make sure to make modifications early this time so that the end product turns out better. I think I will post a modified unlisted version so you can see it better.
Is this a double wishbone or Mcpherson strut design because I cannot figure it out myself.
@Rb2h For me, it is just a part limit. I was basically trying to push below 100 parts. I think a better metric should be performance cost since that determines how hard it is to run a vehicle.
Looks like you made Soviet T-35 tank into a helicopter.
I think you need a funky tree based flight system to make it more like how it is portrayed in the anime.
@OUSSAMAD Then join the potato car gang. It is not that hard to build since you have 100 part limit. I think one of the reasons your craft does not do as well as expected is the thumbnails. The contrast is fine but you need to reduce the FOV to make the craft pop on the thumbnails. Try to fill up the entire thumbnail space with your craft so people can see your planes better. One little trick I use to get multiple screenshots in the thumbnails is picture combiners online. You can combine 3 of your best screenshots and use that one image in the designer suite. In this way, you can get 3 screenshot thumbnails while uploading.
For the potato Volga, I suggest you try to find some vector 3 view drawings online and just download the image. You do not need high-res stuff the website is selling. Then, you scale the drawing to the right size so that your car comes out 1:1 in terms of scale. Then try to use the least amount of parts to recreate the shape of the drawing. That completes a potato build. Car tuning is completely up to you.
Volga V8 version
@WinsWings Sorry for bugging you. This is just an experiment, not the official entry. But I hope you give it a try since it is weird.
@CallsignGizmo It is a very small dome that has an advanced camera suite and IRST.
@dussts I guess the issue is I like testing cars on custom mod maps. Most of the maps have narrow roads and finer map geometry. Not having a good custom suspension that has a lot of travel and a good funky tree steering greatly hurts the handling. Basically, for me, fine is not enough, great is necessary.
@JA311M Its a common knowledge. I really like the screenshot. Feels cinematic.
@SuperSuperTheSylph I have uploaded a normal version that feature normal control scheme and camera control version just for Mobile users
@Jaspy190 I probably not going to build that since I have a lot of builds to go through. Building it for the challenge is not quite feasible since the bomber is a lot more complicated.
@JA311M I have to say, they are much better than mine.
@JA311M Good luck!