I think they mentioned somewhere that they'll finish restoring the Horten around 2020-2022, so we're still a long way from seeing the last of the Horten prototypes restored to its former glory.
@BrendoB47 things have come a long way since then and Gun Cannons have become kinda obsolete.
I recommend you check out the gun on my T-72. It's as close as I could get to the way Leehopard made the gun for his T-132 Amur (I think that's what it's called).
If you still want to make a Gun Cannon, then you'll have to do it differently. I could elaborate on this if you wanted to (actually, I might post a tutorial on how to build tanks now that I think about it) but, basically: now there is impactForce, damage, tracerColor, and bulletScale. Play around with the values on these two and see for yourself :)
@BrendoB47 don't use the mirror tool. It sucks, really. What you wanna do is mirror a single piece a time. You can do that by going to the Rotations tab and there should be an option to mirror the piece you've selected. That's what you wanna use when you want to mirror something.
@BrendoB47 I've used rocket pods on my LTTB but, problem is, you cannot modify their speed and, as such, cannot replicate gun velocity. Wing guns and miniguns do have this option but they miss out on others.
@Ajforever51 I'm no professional either. I'm not even an amateur.
But yeah, you can use your fingers to blur out the lines but I find handkerchiefs to be better at it.
Also, I like the way you draw. Not necessarily what you draw, but how you draw. Just one little thing: shadows look a lot better when they are uniform. Doing them in pencil usually leaves these clearly visible lines which don't look that nice. What I do is: I take a handkerchief and start rubbing the shadows with it. Not only does it homogenize the shadow (thus eliminating most of the lines the pencil leaves), but it also creates this soft shadow effect which looks really kewl in my opinion.
@Baldovino Thanks for misinterpreting my words.
I didn't say "I don't want old propellers back." I only stated that you've made this post just to beg for points.
Had it been a forum post, I'd have no problem with it.
Since you asked me to expand on my "no" yesterday. I didn't do it right away since people with common sense and a bit of experience around here can tell why this suggestion is straight up bad. But it seems I have to dissect my own reasons. Don't expect much different from what was already said.
First off, to limit ones amount of forum posts per day to a mere single post is extremely strict. This is exactly like limiting the amount of thoughts you can have in a single day. How would that feel to ya? Sure wouldn't be awesome. "But I can think of something really really important and problem solved." Just no. To think of something very important, you must first think about what to think of so there goes your one and only thought.
Maybe I wanna post a tutorial about how to make realistic fuselage wings and later that day I also wanna update my roleplay related to Vietnam War and how the Vietnamese have just stolen some American planes from the South and it's actually more of a teaser for a plane I will upload in the near future. My point is: within a day, you might wanna write more than two forum posts about totally different topics.
And so, your one forum post per day or literally any X posts per day limit is absurd. Honestly.
What I would propose is a cooldown between both uploading builds and writing forum posts. One minute at most. This should prevent effective spam but, to be honest, it's been well over a year or so when I last saw someone spamming forum posts. Although I think something along the lines of that did happen recently but it was no big deal. The moderators swiftly cleaned up the forums and the spammers got tempbanned. They did a great job at solving the problem.
Without further ado, I think I've made myself very clear and I don't think there's anyone that doesn't understand what I said.
@AudioDud3 I think this comes down to the game engine. Porting stuff from Unity 5.3.6 to a newer version does not guarantee that it will work the same. Think of a plane that has some very weird flight model in SP. It may work here since but in a newer version of Unity (in which I suppose the physics simulation is much more advanced and realistic) it might not work at all.
I seriously hope they're working on a way to import stuff from SP1 to SR2. I've built so much stuff and I'm lazy to rebuild it in SR2, to be honest.
Actually @Squirrel, the part with the music will more than surely work. And I can say this from my own experience. I know it's the most unusual kind of music one could listen to (military marches... yeah :P ) but, whenever I listened to something very vivid, fast-paced, it just restored that bit of confidence that I had previously lost.
And it's also scientifically proven that music really does make us feel better.
@JangoTheMango That's because the flag is on the other side of the turret ;)
Listen carefully to what @EternalDarkness has said. He's veeeery close but not quite there :)
@DuckMintnewprofile Easyroads3D? Huuuuh?
That's your newest map btw. And now I kind of intend on making something similar, but as a designer background.
@JangoTheMango @Roswell shrug
Idk either what it is...
But I know one thing for sure:
*Papa Stalin is disappoint. Yuo are amerikanski spyon!!!!! What is miss from g_lag? U))))))))
Seriously though, it has an Armenian flag on its turret side.
@Sauce Maybe you can help us out?
I've actually seen a tutorial on YT where a guy explained this very well and even showed it off on spot. It's not as hard as it seems, though the setting up part left me a bit in the air, I have to admit :)
I think they mentioned somewhere that they'll finish restoring the Horten around 2020-2022, so we're still a long way from seeing the last of the Horten prototypes restored to its former glory.
@BoganBoganTheMan C'est superbe pour un avion de chasse de 1er generation!
Bon travail! :)
This thing showed up just under your image lol
Si tu esti roman? 🇷🇴
@ChaMikey it's my hard drive lol
@ChaMikey if only I could test it, that'd be nais
A N O N Y M O U S P E R S O N
@BrendoB47 things have come a long way since then and Gun Cannons have become kinda obsolete.
I recommend you check out the gun on my T-72. It's as close as I could get to the way Leehopard made the gun for his T-132 Amur (I think that's what it's called).
If you still want to make a Gun Cannon, then you'll have to do it differently. I could elaborate on this if you wanted to (actually, I might post a tutorial on how to build tanks now that I think about it) but, basically: now there is impactForce, damage, tracerColor, and bulletScale. Play around with the values on these two and see for yourself :)
@BrendoB47 don't use the mirror tool. It sucks, really. What you wanna do is mirror a single piece a time. You can do that by going to the Rotations tab and there should be an option to mirror the piece you've selected. That's what you wanna use when you want to mirror something.
@BrendoB47 I've used rocket pods on my LTTB but, problem is, you cannot modify their speed and, as such, cannot replicate gun velocity. Wing guns and miniguns do have this option but they miss out on others.
@DisferGoatz what makes sense is that I saw this very same avatar a while ago. He ain't new at all.
Are you really that new to this game?
Are you Chinese?
@Ajforever51 I'm no professional either. I'm not even an amateur.
But yeah, you can use your fingers to blur out the lines but I find handkerchiefs to be better at it.
Lol that's actually an SU-85 :P
Also, I like the way you draw. Not necessarily what you draw, but how you draw. Just one little thing: shadows look a lot better when they are uniform. Doing them in pencil usually leaves these clearly visible lines which don't look that nice. What I do is: I take a handkerchief and start rubbing the shadows with it. Not only does it homogenize the shadow (thus eliminating most of the lines the pencil leaves), but it also creates this soft shadow effect which looks really kewl in my opinion.
@TheRussiansAreComing Maybe, maybe not.
Does data overflow apply to literally anything in-game?
A 0 part build ;)
Iz dat yuo in zhe last pictur?
@Baldovino Thanks for misinterpreting my words.
I didn't say "I don't want old propellers back." I only stated that you've made this post just to beg for points.
Had it been a forum post, I'd have no problem with it.
Lol just saw that it only has 82 parts xd
Great job on it, nonetheless!
Since you asked me to expand on my "no" yesterday. I didn't do it right away since people with common sense and a bit of experience around here can tell why this suggestion is straight up bad. But it seems I have to dissect my own reasons. Don't expect much different from what was already said.
First off, to limit ones amount of forum posts per day to a mere single post is extremely strict. This is exactly like limiting the amount of thoughts you can have in a single day. How would that feel to ya? Sure wouldn't be awesome. "But I can think of something really really important and problem solved." Just no. To think of something very important, you must first think about what to think of so there goes your one and only thought.
Maybe I wanna post a tutorial about how to make realistic fuselage wings and later that day I also wanna update my roleplay related to Vietnam War and how the Vietnamese have just stolen some American planes from the South and it's actually more of a teaser for a plane I will upload in the near future. My point is: within a day, you might wanna write more than two forum posts about totally different topics.
And so, your one forum post per day or literally any X posts per day limit is absurd. Honestly.
What I would propose is a cooldown between both uploading builds and writing forum posts. One minute at most. This should prevent effective spam but, to be honest, it's been well over a year or so when I last saw someone spamming forum posts. Although I think something along the lines of that did happen recently but it was no big deal. The moderators swiftly cleaned up the forums and the spammers got tempbanned. They did a great job at solving the problem.
Without further ado, I think I've made myself very clear and I don't think there's anyone that doesn't understand what I said.
@AudioDud3 I think this comes down to the game engine. Porting stuff from Unity 5.3.6 to a newer version does not guarantee that it will work the same. Think of a plane that has some very weird flight model in SP. It may work here since but in a newer version of Unity (in which I suppose the physics simulation is much more advanced and realistic) it might not work at all.
I seriously hope they're working on a way to import stuff from SP1 to SR2. I've built so much stuff and I'm lazy to rebuild it in SR2, to be honest.
How bout no
@Sauce Check this out! :)
Mon Dieu, c'est superbe!
Actually @Squirrel, the part with the music will more than surely work. And I can say this from my own experience. I know it's the most unusual kind of music one could listen to (military marches... yeah :P ) but, whenever I listened to something very vivid, fast-paced, it just restored that bit of confidence that I had previously lost.
And it's also scientifically proven that music really does make us feel better.
@Thespirtusraptorfan Glad you like it! :)
That moment when you're France but remember Italy is even worse than you
Better than Uzbekistan!
[insert that crying girl like a race car meme here]
just happened there?
Conso... oh wait, mobile peasant
And I'm sure you'll still do a great job at providing us with great builds :)
Multigender Theory has won the battle.
Guess it's time to bring out the big @ss gun aka the pest repeller!
@Stellarlabs How to pwn lowtier nubs in 1 second xd
@EternalDarkness Ya cheeky schumbag, you know the answer already :D
But yeah, to the unwary eye, T-64B and T-72A are almost the same.
Chronically underrated. Should have at least 50 upvotes by now :)
T
@AverroesIndustries The wonders of ReShade ;)
@JangoTheMango That's because the flag is on the other side of the turret ;)
Listen carefully to what @EternalDarkness has said. He's veeeery close but not quite there :)
@DuckMintnewprofile Easyroads3D? Huuuuh?
That's your newest map btw. And now I kind of intend on making something similar, but as a designer background.
@vincentwwwwww one thicc boi
@JangoTheMango @Roswell shrug
Idk either what it is...
But I know one thing for sure:
*Papa Stalin is disappoint. Yuo are amerikanski spyon!!!!! What is miss from g_lag? U))))))))
Seriously though, it has an Armenian flag on its turret side.
@Sauce Maybe you can help us out?
I too am actually 2 and a bit years old.
Jew jew ga ga xd
Huuuuuh?
How'd ya do that?
Who would win? Some big fancy airship or a needle?
Sturer Emil - the most depressive tank in history.
I've actually seen a tutorial on YT where a guy explained this very well and even showed it off on spot. It's not as hard as it seems, though the setting up part left me a bit in the air, I have to admit :)
@Delphinos It's something they know about. Your suggestion still makes little sense to me.
Maybe they do manage to get around Unity's limitations.