@CDRxavier oh well this was built more than 4 years ago, back when I couldn't use blueprints to accurately scale things and when I in general weren't as good of a builder as I am now. It's a very old build that I'm not really looking forward anytime soon to update. Even I don't like it anymore but I keep it around as proof of my activity and progress over time
Coming back to my tank and things you could use: stabilization. I have figured out a formula for the vertical stabilizer that doesn't overdepress/elevate when going on a slope.
The horizontal stabilizer is still a gyro, but I refined it so that it doesn't lift the tank when sitting on a slope horizontally. It's basically a retarded gyro that, up to 60° slope, keeps your tank on the ground and stabilizes the gun efficiently.
.
.
One thing that annoys me about rotator stabilizers is that they're twitchy. Unlike gyros which are extremely smooth, rotators tend to respond somewhat slower and, therefore, the gun still experiences vibrations, despite keeping relatively close to the stabilization plane. No amount of speed/damper seems to fix this; it's hard coded into the game.
Also, part connections do impact survivability. I personally try to connect pieces as if they were welded. In the case of casting, they connect to adjacent pieces in a diamond pattern.
However, just as you said, it's not very clear just how much it impacts survivability.
Have you ever thought of using Funky Trees for simulating gears?
That's what I'm using on my tank right now. Basically a huge expression that takes into account the speed the tank reached and then multiplies it by an ever lower coefficient. That coefficient follows an inverse function (aka 1/x) so that acceleration decreases as it reaches its top speed.
Now, I have to admit, that formula works with the Tracks Mod, but I suppose it should also work for vanilla engines.
If you want, I can send you the tank and see for yourself what I'm talking about :)
@Wernster
Hmmm so, after tinkering a bit with the system, I have come to the conclusion that 1 mm of armor is roughly equal to 12,5 hp.
Other calculations lead me to think 1 mm = 20 hp.
Personally, the 12,5 figure seems to be consistent, as 500 hp is 40 mm of armor which seems to relate very well to your system.
This should make calculating armor thickness slightly easier, although it's still not exact.
Therefore:
500 hp = 40 mm
1000 hp = 80 mm
1250 hp = 100 mm (this was the figure I used)
10000 hp = 800 mm (this figure should be consistent against HEAT projectiles, not so much KE penetrators...)
And so on.
From here on, guns should be adjusted accordingly.
Damn. Someone pin this post ASAP.
.
I think you did a great job at explaining the concept. I personally understood it right away, in part because I have been exploring this same concept on and off for years but without much success.
@HyperViper I called it Rub al-Khali Pass and it was gonna resemble Sinai. It looks like a cauldron with a railway going through the middle but eventually, I gave up on the idea because
1. I couldn't find assets
2. There was no way I could make the railway tunnels back then
But now that you made this post, I'm kind of thinking about getting back to it... maybe with a bit of help from the community
This has just become my favorite map and, to be very honest, it has somewhat motivated me to revamp my own map. I should take notes from this masterpiece.
.
To say that it's very awesome would be severely underestimating its beauty
Holy, this is actually a great idea. I could draw an Me 262 or even the Ho 229 for my German class. Much better than those cringe and unbased kids trying to laugh
So, if a cannon has a caliber of 125 mm, does that mean it will do 125 damage? And, if so, if I scale that to 0.2, does it mean it will now do 25 damage?
.
Another question I have regards this: ExplosionScalar means how big the area of effect is for the round once it explodes.
Does this affect only explosive shells? From my own tests, it seems so, but I might be wrong.
As someone who got to talk quite a bit to Bogdan, I can attest to the fact he was (and if it weren't for him leaving, would still be) one of the best builders in the community. His part efficiency was possibly unmatched. His ability to cram so many details using so few parts was his very own ace-up-his-sleeve. In fact, I still have his Strela armored car, as its low part count makes it great as a scale model when making maps. Let's not forget his innovations in a wide number of fields, among which there's also my specialty aka tanks.
.
However, as with all people that have ever trekked down this long, arduous road called life, Bogdan had his own flaws, some more prominent than others.
.
The few times we got to discuss more intellectual subjects, he would always take a superior attitude, the "I'm right, you're wrong" kind. Personally, I don't have a problem with this kind of attitude so long as you make the other feel like an equal, except in his case, he would make me feel like a complete [insert the word that starts with i and ends with t made of 5 letters here], as if he is the all-knowing, all-encompassing superior entity, and I were the [insert the word starting with s and ending with d made of 6 letters here] monkey that could never grasp basic intellectual or political reasoning. His intent was good, I can assure you of that, but the way he did it left much to be desired.
.
I've talked to him countless times about how he takes this game very seriously. And I understand that this game is like no other: thanks to the many, many hours of work the developers put into the game, it became much more than just a game. You can create replicas down to the little bolt keeping together two metal plates. But before all, we must ask ourselves, haven't we forgot something down the road? Oh yes, we did. SimplePlanes is a game. And the purpose of a game is, before everything else, to entertain you. Entertainment comes in many shapes, whether that be creating highly detailed replicas or engaging with the community. The community especially needs to stay young at heart in order to get over what I would call fun drains quicker. The means through which it achieves entertainment are many: memes, funny builds, friendly banter, groups, and so on.
If you've kept somewhat of an eye on what's been happening recently, you know that he wasn't particularly enthralled with the whole German Corsair meme. He took it very personally, as a sort of insult to the amount of work he'd put into his builds and here come dat boi, with a plane so simple, yet so ironic, and gets tons of upvotes. The art of memery at its finest; not sure Bogdan would agree on that.
.
.
.
All in all, I think we could call this entire [insert word starting with s and ending with t made of 4 letters here] storm by calling it Bogdangate. And if we could learn something from this episode in our community's history, it would be that good music must also come with a good tone to it; that is, your building skills may very easily be worth nothing if you can't interact with the community in a peaceful, pleasant matter.
So for those of you who were here about 6 hours ago, you may have seen that my comment on the situation got pinned. Now, it was deleted, apparently due to the cursing part being "overboard." If one, single, curse word out of around 300 other words means "overboard", then I suggest that person reevaluate their standards. What's interesting is, it's not the OP that deleted the comment; rather, it's someone close to Bogdan.
Interesting, innit? His name, however, shall go unmentioned; that is, until they wish to make themselves known to the world.
.
As for the actual comment, I'll write it as separate.
@shipster Can't say I understand that well. I more than surely missed something. As with all things, you can never know everything, nor can you be right all the time. And I've learnt this on my own skin.
Best way to deal with bullies is to piss on them until they catch fire and they make so much smoke that it starts forming rocks out of it under which you burry these mothafuccas
But quirky curses aside, could you maybe elaborate on this?
Like, how do they bully you?
Why do they bully you?
Are you the only one being bullied?
When did they start bullying you?
@painworkshop I did notice the turret tries to stabilize but yeah, the gyro is probably too weak. What ends up happening is, the turret gets stuck on something and starts rotating with the hull after a short period of trying to remain in place.
Very nice and all but... this thing is ginormous. Quite literally. While a normal tank is anywhere from 3 - 4 m in width, this one is 6 m wide. Length too seems to be way overboard (16 m vs 10 m).
Other than that, the detailing is fantastic. I think it was supposed to have a two-plane stabilizer (which doesn't really work) but I'll pretend it wasn't.
@CDRxavier oh well this was built more than 4 years ago, back when I couldn't use blueprints to accurately scale things and when I in general weren't as good of a builder as I am now. It's a very old build that I'm not really looking forward anytime soon to update. Even I don't like it anymore but I keep it around as proof of my activity and progress over time
+1What map is that?
@GrizzlitnCFSP anytime man, no worries :)
+1@MrGreen that part count tho...
+1@Mrfoxus No worries, you can use the model :)
Coming back to my tank and things you could use: stabilization. I have figured out a formula for the vertical stabilizer that doesn't overdepress/elevate when going on a slope.
The horizontal stabilizer is still a gyro, but I refined it so that it doesn't lift the tank when sitting on a slope horizontally. It's basically a retarded gyro that, up to 60° slope, keeps your tank on the ground and stabilizes the gun efficiently.
.
.
One thing that annoys me about rotator stabilizers is that they're twitchy. Unlike gyros which are extremely smooth, rotators tend to respond somewhat slower and, therefore, the gun still experiences vibrations, despite keeping relatively close to the stabilization plane. No amount of speed/damper seems to fix this; it's hard coded into the game.
Also, part connections do impact survivability. I personally try to connect pieces as if they were welded. In the case of casting, they connect to adjacent pieces in a diamond pattern.
However, just as you said, it's not very clear just how much it impacts survivability.
Have you ever thought of using Funky Trees for simulating gears?
That's what I'm using on my tank right now. Basically a huge expression that takes into account the speed the tank reached and then multiplies it by an ever lower coefficient. That coefficient follows an inverse function (aka 1/x) so that acceleration decreases as it reaches its top speed.
Now, I have to admit, that formula works with the Tracks Mod, but I suppose it should also work for vanilla engines.
If you want, I can send you the tank and see for yourself what I'm talking about :)
@Wernster
Hmmm so, after tinkering a bit with the system, I have come to the conclusion that 1 mm of armor is roughly equal to 12,5 hp.
+1Other calculations lead me to think 1 mm = 20 hp.
Personally, the 12,5 figure seems to be consistent, as 500 hp is 40 mm of armor which seems to relate very well to your system.
This should make calculating armor thickness slightly easier, although it's still not exact.
Therefore:
500 hp = 40 mm
1000 hp = 80 mm
1250 hp = 100 mm (this was the figure I used)
10000 hp = 800 mm (this figure should be consistent against HEAT projectiles, not so much KE penetrators...)
And so on.
From here on, guns should be adjusted accordingly.
Damn. Someone pin this post ASAP.
+5.
I think you did a great job at explaining the concept. I personally understood it right away, in part because I have been exploring this same concept on and off for years but without much success.
@HyperViper I called it Rub al-Khali Pass and it was gonna resemble Sinai. It looks like a cauldron with a railway going through the middle but eventually, I gave up on the idea because
1. I couldn't find assets
2. There was no way I could make the railway tunnels back then
But now that you made this post, I'm kind of thinking about getting back to it... maybe with a bit of help from the community
I am kind of developing one such map, but I've hit that low motivation spot ://
I really don't know why but every time I see a Mi 24, my brain goes into negative depression mode
+4@tucan neither for me. I wasn't seeing the haze... until I realized I hadn't connected the block at all and it was falling off.
It doesn't work for me. Seems to be broken somehow...
+1Edit: nvm I'm just plain stupid
@tsampoy yes! I think I'll have to fix the links. They were working a few hours ago
ebic gemar moment
This has just become my favorite map and, to be very honest, it has somewhat motivated me to revamp my own map. I should take notes from this masterpiece.
+1.
To say that it's very awesome would be severely underestimating its beauty
@KennethKennethTheKenneth xVladdy#5348
Lemme guess, you took a sip of that sweety CH3-CH2-OH juice?
More like AncientPlanes
+1What settings are you using?
+1I've been using both RTGI and MXAO but it still doesn't look anywhere near as good as yours
Curiously enough, my GTX1060 can do ray tracing...
+2[insert hmmm emoji here]
Oh, let me teach you in the art of sinning!
I identify myself as [REDACTED]
@superTT vibing = feeling so well around a person you might as well spontaneously start to vibrate
+2Petition to add this as a planet in SP. Under the ground.
+22Holy, this is actually a great idea. I could draw an Me 262 or even the Ho 229 for my German class. Much better than those cringe and unbased kids trying to laugh
he protecc but he also pett
+1pog
So, if a cannon has a caliber of 125 mm, does that mean it will do 125 damage? And, if so, if I scale that to 0.2, does it mean it will now do 25 damage?
.
Another question I have regards this:
ExplosionScalar means how big the area of effect is for the round once it explodes.
Does this affect only explosive shells? From my own tests, it seems so, but I might be wrong.
That interior lighting tho
Oh no, the last place I'd expect the ferrari to be in
I really love this thing. With a few adjustments, it became my plane of choice when I fancy some flying. Good job on it :)
+1British and doesn't miss a single tooth... something's not alright mate
Best we can do is go on with life. It doesn't stop here just because a few good builders left. Others will take their place someday.
+1lel
Cheeto man strikes again!
As someone who got to talk quite a bit to Bogdan, I can attest to the fact he was (and if it weren't for him leaving, would still be) one of the best builders in the community. His part efficiency was possibly unmatched. His ability to cram so many details using so few parts was his very own ace-up-his-sleeve. In fact, I still have his Strela armored car, as its low part count makes it great as a scale model when making maps. Let's not forget his innovations in a wide number of fields, among which there's also my specialty aka tanks.
+11.
However, as with all people that have ever trekked down this long, arduous road called life, Bogdan had his own flaws, some more prominent than others.
.
The few times we got to discuss more intellectual subjects, he would always take a superior attitude, the "I'm right, you're wrong" kind. Personally, I don't have a problem with this kind of attitude so long as you make the other feel like an equal, except in his case, he would make me feel like a complete [insert the word that starts with i and ends with t made of 5 letters here], as if he is the all-knowing, all-encompassing superior entity, and I were the [insert the word starting with s and ending with d made of 6 letters here] monkey that could never grasp basic intellectual or political reasoning. His intent was good, I can assure you of that, but the way he did it left much to be desired.
.
I've talked to him countless times about how he takes this game very seriously. And I understand that this game is like no other: thanks to the many, many hours of work the developers put into the game, it became much more than just a game. You can create replicas down to the little bolt keeping together two metal plates. But before all, we must ask ourselves, haven't we forgot something down the road? Oh yes, we did. SimplePlanes is a game. And the purpose of a game is, before everything else, to entertain you. Entertainment comes in many shapes, whether that be creating highly detailed replicas or engaging with the community. The community especially needs to stay young at heart in order to get over what I would call fun drains quicker. The means through which it achieves entertainment are many: memes, funny builds, friendly banter, groups, and so on.
If you've kept somewhat of an eye on what's been happening recently, you know that he wasn't particularly enthralled with the whole German Corsair meme. He took it very personally, as a sort of insult to the amount of work he'd put into his builds and here come dat boi, with a plane so simple, yet so ironic, and gets tons of upvotes. The art of memery at its finest; not sure Bogdan would agree on that.
.
.
.
All in all, I think we could call this entire [insert word starting with s and ending with t made of 4 letters here] storm by calling it Bogdangate. And if we could learn something from this episode in our community's history, it would be that good music must also come with a good tone to it; that is, your building skills may very easily be worth nothing if you can't interact with the community in a peaceful, pleasant matter.
So for those of you who were here about 6 hours ago, you may have seen that my comment on the situation got pinned. Now, it was deleted, apparently due to the cursing part being "overboard." If one, single, curse word out of around 300 other words means "overboard", then I suggest that person reevaluate their standards. What's interesting is, it's not the OP that deleted the comment; rather, it's someone close to Bogdan.
+1Interesting, innit? His name, however, shall go unmentioned; that is, until they wish to make themselves known to the world.
.
As for the actual comment, I'll write it as separate.
@shipster Can't say I understand that well. I more than surely missed something. As with all things, you can never know everything, nor can you be right all the time. And I've learnt this on my own skin.
@PieroKH2B Glad you like it! I must say though, it's terribly outdated. I would bring it up to date but I've since lost interest in making planes.
Best way to deal with bullies is to piss on them until they catch fire and they make so much smoke that it starts forming rocks out of it under which you burry these mothafuccas
But quirky curses aside, could you maybe elaborate on this?
+2Like, how do they bully you?
Why do they bully you?
Are you the only one being bullied?
When did they start bullying you?
Congrats on losing half your rights, if ya know what I mean ;)
+4What the actual p h u c c is this?? It looks soooo awfully wrong on so many levels but I'd still fly it over the Channel
@painworkshop I did notice the turret tries to stabilize but yeah, the gyro is probably too weak. What ends up happening is, the turret gets stuck on something and starts rotating with the hull after a short period of trying to remain in place.
Very nice and all but... this thing is ginormous. Quite literally. While a normal tank is anywhere from 3 - 4 m in width, this one is 6 m wide. Length too seems to be way overboard (16 m vs 10 m).
Other than that, the detailing is fantastic. I think it was supposed to have a two-plane stabilizer (which doesn't really work) but I'll pretend it wasn't.
spaghetti launcher
You just earned yourself a new follower :)
+1Those cheeks look like some juicy TrapshoTs.
OTher Than ThaT, looks preTTy damn cool.