@TrashpandaShinji Is there any chance you declined the file access permissions at some point? It should've popped up a permission window at.
It should probably be logging an error when you hit the blueprints "Open Image" button w/nothing happening. To see the error, you'll need to open the dev console. If you haven't done that before, start from the initial loading screen, go to settings and tap on the "Settings" header (at the top) five times in a row. "Settings" should change to "Dev Console Enabled". Once you've done this, you can open the dev console by doing a three-finger tap. Open the dev console after trying to insert a blueprint and see if there are any errors logged. Clicking on a log item will expand to show additional info.
@SpaceJunkee008 Thanks for reporting. If you can, could you edit your first comment to combine all reports into one, with any relevant details about how to reproduce them...it makes this post cleaner in the long term. I will go back and delete these meta comments after...if not, I will try to combine myself...no problems, just a clarity thing for this post.
@Nentox888 - "I have made some missiles with custom exterior and changed some values. They work fine reaching their target and exploding, but after that the touch inputs stop working completely and I have to restart the game."
Could you upload a craft (can be unlisted) which exhibits this issue, and post a link to it here?
@a7ecorsair - "tanker spawns without fuselage or wings"
@Wings1008 - "Craft Instruction lock up: I can't save my plane, or start, even can't go back to the main menu."
@Planeman1 - "There is a glitch where my bomb won’t drop than just explodes."
@JacksEpicGamingYT - "There’s a glitch that when I go up to <200,000ft, my plane breaks and/or the map floods/dries up"
@Maxihamberg - "1. 3rd came offset to the center and I don't know why it happened I checked the whole area nothing is there im getting frustrated"
@cxw0704 - "Why can't the missiles fire at a low elevation?"
@DwiAngkasaAeronautics - "Piston cannot attach, it will always disconnect when running sandbox"
Could you add any additional relevant info regarding ways to reproduce, the conditions surrounding it, the frequency of seeing the problem, and/or your settings (and whether you've tried different settings)...or anything else which may help us pinpoint when/where/why the issue occurs. Also, see note #2 above, to help us out. Thanks
@Mrty209 Could you make a bug report under Stuff->Submit bug report which includes repro steps (if applicable) and a link to the craft(s) in question? Is this just with specific craft, or is your vehicle editor effectively messed up for all crafts?
@L3FTxR1GHT Thanks a lot for the feedback, it looks like stuff we should probably look into. We should also probably get a focused feedback thread going, but in the meantime, can you post a link to this post in the long-running bug thread, along with perhaps a very short description such as "My feedback for the next update..." or something along those veins?
@MrShenanigansSP
"...I have an aircraft where if the fuselage gets damaged all moving parts such as custom cowl flaps, custom landing gear, even custom control surfaces suddenly don't work.."
Can you give a link to the craft you're referring to and any additional info on what you're seeing/how to re-create the problem?
-
@Teterboro304
"Missiles are strait up not working. On the cleaver for example, the wings will deploy but the engine just wont work."
I'm not able to reproduce any problems with the missiles. What version are you running. Do they never work, or just under some circumstances?
-
@Samflugzeugpanzer
"The torpedo physical entity the actual torpedo will aim in random directions while still maintaining original course"
Are you talking about the torpedo propeller? If so, that is a known issue.
-
@PSDDHunter2012
"The images on descreption can't show, please fix it", and "Sometimes, the other parts get auto bigger and the gear gets higher suspension and damper"
How can I reproduce these problems to test 'em out?
"Question: Do i have to purchase the game in order to update because i got it using APK?"
@FRIGGLES You have to purchase it to get proper updates, yes. We don't have it free anywhere, so I'm guessing you might be using an unauthorized ("pirated") version, even if you didn't realize that.
Many apk websites appear to suggest that the apk is authorized in some way, but unless it's a paid version from either Google Play or Amazon (in the case of Android), it has not been authorized to be distributed on that website.
We have been pretty lax about trying to combat piracy...not because we don't care at all, but because we don't want to impose the sort of DRM that makes things difficult for people who have legitimately bought the game, as well as taking up developer resources...resources we could be putting into the game itself. But, if someone enjoys SimplePlanes, we'd appreciate it if they purchase it from authorized stores if they can.
Mods which contain nothing but custom maps, and which also contain no non-standard Unity shaders should work on Android, but our mod tools currently have no way of verifying this, which is why we don't have them available here.
There is (as you've noted), nothing stopping people from attempting to load mods themselves, which we've purposefully done to not take the option off the table for those who want to try them.
Even a single script could make the entire mod not function properly, and with the availability of so many free Unity assets, which may contain seemingly trivial scripts, the chance of what seems like a pure map mod not working is fairly high.
@PlaneFlightX The fix is now live for Steam (Windows/Mac). Thanks again for reporting it and giving repro steps...it really helps :) Update thread is here
@PlaneFlightX Thank you for reporting this. I've confirmed the bug, and I've got a fix in the works which will be rolling out today. Steam and Google Play will likely get the fix today, but iOS will need to go through their review process first, which has been pretty fast lately, though.
@Korzalerke It seems to run great on linux under proton...have you tried it? Not saying it's a total substitute for a native build, but it's pretty close.
@Korzalerke It is intentional, actually. It's a website design choice to organize resource access. Unlisted planes can be found by randomly accessing them in that way, but we haven't seen any significant issues arise from it. Unlisted planes are not intended to be truly private. And, the odds of landing on any specific craft are pretty astronomical.
Generally speaking, we don't often join in on the discussions for a variety of reasons, but for me, it's mostly because whenever a dev drops into a discussion, it is likely to significantly change the course of the discussion in the thread, and I'd rather not do that for the majority of threads (again, generally speaking, sometimes it makes sense). Also, it can eat up significant time that we could be using to work on our games. We've also got to be pretty careful when commenting on suggestions to make sure anything we say isn't necessarily taken as a commitment/promise to implement something that we're not yet sure when/if we're going to be able to follow-through on.
"Do you guys actually check the forums for suggestions? "
@Korzalerke
Yes, we definitely check the forums for suggestions, especially forum posts specifically tagged as "Suggestion".
"I don't know if it's just my crappy phone, but every one and a while, if I hover or try to modify a part with sider adjustments like wheels or Guages , it will automatically max out the sliders"
@Obtheplanedestroyer
Could you check what version number of the game you're running (in the about page) and report back?
@TrashpandaShinji That's great to hear! :)
@TrashpandaShinji Is there any chance you declined the file access permissions at some point? It should've popped up a permission window at.
+1It should probably be logging an error when you hit the blueprints "Open Image" button w/nothing happening. To see the error, you'll need to open the dev console. If you haven't done that before, start from the initial loading screen, go to settings and tap on the "Settings" header (at the top) five times in a row. "Settings" should change to "Dev Console Enabled". Once you've done this, you can open the dev console by doing a three-finger tap. Open the dev console after trying to insert a blueprint and see if there are any errors logged. Clicking on a log item will expand to show additional info.
@TrashpandaShinji What version of the game are you using and what device?
@KAIST There was an issue with one of the web jobs which has been fixed, so things should be working properly now. Thanks for letting us know.
@Turbo18 Can you describe in more detailed steps how to reproduce the bug? Not sure I've seen that one before.
+1@Thatguy2020 Regarding SimplePhysics...I did not help on that game at all...it was all @AndrewGarrison
As far as streaming music integration...that would be cool, I'll admit, but it's not on our radar at the moment.
+1Here are the exact conditions...not sure why it has apparently been hard to initiate...perhaps there is a bug.
+1I used a version of this guy (not the smol pp version) to test out the WIP wind settings way back
+1@Thatguy2020 We don't have anything to announce at the moment, but it won't be this year.
+1@SpaceJunkee008 Thanks for reporting. If you can, could you edit your first comment to combine all reports into one, with any relevant details about how to reproduce them...it makes this post cleaner in the long term. I will go back and delete these meta comments after...if not, I will try to combine myself...no problems, just a clarity thing for this post.
+1@SpaceJunkee008 When/where is it freezing?
@ThatRandomCarrot 4
+1@Sup3rtiger No problem, I loved checking it out...good looking, and a really nice flier as well :) Loved the cockpit!
No problem. It was fun to drive around :)
+1@ChamDel78 Sure, go for it :)
@IndeedtheStig Can you reliably reproduce the bug with a specific aircraft, or does it seem to happen randomly?
@THEREALPILOT123 Can you give a link to a craft which exhibits the issue, and which device you're using?
@Nentox888 - "I have made some missiles with custom exterior and changed some values. They work fine reaching their target and exploding, but after that the touch inputs stop working completely and I have to restart the game."
Could you upload a craft (can be unlisted) which exhibits this issue, and post a link to it here?
@Lewandowski - "My simpleplanes app keeps on showing me a black screen when I try to load into sandbox mode (build and fly)"
Does this only happen after loading a craft from the craft designer into the flight scene? Does it happen every time?
@a7ecorsair - "tanker spawns without fuselage or wings"
@Wings1008 - "Craft Instruction lock up: I can't save my plane, or start, even can't go back to the main menu."
@Planeman1 - "There is a glitch where my bomb won’t drop than just explodes."
@JacksEpicGamingYT - "There’s a glitch that when I go up to <200,000ft, my plane breaks and/or the map floods/dries up"
@Maxihamberg - "1. 3rd came offset to the center and I don't know why it happened I checked the whole area nothing is there im getting frustrated"
@cxw0704 - "Why can't the missiles fire at a low elevation?"
@DwiAngkasaAeronautics - "Piston cannot attach, it will always disconnect when running sandbox"
Could you add any additional relevant info regarding ways to reproduce, the conditions surrounding it, the frequency of seeing the problem, and/or your settings (and whether you've tried different settings)...or anything else which may help us pinpoint when/where/why the issue occurs. Also, see note #2 above, to help us out. Thanks
@Mrty209 Could you make a bug report under Stuff->Submit bug report which includes repro steps (if applicable) and a link to the craft(s) in question? Is this just with specific craft, or is your vehicle editor effectively messed up for all crafts?
That's a beautiful snail, and I'm digging that song as well. Great to see you again :)
+4@L3FTxR1GHT Thanks a lot for the feedback, it looks like stuff we should probably look into. We should also probably get a focused feedback thread going, but in the meantime, can you post a link to this post in the long-running bug thread, along with perhaps a very short description such as "My feedback for the next update..." or something along those veins?
+1@PlaneGuy01 Can you link to that thread in the bug thread?
@YEEEETplane yw, I enjoyed testing it out :)
Haha, I was not expecting it to be able to take off :)
@MrShenanigansSP
"...I have an aircraft where if the fuselage gets damaged all moving parts such as custom cowl flaps, custom landing gear, even custom control surfaces suddenly don't work.."
Can you give a link to the craft you're referring to and any additional info on what you're seeing/how to re-create the problem?
-
@Teterboro304
"Missiles are strait up not working. On the cleaver for example, the wings will deploy but the engine just wont work."
I'm not able to reproduce any problems with the missiles. What version are you running. Do they never work, or just under some circumstances?
-
@Samflugzeugpanzer
"The torpedo physical entity the actual torpedo will aim in random directions while still maintaining original course"
Are you talking about the torpedo propeller? If so, that is a known issue.
-
@PSDDHunter2012
"The images on descreption can't show, please fix it", and "Sometimes, the other parts get auto bigger and the gear gets higher suspension and damper"
How can I reproduce these problems to test 'em out?
Thanks for reporting the issue (@Alisuchanka)
...and @LonelyAustrianUhlan...we're discussing the issue here
@Alisuchanka Just to be clear...this doesn't always happen for you, does it? Only under certain circumstances?
+1It's not something we have plans to work on, currently. Where did you read that?
+12@IceCraftGaming
"Is the game being laggier than normal since the update a type of bug?"
Just curious, is this just a general feeling, or have you went back to previous versions to compare frame-rates?
@SnoWFLakE0s Is that on Steam, or the Mac App Store?
@Dogepro1086 No, there is not, unfortunately
+1@LieutenantSOT I'm just talking about looking into the feasibility of custom maps, not full, and general mod support fyi.
+2"Question: Do i have to purchase the game in order to update because i got it using APK?"
+3@FRIGGLES You have to purchase it to get proper updates, yes. We don't have it free anywhere, so I'm guessing you might be using an unauthorized ("pirated") version, even if you didn't realize that.
Many apk websites appear to suggest that the apk is authorized in some way, but unless it's a paid version from either Google Play or Amazon (in the case of Android), it has not been authorized to be distributed on that website.
We have been pretty lax about trying to combat piracy...not because we don't care at all, but because we don't want to impose the sort of DRM that makes things difficult for people who have legitimately bought the game, as well as taking up developer resources...resources we could be putting into the game itself. But, if someone enjoys SimplePlanes, we'd appreciate it if they purchase it from authorized stores if they can.
@DaKraken If you see "Hotfix" in the title of a forum post, prepare to not get excited.
+1Mods which contain nothing but custom maps, and which also contain no non-standard Unity shaders should work on Android, but our mod tools currently have no way of verifying this, which is why we don't have them available here.
+7There is (as you've noted), nothing stopping people from attempting to load mods themselves, which we've purposefully done to not take the option off the table for those who want to try them.
Even a single script could make the entire mod not function properly, and with the availability of so many free Unity assets, which may contain seemingly trivial scripts, the chance of what seems like a pure map mod not working is fairly high.
@PlaneFlightX The fix is now live for Steam (Windows/Mac). Thanks again for reporting it and giving repro steps...it really helps :) Update thread is here
+1@PlaneFlightX Thank you for reporting this. I've confirmed the bug, and I've got a fix in the works which will be rolling out today. Steam and Google Play will likely get the fix today, but iOS will need to go through their review process first, which has been pretty fast lately, though.
+1"I can not build a ship because the ship was built on the runway"
@HaseebAF
You can switch starting locations. There ate starting locations that start in the water for boats.
@moncj What code are you referring to?
@Korzalerke We have no plans, currently
@Korzalerke It seems to run great on linux under proton...have you tried it? Not saying it's a total substitute for a native build, but it's pretty close.
@Korzalerke It is intentional, actually. It's a website design choice to organize resource access. Unlisted planes can be found by randomly accessing them in that way, but we haven't seen any significant issues arise from it. Unlisted planes are not intended to be truly private. And, the odds of landing on any specific craft are pretty astronomical.
+1"i dont see a dev in that forum tho"
+1@KONOJERRYDA
Generally speaking, we don't often join in on the discussions for a variety of reasons, but for me, it's mostly because whenever a dev drops into a discussion, it is likely to significantly change the course of the discussion in the thread, and I'd rather not do that for the majority of threads (again, generally speaking, sometimes it makes sense). Also, it can eat up significant time that we could be using to work on our games. We've also got to be pretty careful when commenting on suggestions to make sure anything we say isn't necessarily taken as a commitment/promise to implement something that we're not yet sure when/if we're going to be able to follow-through on.
"Do you guys actually check the forums for suggestions? "
@Korzalerke
Yes, we definitely check the forums for suggestions, especially forum posts specifically tagged as "Suggestion".
"I don't know if it's just my crappy phone, but every one and a while, if I hover or try to modify a part with sider adjustments like wheels or Guages , it will automatically max out the sliders"
@Obtheplanedestroyer
Could you check what version number of the game you're running (in the about page) and report back?
@MidnightSun Thanks!
@MidnightSun Could you explain this in a bit more detail to make sure I understand?
@WolfHunter9111 Looks sweet. I'll try it out in VR later tonight.
+1@Suica Thanks for the picture to clarify the issue. I just reproduced the bug, and it will be looked into by someone soon.