Honestly, there is no set criteria at all. We all do it independently, without asking each other. We log in, see a design we like, and decide to feature it.
It isn't really "fair" I suppose, but it also isn't done with any sort of bias for/against a particular person...it is kinda just like a lottery I guess...as long as we see your plane, and like it...it may get featured.
We also tend not to feature a design that is already on the front page, or almost there even if we would've otherwise...so, it has a element of timing on when we see it.
Wow, this is awesome. If you could re-design to where it doesn't plow into the tarmac on full-throttle takeoff I would vote for this as a P-51 replacement...it flies great.
@Smasher I had to look up what a UTE vehicle was (not a common term in the US). We usually rely on Kevin to add new vehicles since he is the best at it, but I'll give him this suggestion :)
@poenix All wheels will bounce regardless of the configuration, but we know there is room for improvement for sure. Sorry for any frustration it causes.
Awesome job...didn't even try the throttle (since I thought it was an engineless glider) until I was coming up short for a landing and instinctively applied it :)
I just want to point out that having you all donate personally is not our primary goal (although that would be great).
We'd love for you to join our team and ask friends/family to donate a few dollars to your personal account. We'll be monitoring the forums tomorrow and will try to raise awareness of anyone who does so. Even if you only raise a few bucks...you did it for a good cause, and while playing games!
Also, anyone who does so and sets up a stream for us to watch, we'll absolutely go there and all of us will watch/chat/cheer you on for a while :)
@808REKT Yes, that is basically it. Just like other "marathon" charities...it is mostly just an occasion to raise awareness for a cause and raise money for it.
@Harambe Just know that further questionable actions by "Benkelmans" or anyone related may result in IP bans of anyone involved. So, I would suggest to anyone who cares about their account to take notice.
I am fine with the point system rants, or any rants in general. We need to know what people are thinking so we can improve things. Thanks for your feedback.
@Flightsonic Ok, I was able to reproduce this with the current Steam version. I had inadvertently fixed this bug while addressing something else, so I wasn't able to repro it in my local copy :)
@Flightsonic The AI will not actually be aggressive regardless of selection when you pick a Final Approach landing location. You can see the targeting box on 'em is blue, indicating they are friendly.
"Most AI planes crash on Finals approach"
This unfortunately won't be improved this update. The AI can't land planes well that need a lot of throttle to land. If you need more than
about 30% throttle to land, then the AI will have trouble landing them as well.
"The autopilot gets some rolling issue while the airspeed is above 500mph. The plane rolls by itself and cant stop it with the autopilot on. It is not as stable as the older version..."
This should not have changed...I'm not seeing the issue. I know that it can happen somewhat if you engage autopilot while going fast and doing a high-g maneuver, but If you could give a plane and reproduction steps, that would be helpful.
@AwesomeDesign717 I've made changes to allow for Pitch/VTOL to be used for throttle, and Yaw as turning for designs which have a car engine active w/o an activation group by the AI.
That should fix these issues. It has not been pushed to Steam though.
Nice improvement on the predecessor :)
Honestly, there is no set criteria at all. We all do it independently, without asking each other. We log in, see a design we like, and decide to feature it.
It isn't really "fair" I suppose, but it also isn't done with any sort of bias for/against a particular person...it is kinda just like a lottery I guess...as long as we see your plane, and like it...it may get featured.
We also tend not to feature a design that is already on the front page, or almost there even if we would've otherwise...so, it has a element of timing on when we see it.
Wow, this is awesome. If you could re-design to where it doesn't plow into the tarmac on full-throttle takeoff I would vote for this as a P-51 replacement...it flies great.
@Smasher I had to look up what a UTE vehicle was (not a common term in the US). We usually rely on Kevin to add new vehicles since he is the best at it, but I'll give him this suggestion :)
@poenix All wheels will bounce regardless of the configuration, but we know there is room for improvement for sure. Sorry for any frustration it causes.
Awesome work, nice cockpit view :)
Nice, I like what you did with the engines/inlets.
Flies beautifully!
Very well done.
Awesome job...didn't even try the throttle (since I thought it was an engineless glider) until I was coming up short for a landing and instinctively applied it :)
Love it. I will say that steering with one hand is dangerous though :)
@Insertname I did! :)
FYI: Jundroo twitch is offline at the moment, go to Nathan's
I just want to point out that having you all donate personally is not our primary goal (although that would be great).
We'd love for you to join our team and ask friends/family to donate a few dollars to your personal account. We'll be monitoring the forums tomorrow and will try to raise awareness of anyone who does so. Even if you only raise a few bucks...you did it for a good cause, and while playing games!
Also, anyone who does so and sets up a stream for us to watch, we'll absolutely go there and all of us will watch/chat/cheer you on for a while :)
@808REKT Yes, that is basically it. Just like other "marathon" charities...it is mostly just an occasion to raise awareness for a cause and raise money for it.
Great job, this is incredible.
Not sure how this works, but if looks and flies really well. Nice job.
This looks amazing and flies like it is on rails...great job.
This is really cool, very creative.
+1Awesome job! We showed this beauty off at our booth during PixelPop last weekend :
@AeroMobilFlyingCar Just use your "AeroMobilFlyingCar" :)
@Harambe Just know that further questionable actions by "Benkelmans" or anyone related may result in IP bans of anyone involved. So, I would suggest to anyone who cares about their account to take notice.
I banned "him"/you for the bio. If you need more evidence on why that was an issue I can link it here.
Very impressive!
+1That is pretty clever!
That looks pretty good! Are you happy with it?
I am fine with the point system rants, or any rants in general. We need to know what people are thinking so we can improve things. Thanks for your feedback.
@Squirrel Andrew has strange proportions
+1FYI:
This model accurately depicts his wardrobe today...red shirt, blue-jeans, dark shoes, and platinum white hands...plus head-engines.
+1@Sniper16 Right-handed I believe.
@Slechta The update is live, but may take time to be pushed out to all devices, depending on platform/geographic location.
@kukimuki1234 You have asked that twice now...are you joking?
@RedBeard66 Good idea!
@BonesOfFlying Stop being so dramatic and cursing...I don't care if you are doing it with alternate spellings.
Holy cow, this is awesome! Beautiful.
It blows up within a few seconds of starting Bandit Run, and when in sandbox, it doesn't go much past 700mph. Any other tips to reproduce?
@Flightsonic Also, I fixed the "AI flies up continuously for no apparent reason", thanks for reporting it.
I don't think this is a new issue, but I've logged it, thanks.
@Flightsonic Ok, I was able to reproduce this with the current Steam version. I had inadvertently fixed this bug while addressing something else, so I wasn't able to repro it in my local copy :)
@Flightsonic Hmm, I can't seem to reproduce that. So, you are saying if you use the keys for VTOL, it will affect the AI as well?
@Flightsonic The AI will not actually be aggressive regardless of selection when you pick a Final Approach landing location. You can see the targeting box on 'em is blue, indicating they are friendly.
"Most AI planes crash on Finals approach"
This unfortunately won't be improved this update. The AI can't land planes well that need a lot of throttle to land. If you need more than
about 30% throttle to land, then the AI will have trouble landing them as well.
@AwesomeDesign717 @Toast Why would you need to use one...can you not access the apple store in China?
@AmerigoB
"AI spawned on ground retract landing gear and crash"
Can you give a location/aircraft which demonstrates this?
@Hyperloop
"The autopilot gets some rolling issue while the airspeed is above 500mph. The plane rolls by itself and cant stop it with the autopilot on. It is not as stable as the older version..."
This should not have changed...I'm not seeing the issue. I know that it can happen somewhat if you engage autopilot while going fast and doing a high-g maneuver, but If you could give a plane and reproduction steps, that would be helpful.
@AwesomeDesign717 I've made changes to allow for Pitch/VTOL to be used for throttle, and Yaw as turning for designs which have a car engine active w/o an activation group by the AI.
That should fix these issues. It has not been pushed to Steam though.
@Flightsonic
"Aggressive AI planes do not attack"
I cannot reproduce this...can you give me the planes/steps to repro?
@Flightsonic
"AI flies up continuously for no apparent reason"
Can you give some steps to reproduce this?
Cool, what program did you use to edit the obj?
So, the cars use the throttle input for throttle. They will act strange if the engines are setup to use Pitch as the throttle input.