@Antho1213 we can easily reduce the wheight by canginge the massScale.
Also the new update gave us the feature to make things with activationGroups as input
Also the flak guns work, its just nkt that likely.
When ive spawned at the uss tiny two and triggered them, they have actually attacked the tiny two.
(The destroyers were far behind me because ive messed something up when i made the location)
@Antho1213 how did you plan to make it faster? I can do it with a propeller, but then you need to drop it with an ActivationGroup. Same goes for more explosive power
@Fizzie213 always a pleasure to talk to inteligent people who understand what i wanna say.
But you can scale a missile to 2,2,2 and the mass to 0.1
Then it will be way faster and slightly more maneuverable so it is easier to hit the target
@Iamsilverdahedgie im currently developing a bordcannon becuase the bew physics are really cool. They are working, but i think they are not perfect so far
@MTBCrafter im amerikanischen steht ein komma für die tausenderbregrenzung und der punkt fürs komma. seltsame leute da drüben...
Und ja, is n bissel schwer, aber ich war zu faul die benötigte triebwerksleistung für das gewicht auszurechnen also...
@Fizzie213 what missile from the aa tanks? As far as i know they are just shooting scaled interceptors or something like that but i dont know. Or do you mean that thing?
@Irobert55
1. main System hat ein Nachteil. wenn du auf ein Flugzeug schießt, kommt ne kleine Explosion, wenn di auf den boden schießt kommt ne richtig große...
vielleicht morge, so gut is es auch noch nicht und ich will dir die Überraschung nicht verderben :)
@Irobert55 es funktioniert
das ist, was nach 3 schüssen passiert...
die geschosse erzeugen beim aufprall sogar eine kleine Explosion, siehr echt cool aus
sorry for Advertising, i have created a set with different delay times. you can get it here (please dont upvote)
(delay times are a new Feature of 1.7)
@Antho1213 we can easily reduce the wheight by canginge the massScale.
Also the new update gave us the feature to make things with activationGroups as input
Also the flak guns work, its just nkt that likely.
When ive spawned at the uss tiny two and triggered them, they have actually attacked the tiny two.
(The destroyers were far behind me because ive messed something up when i made the location)
Flares dont work perfect, i think the devs added a little flaw so its not too easy
@Antho1213 how did you plan to make it faster? I can do it with a propeller, but then you need to drop it with an ActivationGroup. Same goes for more explosive power
@Ihavenorealideawhatiamdoing hehe no problem
@Antho1213 hmm... ill see what i can do about it soon
Sadly you cant edit attachpoints.
But what do you wanna do? Maybe i can find another way
The first thing i did was to spawn at the USS Beast and trigger it with mgs. Then i tried to escape
try this
wait no, the delay tag does not work in your Version, you Need 1.7. sorry
(sorry for advertising)
try out this.
i have just set the delay to a low value.
Just a little addition:
You can cover your wings in fuselages to make them more durable. Usefull for bombers and thinks like the hawker typhoon.
In fact you can also use multiple dispensers and add AGs tho them
@Fizzie213 always a pleasure to talk to inteligent people who understand what i wanna say.
But you can scale a missile to 2,2,2 and the mass to 0.1
Then it will be way faster and slightly more maneuverable so it is easier to hit the target
@Fizzie213 as far as i know you can get this missile, sorry
@AwwHellYeah is there no way to download it domewhere else?
@ColonelStriker haha we will se
@Iamsilverdahedgie im currently developing a bordcannon becuase the bew physics are really cool. They are working, but i think they are not perfect so far
@MTBCrafter im amerikanischen steht ein komma für die tausenderbregrenzung und der punkt fürs komma. seltsame leute da drüben...
Und ja, is n bissel schwer, aber ich war zu faul die benötigte triebwerksleistung für das gewicht auszurechnen also...
@MTBCrafter verdammt, das war die falsche version...
Übrigens sind es 1,9 tonnen...
@DerekSP that would be extremly awesome, as we have realistic damage now
@Gabriel3855 @Shadyslendie as far as i know it will come out 17/9
Haha 52 upvotes now, i wonder how many it will be when 1.7 is released
@Fizzie213 what missile from the aa tanks? As far as i know they are just shooting scaled interceptors or something like that but i dont know. Or do you mean that thing?
And maybe the option to spawn planes flying in formation, that would be really cool
@Irobert55 kann man nicht
@Irobert55 sorry, ich kann nicht modden. und die Kanone will ich noch ein wenig für mich behalten
@Irobert55
1. main System hat ein Nachteil. wenn du auf ein Flugzeug schießt, kommt ne kleine Explosion, wenn di auf den boden schießt kommt ne richtig große...
@Irobert55 diese kleinen Explosionen sind Projektile die ich verschossen habe
@Irobert55 es funktioniert
das ist, was nach 3 schüssen passiert...
die geschosse erzeugen beim aufprall sogar eine kleine Explosion, siehr echt cool aus
@Irobert55 später...
@Irobert55 vertrau mir einfach...
@Irobert55 glaub mir einfach...
@Irobert55 easy... aber ich werde es erst hochladen wenn das update draußen ist
@Irobert55 was is bk?
@Irobert55 ich mach alles mit XML, man kann damit schon ziemlich viel anfangen
@Irobert55 ja, hab auch shon gespotlightet
@Irobert55 explosive Munition kommt... soll ich dir sagen wenn ich sie rausbringe?
@Loopy200 when you Launch many bombs in order do destroy a big landscape instead of just one target
@Loopy200 its not, it is till usefull in somesituations
@Loopy200 about modding. the update 1.7 gave us the firingDelay tag for XML, its really cool, you can even carpetbomb now
@ColonelStriker you just gave me the idea to make 100 Missiles with a delay of 0...
sorry for Advertising, i have created a set with different delay times. you can get it here (please dont upvote)
(delay times are a new Feature of 1.7)
@Irobert55 die bine ist halt so groß wie in echt, man aknn auch nicht weiter ranzomen
@Oski 26 upvotes... well you really deserve it
@UssInvincible idk
@UssInvincible btw ist air-ground with a range of 10 miles and an estimated power of 1000pounds
@UssInvincible the new Missile...
@UssInvincible on
@BirdOfSteel what?
@BirdOfSteel as far as i know they did not add any