@Starlight
Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@TurtlesThatFly
Awful junk. Not accepting proper operations.
Recently, it has become possible to make things that can fly quite freely.
But for the time being, you won't see it on this site. There are many other things to make
@Omel @asteroidbook345 @Smashfighter06
Sorry to have made you worry.
I decided not to care anymore.
Of course I understand the site rules and within that.
It was uncomfortable for me that steve, the fox, and other low-quality trash like that to get acclaim.
However, I didn't have the courage to erase the things that were published once
Now I've erased all such poor quality trash. I'm sorry
@Omel
Thank you, I wasn't good at anime until a few years ago, and Even now, I don't have many favorite works.
I made a Strike Witches build before, but I wasn't very interested in the work itself.
It would be interesting if the flying device of that work could be reproduced in this game. Made from a simple curiosity.
About the my original work, its design was easy when writing the image illustrations.
As I wrote it over and over again, I become like with it.
I may not come out in the future,
But I will continue to help my fliends so I might be able to see me in the synopsis of their work
There are some important changes to what I was saying here.
First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@Strucker
I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@jamesPLANESii
The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
Probably a version that works on your device is complete. here
I'm sorry to have kept you waiting
@elruXo
After downloading to mobile, a warning message will appear stating that the mod is not included, but after closing it, do UnDo, and then do ReDo to successfully load all but the mod parts.
(The mod parts included in this build are only used for visual effects, so their absence will not affect the functionality of the build.)
@114514rtj
After playing ACVI, I became interested in the past titles. However, with the resurgence in popularity of the series, the price of used software has skyrocketed, making it difficult to obtain them...
@Graingy
The button portion for interact is embedded in the screen, so you can directly click (or tap in the case of mobile devices) on the displayed cell.
@Dracul0Anderson
1.
Basically, only text can be displayed with text labels, what looks like a line is a collection of hyphens and minus signs.
2.
Inputs can be embedded in text by using {} as shown below.
Throttle={Throttle}
3.
Also, when combined with rich text tags, it is possible to control the position of text, etc.(For more information on tags, search for Rich Text Tags in Unity TextMeshPro.)
<pos={1+sin(Time*180)}>←→
<voffset={sin(Time*180)}>↑↓
@VisionAviation @idkwhatosay
I think it's too late now, but I added the unit conversion feature.
Please add the variable UnitType to VariableSetters and set any value. (Details are in the description on this page.)
@L3FT2R1GHT
Metric system (default for SP and Unity)... but since ver 1.4.3, I added the ability to change to other unit systems.
.
Regarding the altimeter change mentioned in the comments.
Please find Altitude in the code and convert it to (Altitude-3.1). (There are 3 places in ver 1.4.3)
.
If you are using a text editor's bulk replace, convert Altitude* to (Altitude-3.1)*.
(Using Altitude as the replacement target will destroy AltitudeAgl).
.
As for HudDistance, it looks like your setup is correct...
If the same symptoms occur in ver 1.4.3, please let me know.
@EDEN971
As of now, everything seems to be compatible except the CCTV monitor and the HMD.
This means that the camera will remain in place and only the monitor will need to be manually relocated.......
@EDEN971
Probably due to incompatibility with older versions of the mod.
Because I have made some fairly radical changes to extend the functionality.
I will explore if there is a way to convert from the old version, but don't hold your breath...
@EDEN971
When you say that the parts do not show up, do you mean that they just do not show up in the simulation or that the CCTV category does not show up in the parts list, even in the build?
Also, what version of your SP?
@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Read this page
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Read this section of the page above.
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@Aldriech
+1The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with
(Throttle>=
+1Any number
?0:Throttle)@Aldriech
+1Thank you, I don't know if I can live up to my expectations, but I'll do my best
@Starlight
+1Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@Axartar
+1The trail is seven guns. Use a funky tree for activation groups.
@TurtlesThatFly
+1Awful junk. Not accepting proper operations.
Recently, it has become possible to make things that can fly quite freely.
But for the time being, you won't see it on this site. There are many other things to make
@Evenstsrike333
+1Possible, but I'm not motivated yet
@ThePilotDude
+1Born and raised in Japan.
All my relatives are Japanese as far as I know
@Inuyasha8215
+1male
@Omel @asteroidbook345 @Smashfighter06
+1Sorry to have made you worry.
I decided not to care anymore.
Of course I understand the site rules and within that.
It was uncomfortable for me that steve, the fox, and other low-quality trash like that to get acclaim.
+1However, I didn't have the courage to erase the things that were published once
Now I've erased all such poor quality trash. I'm sorry
@Omel
+1I'm not going to stop making. It just doesn't show up much on this site.
Rest assured, I will never publish my work again.
+1@Aeromen
@Omel
Thank you, I wasn't good at anime until a few years ago, and Even now, I don't have many favorite works.
I made a Strike Witches build before, but I wasn't very interested in the work itself.
It would be interesting if the flying device of that work could be reproduced in this game. Made from a simple curiosity.
About the my original work, its design was easy when writing the image illustrations.
As I wrote it over and over again, I become like with it.
I may not come out in the future,
+1But I will continue to help my fliends so I might be able to see me in the synopsis of their work
@Bob9998
+1For example, if weapon A has 12 bullets and weapon B also has 12 bullets, then both A and B expressions will react
@KrAkenAtomic
+1Thank you, I'm happy just by feeling
List of applicants for tagging
+1@Bobofboblandia @Evenstsrike333 @Thenewdownloader
List of applicants for tagging
+1@Spikerya @Starmang10 @ArcturusAerospace
With reference to this
+1There are some important changes to what I was saying here.
+1First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@MRMDAWURM
+1Seems like my original Mech, but I won't tell you the details yet
@Strucker
+1I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@jamesPLANESii
+1The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
Isn't this what you are looking for?
+1@Homemade
+1Thx!
It was difficult to switch each behavior smoothly
I've tried the fix you asked for previously
+1here
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
+1Probably a version that works on your device is complete.
here
I'm sorry to have kept you waiting
@SAINAKAJIMA
np
@elruXo
After downloading to mobile, a warning message will appear stating that the mod is not included, but after closing it, do UnDo, and then do ReDo to successfully load all but the mod parts.
(The mod parts included in this build are only used for visual effects, so their absence will not affect the functionality of the build.)
@114514rtj
After playing ACVI, I became interested in the past titles. However, with the resurgence in popularity of the series, the price of used software has skyrocketed, making it difficult to obtain them...
Are you sure you have the right link for the mod?
@StinkyRice
The gyros do not provide sufficient control, so smaller engines are used instead.
The feeling is that they are like rocket attitude control thrusters.
@mitsuki
Probably quicker to look.
Put it in cockpit view, open the menu (or pause the game), and switch to Orbit view while still in that state.
@Graingy
I think it's faster to search the web than to ask someone
@Graingy
The button portion for interact is embedded in the screen, so you can directly click (or tap in the case of mobile devices) on the displayed cell.
@EternalDarkness
I can make up to 23 squares horizontally without major changes, so I might do it in my spare time.
@overlord5453
If you don't know the rules, you can search for them in this web browser you are looking at.
Click (or tap on the screen for mobile devices) directly on the cell displayed on the screen.
Press the face icon to reset the game. (Same as Windows98 version)
@Dracul0Anderson
1.
Basically, only text can be displayed with text labels, what looks like a line is a collection of hyphens and minus signs.
2.
Inputs can be embedded in text by using {} as shown below.
Throttle={Throttle}
3.
Also, when combined with rich text tags, it is possible to control the position of text, etc.(For more information on tags, search for Rich Text Tags in Unity TextMeshPro.)
<pos={1+sin(Time*180)}>←→
<voffset={sin(Time*180)}>↑↓
Comment notifications for this build are turned off so I may not notice it.
@VisionAviation @idkwhatosay
I think it's too late now, but I added the unit conversion feature.
Please add the variable
UnitType
to VariableSetters and set any value. (Details are in the description on this page.)@L3FT2R1GHT
Metric system (default for SP and Unity)... but since ver 1.4.3, I added the ability to change to other unit systems.
.
Regarding the altimeter change mentioned in the comments.
Please find
Altitude
in the code and convert it to(Altitude-3.1)
. (There are 3 places in ver 1.4.3).
If you are using a text editor's bulk replace, convert
Altitude*
to(Altitude-3.1)*
.(Using
Altitude
as the replacement target will destroyAltitudeAgl
)..
As for HudDistance, it looks like your setup is correct...
If the same symptoms occur in ver 1.4.3, please let me know.
@linxiaofeng2339
Fixed it.
Sorry it took me so long to notice.
@EDEN971
Updated mod.
After updating the mod, please try to re-download the build that had the problem.
@EDEN971
As of now, everything seems to be compatible except the CCTV monitor and the HMD.
This means that the camera will remain in place and only the monitor will need to be manually relocated.......
@EDEN971
Probably due to incompatibility with older versions of the mod.
Because I have made some fairly radical changes to extend the functionality.
I will explore if there is a way to convert from the old version, but don't hold your breath...
@EDEN971
When you say that the parts do not show up, do you mean that they just do not show up in the simulation or that the CCTV category does not show up in the parts list, even in the build?
Also, what version of your SP?
To be implemented in CameraAndDisplay version 3.0.
@ARMAGEDONGeneral
This blue text is a link to the forum. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this page
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the forum. Click here.
This blue text is a link to the picture. Click here.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Read this section of the page above.
↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑↑
This blue text is a link to the picture. Click here.
.
The method described here can also be used for GIF animation.
Upload the GIF animation to the Internet using some posting service and use that URL.
If you don't understand after I have told you this much, there is nothing more I can do for you.
@ARMAGEDONGeneral
read this link
@StinkyRice
You download it to your device and if there is no lag or acceptable lag, then you can use it on that device.
That's all.