@Jwpdaviesjr
You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
@Defalt1
When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Aldriech
Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
@EchoWhiskey11
Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
After all, it seems that it is necessary to deceive the altitude in order to operate stably.
@EchoWhiskey11
When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
@Sovietstrike333
Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@Aldriech
I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@Aldriech
The above FT is
(condition? true time: false time).
Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
@Starlight
Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@TurtlesThatFly
Awful junk. Not accepting proper operations.
Recently, it has become possible to make things that can fly quite freely.
But for the time being, you won't see it on this site. There are many other things to make
@Omel @asteroidbook345 @Smashfighter06
Sorry to have made you worry.
I decided not to care anymore.
Of course I understand the site rules and within that.
It was uncomfortable for me that steve, the fox, and other low-quality trash like that to get acclaim.
However, I didn't have the courage to erase the things that were published once
Now I've erased all such poor quality trash. I'm sorry
@Omel
Thank you, I wasn't good at anime until a few years ago, and Even now, I don't have many favorite works.
I made a Strike Witches build before, but I wasn't very interested in the work itself.
It would be interesting if the flying device of that work could be reproduced in this game. Made from a simple curiosity.
About the my original work, its design was easy when writing the image illustrations.
As I wrote it over and over again, I become like with it.
I may not come out in the future,
But I will continue to help my fliends so I might be able to see me in the synopsis of their work
There are some important changes to what I was saying here.
First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@Strucker
I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@jamesPLANESii
The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
Probably a version that works on your device is complete. here
I'm sorry to have kept you waiting
@Ewwww
I don't know.
If the problem goes away after updating the game to the latest version, it's a version issue. If it still doesn't go away, it's some other problem.
@jamesPLANESii
This is still a secret, but may be added in an next update I am working on.
(Adding shadows to part lights requires interfering with the overall game rendering settings. This could have side effects that would detract from the look of some builds, and I am currently investigating the scope of the impact and how to mitigate the side effects).
@MisterT
The mod does that by overriding mouse input, so this problem is unavoidable.
I wish I could have taken a more other approach, one that interacts more directly with the camera and input system, but I lack the knowledge now....
@GainTale
Unfortunately, I don't know of any.
A similar method is to connect the camera to a Pitch,Roll rotator and use mouse as joystick.
But this method is limited in angles, so I don't think it will meet your expectations...
@ThomasRoderick
+1I couldn't find something that looked good in an air-to-air mission, so ...
@MAHADI
+1With the addition of fuselage smoothing, I can now do things I've given up on before... and I can't thank the developers enough
@ThomasRoderick
+1Thanks,
it use TargetElevation as you expected
@MisterT
+1It can be used anywhere because it only determines the approach angle based on the
TargetElevation
@Jwpdaviesjr
+1You can always look it up with a slight adaptation of the method described in the first comment. It may be interesting to recalculate the number when the number of people is fluid.
@Defalt1
+1When I felt complete.
But my interest has shifted to the new features, so it won't be updated for the time being.
I can give you what is current, but do you want it?
@Beefy
+1I using sum() but the current FT is more complicated
@Aldriech
+1Thanks, but on the water, I feel that problems are more likely to occur.
I think that it is possible if appropriate adjustment is made, but I think that it is difficult to put it into practical use because it is not well understood which factors are involved in the behavior of AI.
@EchoWhiskey11
+1Excuse me, I'm sorry if I misread the text, but I can't find any information about Maywar Safari Simulator 2020.
Would you please tell me the link etc if it is published on the web?
(have no malicious intent, but since I am not good at reading English (translation software is not always correct), there are times when I do not understand the meaning)
The runway test is pretty good, but it doesn't seem to work at sea and in Maywar.
+1After all, it seems that it is necessary to deceive the altitude in order to operate stably.
this is the current one.
+1Maybe there is a better way than this...
I'm getting a little more motivated about this project and it may be improved soon.
@EchoWhiskey11
+1When I was doing various tests, I discovered that giving the AI aircraft speed can lower the priority for pull up somewhat.
But I'm not trying to trick the altitude.
It means it's not perfect.
Please wait another night for the prototype data.
The files have been removed during cleanup and will need to be found in the archive folder.
And I'm already in a state where I should be sleeping.
@Sovietstrike333
+1Impossible because it was designed from the start as a high part high quality.
In case you're wondering, there's one with the decoration removed.Here
@Aldriech
+1I was doing other work, so I was late to notice. And sorry that the explanation didn't go well.
Anyway, it's good that the problem seems to be solved.
( sorry if you misunderstood. I'm not good at English)
@FLOWRIDER0
+1I think those are probably problems with the way the creators make them.
The yaw is not stabilized or the gyro angle is set too large.
I think it's easier to understand compared to the ones here
It has been modified in a short time, but all possible parts are replaced with gyros.
@Aldriech
+1The above FT is
(
condition
?true time
:false time
).Therefore, you can reverse the operation by swapping the true and false parts or swapping the inequality sign used in the condition.
@Aldriech
+1The throttle input is between 0~1, not 0~100, so replace the 80 part with 0.8. I think it will work out well with
(Throttle>=
+1Any number
?0:Throttle)@Aldriech
+1Thank you, I don't know if I can live up to my expectations, but I'll do my best
@Starlight
+1Certainly, if character with many lines, such as Jojo, the corners may not feel strange.
But, it is difficult to make the whole body because the design of the costumes is complicated.
@Axartar
+1The trail is seven guns. Use a funky tree for activation groups.
@TurtlesThatFly
+1Awful junk. Not accepting proper operations.
Recently, it has become possible to make things that can fly quite freely.
But for the time being, you won't see it on this site. There are many other things to make
@Evenstsrike333
+1Possible, but I'm not motivated yet
@ThePilotDude
+1Born and raised in Japan.
All my relatives are Japanese as far as I know
@Inuyasha8215
+1male
@Omel @asteroidbook345 @Smashfighter06
+1Sorry to have made you worry.
I decided not to care anymore.
Of course I understand the site rules and within that.
It was uncomfortable for me that steve, the fox, and other low-quality trash like that to get acclaim.
+1However, I didn't have the courage to erase the things that were published once
Now I've erased all such poor quality trash. I'm sorry
@Omel
+1I'm not going to stop making. It just doesn't show up much on this site.
Rest assured, I will never publish my work again.
+1@Aeromen
@Omel
Thank you, I wasn't good at anime until a few years ago, and Even now, I don't have many favorite works.
I made a Strike Witches build before, but I wasn't very interested in the work itself.
It would be interesting if the flying device of that work could be reproduced in this game. Made from a simple curiosity.
About the my original work, its design was easy when writing the image illustrations.
As I wrote it over and over again, I become like with it.
I may not come out in the future,
+1But I will continue to help my fliends so I might be able to see me in the synopsis of their work
@Bob9998
+1For example, if weapon A has 12 bullets and weapon B also has 12 bullets, then both A and B expressions will react
@KrAkenAtomic
+1Thank you, I'm happy just by feeling
List of applicants for tagging
+1@Bobofboblandia @Evenstsrike333 @Thenewdownloader
List of applicants for tagging
+1@Spikerya @Starmang10 @ArcturusAerospace
With reference to this
+1There are some important changes to what I was saying here.
+1First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@MRMDAWURM
+1Seems like my original Mech, but I won't tell you the details yet
@Strucker
+1I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@jamesPLANESii
+1The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
Isn't this what you are looking for?
+1@Homemade
+1Thx!
It was difficult to switch each behavior smoothly
I've tried the fix you asked for previously
+1here
@jimmyje @DickBrazen @The3Box6With0AXOnIt @ChallengerHellcat
+1Probably a version that works on your device is complete.
here
I'm sorry to have kept you waiting
@Ewwww
I don't know.
If the problem goes away after updating the game to the latest version, it's a version issue. If it still doesn't go away, it's some other problem.
@SAINAKAJIMA
link
<link> and <font> probably won't work
@StockPlanesRemastered
Mod part act as a single part.
@jamesPLANESii
This is still a secret, but may be added in an next update I am working on.
(Adding shadows to part lights requires interfering with the overall game rendering settings. This could have side effects that would detract from the look of some builds, and I am currently investigating the scope of the impact and how to mitigate the side effects).
@MisterT
The mod does that by overriding mouse input, so this problem is unavoidable.
I wish I could have taken a more other approach, one that interacts more directly with the camera and input system, but I lack the knowledge now....
@GainTale
This may be a bit of a sneaky way to do it, but I have created a mod(link) to do it.
You can use it if you like.
@GainTale
Unfortunately, I don't know of any.
A similar method is to connect the camera to a Pitch,Roll rotator and use mouse as joystick.
But this method is limited in angles, so I don't think it will meet your expectations...