If you want to increase the thrust in proportion to the speed GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters clamp01(Altitude<=2)*[input]
If you match the two above clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
As far as I know there are two ways
First, enter FireWeapons in the activation group.
You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example. clamp01(sum(FireWeapons))
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.
This is the one I reconfigured because the last one seemed to be quite unpopular.
Basically to improve the emission part.
Other than that, not much has changed.
@asteroidbook345
Thanks, but since a lot of rotators and pistons were used to reproduce the unique display, the load on the terminal was quite large, and some of the planned functions could not be installed...
@Thenewdownloader
thanks.
If I'm not mistaken, I think
とても豪華だ((It's)very gorgeous) or
かなり豪華だ((It's) Pretty gorgeous)
is easier to convey than the translation.
(By the way, 豪華 is a Japanese word and ゴージャス is an English word replaced by Japanese pronunciation, but it does not matter which one is used.)
Or, if the intent is to admire the complexity or sophistication of the work, then "凝っている" may be used instead of "gorgeous."
@Notaleopard
We do not provide such a feature.
If you need it, remove the block around the passenger's head.
All display features should be connected to it.
@BuiltBionixInd10HasTheLongestNameBruhY
understood. I'm worried about one more thing, but I don't understand the definition of "anime" you use.
animation. So, in my opinion, it doesn't include my original characters and mecha, which are represented in illustrations and some novels.
@Aldriech
Linu (Frame 5) is about 3 months,
suzu (Frame 6) is about 1 month (However, because I was able to continue working all day due to the coronal suspension of school, the work time greatly exceeded Linu.)
Funky trees are used for all hinges.
Without funky trees, it would be impossible to achieve such multi-functionality.
@exosuit
I tcan't know how many parts you're going to get until you build it. It's only 29 parts in its current state.
It's hard to explain in words because the connections are switched to make it easier to work with as needed.
@WereOutOfNames
To the best of my knowledge, that specification has already changed.
Since the control of AG is used to change the color of this smoke, if the specifications remain, it is not possible to switch the colors and all colors should be output at the same time.
@NightmareCorporation
No, not there. I'd love to hear your opinion on how to board (I added it to the very end of Sentences, but if you can't see it, tell me)
PS.
I will make things like VF when I feel like it
For example, if you're doubling the input at altitudes above 1,000 meters, you can double the input. Throttle*(Altitude>1000?2:1)
If you want to be proportional to the altitude. Throttle*Altitude/Favorite Number
@rexzion
@rexzion
1st,AltitudeFT can get altitude with
I think you can use it in conjunction with the input in a quadratic operation or something like that.
(The translation may be confusing, sorry.)
2nd,
It's been a year and 10 months since I purchased the iOS version.
It's been almost a year since I bought the Steam version.
I've been making works since last fall.
(Before that, we just played with other people's work.)
@Metalsaurusnerf
All wings other than the StructualWing are used to shift from the base of the wing when a force is applied.
(Just like the left wing of the plane in your photo is out of alignment.)
@rexzion
First, I don't like it, but I will not avoid it.
Second, I think there are some ways, but I haven't tried it yet.
It takes time to be able to explain.
(Maybe it's faster to ask someone with similar skills)
sorry I can't help you.
The description of the walker tag on this site is written as [For all vehicles that walk, from mechanical spiders to giant humanoid mechs.]
Why do you try to exclude the human form even though it is written like this?
I thought it was a little strange.
(I already know that the type of vehicle in the movie "Star Wars" is divided into walkers.
But I think that the walker on the site here is just a way of Thrust)
@ThePilotDude
As far as I know, there are at least 50 Japanese SP players on Twitter.
Some have platinum users, others have very detailed work even below gold.
They have been kind to me since I started this game.
If they weren't there, I might still be making junk-like pieces.
@BuiltBionixInd10
Maybe there is no way to communicate between AI planes in the current SP (I don't know that)
But One-way communication from player to AI plane is possible by using the specification that FT of AI plane refers to the speed information of the player.
…Is this answer okay?
@ProjectVideoGame
clamp01(Altitude<=2)GS[Any number]*[input]
Apparently, "<" was replaced by
<
when the display of characters was changed.If you want to increase the thrust in proportion to the speed
GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters
clamp01(Altitude<=2)*[input]
If you match the two above
clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@Bombsmithfurry67
I don't know the link, but I do know that @SnoWFLakE0s . wrote
As far as I know there are two ways
First, enter
FireWeapons
in the activation group.You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example.
clamp01(sum(FireWeapons))
@afraz impossible
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@BagelPlane
It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
@AWESOMENESS360
Link to aircraft
Note that hud (especially the mechanism for outputting numbers) has a high load on the computer.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.
This is the one I reconfigured because the last one seemed to be quite unpopular.
Basically to improve the emission part.
Other than that, not much has changed.
@asteroidbook345
Thanks, but since a lot of rotators and pistons were used to reproduce the unique display, the load on the terminal was quite large, and some of the planned functions could not be installed...
@Thenewdownloader
thanks.
If I'm not mistaken, I think
とても豪華だ((It's)very gorgeous) or
かなり豪華だ((It's) Pretty gorgeous)
is easier to convey than the translation.
(By the way, 豪華 is a Japanese word and ゴージャス is an English word replaced by Japanese pronunciation, but it does not matter which one is used.)
Or, if the intent is to admire the complexity or sophistication of the work, then "凝っている" may be used instead of "gorgeous."
@MAHADI
Thanks
@Notaleopard
We do not provide such a feature.
If you need it, remove the block around the passenger's head.
All display features should be connected to it.
@BuiltBionixInd10HasTheLongestNameBruhY
understood. I'm worried about one more thing, but I don't understand the definition of "anime" you use.
animation. So, in my opinion, it doesn't include my original characters and mecha, which are represented in illustrations and some novels.
@FLOWRIDER0
Those that still use a gyro will fly better.
The stability is not very good and the turning is slow. There is still room for improvement
The work is Here
@WereOutOfNames
I will not publish it again. The successor PMF-HW-7 is under development. Please wait
@Aldriech
Linu (Frame 5) is about 3 months,
suzu (Frame 6) is about 1 month (However, because I was able to continue working all day due to the coronal suspension of school, the work time greatly exceeded Linu.)
Funky trees are used for all hinges.
Without funky trees, it would be impossible to achieve such multi-functionality.
@exosuit
I tcan't know how many parts you're going to get until you build it. It's only 29 parts in its current state.
It's hard to explain in words because the connections are switched to make it easier to work with as needed.
@WereOutOfNames
sorry, I seem to have misunderstood.
I forgot that because I can shoot on a PC without opening the weapon tab.
@WereOutOfNames
To the best of my knowledge, that specification has already changed.
Since the control of AG is used to change the color of this smoke, if the specifications remain, it is not possible to switch the colors and all colors should be output at the same time.
@MAHADI
Yes, so you can stop at any time
@MAHADI
Use a gun with adjusted bullet speed.
Switch multiple it with a funky tree.
@SnoWFLakE0s
ジャイロやヒンジ等は軽くしすぎると安定性を失って
姿勢が維持できなくなったり
軸がズレたりします。
特に脚関節は、重量バランスを間違えると
膝や股関節が沈み込んで
歩く事が出来なくなります
@NightmareCorporation
No, not there. I'd love to hear your opinion on how to board (I added it to the very end of Sentences, but if you can't see it, tell me)
PS.
I will make things like VF when I feel like it
@F40GT
I haven't decided. But some of the parts have been diverted from the girls of the past work, and maybe they are female.
For example, if you're doubling the input at altitudes above 1,000 meters, you can double the input.
Throttle*(Altitude>1000?2:1)
If you want to be proportional to the altitude.
Throttle*Altitude/Favorite Number
@rexzion
@rexzion
1st,
Altitude
FT can get altitude withI think you can use it in conjunction with the input in a quadratic operation or something like that.
(The translation may be confusing, sorry.)
2nd,
It's been a year and 10 months since I purchased the iOS version.
It's been almost a year since I bought the Steam version.
I've been making works since last fall.
(Before that, we just played with other people's work.)
@Metalsaurusnerf
All wings other than the StructualWing are used to shift from the base of the wing when a force is applied.
(Just like the left wing of the plane in your photo is out of alignment.)
Here
I was able to solve the problem by disabling the wing deflection. But I still don't know the detailed cause of the problem.
@rexzion
First, I don't like it, but I will not avoid it.
Second, I think there are some ways, but I haven't tried it yet.
It takes time to be able to explain.
(Maybe it's faster to ask someone with similar skills)
sorry I can't help you.
The description of the walker tag on this site is written as [For all vehicles that walk, from mechanical spiders to
giant humanoid mechs.
]Why do you try to exclude the human form even though it is written like this?
I thought it was a little strange.
(I already know that the type of vehicle in the movie "Star Wars" is divided into walkers.
But I think that the walker on the site here is just a way of Thrust)
@Ikeepoofing
At least works lightly on my phone.
If you really want it, make it yourself.
@NFIGMT
At least I don't know how. If you really care, ask the developer
@SgtRXMT
Excuse me, but I don't understand the question. I don't know much about Netslang, so...
@ThePilotDude
As far as I know, there are at least 50 Japanese SP players on Twitter.
Some have platinum users, others have very detailed work even below gold.
They have been kind to me since I started this game.
If they weren't there, I might still be making junk-like pieces.
@DOX
I don't have it yet.
@Brendorkus
16:40(GMT)
@An2k
Is this all right?
@BuiltBionixInd10
Maybe there is no way to communicate between AI planes in the current SP (I don't know that)
But One-way communication from player to AI plane is possible by using the specification that FT of AI plane refers to the speed information of the player.
…Is this answer okay?
@FOXLOVER
Tell me your requirements. I can't do anything if I don't understand the contents