119k PlanariaLab Comments

  • Functions required for humanoid frames? 4.8 years ago

    @marcox43
    That thing with the "ウッーウッーウマウマ(゚∀゚)" …
    Maybe I'll add it when I have room in my AG.

  • Functions required for humanoid frames? 4.8 years ago

    @exosuit
    You mean crouching and crawling?
    I think we can add this if we can get the control placement right.
    But I wouldn't be able to create a bouncing motion like a skip.

  • Functions required for humanoid frames? 4.8 years ago

    @V
    I think it is possible. But the motion may not be good.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Hellosss38
    There may be a problem activating the gun ...
    Prior to version 1.10.103, the = operator had problems on mobile. This may be the cause.
    I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Hellosss38
    Is the software version 1.10.104? If not, please update it.
    If you have the right version but it doesn't work, please let me know what OS you are using.

  • Functions required for humanoid frames? 4.8 years ago

    @rexrexThezion

    So what's the point of adding it?

    I don't know how to use the T stance after loading.

  • Functions required for humanoid frames? 4.8 years ago

    @WarHawk95
    Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
    From there I will connect to the vehicle with a magnet and move my hand according to the operation.
    The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.

  • Functions required for humanoid frames? 4.8 years ago

    @Highground
    It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it

  • Functions required for humanoid frames? 4.8 years ago

    @WarHawk95
    I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @GenrichTitov
    Until I saw the full-interior work, I never thought I would make a human in an airplane game.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @2393633
    I'm using for this isn't too different from other player using for other turrets.

  • question 4.8 years ago

    @ANONYMOUS10132
    You can try checking Use Direct Input from Control Settings → Settings → Advanced
    By doing so, even a slightly older Controller using direct input will work.
    If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
    If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.

  • question 4.8 years ago

    Possible with any controller compatible with your computer.
    After connecting, assign the axis in the control settings.

  • What happened to Aeromen??? 4.8 years ago

    He deleted the account.
    He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
    This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.

  • Can you give me an idea for the building? 4.8 years ago

    @BagelPlane
    I don't know if it can be made because the real thing is not nearby, but it may be possible if it is just a supermarket

  • Can you give me an idea for the building? 4.8 years ago

    @NightmareCorporation
    I don't like cyberpunk buildings ... but when I build a store I think the sign will light up

  • Can you give me an idea for the building? 4.8 years ago

    @exosuit
    I didn't know that the convenience store itself is a two-story building.
    (According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
    However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.

  • Drawing Time! 4.8 years ago

    good‼︎

  • Aeromen’s gone? 4.8 years ago

    @SeikaSeikaTheMan
    Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
    Still, I'm sorry for those who left the site because of that

  • Aeromen’s gone? 4.8 years ago

    @KnightOfRen
    Sorry, the translation software made a mistake. I'll fix it soon.
    .
    Certainly I think both have the right side.
    But I feel there is a problem with the way of communicating.

  • Questions about rotators 4.8 years ago

    @PointlessWhyshouldi
    Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
    I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Subnerdica
    Find it yourself.
    They are professional designers and cartoonists, so you can find their email addresses if you look them up.
    But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @Subnerdica
    Tell the author of the original work, not me.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @BagelPlane
    I see, it seems that he was another person. (Usually I use the name "nagisa" in multiplayer.)

  • Demonstration of Hover Unit Type II 4.8 years ago

    @BagelPlane
    As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
    Also, yesterday there was a person other than me who was using the old version, so it may be that person.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @AWESOMENESS360
    Those are ... well ... probably a problem on the unity side, so I can't do anything to it.

  • Demonstration of Hover Unit Type II 4.8 years ago

    @FlyingPatriot
    There is a link in the pinned comment

  • Demonstration of Hover Unit Type II 4.8 years ago

    Work is here.
    MAP is here.
    Automatic aiming is not perfect, but it is much more accurate and faster than manual aiming.

  • Yoshika Miyafuji (ver 2.7) 4.8 years ago

    @MintLynx
    Thanks, I aimed to behave like any other games, so I was happy to hear that

  • PAPI Test 4.8 years ago

    @Pita
    A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
    There is something that has been raised again with unlisted, so I will add mentions if necessary

  • PAPI Test 4.8 years ago

    @Wallaby
    I would like to do it, but I don't know much about Unity yet so I can't do it yet

  • Should I make a jamesPLANESii Instagram Account for my SP projects? 4.8 years ago

    I think it's a good idea.
    But I can't follow you because I'm not on Instagram...

  • PAPI Test 4.8 years ago

    The work is here.
    It's a very simple system and you don't need credit to use it for your work.

  • Help with funky trees 4.8 years ago

    @ProjectVideoGame
    clamp01(Altitude<=2)GS[Any number]*[input]
    Apparently, "<" was replaced by &lt; when the display of characters was changed.

  • Help with funky trees 4.8 years ago

    If you want to increase the thrust in proportion to the speed
    GS*[Any number]*[input]
    If you want to turn it on only at an altitude of 2 meters
    clamp01(Altitude&lt;=2)*[input]
    If you match the two above
    clamp01(Altitude&lt;=2)*GS*[Any number]*[input]
    Sorry if I made a mistake in the topic, I'm not good at English

  • 1.10 Beta is now available 4.8 years ago

    @CenturyAerospace
    Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
    If luminous fuselage wasn't implemented I would use your idea instead

  • How does zeroOnDeactivate command work? 4.8 years ago

    @Bombsmithfurry67
    I don't know the link, but I do know that @SnoWFLakE0s . wrote

  • How does zeroOnDeactivate command work? 4.8 years ago

    As far as I know there are two ways
    First, enter FireWeapons in the activation group.
    You can use FT for activation groups in current version (official version, not beta version)
    .
    Second, the method of irreversible input using FT.
    Here is an example.
    clamp01(sum(FireWeapons))

  • AA Guns Concept Verification 4.8 years ago

    @afraz impossible

  • AAGunTest(AIOperation) 4.8 years ago

    @Defalt1
    This was in the works before the latest beta was released.
    So it's fundamentally different from what you see these days.
    The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
    The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).

  • Automatic turret system 4.8 years ago

    @BagelPlane
    It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.

  • AAGunTest(AIOperation) 4.8 years ago

    @WereOutOfNamesArentWe
    The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
    It's not easy but I have to enable it

  • AAGunTest(AIOperation) 4.8 years ago

    @WereOutOfNamesArentWe
    It didn't use because I was working on it before the beta was announced.
    I'm currently developing a new type with beta inputs.
    It will be much easier to use than the one in the video

  • AAGunTest(AIOperation) 4.8 years ago

    @MisterT
    thanks. I don't remember how many times I gave up until I got into this state.
    As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
    (Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
    The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)

  • AAGunTest(AIOperation) 4.8 years ago

    @DeathStalker627
    I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
    So I can't answer me properly.
    Sorry if you feel upset. I thought it was better than ignore it

  • AAGunTest(AIOperation) 4.8 years ago

    seizure
    Use the AI's aggressive mode
    No Mods
    The red bullets are meant to check the direction of the turret, not to damage it.
    Only the yellow ones do damage.

  • Is there a way to make a fuselage glow? 4.9 years ago

    Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
    At that time, the mobile version appears to glow white.
    The PC version looks completely black due to different shader specifications.

  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 4.9 years ago

    @EchoWhiskey11
    I understood.So it was a metaphor for a behavioral test.
    Your idea that speed may be more important than altitude may be correct.
    As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.

  • reshade configuration test 4.9 years ago

    @AWESOMENESS360
    Link to aircraft
    Note that hud (especially the mechanism for outputting numbers) has a high load on the computer.

  • **DOES ANYONE KNOW HOW TO MAKE A TURRET AUTO AIM** 4.9 years ago

    Some are made in the past, but they are not always aimed at.
    With a probability of about 2/3, they will only face upwards.
    I can pass the prototype if you need.