@exosuit
You mean crouching and crawling?
I think we can add this if we can get the control placement right.
But I wouldn't be able to create a bouncing motion like a skip.
@Hellosss38
There may be a problem activating the gun ...
Prior to version 1.10.103, the = operator had problems on mobile. This may be the cause.
I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).
@Hellosss38
Is the software version 1.10.104? If not, please update it.
If you have the right version but it doesn't work, please let me know what OS you are using.
@WarHawk95
Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
From there I will connect to the vehicle with a magnet and move my hand according to the operation.
The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.
@Highground
It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it
@WarHawk95
I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.
@ANONYMOUS10132
You can try checking Use Direct Input from Control Settings → Settings → Advanced
By doing so, even a slightly older Controller using direct input will work.
If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.
He deleted the account.
He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.
@exosuit
I didn't know that the convenience store itself is a two-story building.
(According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.
@SeikaSeikaTheMan
Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
Still, I'm sorry for those who left the site because of that
@KnightOfRen
Sorry, the translation software made a mistake. I'll fix it soon.
.
Certainly I think both have the right side.
But I feel there is a problem with the way of communicating.
@PointlessWhyshouldi
Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)
@Subnerdica
Find it yourself.
They are professional designers and cartoonists, so you can find their email addresses if you look them up.
But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.
@BagelPlane
As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
Also, yesterday there was a person other than me who was using the old version, so it may be that person.
@Pita
A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
There is something that has been raised again with unlisted, so I will add mentions if necessary
If you want to increase the thrust in proportion to the speed GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters clamp01(Altitude<=2)*[input]
If you match the two above clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
As far as I know there are two ways
First, enter FireWeapons in the activation group.
You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example. clamp01(sum(FireWeapons))
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.
@marcox43
That thing with the "ウッーウッーウマウマ(゚∀゚)" …
Maybe I'll add it when I have room in my AG.
@exosuit
You mean crouching and crawling?
I think we can add this if we can get the control placement right.
But I wouldn't be able to create a bouncing motion like a skip.
@V
I think it is possible. But the motion may not be good.
@Hellosss38
There may be a problem activating the gun ...
Prior to version 1.10.103, the
=
operator had problems on mobile. This may be the cause.I think you can shoot by updating the software or modifying the activation group of the gun (buried in the tip of the barrel).
@Hellosss38
Is the software version 1.10.104? If not, please update it.
If you have the right version but it doesn't work, please let me know what OS you are using.
@rexrexThezion
So what's the point of adding it?
I don't know how to use the T stance after loading.
@WarHawk95
Originally developed as a general-purpose walking frame. (Previous demonstration version has been uploaded to my account).
From there I will connect to the vehicle with a magnet and move my hand according to the operation.
The problem is the synchronization of the handle and the arm. I'm thinking of several methods, but I'm not sure if it works. You may not be able to make something too complicated.
@Highground
It's possible if it's simply grabbed and climbed, but I'm not sure if switching, such as leaving the ladder and standing on the ground, will work. I'll think about it
@WarHawk95
I think it is possible, but it is difficult to prepare multiple maneuvering positions due to AG, so I think that I will make it as a separate version at a later date.
@GenrichTitov
Until I saw the full-interior work, I never thought I would make a human in an airplane game.
@2393633
I'm using for this isn't too different from other player using for other turrets.
@ANONYMOUS10132
You can try checking Use Direct Input from Control Settings → Settings → Advanced
By doing so, even a slightly older Controller using direct input will work.
If it still doesn't work or you are not a Windows user, I think it can be improved by using software that converts to xinput.
If the controller originally belongs to xinput but it doesn't respond ... Reinstalling the driver may fix it, but the controller may be broken.
Possible with any controller compatible with your computer.
After connecting, assign the axis in the control settings.
He deleted the account.
He has long been unnecessarily insulting what he doesn't like. It offended some users, sickened them, and left the site.
This time as well, it seems that people's works (including works other than thumbnails) claimed to be trash and caused a dispute.
@BagelPlane
I don't know if it can be made because the real thing is not nearby, but it may be possible if it is just a supermarket
@NightmareCorporation
I don't like cyberpunk buildings ... but when I build a store I think the sign will light up
@exosuit
I didn't know that the convenience store itself is a two-story building.
(According to my research, it seems that there are almost no two-story stores in my country because there is a risk that the legal division will be a supermarket if it is two-story.)
However, since it is common to make convenience stores on the first floor of apartment houses, I think that such things can be made.
good‼︎
@SeikaSeikaTheMan
Ah ... it was really hard at that time ... I even wanted to die ... well, it's a ridiculous story to think about now.
Still, I'm sorry for those who left the site because of that
@KnightOfRen
Sorry, the translation software made a mistake. I'll fix it soon.
.
Certainly I think both have the right side.
But I feel there is a problem with the way of communicating.
@PointlessWhyshouldi
Thanks, but if you raise the damper and speed up, some FTs will behave strangely.
I'm currently using a method of gaining weight, but using it for one of the tasks I'm working on would be unrealistically too heavy ... (specifically, the weight of one person over 2t)
@Subnerdica
Find it yourself.
They are professional designers and cartoonists, so you can find their email addresses if you look them up.
But such public addresses are usually for job requests and inquiries, so they are not suitable for sending such silly things.
@Subnerdica
Tell the author of the original work, not me.
@BagelPlane
I see, it seems that he was another person. (Usually I use the name "nagisa" in multiplayer.)
@BagelPlane
As far as I can remember, I haven't run over. But sorry if it can be caused by line delay.
Also, yesterday there was a person other than me who was using the old version, so it may be that person.
@AWESOMENESS360
Those are ... well ... probably a problem on the unity side, so I can't do anything to it.
@FlyingPatriot
There is a link in the pinned comment
Work is here.
MAP is here.
Automatic aiming is not perfect, but it is much more accurate and faster than manual aiming.
@MintLynx
Thanks, I aimed to behave like any other games, so I was happy to hear that
@Pita
A few months ago I wasn't confident ... I deleted all the past works except the ones I really didn't want to erase.
There is something that has been raised again with unlisted, so I will add mentions if necessary
@Wallaby
I would like to do it, but I don't know much about Unity yet so I can't do it yet
I think it's a good idea.
But I can't follow you because I'm not on Instagram...
The work is here.
It's a very simple system and you don't need credit to use it for your work.
@ProjectVideoGame
clamp01(Altitude<=2)GS[Any number]*[input]
Apparently, "<" was replaced by
<
when the display of characters was changed.If you want to increase the thrust in proportion to the speed
GS*[Any number]*[input]
If you want to turn it on only at an altitude of 2 meters
clamp01(Altitude<=2)*[input]
If you match the two above
clamp01(Altitude<=2)*GS*[Any number]*[input]
Sorry if I made a mistake in the topic, I'm not good at English
@CenturyAerospace
Interesting. It might be useful, but I would like to turn on/off the light emission with a single part if possible...
If luminous fuselage wasn't implemented I would use your idea instead
@Bombsmithfurry67
I don't know the link, but I do know that @SnoWFLakE0s . wrote
As far as I know there are two ways
First, enter
FireWeapons
in the activation group.You can use FT for activation groups in current version (official version, not beta version)
.
Second, the method of irreversible input using FT.
Here is an example.
clamp01(sum(FireWeapons))
@afraz impossible
@Defalt1
This was in the works before the latest beta was released.
So it's fundamentally different from what you see these days.
The one in the video uses the angle of the cockpit to prompt the AI to fire. This makes it difficult to incorporate as part of the work.
The modern ones are probably treated as irrelevant to the AI's decision because they just point the machine gun at the best angle for shooting (but It's a rare occasion when a shot is fired, so I don't really know).
@BagelPlane
It's not what I'm looking for because it doesn't have the ability to shoot deviations and also contains extra axes.
@WereOutOfNamesArentWe
The new function gives the angle and distance to the target. I think that it is possible to reproduce the behavior of deviation shooting by combining it with a conventional function such as rate.
It's not easy but I have to enable it
@WereOutOfNamesArentWe
It didn't use because I was working on it before the beta was announced.
I'm currently developing a new type with beta inputs.
It will be much easier to use than the one in the video
@MisterT
thanks. I don't remember how many times I gave up until I got into this state.
As a rough mechanism, FT is used to reproduce the behavior of pitch and roll.
(Use sin, cos, etc. to determine the influence of the operation on the current roll angle)
The speed is tricked by actually moving the cockpit with a piston (it took a long time to adjust this part)
@DeathStalker627
I have no plans to use this in my work (I just thought it would be interesting to have a mechanism to do this)
So I can't answer me properly.
Sorry if you feel upset. I thought it was better than ignore it
seizure
Use the AI's aggressive mode
No Mods
The red bullets are meant to check the direction of the turret, not to damage it.
Only the yellow ones do damage.
Angling the sides of the fuselage considerably (increasing the difference in size between the front and back sides and reducing the length very much) causes the shaders to glitch.
At that time, the mobile version appears to glow white.
The PC version looks completely black due to different shader specifications.
@EchoWhiskey11
I understood.So it was a metaphor for a behavioral test.
Your idea that speed may be more important than altitude may be correct.
As a matter of fact, the one I'm adjusting now has a reasonable chance of capturing the aircraft even when it's floating at sea.
@AWESOMENESS360
Link to aircraft
Note that hud (especially the mechanism for outputting numbers) has a high load on the computer.
Some are made in the past, but they are not always aimed at.
With a probability of about 2/3, they will only face upwards.
I can pass the prototype if you need.