@Sense2 I'm not quite sure what you mean, do you mean there is an orange part showing outside the black border at a certain angle, or something else happens inside the black border?
@Sense2 You'll need a lot of variables, such as autopilot and ILS information, which in turn depends on other code, which in turn requires the entire plane...
@asteroidbook345 @V I don't think there is a unit for x, however from my testing I've found that x is 1 when the spring is stretched to twice its normal length, and -1 when fully compressed.
@Randomplayer The final plane will actually be heavily modded so it runs smoothly, but there will be a no mods cargo version with less overall details.
@Randomplayer Well actually because of mods there won't be a true part count, however I estimate the total number of SP parts in the 3D models to be over 20,000, and the final part count will be 2000 parts, most of that being the cockpit.
@ToeTips Fun fact: If I were to assemble a no mods version with a full interior, my computer would implode. Instead I get away by building stuff in different files, then modding it.
@HuskyDynamics01 Possibly. I'm now making physical rivets because labels don't export correctly to 3D models.
I'm going to mod all this so it will turn into about 30 parts max instead of 600.
@jamesPLANESii This feels like a bot post since the user joined immediately before posting this forum. It also just sounds like a header post for the chain bot comments which say good things about some person or thing.
Also as a YouTuber myself, I just do my own thing, although I put in some effort to improve my videos.
@KingHandspider I guess the whole system is thousands.
An actual data storage for a 6 character string is two variables. You need some additional code to handle the input device, and a stacked multiselector to display different characters.
While it is possible to achieve ultimate realism if you combine over 2 years of hard work with a quality airport, you will struggle to run this smoothly on even the best computer with today's hardware. That being said, SP is a good game to build planes. If I wanted to fly a complex airliner, I would probably get myself a flight simulator. Instead I've spent over 2 years building a plane with flight simulator realism, while learning a lot about complex aircraft systems along the way.
@Ilovewillow The HUDs and PFDs are heavily modified versions of existing parts. They use many aircraft system variables such as the autopilot, and would be extremely difficult to upload on their own.
You can find the original PFD here, and the original HUD here.
Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
@jamesPLANESii Do you happen to have a copy of this mod? It just came to my attention that I don't have this mod saved and I'm trying to get it.
Thanks in advance!
@HuskyDynamics01 SPVR is a standalone game, which is just the VR aspect. SimplePlanes by itself is not VR. Buying both unlocks VR in the base game, allowing you to enter VR right after building something. You only need SPVR to fly in VR.
I can help, but in a few days as I'm quite busy IRL
+1@5 Strange
@5 Strange
@5 Strange
@NAFASIRO No, that is not possible in SP, or honestly most quality flight simulators. Flight simulation is about simulating the flight, not a crash.
+1Roll - VTOL
Why was I tagged?
+1@Sense2 My PFD has the exact same problem, I just recessed it into the panel so the excess orange blocks are behind the panel.
@Sense2 I'm not quite sure what you mean, do you mean there is an orange part showing outside the black border at a certain angle, or something else happens inside the black border?
@Sense2 What thing?
@Sense2 Why can't you use the original one?
@Sense2 You'll need a lot of variables, such as autopilot and ILS information, which in turn depends on other code, which in turn requires the entire plane...
This is a step above autotags:
+13auto autotags
There's not many changes aside from different switch and lever models. 1.12.128 is still significant and many users are still staying on it.
+3My SWL-120 has 39 tag comment groups (3 tags per comment) because noting down every request on 2 years of teasers just does that lol
+1@jamesPLANESii Bots are weird lol. Often when I discover a new bot rabbit hole, most of the comments are on old uploads by abandoned accounts.
6
+1and -54
your math is wrong
@EasternCopperhead I used a control base and cylinder grip.
You need a special control base to make it like a pickup object like I did.
@asteroidbook345 @V I don't think there is a unit for x, however from my testing I've found that x is 1 when the spring is stretched to twice its normal length, and -1 when fully compressed.
@BeechcraftA35 SWL-120
@Randomplayer The final plane will actually be heavily modded so it runs smoothly, but there will be a no mods cargo version with less overall details.
@Sense2 I said implode because funny
@Randomplayer Well actually because of mods there won't be a true part count, however I estimate the total number of SP parts in the 3D models to be over 20,000, and the final part count will be 2000 parts, most of that being the cockpit.
@LM0418 Thanks!
@ToeTips Fun fact: If I were to assemble a no mods version with a full interior, my computer would implode. Instead I get away by building stuff in different files, then modding it.
@HuskyDynamics01 Possibly. I'm now making physical rivets because labels don't export correctly to 3D models.
+1I'm going to mod all this so it will turn into about 30 parts max instead of 600.
This looks nice but please don't tag me in future teasers.
+1This ip is one of the main servers.
+1@jamesPLANESii This feels like a bot post since the user joined immediately before posting this forum. It also just sounds like a header post for the chain bot comments which say good things about some person or thing.
+1Also as a YouTuber myself, I just do my own thing, although I put in some effort to improve my videos.
...
+1@KingHandspider I guess the whole system is thousands.
An actual data storage for a 6 character string is two variables. You need some additional code to handle the input device, and a stacked multiselector to display different characters.
I made a multiselector that converts numbers to characters, but it's really long and complicated and has thousands of variables.
+1No.
Imgur doesn't work as a file host for SP, use imgbb.com or postimages.org.
While it is possible to achieve ultimate realism if you combine over 2 years of hard work with a quality airport, you will struggle to run this smoothly on even the best computer with today's hardware. That being said, SP is a good game to build planes. If I wanted to fly a complex airliner, I would probably get myself a flight simulator. Instead I've spent over 2 years building a plane with flight simulator realism, while learning a lot about complex aircraft systems along the way.
+5@Ilovewillow The HUDs and PFDs are heavily modified versions of existing parts. They use many aircraft system variables such as the autopilot, and would be extremely difficult to upload on their own.
You can find the original PFD here, and the original HUD here.
T
Tags were a good idea. You posted teasers, and users who wished to be tagged said T. Asking for tags wasn't even a purpose at all. Autotags, however, are kind of a spammy/attention-ish-grabbing/upvote-begging-ish idea. There may be some innocence to the concept but it's kind of gotten out of hand.
+2@jamesPLANESii Thanks, I would appreciate that.
@jamesPLANESii Do you happen to have a copy of this mod? It just came to my attention that I don't have this mod saved and I'm trying to get it.
Thanks in advance!
Something JamesPlanesii wrote
The German Corsair has its comments section disabled. There is nothing you can do about that.
+1Thank you for this game. It is literally the only thing I play now.
+1I have one question, where can I find the latest modtools? Are they at this link?
@HuskyDynamics01 SPVR is a standalone game, which is just the VR aspect. SimplePlanes by itself is not VR. Buying both unlocks VR in the base game, allowing you to enter VR right after building something. You only need SPVR to fly in VR.
+3Good plane
+1@Graingy haha I might actually think of making a TLDR lol. These progress updates are getting a little long.
@WisconsinStatePolice Realism is possible, if you spend 3 years on it. I don't know the first thing about fighter jets though...
+1Here
+2Interesting! You should really try and practice building a proper airfoil, which shouldn't be much harder than this.
@Graingy yeah I really do, can't be bothered to manually type out interesting combinations.