There are two ways to do this.
1. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@TinyMaus
[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
Have a switch with an interaction type of toggle, and use the following code in the label: {VariableName = 1 ? "Text" : ""}
Replace VariableName with the variable in the switch, and Text with whatever you want.
@SourDoughBread I just had a look and I actually didn't make it. I had a modified version with mod islands but it's the original, and isn't even mine. It's WIZARD2017's. I did make a modification, but the one on the plane is clearly the original.
I use a rotator, a magnet, and two buttons. The magnet just serves as a detailed knob (not a magnet). The rotator and magnet are just for show. The two buttons increase and decrease the value of the "knob".
This is normal behaviour, in SimplePlanes, a lot of attributes are hidden if they are set to their normal values, I belive this is to improve performance.
@DjDude04 Well, considering the amount of detail put into the cockpit it would be a shame to not have everything work. Cockpit is truly impressive, great work!
There are two ways to do this.
+11. Use the voffset and pos tags to move the arrow around the label as you rotate it
2. Use a control base (or rotator), and a fuselage or two
I'd recommend option 2, sometimes mechanical displays are better than 2 pages of text code for a single arrow.
@Potato333 I'm not sure what you mean. You can simply download it on a VR headset (or launch PCVR) and fly it in VR.
Here's something I threw together in 5 minutes, it does what you described. If you have any questions please let me know,
+2sum(Pitch * X)
Replace
X
with any number@32 This ship controller could also use the player-controlled AI feature I discovered if the despawn AI button despawns convoys.
@TinyMaus
+1[copied from SWL-10, better suited here]
Thanks! My goal for the SWL-120 is to make it like a real flight sim - separate throttle control, pushback tug, refueling tanker (you can spawn and control these yourself), full interior, everything.
I have an overclocked 11900K and barely get 60fps with the full assembly right now. The plane is fairly GPU heavy due to a modding trick I'm using, I have a 3060 but plan to upgrade eventually. I do have a no mods version which should be less of an impact than the full version. It's going to be cargo, that way I can have a "full interior" which is just empty. I'm also going to try and make a cockpit only version, for VR.
@TinyMaus uhh.... the center panel alone can't run on the quest II
@TinyMaus I've been taking a bit of a break due to school, but it should hopefully release this year... really not sure though
If you mean download on mobile, you can't.
@Numbers2 That's different. VERY different.
Can your device run 3000 parts at playable framerates? No? That's one of the many reasons there will not be mobile multiplayer.
+10Have a switch with an interaction type of toggle, and use the following code in the label: {VariableName = 1 ? "Text" : ""}
Replace
VariableName
with the variable in the switch, andText
with whatever you want.@Noplane There are several fuel buttons, located towards the back of the center panel.
@Section3622 Ah, yes, there will be working autoland in the SWL-120.
@Section3622 What do you mean be "APP"? Autopilot?
Nice! My FMC also has a working keyboard but only supports up to 6 letter strings (although I could probably extend it)
@joshep Are you a bot?
@32 I did actually make a tutorial, but if @IMFLYINHERE is on iPad then it's not possible.
@SlowSeline82 because there has been no android mod support for several years.
+1@windshifter1 Here is the original
@windshifter1 I installed the minimap and other screens
+1@SourDoughBread I just had a look and I actually didn't make it. I had a modified version with mod islands but it's the original, and isn't even mine. It's WIZARD2017's. I did make a modification, but the one on the plane is clearly the original.
It's already possible with FT I believe
+3no
Interesting, it's nice to see tutorials in other languages.
+1@CaptFoxworth19 Maybe on an unlisted post?
@CaptFoxworth19 All the concepts are the same, just bigger.
@CaptFoxworth19 Yes, you just need to use a piston as well as a rotator for the flaps.
I use a rotator, a magnet, and two buttons. The magnet just serves as a detailed knob (not a magnet). The rotator and magnet are just for show. The two buttons increase and decrease the value of the "knob".
+1@XtarsAgency Either way, it's normal.
My opinion on all this? SP is a game for building and flying planes, not a combat simulator.
+2clamp01(Activate1 & Activate2)
+1This is normal behaviour, in SimplePlanes, a lot of attributes are hidden if they are set to their normal values, I belive this is to improve performance.
You know you can just change your bio
+1I don't think those users even remember this game.
+1SWL-10
+2Are the fuselages connected correctly? Smoothing relies on connections and tries to match the textures.
+1@FenderBender821 Here
@pilot408 I don't think this site is the best place to advertise your products, I'd recommend you remove your comments and forum.
Are you a bot or something?
@DjDude04 Well, considering the amount of detail put into the cockpit it would be a shame to not have everything work. Cockpit is truly impressive, great work!
Does every single button work, including the FMC?
What even is this?
Mods exist
@SussyBoi42 mod support has been disabled for several years.
I have a mod archive of everything ever made, let me know what mods you are after and I'll upload them to google drive
@Dathcha Yes, probably.
android
mods
are
no
longer
supported
by
jundroo
or
android
kthxbye
@C47skytrain I don't know if it is a rule or not, best to ask a mod like @BaconAircraft for clarification.
+2I believe publicly uploading other's builds if the account is deleted is against the rules.
+3